The Algorithms and Principles of Non-photorealistic Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642048919
Total Pages : 368 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis The Algorithms and Principles of Non-photorealistic Graphics by : Weidong Geng

Download or read book The Algorithms and Principles of Non-photorealistic Graphics written by Weidong Geng and published by Springer Science & Business Media. This book was released on 2011-02-02 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Non-Photorealistic Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1439864179
Total Pages : 286 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Non-Photorealistic Rendering by : Bruce Gooch

Download or read book Non-Photorealistic Rendering written by Bruce Gooch and published by CRC Press. This book was released on 2001-07-18 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

Non-Photorealistic Computer Graphics

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Author :
Publisher : Morgan Kaufmann
ISBN 13 : 1558607870
Total Pages : 502 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Non-Photorealistic Computer Graphics by : Thomas Strothotte

Download or read book Non-Photorealistic Computer Graphics written by Thomas Strothotte and published by Morgan Kaufmann. This book was released on 2002-04-12 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

An Interactive Non-photorealistic and Distortion Based Volume Illustration Technique

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Author :
Publisher :
ISBN 13 :
Total Pages : 118 pages
Book Rating : 4.:/5 (7 download)

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Book Synopsis An Interactive Non-photorealistic and Distortion Based Volume Illustration Technique by : Eric Sunalp

Download or read book An Interactive Non-photorealistic and Distortion Based Volume Illustration Technique written by Eric Sunalp and published by . This book was released on 2005 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Physically Based Rendering

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Publisher : Morgan Kaufmann
ISBN 13 : 0123750792
Total Pages : 1201 pages
Book Rating : 4.1/5 (237 download)

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Book Synopsis Physically Based Rendering by : Matt Pharr

Download or read book Physically Based Rendering written by Matt Pharr and published by Morgan Kaufmann. This book was released on 2010-06-28 with total page 1201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the ideas and software in this book, designers will learn to design and employ a full-featured rendering system for creating stunning imagery. Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, and Linux.

Computational Science – ICCS 2009

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Publisher : Springer Science & Business Media
ISBN 13 : 3642019722
Total Pages : 940 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Computational Science – ICCS 2009 by : Gabrielle Allen

Download or read book Computational Science – ICCS 2009 written by Gabrielle Allen and published by Springer Science & Business Media. This book was released on 2009-05-19 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 5544-5545 constitutes the refereed proceedings of the 9th International Conference on Computational Science, ICCS 2009, held in Baton Rouge, LA, USA in May 2008. The 60 revised papers of the main conference track presented together with the abstracts of 5 keynote talks and the 138 revised papers from 13 workshops were carefully reviewed and selected for inclusion in the three volumes. The general main track of ICSS 2009 was organized in about 20 parallel sessions addressing the following topics: e-Science Applications and Systems, Scheduling, Software Services and Tools, New Hardware and Its Applications, Computer Networks, Simulation of Complex Systems, Image Processing, Optimization Techniques, and Numerical Methods.

GPU-Based Interactive Visualization Techniques

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Publisher : Springer Science & Business Media
ISBN 13 : 3540332634
Total Pages : 318 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis GPU-Based Interactive Visualization Techniques by : Daniel Weiskopf

Download or read book GPU-Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Computational Science and Its Applications - ICCSA 2005

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Publisher : Springer Science & Business Media
ISBN 13 : 3540258620
Total Pages : 1403 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computational Science and Its Applications - ICCSA 2005 by : Osvaldo Gervasi

Download or read book Computational Science and Its Applications - ICCSA 2005 written by Osvaldo Gervasi and published by Springer Science & Business Media. This book was released on 2005-04-27 with total page 1403 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 3480-3483 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2005, held in Singapore in May 2005. The four volumes present a total of 540 papers selected from around 2700 submissions. The papers span the whole range of computational science, comprising advanced applications in virtually all sciences making use of computational techniques as well as foundations, techniques, and methodologies from computer science and mathematics, such as high performance computing and communication, networking, optimization, information systems and technologies, scientific visualization, graphics, image processing, data analysis, simulation and modelling, software systems, algorithms, security, multimedia etc.

Building Interactive Worlds in 3D

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Publisher : Taylor & Francis
ISBN 13 : 1136143971
Total Pages : 443 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Building Interactive Worlds in 3D by : Jean-Marc Gauthier

Download or read book Building Interactive Worlds in 3D written by Jean-Marc Gauthier and published by Taylor & Francis. This book was released on 2013-05-02 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Digital Preservation for Heritages

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Publisher : Springer Science & Business Media
ISBN 13 : 3642048625
Total Pages : 229 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Digital Preservation for Heritages by : Dongming Lu

Download or read book Digital Preservation for Heritages written by Dongming Lu and published by Springer Science & Business Media. This book was released on 2011-02-04 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Digital Preservation for Heritages: Technologies and Applications" provides a comprehensive and up-to-date coverage of digital technologies in the area of cultural heritage preservation, including digitalization, research aiding, conservation aiding, digital exhibition, and digital utilization. Processes, technical frameworks, key technologies, as well as typical systems and applications are discussed in the book. It is intended for researchers and students in the fields of computer science and technology, museology, and archaeology. Dr. Dongming Lu is a professor at College of Computer Science and Technology, Zhejiang University, China. His research area includes digital preservation for cultural heritages and digital media networks. Prof. Yunhe Pan is a member of Chinese Academy of Engineering, and also a professor at College of Computer Science and Technology, Zhejiang University, China. His research area includes digital preservation for cultural heritages, digital library, and intelligent human animation.

2.5D Printing

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Publisher : John Wiley & Sons
ISBN 13 : 111896733X
Total Pages : 276 pages
Book Rating : 4.1/5 (189 download)

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Book Synopsis 2.5D Printing by : Carinna Parraman

Download or read book 2.5D Printing written by Carinna Parraman and published by John Wiley & Sons. This book was released on 2018-08-13 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d

Machine Vision and Mechatronics in Practice

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Publisher : Springer
ISBN 13 : 3662455145
Total Pages : 343 pages
Book Rating : 4.6/5 (624 download)

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Book Synopsis Machine Vision and Mechatronics in Practice by : John Billingsley

Download or read book Machine Vision and Mechatronics in Practice written by John Billingsley and published by Springer. This book was released on 2015-01-12 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: The contributions for this book have been gathered over several years from conferences held in the series of Mechatronics and Machine Vision in Practice, the latest of which was held in Ankara, Turkey. The essential aspect is that they concern practical applications rather than the derivation of mere theory, though simulations and visualization are important components. The topics range from mining, with its heavy engineering, to the delicate machining of holes in the human skull or robots for surgery on human flesh. Mobile robots continue to be a hot topic, both from the need for navigation and for the task of stabilization of unmanned aerial vehicles. The swinging of a spray rig is damped, while machine vision is used for the control of heating in an asphalt-laying machine. Manipulators are featured, both for general tasks and in the form of grasping fingers. A robot arm is proposed for adding to the mobility scooter of the elderly. Can EEG signals be a means to control a robot? Can face recognition be achieved in varying illumination?"

Technologies for E-Learning and Digital Entertainment

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Publisher : Springer Science & Business Media
ISBN 13 : 3540697349
Total Pages : 808 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Technologies for E-Learning and Digital Entertainment by : Zhigeng Pan

Download or read book Technologies for E-Learning and Digital Entertainment written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2008-07-07 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1439867305
Total Pages : 578 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computer Graphics by : Alexey Boreskov

Download or read book Computer Graphics written by Alexey Boreskov and published by CRC Press. This book was released on 2013-10-25 with total page 578 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.

GPU Gems 2

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321335593
Total Pages : 814 pages
Book Rating : 4.3/5 (355 download)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr and published by Addison-Wesley Professional. This book was released on 2005 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Issues in Computer Engineering: 2011 Edition

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Author :
Publisher : ScholarlyEditions
ISBN 13 : 1464965617
Total Pages : 722 pages
Book Rating : 4.4/5 (649 download)

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Book Synopsis Issues in Computer Engineering: 2011 Edition by :

Download or read book Issues in Computer Engineering: 2011 Edition written by and published by ScholarlyEditions. This book was released on 2012-01-09 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Issues in Computer Engineering / 2011 Edition is a ScholarlyEditions™ eBook that delivers timely, authoritative, and comprehensive information about Computer Engineering. The editors have built Issues in Computer Engineering: 2011 Edition on the vast information databases of ScholarlyNews.™ You can expect the information about Computer Engineering in this eBook to be deeper than what you can access anywhere else, as well as consistently reliable, authoritative, informed, and relevant. The content of Issues in Computer Engineering: 2011 Edition has been produced by the world’s leading scientists, engineers, analysts, research institutions, and companies. All of the content is from peer-reviewed sources, and all of it is written, assembled, and edited by the editors at ScholarlyEditions™ and available exclusively from us. You now have a source you can cite with authority, confidence, and credibility. More information is available at http://www.ScholarlyEditions.com/.

Advances in Multimedia Information Processing - PCM 2004

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Publisher : Springer
ISBN 13 : 3540305432
Total Pages : 820 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Advances in Multimedia Information Processing - PCM 2004 by : Kiyoharu Aizawa

Download or read book Advances in Multimedia Information Processing - PCM 2004 written by Kiyoharu Aizawa and published by Springer. This book was released on 2004-10-29 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 5th Paci?c Rim Conference on Multimedia (PCM 2004) held in Tokyo Waterfront City, Japan, November 30–December 3, 2004. Following the success of the preceding conferences, PCM 2000 in Sydney, PCM 2001 in Beijing, PCM 2002 in Hsinchu, and PCM 2003 in Singapore, the ?fth PCM brought together the researchers, developers, practitioners, and educators in the ?eld of multimedia. Theoretical breakthroughs and practical systems were presented at this conference, thanks to the support of the IEEE Circuits and Systems Society, IEEE Region 10 and IEEE Japan Council, ACM SIGMM, IEICE and ITE. PCM2004featuredacomprehensiveprogramincludingkeynotetalks,regular paperpresentations,posters,demos,andspecialsessions.Wereceived385papers andthenumberofsubmissionswasthelargestamongrecentPCMs.Amongsuch a large number of submissions, we accepted only 94 oral presentations and 176 poster presentations. Seven special sessions were also organized by world-leading researchers. We kindly acknowledge the great support provided in the reviewing of submissions by the program committee members, as well as the additional reviewers who generously gave their time. The many useful comments provided by the reviewing process must have been very valuable for the authors’ work. Thisconferencewouldneverhavehappenedwithoutthehelpofmanypeople. We greatly appreciate the support of our strong organizing committee chairs and advisory chairs. Among the chairs, special thanks go to Dr. Ichiro Ide and Dr. Takeshi Naemura who smoothly handled publication of the proceedings with Springer. Dr. Kazuya Kodama did a fabulous job as our Web master.