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Networked Virtual Environments
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Book Synopsis Networked Virtual Environments by : Sandeep Singhal
Download or read book Networked Virtual Environments written by Sandeep Singhal and published by Addison-Wesley Professional. This book was released on 1999 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to the principles and practices underlying state-of-the-art applications in this emerging field.
Book Synopsis Networked Graphics by : Anthony Steed
Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments Case studies describing real-world systems show how requirements and constraints can be managed
Book Synopsis Encyclopedia of Networked and Virtual Organizations by : Goran Putnik
Download or read book Encyclopedia of Networked and Virtual Organizations written by Goran Putnik and published by IGI Global Snippet. This book was released on 2008 with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book documents the most relevant contributions to the introduction of networked, dynamic, agile, and virtual organizational models; definitions; taxonomies; opportunities; and reference models and architectures. It creates a repository of the main developments regarding the virtual organization, compiling definitions, characteristics, comparisons, advantages, practices, enabling technologies, and best practices"--Provided by publisher.
Book Synopsis Dynamically Extending a Networked Virtual Environment Using Bamboo and the High Level Architecture by : Stewart W. Liles
Download or read book Dynamically Extending a Networked Virtual Environment Using Bamboo and the High Level Architecture written by Stewart W. Liles and published by . This book was released on 1998-09-01 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: The design and execution of a networked virtual environment (NVE) are challenging tasks made even more difficult by the fact that NVEs are becoming more complex and difficult to manage. In a distributed environment, each simulation not only computes its own behaviors and publishes them to the network, but it must accurately represent all other entities participating in the NVE. To simplify this task, this thesis implements method to make distributed simulations dynamically extensible, flexible, specific, and consistent. Bamboo provides the ability to dynamically extend the virtual environment by defining a convention by which plug in modules can be added during simulation runtime. The HLA provides the network communication layer that transports entity state updates to all members of the distributed simulation. These two tools combine to create a unique solution to problems inherent in designing modem networked virtual environments. The implementation is dynamically extensible which increases the flexibility implementers have in designing virtual environments. The HLA transports the entity updates and the module name that must be used to represent the entity. This method allows programmers to design only their module because modules representing other entities will load as needed during the execution. This method of implementing virtual environments that promises to streamline the design and implementation process.
Book Synopsis Implementing IBM Software Defined Network for Virtual Environments by : Sangam Racherla
Download or read book Implementing IBM Software Defined Network for Virtual Environments written by Sangam Racherla and published by IBM Redbooks. This book was released on 2014-09-04 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This IBM® Redbooks® publication shows how to integrate IBM Software Defined Network for Virtual Environments (IBM SDN VE) seamlessly within a new or existing data center. This book is aimed at pre- and post-sales support, targeting network administrators and other technical professionals that want to get an overview of this new and exciting technology, and see how it fits into the overall vision of a truly Software Defined Environment. It shows you all of the steps that are required to design, install, maintain, and troubleshoot the IBM SDN VE product. It also highlights specific, real-world examples that showcase the power and flexibility that IBM SDN VE has over traditional solutions with a legacy network infrastructure that is applied to virtual systems. This book assumes that you have a general familiarity with networking and virtualization. It does not assume an in-depth understanding of KVM or VMware. It is written for administrators who want to get a quick start with IBM SDN VE in their respective virtualized infrastructure, and to get some virtual machines up and running by using the rich features of the product in a short amount of time (days, not week, or months).
Book Synopsis Composing Networked Virtual Environments by : David E. Pape
Download or read book Composing Networked Virtual Environments written by David E. Pape and published by . This book was released on 2001 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Unpredictable Certainty by : National Research Council
Download or read book The Unpredictable Certainty written by National Research Council and published by National Academies Press. This book was released on 1998-02-05 with total page 631 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a key component of the NII 2000 project of the Computer Science and Telecommunications Board, a set of white papers that contributed to and complements the project's final report, The Unpredictable Certainty: Information Infrastructure Through 2000, which was published in the spring of 1996. That report was disseminated widely and was well received by its sponsors and a variety of audiences in government, industry, and academia. Constraints on staff time and availability delayed the publication of these white papers, which offer details on a number of issues and positions relating to the deployment of information infrastructure.
Book Synopsis Dynamic Interactions for Networked Virtual Environments by : Pieter Jorissen
Download or read book Dynamic Interactions for Networked Virtual Environments written by Pieter Jorissen and published by LAP Lambert Academic Publishing. This book was released on 2011-08 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of networked Virtual Reality has been an active area of research in the past decades. The increasing power of contemporary computers and the lowering of hardware and connectivity costs permits people to have this technology available in their homes and workplaces. As a result, several applications and prototypes are successfully being used in several fields. Most of the developments have been technology driven and as a result one of the main components, interaction, is much less explored. In this dissertation we focus on realizing more realistic virtual experiences by narrowing the gap between real-life and virtual world interaction possibilities. In contrast to ad hoc approaches, we also seek to provide a more general and reusable solution for representing interaction possibilities allowing objects to contain physical properties and actions as well. By combining realistic simulation with our dynamic interaction mechanism, much more lively virtual worlds can be achieved with minimal effort, which can result in better virtual experiences and higher levels of presence if used properly.Finally, we show how a haptic travel method results in an improved feeling of immersion.
Book Synopsis Avatars in Networked Virtual Environments by : Tolga K. Çapin
Download or read book Avatars in Networked Virtual Environments written by Tolga K. Çapin and published by . This book was released on 1999-07-30 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Avatars in Networked Virtual Environments Tolga K. Çapin Computer Graphics Lab, EPFL, Lausanne, Switzerland Igor S. Pandzic MIRALab, University of Geneva, Switzerland Nadia Magnenat-Thalmann MIRALab, University of Geneva, Switzerland Daniel Thalmann Computer Graphics Lab, EPFL, Lausanne, Switzerland Telepresence is the future of multimedia systems and will allow participants to share professional and private experiences, meetings, games and parties. Networked Virtual Environments (NVEs) are systems that allow distant users to interact in a common Virtual Environment. One of the areas of research in NVEs is the user representation or 'avatar', the way that participants are geographically represented in Virtual Environments. * Examines solutions to the Virtual Life Network (VLNET) system, a flexible framework for Virtual Humans in NVEs * Presents different means of facial communication, gesture and non-verbal communication * Provides details for solving all problems of handling Virtual Human data across the network * Analyses the potential relation of the future MPEG-4 standard to NVEs * Discusses the standardisation of Virtual Humans in VRML * Includes applications such as a Virtual tennis game and studies the experimental results and achievements. Essential reading for a wide-ranging audience including computer scientists, engineers in communication systems, undergraduate and postgraduate students of computer science, and researchers in computer animation, visualisation and communications technology.
Book Synopsis Virtual Reality by : National Research Council
Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Book Synopsis Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System by : Zhenpei Li
Download or read book Pipeline Real-time Data Integration and Pipeline Network Virtual Reality System written by Zhenpei Li and published by Springer Nature. This book was released on 2021-01-09 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the second volume of the "Digital Oil & Gas Pipeline: Research and Practice" series of monographs, this book introduces the implementation strategies, examples and technical roadmaps of two important aspects of the Digital Oil & Gas Pipeline construction: pipeline real-time data integration and pipeline network virtual reality system. Two example of pipeline real-time data integration are elaborated: integration of pipeline WebGIS (Geographic Information System) and pipeline SCADA (Supervisory Control and Data Acquisition) via OPC (OLE for Process Control) technology, integration of pipeline network virtual reality system and pipeline SCADA via OPC, JNI (Java Native Interface) and SAI (Scene Access Interface). The pipeline network virtual reality system aims for the pipeline virtual expression, interaction, and 3D visual management. It can be used for pipeline route visual design and plan, immersive pipeline industry training, remote visual supervision and control, etc. The implementation details of the pipeline network virtual reality system, including 3D pipeline and terrain modeling with X3D (Extensible 3D) technology, improving large-scene display performance and speed in the network environment using LOD (Level of Detail) technology, interaction of virtual pipeline scenes, and pipeline 3D visual monitoring, are also introduced. The knowledge and experience delivered by this book will provide useful reference for the readers from the industries of oil & gas pipeline, GIS, Virtual Reality, industrial control, etc.
Book Synopsis Networked Virtual Environments by : Maja Matijasevic
Download or read book Networked Virtual Environments written by Maja Matijasevic and published by . This book was released on 2004 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Taxonomy of Networked Virtual Environments by : Miranda Baladi
Download or read book Taxonomy of Networked Virtual Environments written by Miranda Baladi and published by . This book was released on 2003 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Collaborative Computing: Networking, Applications and Worksharing by : Elisa Bertino
Download or read book Collaborative Computing: Networking, Applications and Worksharing written by Elisa Bertino and published by Springer Science & Business Media. This book was released on 2009-07-25 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: CollaborateCom is an annual international forum for dissemination of original ideas and research results in collaborative computing networks, systems, and applications. A major goal and feature of CollaborateCom is to bring researchers from networking, systems, CSCW, collaborative learning, and collaborative education areas - gether. CollaborateCom 2008 held in Orlando, Florida, was the fourth conference of the series and it reflects the accelerated growth of collaborative computing, both as research and application areas. Concretely, recent advances in many computing fields have contributed to the growing interconnection of our world, including multi-core architectures, 3G/4G wi- less networks, Web 2. 0 technologies, computing clouds, and software as a service, just to mention a few. The potential for collaboration among various components has - ceeded the current capabilities of traditional approaches to system integration and interoperability. As the world heads towards unlimited connectivity and global c- puting, collaboration becomes one of the fundamental challenges for areas as diverse as eCommerce, eGovernment, eScience, and the storage, management, and access of information through all the space and time dimensions. We view collaborative c- puting as the glue that brings the components together and also the lubricant that makes them work together. The conference and its community of researchers dem- strate the concrete progress we are making towards this vision. The conference would not have been successful without help from so many people.
Book Synopsis Virtual Environments and Scientific Visualization ’96 by : Martin Göbel
Download or read book Virtual Environments and Scientific Visualization ’96 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.
Book Synopsis A Rendering System Independent High Level Architecture Implementation for Networked Virtual Environments by : Robert S. List
Download or read book A Rendering System Independent High Level Architecture Implementation for Networked Virtual Environments written by Robert S. List and published by . This book was released on 2002-09-01 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: The High Level Architecture (HLA) is the Department of Defense standard for networking virtual environments. This thesis implements a modular HLA component that can be used independently from the graphics-rendering engine used by the programmer. The modular design of the HLA component allows programmers of virtual environments to rapidly network their existing standalone virtual environments using the DOD standard networking protocol. The HLA component is being used to build a networked virtual environment compatible with Joint Semi-Automated Forces (JSAF). This networked virtual environment will allow a group of human controlled simulations to interact with JSAF controlled entities over common terrain.
Book Synopsis Virtual Human Representation in Networked Virtual Environments by : Tolga Kurtulus Capin
Download or read book Virtual Human Representation in Networked Virtual Environments written by Tolga Kurtulus Capin and published by . This book was released on 1998 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: