Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Mobile Prototyping With Axure 7
Download Mobile Prototyping With Axure 7 full books in PDF, epub, and Kindle. Read online Mobile Prototyping With Axure 7 ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Book Synopsis Mobile Prototyping with Axure 7 by : Will Hacker
Download or read book Mobile Prototyping with Axure 7 written by Will Hacker and published by Packt Publishing Ltd. This book was released on 2013-11-25 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step tutorial which includes hands-on examples and downloadable Axure files to get you started with mobile prototyping immediately. You will learn how to develop an application from scratch, and will be guided through each and every step.If you are a mobile-centric developer/designer, or someone who would like to take their Axure prototyping skills to the next level and start designing and testing mobile prototypes, this book is ideal for you. You should be familiar with prototyping and Axure specifically, before you read this book.
Book Synopsis Axure for Mobile, Second Edition by : Lennart Hennigs
Download or read book Axure for Mobile, Second Edition written by Lennart Hennigs and published by Lennart Hennigs. This book was released on 2014-03-20 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have a great idea for a mobile website or an app? Want to turn this idea into a reality? Are you looking for a fast way to test different concepts before committing to one of them? Do you want to present your idea to your stakeholders to let them experience it before development starts? And do you want to showcase it on a mobile device? If you answered any of those questions with yes, this book is for you. Learn how to: - Set up Axure for mobile prototyping - Create responsive web prototypes - View prototypes on your mobile device - Prototype animations and transitions All major mobile platforms (iOS, Android, Windows Phone, Firefox OS and mobile web) are covered. Start prototyping today! And visit www.axureformobile.com for more information.
Book Synopsis Learning Axure RP Interactive Prototypes by : John Henry Krahenbuhl
Download or read book Learning Axure RP Interactive Prototypes written by John Henry Krahenbuhl and published by Packt Publishing Ltd. This book was released on 2015-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a user experience professional, designer, information architect, or business analyst who wants to gain interactive prototyping skills with Axure, then this book is ideal for you. Some familiarity with Axure is preferred but not essential.
Book Synopsis Axure Prototyping Blueprints by : John Henry Krahenbuhl
Download or read book Axure Prototyping Blueprints written by John Henry Krahenbuhl and published by . This book was released on 2015-07-31 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an Axure Master! Explore designs and interactions leveraging adaptive views, AxShare plugins, repeaters and more!About This Book• Optimize designs for desktop, tablet and mobile viewports with Adaptive Views• Build mastery of Repeater widgets and interactions• Expand Axure's core interactions by using AxShare Plugins with JavaScriptIn DetailAxure garners rave reviews from the design community and is one of the leading tools for rapid prototyping in use today. With Axure one can easily create wireframes and clickable prototypes. Additional enhancements to Axure (e.g. the Repeater widget and Adaptive Views) as well as AxShare (e.g. AxShare Plugins) and the AxShare Mobile App, provide a new level of prototyping excellence.To begin, this book provides you with a rapid introduction to Axure's interfaces and adaptive views and quickly familiarizes you with pages, panes, and the design area. After a brief introduction to Axure, this book will help you to develop the capabilities to build simple to more complex interactive prototypes. This goal will be accomplished with a quick run through of Axure's fundamentals, followed by an exploration of detailed blueprints of different prototypes. From there, you'll walk through creating common interactions for a header, an interactive carousel, right column feed to social media channels, and a footer for a community site prototype. You'll also learn how to build a Content Aggregator, pulling together information from multiple sources and a sample portfolio prototype. You'll learn to incorporate social media feeds from Facebook and Twitter and also build a photo contest for a Facebook application. Towards the end of the book you'll utilize the Repeater Widget to build an eCommerce prototype.This book will exhibit to novice as well as experienced users, common design patterns for exploration and continued learning. Equipped with these new design patterns and methods, readers can complete engaging interactive projects faster.What You Will Learn• Explore foundational interactions for popular design patterns• Construct advanced interactions (i.e. parallax scrolling, etc.) using the default widget library• Expand Axure's core set of interactions by using AxShare Plugins with JavaScript• Construct a reusable Social Media module that includes live feeds from Facebook, Twitter, Instagram and Pinterest• Build a Community Site that includes header and footer masters, and an interactive Carousel• Leverage the Repeater widget to create an adaptive Photo Gallery• Create a Photo Contest with registration for desktop, tablet and mobile viewports utlizing Adaptive Views• Enable an interactive eCommerce Shopping Cart optimized for desktop, tablet and mobile using an adaptive repeater widgetWho This Book Is ForIf you are a user experienced professional, designer, information architect or business analyst who wants to explore common design patterns and enhance your interactive prototyping skills with Axure, then this book is ideal for you. Having some experience in creating wireframes as well as an interest in interaction design and want to create immersive interactive prototypes will be a add-on bonus.Style and approachStarting with the fundamentals, you will create progressively complex prototypes while learning basic, intermediate, and advanced interactions in Axure. You will apply what you learn to create an increasingly interactive prototype.
Book Synopsis Designing Mobile Apps — Tips And Techniques by : Clay Allsopp
Download or read book Designing Mobile Apps — Tips And Techniques written by Clay Allsopp and published by Smashing Magazine. This book was released on 2013 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eBook provides you with some useful tips and tricks, regardless of whether you're taking your first steps in app design or looking to adopt some best practices from industry pros. To help you broadly position your future app, our authors cover the three biggest platforms: iOS, Android and Windows Mobile. Some step-by-step coding tutorials will take you by the hand, as will exciting new techniques that go beyond the usual. In addition, the eBook features handy cross-platform topics such as prototyping, as well as a field guide to app testing, and advice on marketing your app. TABLE OF CONTENTS - A Guide To iOS App Development For Web Designers - Get Started Writing iOS Apps With RubyMotion - Mobile Prototyping With Axure RP - Creating Realistic iPhone Games With Cocos2D - Mobile Design Practices For Android: Tips And Techniques - C-Swipe: An Ergonomic Solution To Navigation Fragmentation On Android - Windows Phone Design For Developers - A Field Guide To Mobile App Testing - How To Succeed With Your Mobile App
Book Synopsis Axure RP 6 Prototyping Essentials by : Ezra Schwartz
Download or read book Axure RP 6 Prototyping Essentials written by Ezra Schwartz and published by Packt Publishing Ltd. This book was released on 2012-01-24 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2. Axure Basics-the User Interface; Getting started; Working with multiple project files; The Axure workspace; Customizing the workspace; The Sitemap pane; Wireframe pages; Flow pages; The Page Properties pane; Page notes; Managing notes; Page interactions; Page formatting; Sketch effects; The Widgets pane; Wireframe Widgets; Flow widgets; Creating your own widget library; Third party widget libraries; The Widget Properties pane; Annotation tab; Annotation fields; Annotation views; Interactions tab; Interactions; Events; Cases; Actions; Formatting tab; Location and size; Font.
Book Synopsis Prototyping of User Interfaces for Mobile Applications by : Benjamin Bähr
Download or read book Prototyping of User Interfaces for Mobile Applications written by Benjamin Bähr and published by Springer. This book was released on 2017-03-14 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools that identifies the most important criteria such tools should meet at different prototype-development stages. This catalogue is not just a good point of orientation for designing new prototyping approaches, but also provides a set of metrics for a comparing the performance of alternative prototyping tools. In addition, the book discusses the development of Blended Prototyping, a new approach for prototyping user interfaces for mobile applications in the early and middle development stages, and presents the results of an evaluation of its performance, showing that it provides a tool for teamwork-oriented, creative prototyping of mobile apps in the early design stages.
Book Synopsis Axure for Mobile, Second Edition by : Lennart Hennigs
Download or read book Axure for Mobile, Second Edition written by Lennart Hennigs and published by CreateSpace. This book was released on 2014-05-14 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you have a great idea for a mobile website or an app? Want to turn this idea into a reality? Are you looking for a fast way to test different concepts before committing to one of them? Do you want to present your idea to your stakeholders to let them experience it before development starts? And do you want to showcase it on a mobile device? If you answered any of those questions with yes, this book is for you. Learn how to: - Set up Axure for mobile prototyping - Create responsive web prototypes - View prototypes on your mobile device - Prototype animations and transitions All major mobile platforms (iOS, Android, Windows Phone, Firefox OS and mobile web) are covered. Start prototyping today!
Book Synopsis Axure RP7 Prototyping Essentials by : Ezra Schwartz
Download or read book Axure RP7 Prototyping Essentials written by Ezra Schwartz and published by . This book was released on 2014-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hands-on guide filled with practical examples to device/OS independent User Experience Strategy with Axure 7. If you are a UX practitioner or a business analyst or a product manager involved in UX projects, this book is for you. This book will also be useful to consultants or in-house staff who work for agencies, and individual practitioners or UX team members. Familiarity with Axure will help but is not mandatory.
Book Synopsis Smashing UX Design by : Jesmond J. Allen
Download or read book Smashing UX Design written by Jesmond J. Allen and published by John Wiley & Sons. This book was released on 2012-04-25 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ultimate guide to UX from the world’s most popular resource for web designers and developers Smashing Magazine is the world′s most popular resource for web designers and developers and with this book the authors provide the ideal resource for mastering User Experience Design (UX). The authors provide an overview of UX and User Centred Design and examine in detail sixteen of the most common UX design and research tools and techniques for your web projects. The authors share their top tips from their collective 30 years of working in UX including: Guides to when and how to use the most appropriate UX research and design techniques such as usability testing, prototyping, wire framing, sketching, information architecture & running workshops How to plan UX projects to suit different budgets, time constraints and business objectives Case studies from real UX projects that explain how particular techniques were used to achieve the client's goals Checklists to help you choose the right UX tools and techniques for the job in hand Typical user and business requirements to consider when designing business critical pages such as homepages, forms, product pages and mobile interfaces as well as explanations of key things to consider when designing for mobile, internationalization and behavioural change. Smashing UX Design is the complete UX reference manual. Treat it as the UX expert on your bookshelf that you can read from cover-to-cover, or to dip into as the need arises, regardless of whether you have 'UX' in your job title or not.
Book Synopsis Axure RP: Beyond the Basics by : Renata Phillippi
Download or read book Axure RP: Beyond the Basics written by Renata Phillippi and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Design, User Experience, and Usability: Users and Interactions by : Aaron Marcus
Download or read book Design, User Experience, and Usability: Users and Interactions written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 728 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.
Download or read book Delta CX written by Angie Born and published by . This book was released on 2019-09-19 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delta CX is a refreshing model bringing CX and UX together in task and in name with the key goal of improving the products, services, and experiences (PSE) that we offer our potential and current customers. Rather than following trends or drinking the snake oil, Delta CX presents a time-tested, thorough approach that helps you establish values, vision, strategies, and goals. Great PSE require the right teams and strategies in place to proactively predict and mitigate the risk of delivering wrong or flawed PSE. Adopting Delta CX means we all finally speak the same language, from tasks and deliverables to job titles and required skills to where CX fits into Agile organizations to processes and teams. Calculate the ROI of investing more time and resources into building the right PSE the first time. Save time, money, and sanity. Replace guessing and assumptions with Lean customer research that is planned, conducted, and interpreted by experts. Learn why quality should be our #1 priority, and how to rededicate our organization to our external and internal customers.Target audiences: Managers, workers, practitioners, freelancers, consultants, contractors, execs, stakeholders, and everybody else working in CX, UX, Marketing, Product Management, Engineering, Project Management. Business Analysts (BAs), Data Scientists, Writers, Visual Designers, Information Architects, Interaction Designers, Product Designers, and Researchers.The long and problem-focused version: In an era of faster, faster, faster, our workplaces are sacrificing quality, collaboration, culture, and the customer experience to "just ship it." Business goals don't seem to align with customers' needs. Customers constantly raise their standards and expectations, and they notice when companies are out of touch or get it wrong. Competitors, investors, shareholders, the press, bloggers, social media, and Wall Street also notice. Brands are being surprised when their products, services, and experiences (PSE) are disliked or rejected by customers, or go viral for the wrong reasons. Companies claim they are customer-focused, user-centric, and designing for the needs of real customers. Initiatives to increase the ability to build the right PSE should have meant hiring more CX and UX talent. However, with UX still misunderstood, circumvented, overruled, and excluded at many companies, workplaces that didn't know how to assess CX and UX talent hired anybody who put "UX" on their resume. Poor hiring choices lead to silos and "bad design." Rather than wondering if "UX" workers were unqualified, leadership blamed UX and User-Centered Design (UCD): They must be bloated, outdated, not Lean, not Agile things we don't really need. We started imagining that "everybody can be a designer." Get people sketching in design sprints, and solve our company's biggest challenges. We called for democratization and decentralization of UX and design because perhaps taking some power away from these "high-ego UX people" we hired will fix this. Suddenly, everybody was a design thinker doing design thinking, yet few people can agree on what design thinking is.Everybody became quietly desperate. UX practitioners wanted to evangelize, and invited teammates to UX evangelism presentations, which often backfired. Companies of all sizes and ages, including Fortune 500s, tried methodologies designed for startups. Startups fail roughly 95% of the time. It's so rare that they innovate or build something the public actually wants. Why would we want to emulate a segment with such a high failure rate? We're lost. We need another business transformation, a return to prioritizing the quality of what we ideate, architect, design, test, build, and unleash on the public.(Return to the top for the short and happy version.)
Book Synopsis Design for Inclusion by : Pepetto Di Bucchianico
Download or read book Design for Inclusion written by Pepetto Di Bucchianico and published by AHFE International. This book was released on 2023-07-19 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA
Book Synopsis Design, User Experience, and Usability: Design Discourse by : Aaron Marcus
Download or read book Design, User Experience, and Usability: Design Discourse written by Aaron Marcus and published by Springer. This book was released on 2015-07-20 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 61 papers included in this volume are organized in topical sections on design thinking, user experience design and usability methods and tools, DUXU management and practice, emotional and persuasion design, and storytelling, narrative and fiction in DUXU.
Book Synopsis Interactive Prototyping with Axure RP 8 by : Debbie Levitt
Download or read book Interactive Prototyping with Axure RP 8 written by Debbie Levitt and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Axure, the popular UX software for creating flow charts, wire frames or clickable interactive prototypes, from top S.F. Bay Area UX designer Debbie Levitt. Levitt runs Ptype, one of the few companies in the world recommended by Axure to teach Axure. Designed for new and experienced UXers, IxDs, IAs, developers, and visual designers, this course offers training in beginning, intermediate and advanced Axure skills. Participants will become comfortable with dynamic panels, conditions, and the techniques for building the key elements found in un-designed (low fidelity) and designed (high fidelity) prototypes. Learn to use Axure to create flow charts, wireframes, and interactive prototypes Master the new diagramming, prototyping, and specification features in RP8 Review the basic Axure environment: menus, toolbars, the Inspector, the Outline and more Explore Axure toolsets for publishing, exporting, and synchronizing team projects Learn about Axure widgets, masters, annotation, naming conventions and documentation Master the details of creating navigation menus and interactive forms Explore dynamic panels, the Axure element that makes things show, hide, move, or change Discover how to emulate mobile responsive designs using Adaptive Views Debbie Levitt helps people "think in Axure" at her high-end, Axure-centric UX agency Ptype. She's done interaction design and information architecture since 1995 for clients like Razorfish, Constant Contact, Bank of the West, Traction, Wells Fargo, and Sony Mobile.
Download or read book Prototyping written by Todd Zaki Warfel and published by Rosenfeld Media. This book was released on 2009-11-01 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prototyping is a great way to communicate the intent of a design both clearly and effectively. Prototypes help you to flesh out design ideas, test assumptions, and gather real-time feedback from users. With this book, Todd Zaki Warfel shows how prototypes are more than just a design tool by demonstrating how they can help you market a product, gain internal buy-in, and test feasibility with your development team.