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Modern Rpg Iv Language 3e
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Book Synopsis Modern Rpg Iv Language, 3E by : Robert Cozzi
Download or read book Modern Rpg Iv Language, 3E written by Robert Cozzi and published by . This book was released on 2006-01-01 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Modern RPG IV Language has been a best seller ever since its first edition was published in 1988. Then it was simply The Modern RPG Language, but like the language itself, the book has grown and expanded over the years as new features and function have been added to RPG. It has become the comprehensive text used by tens of thousands of RPG developers worldwide.
Download or read book Free-Format RPG IV written by Jim Martin and published by MC Press. This book was released on 2015-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing strictly on teaching free-format RPG programming methods, this book will help programmers wishing to upgrade their skills This how-to guide offers a concise and thorough introduction to the increased productivity, better readability, and easier program maintenance that comes with the free-format style of programming in RPG IV. Although free-format information is available in IBM manuals, it is not separated from everything else, requiring hours of tedious research to track down the information needed. This book provides everything you need to know to write RPG IV in the free-format style. Author Jim Martin not only teaches rules and syntax, but also explains how this modern style of coding has the potential to improve overall programmer productivity--from initial development through maintenance. He methodically covers the many style issues, such as named indicators and built-in functions, and addresses topics including input and output, program flow, data manipulation, math operations, prototyping, and APIs. This third edition is updated to V7.1 of the IBM i operating system on IBM Power machines. An added chapter explains the new free-format H, F, D, and P specifications introduced by IBM in Technology Refresh 7, and programming examples throughout the book are updated to reflect the new specifications.
Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis D20 Modern Roleplaying Game by : Jeff Grubb
Download or read book D20 Modern Roleplaying Game written by Jeff Grubb and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to be the complete rulebook for all modern roleplaying games using the d20 settings. Thematically aligned with the highly popular heroic fantasy and horror genres, this volume will build on the strength of the growing d20 System while attracting new players.
Book Synopsis Astonishing Swordsmen and Sorcerers of Hyperborea by : Jeffrey Talanian
Download or read book Astonishing Swordsmen and Sorcerers of Hyperborea written by Jeffrey Talanian and published by . This book was released on 2017-10-31 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
Book Synopsis Ponyfinder: Campaign Setting by : David Silver
Download or read book Ponyfinder: Campaign Setting written by David Silver and published by Silver Games LLC. This book was released on 2014-02-14 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.
Download or read book C Programming written by k. N. King and published by . This book was released on 2017-07-13 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.
Book Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav
Download or read book Game Programming Algorithms and Techniques written by Sanjay Madhav and published by Pearson Education. This book was released on 2014 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Book Synopsis Iron Kingdoms the Witch Fire Trilogy by : Iron Kingdoms
Download or read book Iron Kingdoms the Witch Fire Trilogy written by Iron Kingdoms and published by Privateer Press. This book was released on 2006-06-01 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Fundamentals of Game Design by : Ernest Adams
Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Download or read book Etherscope written by Nigel McClelland and published by . This book was released on 2005-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Pulp Hero written by Steven S Long and published by . This book was released on 2019-04-27 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era!
Book Synopsis GURPS Martial Arts by : C. J. Carella
Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Book Synopsis The Black Company Campaign Setting by : Robert J. Schwalb
Download or read book The Black Company Campaign Setting written by Robert J. Schwalb and published by . This book was released on 2004-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Black Company Campaign SettingA Mythic Vistas Campaign Setting for the d20 SystemWritten by Robert J Schwalb and Owen KC StephensCover by Wayne Reynolds320 page hardbackMSRP: $44.95GRR1409ISBN: 1-932442-38-3In 1984, Glen Cook introduced the world to the Black Company. Readers followed the Company's service to the Lady, watched as they battled the Dominator, and traveled with them to find their origins in fabled Khatovar. Now, 20 years later, the world of the Black Company is finally yours to explore in this campaign setting for the popular d20 System.The Black Company Campaign Setting is suitable for games set in any era in the novels, during either the Books of the North or the Books of the South. Moreover, it is suitable for any style of play, from low-magic fantasy to epic excitement. Players can take part in the Lady's consolidation of the Empire in the north, become embroiled in the intrigues of Taglios, and even lead armies at the Tower of Charm. They might take the role of unsavory thieves in Oar, or face Kina in an epic showdown. Players can explore the time before the novels, or even pick up where the novels left off. The Black Company Campaign Setting has it all, promising new worlds of excitement for fans of the series both new and old.Characters take the role of powerful wizards, terrifying berserkers, or dastardly thieves, taking advantage of new skills and feats to achieve the heights of power as generals or as the terrible Taken. For campaigns set within the novels, this new sourcebook details everyone's favorite characters in the novels from Sleepy and Croaker, to the enigmatic Raven, and the terrifying Lady. With new classes, monsters, setting information, mass combat rules, and an all-new magic system, this book gives you everything you need to play from 1st to epic levels and beyond. Relive favorite moments of the novels, or tell your own stories, but watch out... 'cause the Black Company is looking for you!
Author :K. N. King Publisher :Createspace Independent Publishing Platform ISBN 13 :9781548587543 Total Pages :216 pages Book Rating :4.5/5 (875 download)
Download or read book C Programming written by K. N. King and published by Createspace Independent Publishing Platform. This book was released on 2017-07-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Book Synopsis 21st Century Rpg - /Free, Ile, and Mvc by : David Shirey
Download or read book 21st Century Rpg - /Free, Ile, and Mvc written by David Shirey and published by MC Press. This book was released on 2017-07-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide teaches programmers who have been left behind in the IBM i's evolution to code more productively and modernize their business applications. Shirey uses a casual, humorous teaching style to explain the concepts, along with plenty of code examples. Readers will gain confidence in areas that may be new to them and use the provided examples to practice what they've learned. The manual is structured so that whether they are using the latest IBM i technology or an older version, readers will learn methods to improve coding and applications, as well as become comfortable with writing programs using ILE RPG, free-format RPG, and Model-View-Controller (MVC).
Download or read book Bayt Al Azif #4 written by Carsten Pohl and published by Bayt Al Azif LLC. This book was released on 2022-01-31 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: The magazine dedicated to adventuring against the Cthulhu Mythos continues! Issue #4 includes: 3 adventures dual-statted for Call of Cthulhu 7th edition and GUMSHOE (Trail of Cthulhu) A group of strangers awakens in an unfamiliar place with a deadly countdown (Classic Era 1930s, 19 pages) A suicide sets off a search for an unorthodox architect (Classic Era 1930s, 19 pages) A mysterious ancient box leads into dark events (Classic Era 1920s, 19 pages) An overview of every Cthulhu Mythos RPG release of 2020 A roundtable on streaming horror RPGs An interview with Mike Mason, the creative director for Call of Cthulhu Advice, history, comics, and more!