Multimodal Contact Cues for Object Manipulation in Augmented and Virtual Environments

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ISBN 13 :
Total Pages : 386 pages
Book Rating : 4.:/5 (794 download)

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Book Synopsis Multimodal Contact Cues for Object Manipulation in Augmented and Virtual Environments by : Mihaela Anca Zahariev

Download or read book Multimodal Contact Cues for Object Manipulation in Augmented and Virtual Environments written by Mihaela Anca Zahariev and published by . This book was released on 2007 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis aims to increase our knowledge about the planning and organization of aiming and prehensile movements in augmented and virtual environments and to better understand how sensory information, such as vision, haptics and especially audition, is used for planning and control of simple movements. Five experiments were performed to investigate the importance of sensory contact cues when pointing and grasping augmented and virtual targets in computer-generated environments, with the hand and with a tool. Kinematic characteristics of transport and grasp movements as well as spatial error measures were examined. Experiment 1 explored the roles of natural haptic and computer-generated auditory contact information when grasping target objects of four different sizes. Results revealed the importance of contact information, and the benefit of auditory contact cues for improving reach to grasp performance in augmented and particularly in virtual environments. In Experiment 2 we introduced graphic contact cues, presented alone and in combination with auditory and haptic contact cues for a grasping task. We investigated the potential benefits and limitations of providing contact information in multiple sensory modalities. Overall, results were similar for auditory and auditory plus graphic conditions, while the graphic only condition mostly resembled the no cue condition. Experiment 3 extended the study of computer-generated auditory contact cues as redundant and substitutive for natural haptic information when grasping with a tool and found benefits of auditory cues on both kinematics and spatial error measures. Experiments 4 and 5 further investigated the effects of auditory and haptic contact cues on a pointing task, with the hand and with a tool. Both natural haptic and auditory contact cues had significant effects on kinematics and spatial error measures. Results are discussed in terms of implications for understanding multimodal information processing during manipulation, and for the design of multimodal displays in augmented and virtual environments.

Skill Training in Multimodal Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1439878951
Total Pages : 325 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Skill Training in Multimodal Virtual Environments by : Massîmo Bergamasco

Download or read book Skill Training in Multimodal Virtual Environments written by Massîmo Bergamasco and published by CRC Press. This book was released on 2012-08-24 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.

Computer Human Interaction

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Publisher : Springer
ISBN 13 : 3540277951
Total Pages : 706 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computer Human Interaction by : Masood Masoodian

Download or read book Computer Human Interaction written by Masood Masoodian and published by Springer. This book was released on 2005-03-01 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experiences, and further build the HCI networkin this region.APCHI 2004wasa truly int- national event, with presenters representing 17 countries. This year APCHI also incorporated the ?fth SIGCHI New Zealand Symposium on Computer-Human Interaction. A total of 69 papers were accepted for inclusion in the proceedings – 56 long papers and 13 short papers. Submissions were subject to a strict, double-blind peer-review process. The research topics cover the spectrum of HCI, including human factors and ergonomics,user interfacetools and technologies,mobile and ubiquitous computing, visualization, augmented reality, collaborative systems, internationalization and cultural issues, and more. APCHI also included a d- toral consortium, allowing 10 doctoral students from across the globe to meet and discuss their work in an interdisciplinary workshop with leading researchers and fellow students. Additionally, ?ve tutorials were o?ered in association with the conference.

Immersive Multimodal Interactive Presence

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Publisher : Springer Science & Business Media
ISBN 13 : 1447127536
Total Pages : 261 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Immersive Multimodal Interactive Presence by : Angelika Peer

Download or read book Immersive Multimodal Interactive Presence written by Angelika Peer and published by Springer Science & Business Media. This book was released on 2012-03-14 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Immersive Multimodal Interactive Presence presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering. It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction. The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1466511842
Total Pages : 1450 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Dissertation Abstracts International

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ISBN 13 :
Total Pages : 906 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Dissertation Abstracts International by :

Download or read book Dissertation Abstracts International written by and published by . This book was released on 2008 with total page 906 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimodal Object Representation Learning in Haptic, Auditory, and Visual Domains

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (134 download)

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Book Synopsis Multimodal Object Representation Learning in Haptic, Auditory, and Visual Domains by : Negin Heravi

Download or read book Multimodal Object Representation Learning in Haptic, Auditory, and Visual Domains written by Negin Heravi and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans frequently use all their senses to understand and interact with their environments. Our multi-modal mental priors of how objects and materials respond to physical interactions enable us to succeed in many of our everyday tasks. For example, to find a glass in the back of a dark cluttered cabinet, we heavily rely on our senses of touch and hearing as well as our prior knowledge of how a glass feels and sounds. This observation about human behavior motivates us to develop effective ways of modeling the multi-modal signals of vision, haptics, and audio. Such models have applications for robotics as well as for Augmented and Virtual Reality (AR/VR). Given that our real life experiences are multi-modal, effective AR/VR environments should be multi-modal as well. With the commercialization of several AR/VR devices over the past few decades, a variety of applications in areas such as e-commerce, gaming, education, and medicine has emerged. However, current AR/VR environments lack rich multi-modal sensory responses, which reduces the realism of these environments. For a model to efficiently render appropriate multi-modal signals in response to user interactions, it needs to encode this data in low-dimensional representations. This motivates us to develop effective ways of learning representations of these different modalities, which is a challenging goal. From a modeling standpoint, visual cues of an object and its haptic and auditory feedback are heterogeneous, requiring domain-specific knowledge to design the appropriate perceptual modules for each. Furthermore, these representations should ideally be either task agnostic or easily generalizable to new tasks and scenarios since collecting a new dataset per task or object is expensive and impossible to scale. This motivates us to explore physically interpretable and object aware representations. In this dissertation, we demonstrate how object-aware learning-based representations can be used for learning appropriate representations in different modalities. In the first part, we focus on the modality of touch and use deep-learning based methods for haptic texture rendering. We present a learned action-conditional model for haptic textures that uses data from a vision-based tactile sensor (GelSight) and a user's action as input. This model predicts an induced acceleration that is used to provide haptic vibration feedback to a user to induce the sensation of a virtual texture. We show that our model outperforms previous state-of-the-art methods. In the second part of this thesis, we explore processing audio signals. We develop a fully differentiable model for rendering and identification of impact sounds called DiffImpact. DiffImpact models impact sounds that rigid objects make upon contact by extracting physically interpretable parameters of force profile, modal response, background noise, and environmental response from their audio spectrograms. Lastly, we demonstrate the utility of self-supervised object-aware representations based on Slot Attention for downstream robotic applications specially sample-efficient visuomotor control in multi-object scenes. We conclude this dissertation by discussing future directions to extend Slot Attention-based representations to include modalities of touch and audio as well as autonomous collection of a multi-modal object dataset.

Universal Access in Human-Computer Interaction. Interaction Techniques and Environments

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Publisher : Springer
ISBN 13 : 3319402447
Total Pages : 487 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Universal Access in Human-Computer Interaction. Interaction Techniques and Environments by : Margherita Antona

Download or read book Universal Access in Human-Computer Interaction. Interaction Techniques and Environments written by Margherita Antona and published by Springer. This book was released on 2016-07-04 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the 10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.

Virtual Reality and Augmented Reality

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Publisher : Springer Nature
ISBN 13 : 3030626555
Total Pages : 254 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Virtual Reality and Augmented Reality by : Patrick Bourdot

Download or read book Virtual Reality and Augmented Reality written by Patrick Bourdot and published by Springer Nature. This book was released on 2020-10-26 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Conference on Virtual Reality and Augmented Reality, EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full papers were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections named: Perception, Cognition and Behaviour; Training, Teaching and Learning; Tracking and Rendering; and Scientific Posters.

Reaching and Grasping the Multisensory Side of Dexterous Manipulation

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Publisher : Frontiers Media SA
ISBN 13 : 2889743772
Total Pages : 153 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Reaching and Grasping the Multisensory Side of Dexterous Manipulation by : Ivan Camponogara

Download or read book Reaching and Grasping the Multisensory Side of Dexterous Manipulation written by Ivan Camponogara and published by Frontiers Media SA. This book was released on 2022-03-31 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimodal Virtual Environments

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ISBN 13 :
Total Pages : 105 pages
Book Rating : 4.:/5 (363 download)

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Book Synopsis Multimodal Virtual Environments by : I-Chun Alexandra Hou

Download or read book Multimodal Virtual Environments written by I-Chun Alexandra Hou and published by . This book was released on 1996 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Multimodal Interaction for Virtual Environments

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (946 download)

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Book Synopsis Multimodal Interaction for Virtual Environments by :

Download or read book Multimodal Interaction for Virtual Environments written by and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: We describe an approach to natural 3D multimodal interaction in immersive environments. Our approach fuses symbolic and statistical information from a set of 3D gesture and speech agents building in part on prior research on disambiguating the user's intent in 2D and 2.5D user interfaces. We present an experimental system architecture that embodies this approach, and provide examples from a preliminary 3D multimodal testbed to explore our ideas in augmented and virtual reality.

Multimodal Interaction for Wearable Augmented Reality Environments

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Publisher :
ISBN 13 :
Total Pages : 19 pages
Book Rating : 4.:/5 (742 download)

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Book Synopsis Multimodal Interaction for Wearable Augmented Reality Environments by :

Download or read book Multimodal Interaction for Wearable Augmented Reality Environments written by and published by . This book was released on 2003 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: We describe an approach to natural 3D multimodal interaction in immersive environments. Our approach fuses symbolic and statistical information from a set of 3D gesture and speech agents, building in part on prior research on disambiguating the user's intent in 2D and 2.5D user interfaces. We present an experimental system architecture that embodies this approach, and provide examples from a preliminary 3D multimodal testbed to explore our ideas in augmented and virtual reality.

Augmented Reality

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Publisher : CRC Press
ISBN 13 : 1040037224
Total Pages : 223 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Augmented Reality by : Osslan Osiris Vergara Villegas

Download or read book Augmented Reality written by Osslan Osiris Vergara Villegas and published by CRC Press. This book was released on 2024-06-03 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on augmented reality (AR) technology, which uses the real environment to superimpose virtual elements. Therefore, the reader can create applications that simulate scenarios that can be dangerous or expensive to generate in the real world. AR has proven helpful in education, marketing, and industrial scenarios. AR technology improves the user experience of various disciplines, incorporating virtual information that maximizes the experience and adds knowledge. This book intends students, researchers, and developers to have the possibility of finding the foundations on which AR technology rests. Our book intends that students, researchers, and developers: (i) learn the basics of AR; (ii) understand the technologies that support AR; (iii) know about AR applications that have been a watershed; (iv) gain an understanding of the critical elements needed to implement an AR application; (v) acquire skill in the step-by-step development of an AR application; (vi) learn how to use the instruments to evaluate an AR application; (vii) understand how to present the information about study cases; and (viii) gain knowledge about AR challenges and trends.

Virtual Reality

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Publisher : National Academies Press
ISBN 13 : 0309051355
Total Pages : 557 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Virtual Reality by : National Research Council

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Haptic Rendering

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Publisher : CRC Press
ISBN 13 : 1439865140
Total Pages : 623 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Haptic Rendering by : Ming C. Lin

Download or read book Haptic Rendering written by Ming C. Lin and published by CRC Press. This book was released on 2008-07-25 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Spatial Augmented Reality

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Publisher : CRC Press
ISBN 13 : 1439864942
Total Pages : 386 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Spatial Augmented Reality by : Oliver Bimber

Download or read book Spatial Augmented Reality written by Oliver Bimber and published by CRC Press. This book was released on 2005-08-08 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r