Seven Games: A Human History

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Publisher : W. W. Norton & Company
ISBN 13 : 1324003782
Total Pages : 326 pages
Book Rating : 4.3/5 (24 download)

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Book Synopsis Seven Games: A Human History by : Oliver Roeder

Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

The Encyclopaedia of Sport & Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 478 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Encyclopaedia of Sport & Games by : Henry Charles Howard Earl of Suffolk and Berkshire

Download or read book The Encyclopaedia of Sport & Games written by Henry Charles Howard Earl of Suffolk and Berkshire and published by . This book was released on 1911 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Play

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Publisher : John Wiley & Sons
ISBN 13 : 1119553776
Total Pages : 251 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis Game Play by : Jessica Stone

Download or read book Game Play written by Jessica Stone and published by John Wiley & Sons. This book was released on 2019-10-24 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to game play therapy for mental health practitioners The revised and updated third edition of Game Play Therapy offers psychologists and psychiatrists a guide to game play therapy’s theoretical foundations and contains the practical applications that are appropriate for children and adolescents. Game playing has proven to invoke more goal-directed behavior, has the benefit of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. With contributions from noted experts in the field, the third edition contains information on the time-tested, classic games and the most recent innovations and advances in game play approaches. Game Play Therapy’s revised third edition (like the previous editions) continues to fill a gap in the literature by offering mental health practitioners the information needed to understand why and how to use this intervention effectively. The contributors offer advice for choosing the most useful games from the more than 700 now available and describe the fundamentals of administering the games. This important updated book: Contains material on the recent advances in the field including information on electronic games and disorder-specific games Includes illustrative case studies that explore the process of game therapy Reviews the basics of the underlying principles and applications of game therapy Offers a wide-range of games with empirical evidence of the effectiveness of game therapy Written for psychologists, psychiatrists, and other mental health clinicians, the revised third edition of Game Play Therapy offers a guide that shows how to apply game therapy techniques to promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety.

Computer Games

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Publisher : Springer
ISBN 13 : 3319394029
Total Pages : 188 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Computer Games by : Tristan Cazenave

Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2016-05-11 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

Board Game Family

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Publisher : Crown House Publishing Ltd
ISBN 13 : 1785834452
Total Pages : 158 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Board Game Family by : Ellie Dix

Download or read book Board Game Family written by Ellie Dix and published by Crown House Publishing Ltd. This book was released on 2019-07-19 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Handy Games

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Publisher :
ISBN 13 :
Total Pages : 448 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Handy Games by :

Download or read book Handy Games written by and published by . This book was released on 1927 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The New Game Makers Bible

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Author :
Publisher : Adam Jeremy Capps
ISBN 13 :
Total Pages : 322 pages
Book Rating : 4./5 ( download)

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Book Synopsis The New Game Makers Bible by : Adam Jeremy Capps

Download or read book The New Game Makers Bible written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-08-25 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

The New England League

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Publisher : McFarland
ISBN 13 : 0786431598
Total Pages : 161 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis The New England League by : Charlie Bevis

Download or read book The New England League written by Charlie Bevis and published by McFarland. This book was released on 2007-11-30 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book delves deep into the history of the New England League, whose years of operation spanned six decades during the pivotal early years of minor league baseball. Author Charlie Bevis, an expert on New England's baseball past, explores the complex ties to the regional economy, especially to the textile industry, and discusses the pioneering experiments with playoffs, night baseball, and integration.

Playing at the Next Level

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Publisher : McFarland
ISBN 13 : 078649994X
Total Pages : 311 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Playing at the Next Level by : Ken Horowitz

Download or read book Playing at the Next Level written by Ken Horowitz and published by McFarland. This book was released on 2016-11-04 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made. Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.

The New International Encyclopædia

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Publisher :
ISBN 13 :
Total Pages : 896 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The New International Encyclopædia by : Daniel Coit Gilman

Download or read book The New International Encyclopædia written by Daniel Coit Gilman and published by . This book was released on 1907 with total page 896 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Bulletin

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Publisher :
ISBN 13 :
Total Pages : 112 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Bulletin by : Philippines. Bureau of Education

Download or read book Bulletin written by Philippines. Bureau of Education and published by . This book was released on 1911 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Universal Artificial Intelligence

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Publisher : Springer Science & Business Media
ISBN 13 : 3540268774
Total Pages : 294 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Universal Artificial Intelligence by : Marcus Hutter

Download or read book Universal Artificial Intelligence written by Marcus Hutter and published by Springer Science & Business Media. This book was released on 2005-12-29 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Personal motivation. The dream of creating artificial devices that reach or outperform human inteUigence is an old one. It is also one of the dreams of my youth, which have never left me. What makes this challenge so interesting? A solution would have enormous implications on our society, and there are reasons to believe that the AI problem can be solved in my expected lifetime. So, it's worth sticking to it for a lifetime, even if it takes 30 years or so to reap the benefits. The AI problem. The science of artificial intelligence (AI) may be defined as the construction of intelligent systems and their analysis. A natural definition of a system is anything that has an input and an output stream. Intelligence is more complicated. It can have many faces like creativity, solving prob lems, pattern recognition, classification, learning, induction, deduction, build ing analogies, optimization, surviving in an environment, language processing, and knowledge. A formal definition incorporating every aspect of intelligence, however, seems difficult. Most, if not all known facets of intelligence can be formulated as goal driven or, more precisely, as maximizing some utility func tion. It is, therefore, sufficient to study goal-driven AI; e. g. the (biological) goal of animals and humans is to survive and spread. The goal of AI systems should be to be useful to humans.

Algorithms for Next Generation Networks

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Publisher : Springer Science & Business Media
ISBN 13 : 1848827652
Total Pages : 469 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis Algorithms for Next Generation Networks by : Graham Cormode

Download or read book Algorithms for Next Generation Networks written by Graham Cormode and published by Springer Science & Business Media. This book was released on 2010-02-06 with total page 469 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data networking now plays a major role in everyday life and new applications continue to appear at a blinding pace. Yet we still do not have a sound foundation for designing, evaluating and managing these networks. This book covers topics at the intersection of algorithms and networking. It builds a complete picture of the current state of research on Next Generation Networks and the challenges for the years ahead. Particular focus is given to evolving research initiatives and the architecture they propose and implications for networking. Topics: Network design and provisioning, hardware issues, layer-3 algorithms and MPLS, BGP and Inter AS routing, packet processing for routing, security and network management, load balancing, oblivious routing and stochastic algorithms, network coding for multicast, overlay routing for P2P networking and content delivery. This timely volume will be of interest to a broad readership from graduate students to researchers looking to survey recent research its open questions.

American Lawn Tennis

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Publisher :
ISBN 13 :
Total Pages : 854 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis American Lawn Tennis by :

Download or read book American Lawn Tennis written by and published by . This book was released on 1923 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Encyclopædia Britannica

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Publisher :
ISBN 13 :
Total Pages : 922 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis The Encyclopædia Britannica by :

Download or read book The Encyclopædia Britannica written by and published by . This book was released on 1898 with total page 922 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Social Robotics

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Publisher : Springer Science & Business Media
ISBN 13 : 3642172474
Total Pages : 424 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Social Robotics by : Haizhou Li

Download or read book Social Robotics written by Haizhou Li and published by Springer Science & Business Media. This book was released on 2010-11-05 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume were the fruitful scientific results of the Second International Conference on Social Robotics (ICSR), held during November 23–24, 2010 in Singapore, which was jointly organized by the Social Robotics Laboratory (SRL), Interactive Digital Media Institute (IDMI), the National University of Singapore and 2 Human Language Technology Department, the Institute for Infocomm Research (I R), A*STAR, Singapore. These papers address a range of topics in social robotics and its applications. We received paper submissions from America, Asia, and Europe. All the papers were reviewed by at least three referees from the 32-member Program Committee who were assembled from the global community of social robotics researchers. This v- ume contains the 42 papers that were selected to report on the latest developments and studies of social robotics in the areas of human––robot interaction; affective and cognitive sciences for interactive robots; design philosophies and software archit- tures for robots; learning, adaptation and evolution of robotic intelligence; and mec- tronics and intelligent control.

Encyclopedia of Video Games [2 volumes]

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313379378
Total Pages : 788 pages
Book Rating : 4.3/5 (133 download)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.