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Msx Programming
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Download or read book The MSX Red Book written by and published by . This book was released on 1985 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis MSX Technical Data Book by : Eric Boez
Download or read book MSX Technical Data Book written by Eric Boez and published by . This book was released on 2019-03 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: MSX DATA BOOK, includes originals 1984 specifications of the MSX standard computers.Hardware Specification, covers the MSX standard hardware configuration in terms of the requirements for the LSis,memory size, interrupts, screen, keyboard, and sound used in the main unit; and the various (cassette, floppy, printer, serial, and slot) interfaces and connectors. It also covers topics such as cartridges, expansion, ports, and memory maps.It contains a reference guide for MSXBASIC and information for advanced programming, contains a user's guide to MSX-DOS and Disk BASIC. The book covers the serial (RS-232C) expansion and BIOS calls available in the extended version. Also a SOFTWARE DEVELOPMENT GUIDE, contains information for software developers, and more...
Download or read book The MSX Games Book written by Jim Gregory and published by HarperCollins. This book was released on 1985-01-01 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Emulation User's Guide by : Kenneth Stevens
Download or read book The Emulation User's Guide written by Kenneth Stevens and published by Lulu.com. This book was released on 2008-08-29 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Emulation User's Guide has everything you need to know about getting started with computer, console and arcade emulation on the Apple Macintosh computer and PC. This guide includes the history of emulation on the Internet and covers some of the legalities involving emulation of these systems.
Book Synopsis Practical MSX Machine Code Programming by : Steve Webb
Download or read book Practical MSX Machine Code Programming written by Steve Webb and published by . This book was released on 1985 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis From Russia with Code by : Mario Biagioli
Download or read book From Russia with Code written by Mario Biagioli and published by Duke University Press. This book was released on 2019-03-14 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: While Russian computer scientists are notorious for their interference in the 2016 US presidential election, they are ubiquitous on Wall Street and coveted by international IT firms and often perceive themselves as the present manifestation of the past glory of Soviet scientific prowess. Drawing on over three hundred in-depth interviews, the contributors to From Russia with Code trace the practices, education, careers, networks, migrations, and lives of Russian IT professionals at home and abroad, showing how they function as key figures in the tense political and ideological environment of technological innovation in post-Soviet Russia. Among other topics, they analyze coders' creation of both transnational communities and local networks of political activists; Moscow's use of IT funding to control peripheral regions; brain drain and the experiences of coders living abroad in the United Kingdom, United States, Israel, and Finland; and the possible meanings of Russian computing systems in a heterogeneous nation and industry. Highlighting the centrality of computer scientists to post-Soviet economic mobilization in Russia, the contributors offer new insights into the difficulties through which a new entrepreneurial culture emerges in a rapidly changing world. Contributors. Irina Antoschyuk, Mario Biagioli, Ksenia Ermoshina, Marina Fedorova, Andrey Indukaev, Alina Kontareva, Diana Kurkovsky, Vincent Lépinay, Alexandra Masalskaya, Daria Savchenko, Liubava Shatokhina, Alexandra Simonova, Ksenia Tatarchenko, Zinaida Vasilyeva, Dimitrii Zhikharevich
Book Synopsis Beginning Ring Programming by : Mansour Ayouni
Download or read book Beginning Ring Programming written by Mansour Ayouni and published by Apress. This book was released on 2020-05-30 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. What You Will Learn Get started with Ring and master its data types, I/O, functions, and classesCarry out structural, object-oriented, functional, declarative, natural, and meta programming in RingUse the full power of Ring to refactor program code and develop clean program architecturesQuickly design professional-grade video games on top of the Ring game engine Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
Book Synopsis SQL Server 2017 Administration Inside Out by : William Assaf
Download or read book SQL Server 2017 Administration Inside Out written by William Assaf and published by Microsoft Press. This book was released on 2018-02-26 with total page 1125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Conquer SQL Server 2017 administration—from the inside out Dive into SQL Server 2017 administration—and really put your SQL Server DBA expertise to work. This supremely organized reference packs hundreds of timesaving solutions, tips, and workarounds—all you need to plan, implement, manage, and secure SQL Server 2017 in any production environment: on-premises, cloud, or hybrid. Four SQL Server experts offer a complete tour of DBA capabilities available in SQL Server 2017 Database Engine, SQL Server Data Tools, SQL Server Management Studio, and via PowerShell. Discover how experts tackle today’s essential tasks—and challenge yourself to new levels of mastery. • Install, customize, and use SQL Server 2017’s key administration and development tools • Manage memory, storage, clustering, virtualization, and other components • Architect and implement database infrastructure, including IaaS, Azure SQL, and hybrid cloud configurations • Provision SQL Server and Azure SQL databases • Secure SQL Server via encryption, row-level security, and data masking • Safeguard Azure SQL databases using platform threat protection, firewalling, and auditing • Establish SQL Server IaaS network security groups and user-defined routes • Administer SQL Server user security and permissions • Efficiently design tables using keys, data types, columns, partitioning, and views • Utilize BLOBs and external, temporal, and memory-optimized tables • Master powerful optimization techniques involving concurrency, indexing, parallelism, and execution plans • Plan, deploy, and perform disaster recovery in traditional, cloud, and hybrid environments For Experienced SQL Server Administrators and Other Database Professionals • Your role: Intermediate-to-advanced level SQL Server database administrator, architect, developer, or performance tuning expert • Prerequisites: Basic understanding of database administration procedures
Book Synopsis Classic Game Programming on the NES by : Tony Cruise
Download or read book Classic Game Programming on the NES written by Tony Cruise and published by Simon and Schuster. This book was released on 2024-07-30 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own retro games for the Nintendo Entertainment System. Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. Inside Classic Game Programming on the NES you’ll learn how to: Use the 6502 Assembler language to create your own game Create and display tile and sprite graphics Play sound effects and music Program enemy AI Balance cycle times and memory usage Design and develop your own action game from scratch When you’re developing retro games, it’s dangerous to go alone—so take this essential guide! Classic Game Programming on the NES is an all-in-one handbook to the resources you need to start building for the NES. You’ll learn to understand modern emulators and discover the secrets of programming in ages past. Best of all, you won’t need any specialist experience! Even highly technical elements are broken down into step-by-step instructions, and fully illustrated with easy-to-follow diagrams. Foreword by Philip and Andrew Oliver. About the technology Nintendo Entertainment System (NES) games like Super Mario Bros and The Legend of Zelda shaped the video game industry and defined childhood for millions of gamers worldwide. Bring back the magic by creating your own NES games! All you need is this book and your imagination––no game dev experience or specialist programming skills required. About the book Classic Game Programming on the NES distills the scattered secrets of NES development into clear instructions for building your first games for the Nintendo Entertainment System. You’ll learn about the NES’s unique design, the surprisingly simple 6502 Assembly language, and more. As you go, you’ll create a simple space-based shoot-em-up that gives you a pattern you can follow to build anything you can dream up on your own. What's inside The tools of NES game development Create and display tile and sprite graphics Sound effects and music Program enemy AI About the reader No game programming experience required. About the author Tony Cruise is a legend in the field of retro games. In the 80’s he programmed games for 8-bit systems; now he creates resources for developers working with 8 and 16-bit systems. The technical editor on this book was Dan Weiss. Table of Contents 1 Let’s program games! 2 Getting set up 3 Starting 6502 Assembler 4 Math, loops, conditions, and bits 5 Starting somewhere 6 Starting a game 7 Move and shoot 8 Enemy movement 9 Collision detection 10 Keeping score 11 Player collisions and lives 12 More enemies 13 Animations and more 14 Sound effects 15 Music 16 Where to from here?
Book Synopsis Economic Foundations of Symmetric Programming by : Quirino Paris
Download or read book Economic Foundations of Symmetric Programming written by Quirino Paris and published by Cambridge University Press. This book was released on 2010-11-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: The search for symmetry is part of the fundamental scientific paradigm in mathematics and physics. Can this be valid also for economics? This book represents an attempt to explore this possibility. The behavior of price-taking producers, monopolists, monopsonists, sectoral market equilibria, behavior under risk and uncertainty, and two-person zero- and non-zero-sum games are analyzed and discussed under the unifying structure called the linear complementarity problem. Furthermore, the equilibrium problem allows for the relaxation of often-stated but unnecessary assumptions. This unifying approach offers the advantage of a better understanding of the structure of economic models. It also introduces the simplest and most elegant algorithm for solving a wide class of problems.
Book Synopsis Toledo Nanochess by : Oscar Toledo Gutierrez
Download or read book Toledo Nanochess written by Oscar Toledo Gutierrez and published by . This book was released on 2014-02 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. Also including the documented source code of the JS1K 2010 Chess entry (2nd place winner)
Download or read book Fusion-C written by Fernando Garcia and published by . This book was released on 2018-12-31 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fusion-C is a FREE C library. With FUSION-C you will be able to code games or any other softwares for the MSX computers, in C, as easy as a cup of tea !The library is compatible for MSX1, MSX2, MSX2+, and MSX Turbo-R and can take advantage of the hardware of each model.All aspects of MSX are covered by FUSION-C, allowing easy programming of MSX specificities.- Graphics, Sprites, Drawings, Video RAM...- Sounds with PSG, Sound FX Player, PT3 Music Player ... - Memory Management and Memory Mapper- File management, reading, writing, folders ...and many other routines and functions... This book will allow you to install and use a free tools chain, allowing you to easily program with FUSION-C. Automate the compilation of programs, and test them on an MSX emulatorAll C and FUSION-C commands are described, and a C 'memento' will teach to beginners how to start coding in C language. Also the technical aspects of the MSX standard are detailed to give you every chance to succeed in your projects.Content of the Book:What is « FUSION-C » Installing the Tools ChainStep 1 - Download filesStep 2 - Setting your working folderStep 3 - Installing Sublime TextStep 4 - Installing Hex2binStep 5 - Installing Open MSX EmulatorStep 6 - Installing SDCC packageStep 7 - Customize the SDCC Default LibraryStep 8 - Customize the Compilation script ( Optional )Start your first compilationExample of a C programExample of our working environment. Content of the FUSION-C library : MSX FUSION [ MSX_FUSION.H ], Console Functions, Miscellaneous Functions, Joystick Functions, Keyboard Functions, I/O Port Functions, Type Functions, String, Functions, Memory Functions, Interrupt Functions, PSG Functions, MSX-DOS File I/O Functions, MSX-DOS Functions, Turbo-r Functions, File I/O [ IO.H ], MSX1 GRAPHICS [VDP_GRAPH1.H], MSX2 GRAPHICS [vdp_graph2.h], SPRITES [vdp_SPRITES.h], CIRCLE [VDP_CIRCLE], MSX-DOS 2 RAM MAPPER [RAMMAPPER.H], PSG [PSG.H], AYFX PLAYER [ayfx_player.h], MUSIC PT3 REPLAYER [PT3REPLAYER.H], MSX BASIC VS Fusion-C, The Library's source code, The C standard functions, CTYPE.H, MATH.H, STDLIB.H, STRING.H, TIME.H, STDARG.H, Adding Assembler source code inside your C program, Use command line arguments with your program, Technical information about MSX & MSX2, MSX Models summary, MSX 1 video screen modes, MSX 2 video screen modes, MSX2 screen Map and Vram To Vram Copy, Screen mode Maps, Vram to Vram copy, The Sprites, The MSX Cartridges and rom mapper, MSX Ram Memory Mapper, MSX-DOS Operating System, MSX DOS Memory map, Memento about C language.
Book Synopsis Programming the Z80 by : Rodnay Zaks
Download or read book Programming the Z80 written by Rodnay Zaks and published by Sybex. This book was released on 1979 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Writing Solid Code by : Steve Maguire
Download or read book Writing Solid Code written by Steve Maguire and published by . This book was released on 2013-04-01 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fanuc CNC Custom Macros by : Peter Smid
Download or read book Fanuc CNC Custom Macros written by Peter Smid and published by Industrial Press Inc.. This book was released on 2004-01-11 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: "CNC programmers and service technicians will find this book a very useful training and reference tool to use in a production environment. Also, it will provide the basis for exploring in great depth the extremely wide and rich field of programming tools that macros truly are."--BOOK JACKET.
Download or read book PC Mag written by and published by . This book was released on 1984-03-06 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak
Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak and published by Createspace Independent Publishing Platform. This book was released on 2015-11-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.