MPEG-4 Facial Animation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470854618
Total Pages : 328 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis MPEG-4 Facial Animation by : Igor S. Pandzic

Download or read book MPEG-4 Facial Animation written by Igor S. Pandzic and published by John Wiley & Sons. This book was released on 2003-01-31 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides several examples of applications using the MPEG-4 Facial Animation standard, including video and speech analysis. Covers the implementation of the standard on both the encoding and decoding side. Contributors includes individuals instrumental in the standardization process.

Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions

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Author :
Publisher :
ISBN 13 :
Total Pages : 11 pages
Book Rating : 4.:/5 (924 download)

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Book Synopsis Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions by :

Download or read book Representing and Compressing MPEG-4 Facial Animation Parameters Using Facial Action Basis Functions written by and published by . This book was released on 1998 with total page 11 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Data-Driven 3D Facial Animation

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846289068
Total Pages : 303 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Data-Driven 3D Facial Animation by : Zhigang Deng

Download or read book Data-Driven 3D Facial Animation written by Zhigang Deng and published by Springer Science & Business Media. This book was released on 2008 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field.

Deformable Avatars

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Publisher : Springer Science & Business Media
ISBN 13 : 9780792374466
Total Pages : 266 pages
Book Rating : 4.3/5 (744 download)

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Book Synopsis Deformable Avatars by : Nadia Magnenat-Thalmann

Download or read book Deformable Avatars written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2001-08-31 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.

The MPEG-4 Book

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Author :
Publisher : Prentice Hall Professional
ISBN 13 : 9780130616210
Total Pages : 890 pages
Book Rating : 4.6/5 (162 download)

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Book Synopsis The MPEG-4 Book by : Fernando C. N. Pereira

Download or read book The MPEG-4 Book written by Fernando C. N. Pereira and published by Prentice Hall Professional. This book was released on 2002 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, two leaders of the MPEG-4 standards community offer an in-depth, targeted guide to the MPEG-4 standard and its use in real, cutting-edge applications. The authors demonstrate how MPEG-4 addresses the rapidly evolving needs of telecommunications, broadcast, interactive, and converged applications more successfully than any previous standard.

Multimodal Signal Processing with MPEG-4 Facial Animation Parameters

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (565 download)

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Book Synopsis Multimodal Signal Processing with MPEG-4 Facial Animation Parameters by : Zhilin Wu

Download or read book Multimodal Signal Processing with MPEG-4 Facial Animation Parameters written by Zhilin Wu and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The outer lip and inner lip FAPs have been utilized in audio-visual speech recognition and satisfactory results have been achieved.

MPEG-4 Facial Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4.:/5 (466 download)

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Book Synopsis MPEG-4 Facial Animation by : Adam Eliasen

Download or read book MPEG-4 Facial Animation written by Adam Eliasen and published by . This book was released on 2000 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Towards Face Animation Compatible with the MPEG-4 Standard

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Author :
Publisher :
ISBN 13 :
Total Pages : 69 pages
Book Rating : 4.:/5 (924 download)

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Book Synopsis Towards Face Animation Compatible with the MPEG-4 Standard by :

Download or read book Towards Face Animation Compatible with the MPEG-4 Standard written by and published by . This book was released on 2001 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt:

MPEG-4 Facial Animation Generator

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Publisher :
ISBN 13 :
Total Pages : 56 pages
Book Rating : 4.:/5 (718 download)

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Book Synopsis MPEG-4 Facial Animation Generator by : Ashvin Meetoo

Download or read book MPEG-4 Facial Animation Generator written by Ashvin Meetoo and published by . This book was released on 2002 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Animation and Simulation 2000

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3709163447
Total Pages : 207 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Computer Animation and Simulation 2000 by : N. Magnenat-Thalmann

Download or read book Computer Animation and Simulation 2000 written by N. Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the Eleventh Eurographics Workshop on Computer Animation and Simulation which took place in Interlaken, Switzerland, August 21-22, 2000. The workshop is an international forum for research in human animation, physically-based modeling, motion control, animation systems, and other key aspects of animation and simulation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 3 members of the international program committee and additional reviewers. Based on the reviews, 14 papers were accepted and the authors were invited to submit a final version for the workshop. We wish to especially thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist. We are grateful to the Eurographics Association and especially to Werner Purgathofer from the Technical University of Vienna, for his support in publishing the workshop as a volume of the Springer-Verlag Eurographics Series. We also thank the Eurographics '2000 organisers, especially David Duce, and Heinrich Miiller from the EG board. We are also very grateful to lerrin Celebi for the organization of the review process and and Josiane Bottarelli for the registration process.

Active Media Technology

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Publisher : Springer
ISBN 13 : 3540453369
Total Pages : 413 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Active Media Technology by : Jiming Liu

Download or read book Active Media Technology written by Jiming Liu and published by Springer. This book was released on 2003-06-30 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The past few years have witnessed rapid scienti?c and technological devel- ments in human-centered, seamless computing environments, interfaces, de- ces, and systems with applications ranging from business and communication to entertainment and learning. These developments are collectively best charac- rized as Active Media Technology (AMT), a new area of information technology and computer science that emphasizes the proactive, seamless roles of interfaces and systems as well as new digital media in all aspects of human life. This - lume contains the papers presented at the Sixth International Computer Science Conference: Active Media Technology (AMT 2001), the ?rst conference of its kind, capturing the state of research and development in AMT and the latest architectures, prototypes, tools, and ?elded systems that demonstrate or enable AMT. The volume is organized into the following eight parts: I. Smart Digital - dia; II. Web Personalization; III. Active Interfaces; IV. Autonomous Agent - proaches; V. Facial Image Processing; VI. AMT-Supported Commerce, Business, Learning, and Health Care; VII. Tools and Techniques; and VIII. Algorithms.

Technologies for E-Learning and Digital Entertainment

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Publisher : Springer Science & Business Media
ISBN 13 : 3540697349
Total Pages : 808 pages
Book Rating : 4.5/5 (46 download)

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Book Synopsis Technologies for E-Learning and Digital Entertainment by : Zhigeng Pan

Download or read book Technologies for E-Learning and Digital Entertainment written by Zhigeng Pan and published by Springer Science & Business Media. This book was released on 2008-07-07 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on E-learning and Games, Edutainment 2008, held in Nanjing, China, in June 2008. The 83 revised full papers presented together with the abstract of 5 keynote speeches were carefully reviewed and selected from a total of 219 submissions. The papers are organized in topical sections on e-learning platforms and tools, e-learning system for education, application of e-learning systems, e-learning resource management, interaction in game and education, integration of game and education, game design and development, virtual characters, animation and navigation, graphics rendering and digital media, as well as geometric modeling in games and virtual reality.

Advances in Biometrics

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Publisher : Springer Science & Business Media
ISBN 13 : 3642017924
Total Pages : 1323 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Advances in Biometrics by : Massimo Tistarelli

Download or read book Advances in Biometrics written by Massimo Tistarelli and published by Springer Science & Business Media. This book was released on 2009-05-25 with total page 1323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Biometrics, ICB 2009, held in Alghero, Italy, June 2-5, 2009. The 36 revised full papers and 93 revised poster papers presented were carefully reviewed and selected from 250 submissions. Biometric criteria covered by the papers are assigned to face, speech, fingerprint and palmprint, multibiometrics and security, gait, iris, and other biometrics. In addition there are 4 papers on challenges and competitions that currently are under way, thus presenting an overview on the evaluation of biometrics.

Motion in Games

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Publisher : Springer Science & Business Media
ISBN 13 : 3540892192
Total Pages : 265 pages
Book Rating : 4.5/5 (48 download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Motion in Games

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Publisher : Springer
ISBN 13 : 3642169589
Total Pages : 446 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Motion in Games by : Ronan Boulic

Download or read book Motion in Games written by Ronan Boulic and published by Springer. This book was released on 2010-11-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.

Deformable Avatars

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Author :
Publisher : Springer
ISBN 13 : 0306470020
Total Pages : 256 pages
Book Rating : 4.3/5 (64 download)

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Book Synopsis Deformable Avatars by : Nadia Magnenat-Thalmann

Download or read book Deformable Avatars written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2001-08-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.

Computing Handbook

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Publisher : CRC Press
ISBN 13 : 1439898456
Total Pages : 3851 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Computing Handbook by : Allen Tucker

Download or read book Computing Handbook written by Allen Tucker and published by CRC Press. This book was released on 2022-05-29 with total page 3851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set of the Computing Handbook, Third Edition (previously theComputer Science Handbook) provides up-to-date information on a wide range of topics in computer science, information systems (IS), information technology (IT), and software engineering. The third edition of this popular handbook addresses not only the dramatic growth of computing as a discipline but also the relatively new delineation of computing as a family of separate disciplines as described by the Association for Computing Machinery (ACM), the IEEE Computer Society (IEEE-CS), and the Association for Information Systems (AIS). Both volumes in the set describe what occurs in research laboratories, educational institutions, and public and private organizations to advance the effective development and use of computers and computing in today's world. Research-level survey articles provide deep insights into the computing discipline, enabling readers to understand the principles and practices that drive computing education, research, and development in the twenty-first century. Chapters are organized with minimal interdependence so that they can be read in any order and each volume contains a table of contents and subject index, offering easy access to specific topics. The first volume of this popular handbook mirrors the modern taxonomy of computer science and software engineering as described by the Association for Computing Machinery (ACM) and the IEEE Computer Society (IEEE-CS). Written by established leading experts and influential young researchers, it examines the elements involved in designing and implementing software, new areas in which computers are being used, and ways to solve computing problems. The book also explores our current understanding of software engineering and its effect on the practice of software development and the education of software professionals. The second volume of this popular handbook demonstrates the richness and breadth of the IS and IT disciplines. The book explores their close links to the practice of using, managing, and developing IT-based solutions to advance the goals of modern organizational environments. Established leading experts and influential young researchers present introductions to the current status and future directions of research and give in-depth perspectives on the contributions of academic research to the practice of IS and IT development, use, and management.