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Ogre Miniatures
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Download or read book Ogre Miniatures written by Steve Jackson and published by Steve Jackson Games. This book was released on 1992-10-01 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Ogre Book written by Steve Jackson and published by Steve Jackson Games Incorporated. This book was released on 2018-11-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best Ogre articles from Space Gamer and Pyramid (and some completely new stuff!) are collected in this edition of The Ogre Book. It includes 128 pages of fiction, variant rules, new units and scenarios, cartoons, and predictions about real future warfare . . . plus introductory material and an b>Ogre vignette by Steve Jackson. This is a must for all Ogre fans.
Download or read book Miniatures written by Günther Kaip and published by Interactive Publications. This book was released on 2024-09-01 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Austrian author Günther Kapi’s micro-fictions in Miniatures deal with the variety and simultaneity of spatial experiences in language, which he wants to make to a tangible experience, to movement in the text of its language and words, which at best provoke new perceptions and perspectives in its readers. Straight lines from A to B do not exist in our consciousness, which is constantly under attack by its impressions and experiences: seeing, smelling, tasting, hearing, feeling. They sometimes seem to have nothing to do with each other in the text, a juxtaposition of impressions, existing singularly, though they do form a whole. In memory it is words, which awaken, combine, trigger emotions, and suddenly direct to a new path, leading to different locations of the experienced. It’s the famous 1+1=3! Only instead of numbers, the word unifies. Words have a body, a sounding board, permanently vibrating and creating spaces in this movement, which stretches out, narrows, and multiplies itself further—stories arise in this word rhythm, plots are traced, broken off and newly established. Windows of perception merge seamlessly as well as the internal and external view.
Download or read book Oathmark written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2020-04-30 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
Download or read book One-Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Book Synopsis The Portable Wargame by : Bob Cordery
Download or read book The Portable Wargame written by Bob Cordery and published by Lulu.com. This book was released on 2016-12-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.
Download or read book Dice Men written by Ian Livingstone and published by Unbound Publishing. This book was released on 2022-11-10 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: It never seems like the right time to start a business. The idea to start our own company first cropped up during one of our many ‘beer and a board game’ sessions after work at our flat. And when Steve began writing reviews of board games for Games & Puzzles magazine, we all got even more interested in the idea. So, one day, we did. It was January 1975. Since then, Games Workshop has grown into a cornerstone of the UK gaming industry. From the launch of Dungeons and Dragons from the back of a van, to creating the Fighting Fantasy series, co-founders Ian Livingstone and Steve Jackson tell their remarkable story for the first time. An initial order of only six copies was enough for Games Workshop to secure exclusive rights to sell Dungeons and Dragons in the whole of Europe. Hobbyists themselves, Steve and Ian’s passion for the game soon spread and in 1977 they opened the first Games Workshop store. They went on to become bestselling authors and created an entirely new genre of interactive stories. Dice Men is more than just the story of an iconic shop which has changed gaming for ever, it's an insight into the birth of an industry. Games Workshop has grown from its humble beginnings to become a global company listed on the London Stock Exchange, a FTSE 250 company with a market capitalisation of more than £3.5 billion. Dice Men is the story of the rollercoaster early years.
Download or read book Relicblade written by Sean Sutter and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Core rulebook for Relicblade adventure battle game. Tabletop fantasy skirmish miniature game.
Download or read book Ogor Mawtribes written by and published by . This book was released on 2019 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Wrath of Ashardalon written by and published by National Geographic Books. This book was released on 2011-02-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cooperative game of adventure for 1–5 players set in the world of Dungeons & Dragons®. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon. Who will survive the perils of Wrath of Ashardalon™? Designed for 1–5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play. This game includes the following components: • 42 plastic heroes and monsters • 13 sheets of interlocking cardstock dungeon tiles • 200 encounter and treasure cards • Rulebook • Scenario book • 20-sided die
Book Synopsis The Art & Making of Fantasy Miniatures by : Jamie Kendall
Download or read book The Art & Making of Fantasy Miniatures written by Jamie Kendall and published by Casemate Publishers. This book was released on 2020-02-19 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Copiously and brilliantly illustrated with fine examples of what can be achieved in the realms of fantasy and dungeons and dragons wargaming.” —Books Monthly The Art and Making of Fantasy Miniatures is a showcase of some of the best talent in the industry. Compiled with the cooperation of eleven of the most innovative companies from Europe, the UK and USA, it shows what goes in to the creative process of taking an initial concept from two-dimensional sketches and translating it into a three-dimensional figurine ready for collectors and tabletop gamers. Game designers, artists and sculptors explain their part in bringing these miniature works of art to life. The book is lavishly illustrated with over 1,000 images, including concept art, work-in-progress sculpts and beautifully painted miniatures. The book features miniatures from games and companies such as Aradia Miniatures, Alkemy (Alchemist Miniatures), Avatars of War, Godslayer (Megalith Games), Guild Ball (Steamforged Games), Relicblade (Metal King Studio), WARMACHINE and HORDES (Privateer Press), RUMBLESLAM (TTCombat), Drakerys (Don’t Panic Games), Kings of War (Mantic Games) and Freeblades (DGS Games). “So if you’re interested in learning more about the miniature design process from innovative wargame companies, make sure to grab this book and start exploring the great artistic journey your miniatures undergo on their way to the tabletop!” —Wargame News and Terrain “Hobbyists can glean tips about making and painting large or smallscale figures or just sit back and enjoy the show.” —Toy Soldier & Model Figure “If you are collecting the various models then this has to be the best guide to see what is out there.” —SF Crowsnest
Book Synopsis D&D Adventure Grid by : Dungeons & Dragons
Download or read book D&D Adventure Grid written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2017-10-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tactical accessory for the world’s greatest roleplaying game This sturdy double-sided, grid-lined play surface is ideal for when your DUNGEONS & DRAGONS campaign gets tactical. One side features a stone floor good for dungeon and city encounters alike, while the other features terrain useable for a wide range of rural and wilderness encounters. Additionally, the D&D Adventure Grid folds up for easy transport and storage, and can be used with both wet-erase and dry-erase pens interchangeably. Pens and miniatures not included. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.
Download or read book Ratspike written by John Blanche and published by . This book was released on 1989 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Four Against Darkness by : Andrea Sfiligoi
Download or read book Four Against Darkness written by Andrea Sfiligoi and published by Createspace Independent Publishing Platform. This book was released on 2017-09-13 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.
Download or read book Good Ogre written by Platte F. Clark and published by Simon and Schuster. This book was released on 2016-04-05 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: After saving three worlds, Max has trouble settling back into middle school and life at home, but when he tries to return to the magical planet of Magrus, the evil Maelshadow begins changing humans into monsters in an effort to take over the planet.
Book Synopsis Servants of the Imperium by : Various
Download or read book Servants of the Imperium written by Various and published by Games Workshop. This book was released on 2019-08-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great value Warhammer 40,000 anthology from Black Library. The Imperium of Man has stood inviolate for 10,000 years. Its uncountable worlds are home to a vast array of servants who stand as the only bulwark against the encroaching darkness. From each of them it demands a high price: total servitude to the God-Emperor. Their hands forced by the opening of the Great Rift, these servants move to intercept the enemy and prevent loyal worlds falling. Shield Captain Cartovandis of the Adeptus Custodes must travel across the galaxy to uncover the truth behind a mysterious distress call from the world of Vorganthian. The righteous warriors of Sister Superior Augusta wield their holy wrath as a sword, cleaving the stain of the heretic and the mutant from the planet Lautis. Meanwhile, the dogged soldiers of the Astra Militarum must face creatures of nightmare made real with little but their inner mettle to protect them on the world of Regallus. If any of these worlds should fall, the harrowing consequences will echo across the Imperium. In this collection are the novellas Auric Gods, The Bloodied Rose and Steel Daemon, by Nick Kyme, Danie Ware and Ian St. Martin.
Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson
Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!