My First Coding Book

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Author :
Publisher : Penguin
ISBN 13 : 1465469737
Total Pages : 23 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis My First Coding Book by : Kiki Prottsman

Download or read book My First Coding Book written by Kiki Prottsman and published by Penguin. This book was released on 2017-07-04 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

My Beginning In Coding

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Author :
Publisher : Archit Saxena
ISBN 13 :
Total Pages : 147 pages
Book Rating : 4./5 ( download)

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Book Synopsis My Beginning In Coding by : Archit Saxena

Download or read book My Beginning In Coding written by Archit Saxena and published by Archit Saxena. This book was released on with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Note : This book, and the other book in series, does not explains features of php from zero, rather it is meant for those who have some 'beginner' level of knowledge in the particular language. In general, both books have compilation of codes in simple way. These 26 codes, where my early learning, experimentation and hence implementation of programming, what I had earnestly grasped. All these codes, basically deals in PHP, MYSQL, AJAX, XML and JAVASCRIPT. Given the significant time lapse since the creation of these codes, I have tried much to rescue anything what the progress itself has not depreciated. Thus, this book is my experience with coding, and the aim to bring this in public, is for the certainty that it may help someone out there.

Learning Processing

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Author :
Publisher : Newnes
ISBN 13 : 0123947928
Total Pages : 564 pages
Book Rating : 4.1/5 (239 download)

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Book Synopsis Learning Processing by : Daniel Shiffman

Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

How to Be a Coder

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Author :
Publisher : Penguin
ISBN 13 : 1465491848
Total Pages : 146 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis How to Be a Coder by : Kiki Prottsman

Download or read book How to Be a Coder written by Kiki Prottsman and published by Penguin. This book was released on 2019-07-02 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to think like a coder without a computer! Each of the fun craft activities included in this book will teach you about a key concept of computer programming and can be done completely offline. Then you can put your skills into practice by trying out the simple programs provided in the online, child-friendly computer language Scratch. This crafty coding book breaks down the principles of coding into bite-sized chunks that will get you thinking like a computer scientist in no time. Learn about loops by making a friendship bracelet, find out about programming by planning a scavenger hunt, and discover how functions work with paper fortune tellers. Children can then use their new knowledge to code for real by following the clear instructions to build programs in Scratch 3.0. Perfect for kids aged 7-9, the various STEAM activities will help teach children the crucial skills of logical thinking that will give them a head-start for when they begin programming on a computer. Famous scientist pages teach children about coding pioneers, such as Alan Turing and Katherine Johnson, and topic pages, such as the Internet, give kids a wider understanding of the subject. Written by computer science expert Kiki Prottsman, How to be a Coder is so much fun kids won't realize they're learning!

Beginning DotNetNuke 4.0 Website Creation in VB 2005 with Visual Web Developer 2005 Express

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Author :
Publisher : Apress
ISBN 13 : 143020365X
Total Pages : 449 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning DotNetNuke 4.0 Website Creation in VB 2005 with Visual Web Developer 2005 Express by : Nick Symmonds

Download or read book Beginning DotNetNuke 4.0 Website Creation in VB 2005 with Visual Web Developer 2005 Express written by Nick Symmonds and published by Apress. This book was released on 2007-03-01 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: DotNetNuke is a framework for creating and deploying web projects in ASP.NET 2.0. This book opens with detailed installation instructions for DotNetNuke, Visual Web Developer, and SQL Server 2005. This ensures that every reader, whatever their level or ability, has a working suite of tools that will see them through the rest of the book, and stand them in good stead throughout their ASP.NET 2.0 careers. Next come tutorials on creating and publishing an ASP.NET 2.0 website written in Visual Basic 2005, without excluding non-programmers who will be using the book to get up to speed on DotNetNuke.

Scratch 3 Programming Playground

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Author :
Publisher : No Starch Press
ISBN 13 : 171850022X
Total Pages : 226 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Scratch 3 Programming Playground by : Al Sweigart

Download or read book Scratch 3 Programming Playground written by Al Sweigart and published by No Starch Press. This book was released on 2021-01-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-filled introduction to coding that shows kids how to build programs by making cool games. Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners worldwide. Scratch 3 features an updated interface, new programming blocks, and the ability to run on tablets and smartphones, so you can learn how to code on the go. In Scratch 3 Programming Playground, you'll learn to code by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions with full-color images, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You'll learn to make games like: Maze Runner: escape the maze! Snaaaaaake: gobble apples and avoid your own tail Asteroid Breaker: smash space rocks Fruit Slicer: a Fruit Ninja clone Brick Breaker: a remake of Breakout, the brick-breaking classic Platformer: a game inspired by Super Mario Bros Learning how to program shouldn't be dry and dreary. With Scratch 3 Programming Playground, you'll make a game of it! Covers: Scratch 3

The Pragmatic Programmer

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 013211917X
Total Pages : 346 pages
Book Rating : 4.1/5 (321 download)

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Book Synopsis The Pragmatic Programmer by : Andrew Hunt

Download or read book The Pragmatic Programmer written by Andrew Hunt and published by Addison-Wesley Professional. This book was released on 1999-10-20 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: What others in the trenches say about The Pragmatic Programmer... “The cool thing about this book is that it’s great for keeping the programming process fresh. The book helps you to continue to grow and clearly comes from people who have been there.” — Kent Beck, author of Extreme Programming Explained: Embrace Change “I found this book to be a great mix of solid advice and wonderful analogies!” — Martin Fowler, author of Refactoring and UML Distilled “I would buy a copy, read it twice, then tell all my colleagues to run out and grab a copy. This is a book I would never loan because I would worry about it being lost.” — Kevin Ruland, Management Science, MSG-Logistics “The wisdom and practical experience of the authors is obvious. The topics presented are relevant and useful.... By far its greatest strength for me has been the outstanding analogies—tracer bullets, broken windows, and the fabulous helicopter-based explanation of the need for orthogonality, especially in a crisis situation. I have little doubt that this book will eventually become an excellent source of useful information for journeymen programmers and expert mentors alike.” — John Lakos, author of Large-Scale C++ Software Design “This is the sort of book I will buy a dozen copies of when it comes out so I can give it to my clients.” — Eric Vought, Software Engineer “Most modern books on software development fail to cover the basics of what makes a great software developer, instead spending their time on syntax or technology where in reality the greatest leverage possible for any software team is in having talented developers who really know their craft well. An excellent book.” — Pete McBreen, Independent Consultant “Since reading this book, I have implemented many of the practical suggestions and tips it contains. Across the board, they have saved my company time and money while helping me get my job done quicker! This should be a desktop reference for everyone who works with code for a living.” — Jared Richardson, Senior Software Developer, iRenaissance, Inc. “I would like to see this issued to every new employee at my company....” — Chris Cleeland, Senior Software Engineer, Object Computing, Inc. “If I’m putting together a project, it’s the authors of this book that I want. . . . And failing that I’d settle for people who’ve read their book.” — Ward Cunningham Straight from the programming trenches, The Pragmatic Programmer cuts through the increasing specialization and technicalities of modern software development to examine the core process--taking a requirement and producing working, maintainable code that delights its users. It covers topics ranging from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse. Read this book, and you'll learn how to Fight software rot; Avoid the trap of duplicating knowledge; Write flexible, dynamic, and adaptable code; Avoid programming by coincidence; Bullet-proof your code with contracts, assertions, and exceptions; Capture real requirements; Test ruthlessly and effectively; Delight your users; Build teams of pragmatic programmers; and Make your developments more precise with automation. Written as a series of self-contained sections and filled with entertaining anecdotes, thoughtful examples, and interesting analogies, The Pragmatic Programmer illustrates the best practices and major pitfalls of many different aspects of software development. Whether you're a new coder, an experienced programmer, or a manager responsible for software projects, use these lessons daily, and you'll quickly see improvements in personal productivity, accuracy, and job satisfaction. You'll learn skills and develop habits and attitudes that form the foundation for long-term success in your career. You'll become a Pragmatic Programmer.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 354 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Program Arcade Games

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Author :
Publisher : Apress
ISBN 13 : 148421790X
Total Pages : 403 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Program Arcade Games by : Paul Craven

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Intermediate C Programming

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Author :
Publisher : CRC Press
ISBN 13 : 1003832695
Total Pages : 433 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Intermediate C Programming by : Yung-Hsiang Lu

Download or read book Intermediate C Programming written by Yung-Hsiang Lu and published by CRC Press. This book was released on 2024-02-06 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Revised for a new second edition, Intermediate C Programming provides a stepping-stone for intermediate-level students to go from writing short programs to writing real programs well. It shows students how to identify and eliminate bugs, write clean code, share code with others, and use standard Linux-based tools, such as ddd and valgrind. This second edition provides expanded coverage of these topics with new material focused on software engineering, including version control and unit testing. The text enhances their programming skills by explaining programming concepts and comparing common mistakes with correct programs. It also discusses how to use debuggers and the strategies for debugging as well as studies the connection between programming and discrete mathematics. Including additional student and instructor resources available online, this book is particularly appealing as a classroom resource.

Beginning Android Tablet Application Development

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118150775
Total Pages : 335 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Beginning Android Tablet Application Development by : Wei-Meng Lee

Download or read book Beginning Android Tablet Application Development written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2011-07-22 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color, fast-paced introduction to developing tablet applications using Android The new release of Android 3 brings the full power of Android to tablet computing and this hands-on guide offers an introduction to developing tablet applications using this new Android release. Veteran author Wei-Meng Lee explains how Android 3 is specifically optimized for tablet computing and he details Android's tablet-specific functions. Beginning with the basics, this book moves at a steady pace to provide everything you need to know to begin successfully developing your own Android tablet applications. Serves as a full-color, hands-on introduction to developing tablet applications with the new Android 3 Offers a helpful overview of Android 3 programming for tablets Details the components of Android tablet applications Highlights ways to build the Android user interface for tablets, create location-based services, publish Android applications, use Eclipse for Android development, and employ the Android emulator Beginning Android Tablet Application Development is an ideal starting point for getting started with using Android 3 to develop tablet applications.

Beginning Android

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Publisher : Apress
ISBN 13 : 1430246871
Total Pages : 419 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android by : Grant Allen

Download or read book Beginning Android written by Grant Allen and published by Apress. This book was released on 2015-12-18 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions. Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance! Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, and more! You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!

The Hitchhiker's Guide to Python

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491933224
Total Pages : 338 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis The Hitchhiker's Guide to Python by : Kenneth Reitz

Download or read book The Hitchhiker's Guide to Python written by Kenneth Reitz and published by "O'Reilly Media, Inc.". This book was released on 2016-08-30 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Hitchhiker's Guide to Python takes the journeyman Pythonista to true expertise. More than any other language, Python was created with the philosophy of simplicity and parsimony. Now 25 years old, Python has become the primary or secondary language (after SQL) for many business users. With popularity comes diversity—and possibly dilution. This guide, collaboratively written by over a hundred members of the Python community, describes best practices currently used by package and application developers. Unlike other books for this audience, The Hitchhiker’s Guide is light on reusable code and heavier on design philosophy, directing the reader to excellent sources that already exist.

Digital Media in Teaching and its Added Value

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Author :
Publisher : Waxmann Verlag
ISBN 13 : 3830982879
Total Pages : 236 pages
Book Rating : 4.8/5 (39 download)

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Book Synopsis Digital Media in Teaching and its Added Value by : David F. Conway

Download or read book Digital Media in Teaching and its Added Value written by David F. Conway and published by Waxmann Verlag. This book was released on 2015 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book project was initiated in fall 2013 at the University of Nebraska at Omaha (UNO), Nebraska during a Global Engagement Research and Teaching Workshop between faculty from UNO and the University of Agder (UiA), Norway. The anthology presents articles that center on the application of digital technologies that add value to the teaching and learning process in a globalized context. The unique focus of the book is the intersection between pedagogy and technology, specifically the innovative use of technology to improve higher education teaching and learning. With the increased mobility of faculty and students, more diversity among our students and faculty, increased cross-disciplinary designs, alternative environments enabled by technology, and greater demand from the millennial generation for increased access and flexibility, it is important to share accounts where technology has made a positive impact on the instructional process. Topics that are discussed are local studies with implications for the global environment and the innovative use of technology to improve higher education teaching and learning. The target audiences for the book are researchers, teachers and stakeholders in learning organizations interested in using IT for teaching and learning.

The Code Chronicles

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Author :
Publisher : Sterling Publishing Company
ISBN 13 : 9781579909260
Total Pages : 76 pages
Book Rating : 4.9/5 (92 download)

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Book Synopsis The Code Chronicles by : Janice Eaton Kilby

Download or read book The Code Chronicles written by Janice Eaton Kilby and published by Sterling Publishing Company. This book was released on 2008 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Oz and his friend Elspeth journey back in time to such destinations as primeval Los Angeles and Jerusalem during the Crusades, but when the locale turns dangerous, the reader is asked to crack the code on Oz's time machine to help the travelers escape to a new time and place. Includes a template for making a "time-saving" code wheel.

Beginning JavaTM 2

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764558633
Total Pages : 1184 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Beginning JavaTM 2 by : Ivor Horton

Download or read book Beginning JavaTM 2 written by Ivor Horton and published by John Wiley & Sons. This book was released on 2004-08-18 with total page 1184 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is this book about? The Java language has been growing from strength to strength since its inception in 1995. It has since proved to be both powerful and extraordinarily easy to learn and use. This is what makes it ideal for the beginner. With dramatic changes to the handling of files, and the introduction of native support for XML, Java has been updated to work faster and to be current with the incredible rise of XML as a medium for communicating data. This edition of the Beginning Java books outlines everything the beginning programmer needs to know to program with the Java programming language and the 1.4 Java Developer Kit (JDK). With the release of JDK 1.4, programmers can look forward to the most stable edition yet, and even better performance than was available previously. Over the course of the book, you will build an example application called Sketcher — a simple drawing tool — that teaches you how to build an interactive user interface with Java, how to save and open files, how to use color, and how to respond to user input. What does this book cover? Teaches the Java language from scratch Object-oriented Programming in Java Handling errors and exceptions in applications Manipulating data and files Concurrent programming and threads A comprehensive introduction to Swing, the graphical user interface API for Java Printing in Java An introduction to XML Who is this book for? Ivor's inimitable style has proved to be a hit with nearly half a million people with its easy to learn approach and the many useful examples. Regularly voted the most popular Java programming book, this book teaches Java from scratch and assumes no previous knowledge. It is also suitable for those who have got some programming experience, especially C or C++, which will make learning easier.

Ruby on Rails For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470081201
Total Pages : 373 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Ruby on Rails For Dummies by : Barry Burd

Download or read book Ruby on Rails For Dummies written by Barry Burd and published by John Wiley & Sons. This book was released on 2007-01-10 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quickly create Web sites with this poweful tool Use this free and easy programming language for e-commerce sites and blogs If you need to build Web and database applications quickly but you don't dream in computer code, take heart! Ruby on Rails was created for you, and this book will have you up and running in no time. The Ruby scripting language and the Rails framework let you create full-featured Web applications fast. It's even fun! Discover how to Install and run Ruby and Rails Use the RadRails IDE Create a blog with Ruby Connect your Web site to a database Build a shopping cart Explore Ruby's syntax