Neopets: The Omelette Faerie

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Author :
Publisher : Andrews McMeel Publishing
ISBN 13 :
Total Pages : 112 pages
Book Rating : 4.8/5 (816 download)

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Book Synopsis Neopets: The Omelette Faerie by : Rebecca Mix

Download or read book Neopets: The Omelette Faerie written by Rebecca Mix and published by Andrews McMeel Publishing. This book was released on 2024-10-22 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: SOMETHING HAS HAPPENED! Based on the popular online game Neopets comes the first in a series of graphic novels! Join Sabre-X, his Petpet Fang, a disgraced Fire Faerie with a checkered past, and all of your favorite Neopets characters in this original graphic novel that's about forgiveness, magic, and love (with classic Neopian humor laced throughout). Legend has it that hundreds of years ago, a dinosaur of GIGANTIC proportions laid a massive egg. That egg split open, and started to bake in the sun. Ever since then, a giant omelette has been cooking on the Tyrannian Plateau. It may seem silly, but it is true. The Giant Omelette is a staple in Neopets. Each day, hungry Neopets approach the massive, eggy monolith and manage to take a slice. But this isn’t a story about how the Giant Omelette came to be. It is the story of how we almost lost it—forever. In this beautifully illustrated original graphic novel, readers will follow Sabre-X, a disgraced Fire Faerie named Seraphina, and their Petpets, a Reptillior and a Faellie, on an epic fantastical journey through Neopia to restore one of the most popular parts of the site. This graphic novel also includes a universal code for a new one-time-use item in the back, which can be redeemed on the Neopets website and used in the Battledome. This is officially licensed merchandise from Neopets © 1999-2024. All Rights Reserved. "The satisfying ending, likable main characters, and fun banter make this an appealing adventure for nostalgic readers who grew up playing Neopets as well as those who are new to this world. Exciting and endearing from start to finish." - Kirkus Reviews "I liked it and I’m a harsh critic.​" - Josh Elder (jawsch), the Grundo King "This story was a tasty treat! Filled with suspense, humor, and Neopian lore, readers of all ages will love this heartfelt graphic novel about how the loss of a major resource can impact a society." - Brigitta Blair, artist and author of the upcoming graphic novel, Cramming "Fans will enjoy seeing so many of the Neopians in their world, as well as the references to other content." - School Library Journal

Oppy Wood

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Author :
Publisher : Casemate Publishers
ISBN 13 : 1783409452
Total Pages : 343 pages
Book Rating : 4.7/5 (834 download)

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Book Synopsis Oppy Wood by : David Bilton

Download or read book Oppy Wood written by David Bilton and published by Casemate Publishers. This book was released on 2006-03-19 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This latest book in the Battleground Europe series describes the battles over several years, and in particular 1917 and 1918, for a wood and small village. The Germans stubbornly refused to retreat as the area held a key position in their defense of Arras.In the bitter fighting, thousands of young men mainly from East Yorkshire (Hull) and East Lancashire were sacrificed.

Neopets: The Ultimate Field Guide

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Author :
Publisher : HarperFestival
ISBN 13 : 9780061432408
Total Pages : 130 pages
Book Rating : 4.4/5 (324 download)

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Book Synopsis Neopets: The Ultimate Field Guide by : Vivian LaRue

Download or read book Neopets: The Ultimate Field Guide written by Vivian LaRue and published by HarperFestival. This book was released on 2008-04-22 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: " Virtual prize--Unlock your prize inside!"--Cover.

Stargate SG1 Compendium

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 309 pages
Book Rating : 4./5 ( download)

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Book Synopsis Stargate SG1 Compendium by :

Download or read book Stargate SG1 Compendium written by and published by PediaPress. This book was released on with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Time

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Publisher :
ISBN 13 :
Total Pages : 798 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Time by : Briton Hadden

Download or read book Time written by Briton Hadden and published by . This book was released on 2004 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Parent App

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Author :
Publisher : Oxford University Press
ISBN 13 : 0199899614
Total Pages : 320 pages
Book Rating : 4.1/5 (998 download)

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Book Synopsis The Parent App by : Lynn Schofield Clark

Download or read book The Parent App written by Lynn Schofield Clark and published by Oxford University Press. This book was released on 2013 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers parents strategies for coping with the increasing presence of digital and mobile media and for managing new technology for their children, and examines how approaches differ among families according to income.

The Modern Parent's Guide to Kids and Video Games

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Author :
Publisher : Lulu.com
ISBN 13 : 1105154475
Total Pages : 149 pages
Book Rating : 4.1/5 (51 download)

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Book Synopsis The Modern Parent's Guide to Kids and Video Games by : Scott Steinberg

Download or read book The Modern Parent's Guide to Kids and Video Games written by Scott Steinberg and published by Lulu.com. This book was released on 2012-02-01 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nearly 40 years after their invention and a decade after exploding onto the mainstream, video games still remain a mystery to many parents, including which titles are appropriate, and their potential side-effects on kids. Now the answers are at your fingertips. Offering unrivaled insight and practical, real-world strategies for making gaming a positive part of family life, The Modern Parent's Guide to Kids and Video Games provides a vital resource for today's parent. From picking the right software to promoting online safety, setting limits and enforcing house rules, it offers indispensable hints, tips and how-to guides for fostering healthy play and development. Includes: Complete Guides to PC, Console, Mobile, Online & Social Games - Using Parental Controls and Game Ratings - Picking the Right Games - The Latest on Violence, Addiction, Online Safety - Setting Rules & Time Limits - Best Games for All Ages - Essential Tools & Resources. "An essential guide for parents." Jon Swartz, USA Today

Childhood Under Siege

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1439141185
Total Pages : 290 pages
Book Rating : 4.4/5 (391 download)

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Book Synopsis Childhood Under Siege by : Joel Bakan

Download or read book Childhood Under Siege written by Joel Bakan and published by Simon and Schuster. This book was released on 2011-08-09 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corporations have found a new resource to be mined for profit: our children. In this shocking and indelible behind-the-scenes journey, Joel Bakan, acclaimed author and award-winning maker of the renowned film and international bestselling book The Corporation, uncovers the astonishing degree to which companies exploit the special vulnerabilities of children, manipulate parents’ fears, and operate with callous disregard for children’s health and well-being. The number of children taking dangerous psychotropic drugs has skyrocketed as pharmaceutical companies employ insidious, often illegal tactics to inflate diagnoses of disorders and convince parents their children require medication. A highly sophisticated marketing industry deploys increasingly subtle and powerful tactics to play on children’s intense emotions and desires and to lure them into obsessive consumerism. Computer game designers craft techniques to titillate children with sex and violence, while social media developers infiltrate and shape children’s social and emotional worlds to compel them to spend more and more monetizable time online. America’s schools are being transformed into profit centers while children are subjected to increasingly regimented teaching that thwarts curiosity and creativity, numbing the joy of learning. And children’s chronic health problems, from asthma to cancer, autism, and birth defects, steadily escalate as thousands of new industrial chemicals are dumped into their environments. Nelson Mandela once sagely remarked that “there can be no keener revelation of a society’s soul than the way it treats its children.” The problem today, as Joel Bakan reveals, is that business interests have made protecting children extremely difficult. Corporations pump billions into rendering parents and governments powerless to shield children from an unrelenting commercial assault, with the result that after a century of progress, during which protective laws and regulations were widely promulgated, children are once again exposed to substantial harms at the hands of economic actors. Childhood Under Siege leaves no room for doubt that this assault on childhood is a major crisis of our time. A powerful manifesto for urgent change, it empowers us to shield our own children while offering concrete and realistic proposals for legal reforms that would protect all children from these predatory practices.

Nintendo Power

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Author :
Publisher :
ISBN 13 :
Total Pages : 410 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Nintendo Power by :

Download or read book Nintendo Power written by and published by . This book was released on 2009-10 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Building Imaginary Worlds

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Author :
Publisher : Routledge
ISBN 13 : 1136220801
Total Pages : 435 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Building Imaginary Worlds by : Mark J.P. Wolf

Download or read book Building Imaginary Worlds written by Mark J.P. Wolf and published by Routledge. This book was released on 2014-03-14 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mark J.P. Wolf’s study of imaginary worlds theorizes world-building within and across media, including literature, comics, film, radio, television, board games, video games, the Internet, and more. Building Imaginary Worlds departs from prior approaches to imaginary worlds that focused mainly on narrative, medium, or genre, and instead considers imaginary worlds as dynamic entities in and of themselves. Wolf argues that imaginary worlds—which are often transnarrative, transmedial, and transauthorial in nature—are compelling objects of inquiry for Media Studies. Chapters touch on: a theoretical analysis of how world-building extends beyond storytelling, the engagement of the audience, and the way worlds are conceptualized and experienced a history of imaginary worlds that follows their development over three millennia from the fictional islands of Homer’s Odyssey to the present internarrative theory examining how narratives set in the same world can interact and relate to one another an examination of transmedial growth and adaptation, and what happens when worlds make the jump between media an analysis of the transauthorial nature of imaginary worlds, the resulting concentric circles of authorship, and related topics of canonicity, participatory worlds, and subcreation’s relationship with divine Creation Building Imaginary Worlds also provides the scholar of imaginary worlds with a glossary of terms and a detailed timeline that spans three millennia and more than 1,400 imaginary worlds, listing their names, creators, and the works in which they first appeared.

Virtual Economy

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 265 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Virtual Economy by : Fouad Sabry

Download or read book Virtual Economy written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2024-01-16 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is Virtual Economy A virtual economy is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual economies lack the aspects of a real economy that are not considered to be "fun". However, some people do interact with virtual economies for "real" economic benefit. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Virtual economy Chapter 2: Massively multiplayer online role-playing game Chapter 3: World of Warcraft Chapter 4: Twinking Chapter 5: Massively multiplayer online game Chapter 6: Virtual world Chapter 7: Duping (video games) Chapter 8: Free-to-play Chapter 9: Virtual crime Chapter 10: IGE Chapter 11: Gold farming Chapter 12: Gold sink Chapter 13: Virtual currency Chapter 14: Economy of Second Life Chapter 15: Virtual tax Chapter 16: Virtual goods Chapter 17: PlayerAuctions Chapter 18: Massively multiplayer online real-time strategy game Chapter 19: Video game monetization Chapter 20: Skin gambling Chapter 21: Loot box (II) Answering the public top questions about virtual economy. (III) Real world examples for the usage of virtual economy in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of virtual economy.

Game Preview

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Toys, Games, and Media

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Publisher : Routledge
ISBN 13 : 1135614555
Total Pages : 262 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Toys, Games, and Media by : Jeffrey Goldstein

Download or read book Toys, Games, and Media written by Jeffrey Goldstein and published by Routledge. This book was released on 2004-09-10 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer. This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

Boys' Life

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Publisher :
ISBN 13 :
Total Pages : 64 pages
Book Rating : 4./5 ( download)

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Book Synopsis Boys' Life by :

Download or read book Boys' Life written by and published by . This book was released on 2003-10 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Media Today

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Publisher : Routledge
ISBN 13 : 0429951280
Total Pages : 502 pages
Book Rating : 4.4/5 (299 download)

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Book Synopsis Media Today by : Joseph Turow

Download or read book Media Today written by Joseph Turow and published by Routledge. This book was released on 2019-08-28 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This seventh edition of Joseph Turow’s pathbreaking media textbook uses convergence as a lens that puts students at the center of the profound changes in the 21st century media world. It teaches students to think critically about the role of media, and what these changes mean for their lives. The book’s media systems approach helps students to look carefully at how media content is created, distributed, and exhibited in the new world that the digital revolution has created. The first part examines the media world as a whole, while the second delves deep into key media industries, such as the movie, book, and video game industries. This new edition includes critical expanded coverage of social media, as well as updated figures, tables, and pedagogy, including key terms and further activities. Media Today is an excellent introduction to the world of media in the digital age. From news media to video games and social networking to mobile platforms, it provides students with the tools they need to understand and critique the media they encounter and consume. Extensive pedagogical materials also make this a highly teachable book, well suited to the classroom. The accompanying website has also been updated with new student and instructor resources, including chapter recaps, recommended readings, and instructor’s manual.

Scene Thinking

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Publisher : Routledge
ISBN 13 : 1134843666
Total Pages : 311 pages
Book Rating : 4.1/5 (348 download)

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Book Synopsis Scene Thinking by : Benjamin Woo

Download or read book Scene Thinking written by Benjamin Woo and published by Routledge. This book was released on 2018-04-19 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: How is cultural activity shaped by the places where it unfolds? One answer has been found in the ‘scenes perspective’, a development within popular music studies that explains change and transformation within musical practices in terms of the social and institutional histories of scenes. Scene Thinking: Cultural Studies from the Scenes Perspective takes up this framework – and the mode of analysis that goes with it – as an important contribution to cultural analysis and social research more generally. In a series of focused case studies – ranging across practices like drag kinging, Bangladeshi underground music, urban arts interventions and sites like single performance venues, urban neighbourhoods in various states of gentrification, and virtual networks of game consoles in countless living rooms – the authors demonstrate how ‘scene thinking’ can enrich cultural studies inquiry. As a humanistic, empirically oriented alternative to network-based social ontologies, thinking in terms of scenes sensitizes researchers to complex, fluid processes that are nonetheless anchored and made meaningful at the level of lived experience. This book was originally published as a special issue of Cultural Studies.

Surveillance Futures

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Publisher : Routledge
ISBN 13 : 131704813X
Total Pages : 215 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis Surveillance Futures by : Emmeline Taylor

Download or read book Surveillance Futures written by Emmeline Taylor and published by Routledge. This book was released on 2016-08-05 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: From birth to adulthood, children now find themselves navigating a network of surveillance devices that attempt to identify, quantify, sort and track their thoughts, movements and actions. This book is the first collection to focus exclusively on technological surveillance and young people. Organised around three key spheres of children’s day-to-day life: schooling, the self and social lives, this book chronicles the increasing surveillance that children, of all ages, are subject to. Numerous surveillance apparatus and tools are examined, including, but not limited to: mobile phones, surveillance cameras, online monitoring, GPS and RFID tracking and big data analytics. In addition to chronicling the steady rise of such surveillance practices, the chapters in this volume identify and problematise the consequences of technological surveillance from a range of multidisciplinary perspectives. Bringing together leading scholars working across diverse fields – including sociology, education, health, criminology, anthropology, philosophy, media and information technology – the collection highlights the significant socio-political and ethical implications of technological surveillance throughout childhood and youth.