Metal Programming Guide

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134668952
Total Pages : 522 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Metal Programming Guide by : Janie Clayton

Download or read book Metal Programming Guide written by Janie Clayton and published by Addison-Wesley Professional. This book was released on 2017-12-05 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework

Metal by Example

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Publisher : Hot Metal Press
ISBN 13 : 9780996312301
Total Pages : pages
Book Rating : 4.3/5 (123 download)

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Book Synopsis Metal by Example by : Warren Moore

Download or read book Metal by Example written by Warren Moore and published by Hot Metal Press. This book was released on 2015-07-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781950325641
Total Pages : 0 pages
Book Rating : 4.3/5 (256 download)

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Book Synopsis Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal by : Caroline Begbie

Download or read book Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal written by Caroline Begbie and published by Razeware LLC. This book was released on 2022-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

Bare Metal C

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Publisher : No Starch Press
ISBN 13 : 1718501625
Total Pages : 330 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Bare Metal C by : Stephen Oualline

Download or read book Bare Metal C written by Stephen Oualline and published by No Starch Press. This book was released on 2022-08-02 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bare Metal C teaches you to program embedded systems with the C programming language. You’ll learn how embedded programs interact with bare hardware directly, go behind the scenes with the compiler and linker, and learn C features that are important for programming regular computers. Bare Metal C will teach you how to program embedded devices with the C programming language. For embedded system programmers who want precise and complete control over the system they are using, this book pulls back the curtain on what the compiler is doing for you so that you can see all the details of what's happening with your program. The first part of the book teaches C basics with the aid of a low-cost, widely available bare metal system (the Nucleo Arm evaluation system), which gives you all the tools needed to perform basic embedded programming. As you progress through the book you’ll learn how to integrate serial input/output (I/O) and interrupts into your programs. You’ll also learn what the C compiler and linker do behind the scenes, so that you’ll be better able to write more efficient programs that maximize limited memory. Finally, you’ll learn how to use more complex, memory hungry C features like dynamic memory, file I/O, and floating-point numbers. Topic coverage includes: The basic program creation process Simple GPIO programming (blink an LED) Writing serial device drivers The C linker and preprocessor Decision and control statements Numbers, arrays, pointers, strings, and complex data types Local variables and procedures Dynamic memory File and raw I/O Floating-point numbers Modular programming

Beginning FPGA: Programming Metal

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Author :
Publisher : Apress
ISBN 13 : 1430262486
Total Pages : 388 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning FPGA: Programming Metal by : Aiken Pang

Download or read book Beginning FPGA: Programming Metal written by Aiken Pang and published by Apress. This book was released on 2016-12-23 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Arrow's affordable and breadboard-friendly FPGA development board (BeMicro MAX 10) to create a light sensor, temperature sensor, motion sensor, and the KITT car display from Knight Rider. You don't need an electronics engineering degree or even any programming experience to get the most out of Beginning FPGA: Programming Metal. Just bring your curiosity and your Field-Programmable Gate Array. This book is for those who have tinkered with Arduino or Raspberry Pi, and want to get more hands-on experience with hardware or for those new to electronics who just want to dive in. You'll learn the theory behind FPGAs and electronics, including the math and logic you need to understand what's happening - all explained in a fun, friendly, and accessible way. It also doesn't hurt that you'll be learning VHDL, a hardware description language that is also an extremely marketable skill. What You'll Learn: Learn what an FPGA is and how it's different from a microcontroller or ASIC Set up your toolchain Use VHDL, a popular hardware description language, to tell your FPGA what to be Explore the theory behind FPGA and electronics Use your FPGA with a variety of sensors and to talk to a Raspberry Pi Who This Book is For: Arduino, Raspberry Pi, and other electronics enthusiasts who want a clear and practical introduction to FPGA.

OpenCL Programming Guide

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Author :
Publisher : Pearson Education
ISBN 13 : 0132594552
Total Pages : 649 pages
Book Rating : 4.1/5 (325 download)

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Book Synopsis OpenCL Programming Guide by : Aaftab Munshi

Download or read book OpenCL Programming Guide written by Aaftab Munshi and published by Pearson Education. This book was released on 2011-07-07 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/

The Book of R

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Publisher : No Starch Press
ISBN 13 : 1593276516
Total Pages : 833 pages
Book Rating : 4.5/5 (932 download)

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Book Synopsis The Book of R by : Tilman M. Davies

Download or read book The Book of R written by Tilman M. Davies and published by No Starch Press. This book was released on 2016-07-16 with total page 833 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Book of R is a comprehensive, beginner-friendly guide to R, the world’s most popular programming language for statistical analysis. Even if you have no programming experience and little more than a grounding in the basics of mathematics, you’ll find everything you need to begin using R effectively for statistical analysis. You’ll start with the basics, like how to handle data and write simple programs, before moving on to more advanced topics, like producing statistical summaries of your data and performing statistical tests and modeling. You’ll even learn how to create impressive data visualizations with R’s basic graphics tools and contributed packages, like ggplot2 and ggvis, as well as interactive 3D visualizations using the rgl package. Dozens of hands-on exercises (with downloadable solutions) take you from theory to practice, as you learn: –The fundamentals of programming in R, including how to write data frames, create functions, and use variables, statements, and loops –Statistical concepts like exploratory data analysis, probabilities, hypothesis tests, and regression modeling, and how to execute them in R –How to access R’s thousands of functions, libraries, and data sets –How to draw valid and useful conclusions from your data –How to create publication-quality graphics of your results Combining detailed explanations with real-world examples and exercises, this book will provide you with a solid understanding of both statistics and the depth of R’s functionality. Make The Book of R your doorway into the growing world of data analysis.

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Rust for Rustaceans

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Publisher : No Starch Press
ISBN 13 : 1718501862
Total Pages : 282 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Rust for Rustaceans by : Jon Gjengset

Download or read book Rust for Rustaceans written by Jon Gjengset and published by No Starch Press. This book was released on 2021-12-21 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master professional-level coding in Rust. For developers who’ve mastered the basics, this book is the next step on your way to professional-level programming in Rust. It covers everything you need to build and maintain larger code bases, write powerful and flexible applications and libraries, and confidently expand the scope and complexity of your projects. Author Jon Gjengset takes you deep into the Rust programming language, dissecting core topics like ownership, traits, concurrency, and unsafe code. You’ll explore key concepts like type layout and trait coherence, delve into the inner workings of concurrent programming and asynchrony with async/await, and take a tour of the world of no_std programming. Gjengset also provides expert guidance on API design, testing strategies, and error handling, and will help develop your understanding of foreign function interfaces, object safety, procedural macros, and much more. You'll Learn: How to design reliable, idiomatic, and ergonomic Rust programs based on best principles Effective use of declarative and procedural macros, and the difference between them How asynchrony works in Rust – all the way from the Pin and Waker types used in manual implementations of Futures, to how async/await saves you from thinking about most of those words What it means for code to be unsafe, and best practices for writing and interacting with unsafe functions and traits How to organize and configure more complex Rust projects so that they integrate nicely with the rest of the ecosystem How to write Rust code that can interoperate with non-Rust libraries and systems, or run in constrained and embedded environments Brimming with practical, pragmatic insights that you can immediately apply, Rust for Rustaceans helps you do more with Rust, while also teaching you its underlying mechanisms.

Advanced Mac OS X Programming

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780321706256
Total Pages : 0 pages
Book Rating : 4.7/5 (62 download)

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Book Synopsis Advanced Mac OS X Programming by : Mark Dalrymple

Download or read book Advanced Mac OS X Programming written by Mark Dalrymple and published by Addison-Wesley Professional. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

OpenGL Programming Guide

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Publisher : Addison Wesley Publishing Company
ISBN 13 : 9780201461381
Total Pages : 708 pages
Book Rating : 4.4/5 (613 download)

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Book Synopsis OpenGL Programming Guide by : Mason Woo

Download or read book OpenGL Programming Guide written by Mason Woo and published by Addison Wesley Publishing Company. This book was released on 1997 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.

OpenGL Programming Guide

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780134495491
Total Pages : 0 pages
Book Rating : 4.4/5 (954 download)

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Book Synopsis OpenGL Programming Guide by : John M. Kessenich

Download or read book OpenGL Programming Guide written by John M. Kessenich and published by Addison-Wesley Professional. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

Professional CUDA C Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118739329
Total Pages : 528 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Professional CUDA C Programming by : John Cheng

Download or read book Professional CUDA C Programming written by John Cheng and published by John Wiley & Sons. This book was released on 2014-09-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Break into the powerful world of parallel GPU programming with this down-to-earth, practical guide Designed for professionals across multiple industrial sectors, Professional CUDA C Programming presents CUDA -- a parallel computing platform and programming model designed to ease the development of GPU programming -- fundamentals in an easy-to-follow format, and teaches readers how to think in parallel and implement parallel algorithms on GPUs. Each chapter covers a specific topic, and includes workable examples that demonstrate the development process, allowing readers to explore both the "hard" and "soft" aspects of GPU programming. Computing architectures are experiencing a fundamental shift toward scalable parallel computing motivated by application requirements in industry and science. This book demonstrates the challenges of efficiently utilizing compute resources at peak performance, presents modern techniques for tackling these challenges, while increasing accessibility for professionals who are not necessarily parallel programming experts. The CUDA programming model and tools empower developers to write high-performance applications on a scalable, parallel computing platform: the GPU. However, CUDA itself can be difficult to learn without extensive programming experience. Recognized CUDA authorities John Cheng, Max Grossman, and Ty McKercher guide readers through essential GPU programming skills and best practices in Professional CUDA C Programming, including: CUDA Programming Model GPU Execution Model GPU Memory model Streams, Event and Concurrency Multi-GPU Programming CUDA Domain-Specific Libraries Profiling and Performance Tuning The book makes complex CUDA concepts easy to understand for anyone with knowledge of basic software development with exercises designed to be both readable and high-performance. For the professional seeking entrance to parallel computing and the high-performance computing community, Professional CUDA C Programming is an invaluable resource, with the most current information available on the market.

Swift Programming

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Publisher : Pearson Technology Group
ISBN 13 : 0134610695
Total Pages : 611 pages
Book Rating : 4.1/5 (346 download)

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Book Synopsis Swift Programming by : Matthew Mathias

Download or read book Swift Programming written by Matthew Mathias and published by Pearson Technology Group. This book was released on 2016-11-23 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.

Doing Meta-Analysis with R

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Author :
Publisher : CRC Press
ISBN 13 : 1000435636
Total Pages : 500 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Doing Meta-Analysis with R by : Mathias Harrer

Download or read book Doing Meta-Analysis with R written by Mathias Harrer and published by CRC Press. This book was released on 2021-09-15 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doing Meta-Analysis with R: A Hands-On Guide serves as an accessible introduction on how meta-analyses can be conducted in R. Essential steps for meta-analysis are covered, including calculation and pooling of outcome measures, forest plots, heterogeneity diagnostics, subgroup analyses, meta-regression, methods to control for publication bias, risk of bias assessments and plotting tools. Advanced but highly relevant topics such as network meta-analysis, multi-three-level meta-analyses, Bayesian meta-analysis approaches and SEM meta-analysis are also covered. A companion R package, dmetar, is introduced at the beginning of the guide. It contains data sets and several helper functions for the meta and metafor package used in the guide. The programming and statistical background covered in the book are kept at a non-expert level, making the book widely accessible. Features • Contains two introductory chapters on how to set up an R environment and do basic imports/manipulations of meta-analysis data, including exercises • Describes statistical concepts clearly and concisely before applying them in R • Includes step-by-step guidance through the coding required to perform meta-analyses, and a companion R package for the book

Programming from the Ground Up

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Author :
Publisher : Orange Grove Texts Plus
ISBN 13 : 9781616100643
Total Pages : 0 pages
Book Rating : 4.1/5 (6 download)

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Book Synopsis Programming from the Ground Up by : Jonathan Bartlett

Download or read book Programming from the Ground Up written by Jonathan Bartlett and published by Orange Grove Texts Plus. This book was released on 2009-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Programming from the Ground Up uses Linux assembly language to teach new programmers the most important concepts in programming. It takes you a step at a time through these concepts: * How the processor views memory * How the processor operates * How programs interact with the operating system * How computers represent data internally * How to do low-level and high-level optimization Most beginning-level programming books attempt to shield the reader from how their computer really works. Programming from the Ground Up starts by teaching how the computer works under the hood, so that the programmer will have a sufficient background to be successful in all areas of programming. This book is being used by Princeton University in their COS 217 "Introduction to Programming Systems" course.

Guide to Stability Design Criteria for Metal Structures

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470085258
Total Pages : 1120 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Guide to Stability Design Criteria for Metal Structures by : Ronald D. Ziemian

Download or read book Guide to Stability Design Criteria for Metal Structures written by Ronald D. Ziemian and published by John Wiley & Sons. This book was released on 2010-02-08 with total page 1120 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to stability design criteria, fully updated and incorporating current research Representing nearly fifty years of cooperation between Wiley and the Structural Stability Research Council, the Guide to Stability Design Criteria for Metal Structures is often described as an invaluable reference for practicing structural engineers and researchers. For generations of engineers and architects, the Guide has served as the definitive work on designing steel and aluminum structures for stability. Under the editorship of Ronald Ziemian and written by SSRC task group members who are leading experts in structural stability theory and research, this Sixth Edition brings this foundational work in line with current practice and research. The Sixth Edition incorporates a decade of progress in the field since the previous edition, with new features including: Updated chapters on beams, beam-columns, bracing, plates, box girders, and curved girders. Significantly revised chapters on columns, plates, composite columns and structural systems, frame stability, and arches Fully rewritten chapters on thin-walled (cold-formed) metal structural members, stability under seismic loading, and stability analysis by finite element methods State-of-the-art coverage of many topics such as shear walls, concrete filled tubes, direct strength member design method, behavior of arches, direct analysis method, structural integrity and disproportionate collapse resistance, and inelastic seismic performance and design recommendations for various moment-resistant and braced steel frames Complete with over 350 illustrations, plus references and technical memoranda, the Guide to Stability Design Criteria for Metal Structures, Sixth Edition offers detailed guidance and background on design specifications, codes, and standards worldwide.