One Game at a Time

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Author :
Publisher : McClelland & Stewart
ISBN 13 : 0771073909
Total Pages : 330 pages
Book Rating : 4.7/5 (71 download)

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Book Synopsis One Game at a Time by : Harnarayan Singh

Download or read book One Game at a Time written by Harnarayan Singh and published by McClelland & Stewart. This book was released on 2020-09-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.

Realm of Racket

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Author :
Publisher : No Starch Press
ISBN 13 : 1593274920
Total Pages : 318 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Realm of Racket by : Matthias Felleisen

Download or read book Realm of Racket written by Matthias Felleisen and published by No Starch Press. This book was released on 2013-06-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Land of Lisp

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Author :
Publisher : No Starch Press
ISBN 13 : 1593272812
Total Pages : 508 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis Land of Lisp by : Conrad Barski

Download or read book Land of Lisp written by Conrad Barski and published by No Starch Press. This book was released on 2010-10-15 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

Seven Games: A Human History

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Author :
Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

How to Make a Video Game All by Yourself

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Author :
Publisher :
ISBN 13 : 9781736576212
Total Pages : 0 pages
Book Rating : 4.5/5 (762 download)

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Book Synopsis How to Make a Video Game All by Yourself by : Matt Hackett

Download or read book How to Make a Video Game All by Yourself written by Matt Hackett and published by . This book was released on 2024-07-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Make a Video Game All By Yourself is a guide for passionate creators who want to focus their skills into making a video game with very little outside help. It will show you how to find your "itch" that fuels your fire, how to find a "game engine" that will power your vision, and how to "find the fun" in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a ten-year video game industry veteran and podcaster, it's packed with handmade drawings and charts. It's stuffed with quotes from notable video game developers and other creators. Lastly, it's pragmatic and terse, with the clear goal of helping you make your first video game all by yourself.This is the large edition of the book, at 8"x8".

Finite and Infinite Games

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1451657293
Total Pages : 155 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Finite and Infinite Games by : James Carse

Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.

One Great Game

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1416586415
Total Pages : 323 pages
Book Rating : 4.4/5 (165 download)

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Book Synopsis One Great Game by : Don Wallace

Download or read book One Great Game written by Don Wallace and published by Simon and Schuster. This book was released on 2007-11-01 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than a century, no Number 1 and Number 2 high schoolfootball team had ever met -- until October 6, 2001 One Great Game This is the story of two teams -- Concord De La Salle, a private Catholic school in an upscale Northern California suburb, and Long Beach Poly, a proud public institution from a blue-collar SoCal seaport -- striving to achieve the same goal: the all-American dream. In this supercharged account of the first-ever national high-school championship game, acclaimed sports journalist -- and former Poly varsity football player -- Don Wallace goes out onto the field and straight into the heart of each team. One Great Game offers a rare look at the world of young-adult sportsmanship, featuring up-close and personal interviews with the team players and their families, coaches and cheerleaders, rabid fans and sworn enemies. The result is a powerful piece of sports literature in the tradition of the classic Friday Night Lights. More than a book about football, One Great Game is an engaging cultural history about twenty-first-century American life.

Fair Play

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Publisher : Penguin
ISBN 13 : 0525541942
Total Pages : 385 pages
Book Rating : 4.5/5 (255 download)

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Book Synopsis Fair Play by : Eve Rodsky

Download or read book Fair Play written by Eve Rodsky and published by Penguin. This book was released on 2021-01-05 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.

Game Testing

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534423
Total Pages : 483 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Game Testing by : Charles P. Schultz

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Taming Gaming

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Author :
Publisher : Unbound Publishing
ISBN 13 : 1783528931
Total Pages : 379 pages
Book Rating : 4.7/5 (835 download)

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Book Synopsis Taming Gaming by : Andy Robertson

Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

Ender's Game

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Publisher : Tor Books
ISBN 13 : 0765394863
Total Pages : 448 pages
Book Rating : 4.7/5 (653 download)

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Book Synopsis Ender's Game by : Orson Scott Card

Download or read book Ender's Game written by Orson Scott Card and published by Tor Books. This book was released on 2017-10-17 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging, collectible, miniature hardcover of the Orson Scott Card classic and worldwide bestselling novel, Ender's Game, makes an excellent gift for anyone's science fiction library. "Ender's Game is an affecting novel."--New York Times Book Review Once again, Earth is under attack. An alien species is poised for a final assault. The survival of humanity depends on a military genius who can defeat the aliens. But who? Ender Wiggin. Brilliant. Ruthless. Cunning. A tactical and strategic master. And a child. Recruited for military training by the world government, Ender's childhood ends the moment he enters his new home: Battle School. Among the elite recruits Ender proves himself to be a genius among geniuses. He excels in simulated war games. But is the pressure and loneliness taking its toll on Ender? Simulations are one thing. How will Ender perform in real combat conditions? After all, Battle School is just a game. Isn't it? THE ENDER UNIVERSE Ender series Ender's Game / Ender in Exile / Speaker for the Dead / Xenocide / Children of the Mind Ender's Shadow series Ender's Shadow / Shadow of the Hegemon / Shadow Puppets / Shadow of the Giant / Shadows in Flight Children of the Fleet The First Formic War (with Aaron Johnston) Earth Unaware / Earth Afire / Earth Awakens The Second Formic War (with Aaron Johnston) The Swarm /The Hive Ender novellas A War of Gifts /First Meetings

Burke's Law

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Publisher : Penguin
ISBN 13 : 0735239487
Total Pages : 341 pages
Book Rating : 4.7/5 (352 download)

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Book Synopsis Burke's Law by : Brian Burke

Download or read book Burke's Law written by Brian Burke and published by Penguin. This book was released on 2020-10-13 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: #1 NATIONAL BESTSELLER The gruffest man in hockey opens up about the challenges, the feuds, and the tragedies he's fought through. Brian Burke is one of the biggest hockey personalities--no, personalities full-stop--in the media landscape. His brashness makes him a magnet for attention, and he does nothing to shy away from it. Most famous for advocating "pugnacity, truculence, testosterone, and belligerence" during his tenure at the helm of the Maple Leafs, Burke has lived and breathed hockey his whole life. He has been a player, an agent, a league executive, a scout, a Stanley Cup-winning GM, an Olympic GM, and a media analyst. He has worked with Pat Quinn, Gary Bettman, and an array of future Hall of Fame players. No one knows the game better, and no one commands more attention when they open up about it. But there is more to Brian Burke than hockey. He is a graduate of Harvard Law School, and an accomplished businessman with hard-earned lessons that comefrom highly scrutinized decisions made at the helm of multi-million-dollar companies. And despite his brusque persona on camera and in the boardroom, he is nevertheless a father with a story to tell. He lost his youngest son in a car accident, and has had to grapple with that grief, even in the glare of the spotlight. Many Canadians and hockey fans knew Brendan Burke's name already, because his father had become one of the country's most outspoken gay-rights advocates when Brendan came out in 2009. From someone whose grandmother told him never to start a fight, but never to run from one either, Burke's Law is an unforgettable account of old beefs and old friendships, scores settled and differences forgiven, and many lessons learned the hard way.

Reality Is Broken

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Author :
Publisher : Penguin
ISBN 13 : 1101475498
Total Pages : 334 pages
Book Rating : 4.1/5 (14 download)

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Book Synopsis Reality Is Broken by : Jane McGonigal

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.

Heads-Up Baseball

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Author :
Publisher : McGraw-Hill Education
ISBN 13 : 9781570280214
Total Pages : 198 pages
Book Rating : 4.2/5 (82 download)

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Book Synopsis Heads-Up Baseball by : Ken Ravizza

Download or read book Heads-Up Baseball written by Ken Ravizza and published by McGraw-Hill Education. This book was released on 1995-06-01 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides practical strategies for developing the mental skills which help speed you to your full potential."---Dave Winfield What does it mean to play heads-up baseball? A heads-up player has confidence in his ability, keeps control in pressure situations, and focuses on one pitch at a time. His mental skills enable him to play consistently at or near his best despite the adversity baseball presents each day. "My ability to fully focus on what I had to do on a daily basis was what made me the successful player I was. Sure I had some natural ability, but that only gets you so far. I think I learned how to focus; it wasn't something that I was necessarily born with." -- Hank Aaron "Developing and refining my mental game has played a critical role in my success in baseball. For years players have had to develop these skills on their own. This book provides practical strategies for developing the mental skills that will help speed you toward your full potential." -- Dave Winfield

It's Game Time Somewhere

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Author :
Publisher : Bascom Hill Publishing Group Limited
ISBN 13 : 9781938008122
Total Pages : 291 pages
Book Rating : 4.0/5 (81 download)

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Book Synopsis It's Game Time Somewhere by : Tim Forbes

Download or read book It's Game Time Somewhere written by Tim Forbes and published by Bascom Hill Publishing Group Limited. This book was released on 2013 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tim Forbes was like many Americans: painfully unsatisfied in his corporate job but making too much money to walk away. But then, one momentous day, he and his wife struck the Deal, leading to a career in the one field he loved more than anything sports. Happy ending, right? Wrong. Years later, having carved our his place in the sports business, he was surprised when a friend asked, "Do you still love sports?" What really stunned him, through, was that he didn't know the answer. Of course he still loved sports! Didn't he? After all, hadn't he walked away from a perk-filled Corporate American life to start over as perhaps the oldest unpaid intern in PGA Tour history? Was it possible it had all been for nothing? His year-long quest to find the answer started with a single game. But what he discovered there soon led to an unlikely coast-to-coast "sports walkabout" involving 100 more games and 50 different sports-from major-maker events to the smallest of the small. Poignant, irreverent, and ultimately inspiring, It's Game Time Somewhere chronicles one man's search for the love of the game. Alternately blessed and cursed by the notion that everyone should do what they love for a living, Tim Forbes creates and writes about the games that people play. He lives in Southern California with his exceedingly tolerant wife, The Bird. Book jacket.

3D Game Programming All in One

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781598632668
Total Pages : 1085 pages
Book Rating : 4.6/5 (326 download)

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Book Synopsis 3D Game Programming All in One by : Kenneth C. Finney

Download or read book 3D Game Programming All in One written by Kenneth C. Finney and published by Muska/Lipman. This book was released on 2007 with total page 1085 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an aspiring game developer with a great idea, but no practical knowledge for turning that idea into reality? 3D Game Programming All in One is the comprehensive guide you need! This new edition updates the original coverage with the latest version of Torque from GarageGames, and provides the very best tools available to the Indie game maker. This hands-on book not only teaches the technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games. As you create a first-person shooter, you'll cover the techniques behind the programming, textures, and models that go into successful game creation. You'll also cover the Torque Engine and will learn how to integrate sound and music into your game. 3D Game Programming All in One provides you with the training, experience, and tools you need to turn your dreams of game creation into reality!