Non-Photorealistic Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1439864179
Total Pages : 286 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Non-Photorealistic Rendering by : Bruce Gooch

Download or read book Non-Photorealistic Rendering written by Bruce Gooch and published by CRC Press. This book was released on 2001-07-18 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

The Algorithms and Principles of Non-photorealistic Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642048919
Total Pages : 368 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis The Algorithms and Principles of Non-photorealistic Graphics by : Weidong Geng

Download or read book The Algorithms and Principles of Non-photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Stereoscopic Displays and Virtual Reality Systems

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Author :
Publisher :
ISBN 13 :
Total Pages : 692 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Stereoscopic Displays and Virtual Reality Systems by :

Download or read book Stereoscopic Displays and Virtual Reality Systems written by and published by . This book was released on 2005 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt:

View Synthesis Using Stereo Vision

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Author :
Publisher : Springer
ISBN 13 : 3540487255
Total Pages : 173 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis View Synthesis Using Stereo Vision by : Daniel Scharstein

Download or read book View Synthesis Using Stereo Vision written by Daniel Scharstein and published by Springer. This book was released on 2003-06-29 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image-based rendering, as an area of overlap between computer graphics and computer vision, uses computer vision techniques to aid in sythesizing new views of scenes. Image-based rendering methods are having a substantial impact on the field of computer graphics, and also play an important role in the related field of multimedia systems, for applications such as teleconferencing, remote instruction and surgery, virtual reality and entertainment. The book develops a novel way of formalizing the view synthesis problem under the full perspective model, yielding a clean, linear warping equation. It shows new techniques for dealing with visibility issues such as partial occlusion and "holes". Furthermore, the author thoroughly re-evaluates the requirements that view synthesis places on stereo algorithms and introduces two novel stereo algorithms specifically tailored to the application of view synthesis.

Intelligent Systems and Applications

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Publisher : Springer Nature
ISBN 13 : 3031663292
Total Pages : 727 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Intelligent Systems and Applications by : Kohei Arai

Download or read book Intelligent Systems and Applications written by Kohei Arai and published by Springer Nature. This book was released on with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Image Analysis

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Author :
Publisher : Springer
ISBN 13 : 3540730400
Total Pages : 1001 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Image Analysis by : Bjarne K. Ersboll

Download or read book Image Analysis written by Bjarne K. Ersboll and published by Springer. This book was released on 2007-07-03 with total page 1001 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th Scandinavian Conference on Image Analysis, SCIA 2007, held in Aalborg, Denmark in June 2007. It covers computer vision, 2D and 3D reconstruction, classification and segmentation, medical and biological applications, appearance and shape modeling, face detection, tracking and recognition, motion analysis, feature extraction and object recognition.

Proceedings, NPAR 2004

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Author :
Publisher : Association for Computing Machinery (ACM)
ISBN 13 : 9781581138870
Total Pages : 162 pages
Book Rating : 4.1/5 (388 download)

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Book Synopsis Proceedings, NPAR 2004 by : Aaron Hertzman

Download or read book Proceedings, NPAR 2004 written by Aaron Hertzman and published by Association for Computing Machinery (ACM). This book was released on 2004 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in GPU Research and Practice

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0128037881
Total Pages : 776 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Advances in GPU Research and Practice by : Hamid Sarbazi-Azad

Download or read book Advances in GPU Research and Practice written by Hamid Sarbazi-Azad and published by Morgan Kaufmann. This book was released on 2016-09-15 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in GPU Research and Practice focuses on research and practices in GPU based systems. The topics treated cover a range of issues, ranging from hardware and architectural issues, to high level issues, such as application systems, parallel programming, middleware, and power and energy issues. Divided into six parts, this edited volume provides the latest research on GPU computing. Part I: Architectural Solutions focuses on the architectural topics that improve on performance of GPUs, Part II: System Software discusses OS, compilers, libraries, programming environment, languages, and paradigms that are proposed and analyzed to help and support GPU programmers. Part III: Power and Reliability Issues covers different aspects of energy, power, and reliability concerns in GPUs. Part IV: Performance Analysis illustrates mathematical and analytical techniques to predict different performance metrics in GPUs. Part V: Algorithms presents how to design efficient algorithms and analyze their complexity for GPUs. Part VI: Applications and Related Topics provides use cases and examples of how GPUs are used across many sectors. - Discusses how to maximize power and obtain peak reliability when designing, building, and using GPUs - Covers system software (OS, compilers), programming environments, languages, and paradigms proposed to help and support GPU programmers - Explains how to use mathematical and analytical techniques to predict different performance metrics in GPUs - Illustrates the design of efficient GPU algorithms in areas such as bioinformatics, complex systems, social networks, and cryptography - Provides applications and use case scenarios in several different verticals, including medicine, social sciences, image processing, and telecommunications

Encyclopedia of Perception

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Author :
Publisher : SAGE
ISBN 13 : 1412940818
Total Pages : 1281 pages
Book Rating : 4.4/5 (129 download)

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Book Synopsis Encyclopedia of Perception by : E. Bruce Goldstein

Download or read book Encyclopedia of Perception written by E. Bruce Goldstein and published by SAGE. This book was released on 2010 with total page 1281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because of the ease with which we perceive, many people see perception as something that "just happens." However, even seemingly simple perceptual experiences involve complex underlying mechanisms, which are often hidden from our conscious experience. These mechanisms are being investigated by researchers and theorists in fields such as psychology, cognitive science, neuroscience, computer science, and philosophy. A few examples of the questions posed by these investigations are, What do infants perceive? How does perception develop? What do perceptual disorders reveal about normal functioning? How can information from one sense, such as hearing, be affected by information from another sense, such as vision? How is the information from all of our senses combined to result in our perception of a coherent environment? What are some practical outcomes of basic research in perception? These are just a few of the questions this encyclopedia will consider, as it presents a comprehensive overview of the field of perception for students, researchers, and professionals in psychology, the cognitive sciences, neuroscience, and related medical disciplines such as neurology and ophthalmology.

Computer Vision

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Publisher : Springer Nature
ISBN 13 : 3030343723
Total Pages : 925 pages
Book Rating : 4.0/5 (33 download)

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Book Synopsis Computer Vision by : Richard Szeliski

Download or read book Computer Vision written by Richard Szeliski and published by Springer Nature. This book was released on 2022-01-03 with total page 925 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Vision: Algorithms and Applications explores the variety of techniques used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both in specialized applications such as image search and autonomous navigation, as well as for fun, consumer-level tasks that students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference takes a scientific approach to the formulation of computer vision problems. These problems are then analyzed using the latest classical and deep learning models and solved using rigorous engineering principles. Topics and features: Structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses Incorporates totally new material on deep learning and applications such as mobile computational photography, autonomous navigation, and augmented reality Presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects Includes 1,500 new citations and 200 new figures that cover the tremendous developments from the last decade Provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, estimation theory, datasets, and software Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Computer Stereo Vision

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 127 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Computer Stereo Vision by : Fouad Sabry

Download or read book Computer Stereo Vision written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-04-28 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Computer Stereo Vision Computer stereo vision is the extraction of 3D information from digital images, such as those obtained by a CCD camera. By comparing information about a scene from two vantage points, 3D information can be extracted by examining the relative positions of objects in the two panels. This is similar to the biological process of stereopsis. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Computer stereo vision Chapter 2: 3D reconstruction Chapter 3: Active contour model Chapter 4: Harris affine region detector Chapter 5: Foreground detection Chapter 6: Matrix Chernoff bound Chapter 7: Similarity Chapter 8: Structural similarity Chapter 9: Variance function Chapter 10: Fréchet inception distance (II) Answering the public top questions about computer stereo vision. (III) Real world examples for the usage of computer stereo vision in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Stereo Vision.

GPU-Based Interactive Visualization Techniques

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3540332634
Total Pages : 318 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis GPU-Based Interactive Visualization Techniques by : Daniel Weiskopf

Download or read book GPU-Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Multi-View Stereo

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Author :
Publisher : Foundations and Trends (R) in Computer Graphics and Vision
ISBN 13 : 9781601988362
Total Pages : 166 pages
Book Rating : 4.9/5 (883 download)

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Book Synopsis Multi-View Stereo by : Yasutaka Furukawa

Download or read book Multi-View Stereo written by Yasutaka Furukawa and published by Foundations and Trends (R) in Computer Graphics and Vision. This book was released on 2015-06-25 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a hands-on view of the field of multi-view stereo with a focus on practical algorithms. It frames the multiview stereo problem as an image/geometry consistency optimization problem and describesits main two ingredients: robust implementations of photometric consistency measures and efficient optimization algorithms.

The Future of Heritage Science and Technologies: ICT and Digital Heritage

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Author :
Publisher : Springer Nature
ISBN 13 : 303120302X
Total Pages : 452 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis The Future of Heritage Science and Technologies: ICT and Digital Heritage by : Rocco Furferi

Download or read book The Future of Heritage Science and Technologies: ICT and Digital Heritage written by Rocco Furferi and published by Springer Nature. This book was released on 2022-10-29 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Third International Conference on The Future of Heritage Science and Technologies, Florence Heri-Tech 2022, held in Florence, Italy, in May 2022. The 32 papers presented in this volume were thoroughly reviewed and selected from 101 submissions. They are organized in the topical sections on ​3D reconstruction of tangible cultural heritage and monitoring devices; IA and AR/VR based methods and applications for CH; methods and systems for enhancing heritage fruition and storytelling; virtual museums and virtual tours.

Image and Video-Based Artistic Stylisation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447145194
Total Pages : 396 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Image and Video-Based Artistic Stylisation by : Paul Rosin

Download or read book Image and Video-Based Artistic Stylisation written by Paul Rosin and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Autodesk VRED 2019 Basic Level Education Book

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Author :
Publisher : Serdar Hakan DÜZGÖREN
ISBN 13 :
Total Pages : 695 pages
Book Rating : 4./5 ( download)

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Book Synopsis Autodesk VRED 2019 Basic Level Education Book by : Serdar Hakan DÜZGÖREN

Download or read book Autodesk VRED 2019 Basic Level Education Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preface Hello everyone, in this book, we have reviewed all of the Autodesk Vred 2019 in detail. In our book, we will start with preparing scenes with Vred and learn about animating thinking, preparing materials, using light and camera, as well as navigating vred scenes with XR,MR,VR and AR devices. Now, let's look at the topics in our book in order; · User Interface · VRED Basics · Animation · Assets · Autodesk VRED App · Cameras · Collaboration · Geometry · Lights · Materials · Media · OpenGL Materials Reference · Optimize · Preferences · Python Documentation · References · Rendering · Scene Graph · Scene Interaction · Sceneplates · Simple UI · Textures · Truelight Materials Reference · UVs · Variants · XR/MR/VR and Setup Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Ray Tracing Gems

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Author :
Publisher : Apress
ISBN 13 : 1484244273
Total Pages : 622 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs