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Medical Games
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Download or read book Hospital Games written by Ross McRonald and published by Xlibris Corporation. This book was released on 2017-08-09 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hospital Games documents the troubles of a new community hospital where medicine and politics collide, resulting in the unnecessary deaths of patients.
Download or read book Merger Games written by Judith P. Swazey and published by Temple University Press. This book was released on 2011-10-14 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: With deepening financial problems, Allegheny Heath, Education and Research Foundation filed for bankruptcy in 1998—in the midst of its landmark merger of The Medical College of Pennsylvania and Hahnemann University. What resulted was another dire event in an escalating disaster. As civil and criminal investigations probed Allegheny's collapse, the survival of the medical school and other health sciences university schools, and the operation of the hospitals hung in the balance. Fortunately, a savior arrived in the form of Drexel University who used this opportunity to create its own medical school. Merger Games is Judith Swazey's gripping account of this historic transaction. Based on extraordinarily detailed first-hand research and continuous inside access to the developments, this book clearly delineates who the players were and what this merger means for the future of medical education and institutional healthcare. Merger Games is a definitive history of one of the most important academic medicine mergers in Philadelphia and the country, which happened at a time when medical care was becoming commodified in almost every state.
Book Synopsis Encyclopedia of International Games by : Daniel Bell
Download or read book Encyclopedia of International Games written by Daniel Bell and published by McFarland. This book was released on 2016-03-17 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Olympic Games, revived in 1896, are the most well known international multisport gathering--but since 1896, hundreds of other competitions based on the Olympic Games model have been established whose histories have not been well documented. The Encyclopedia of International Games captures (in one alphabetical sequence) the histories of these games, many of them for the first time. The work includes major regional events such as the African, Asian, Arab, South Pacific, and Pan American Games; competitions such as the Indian Ocean Island Games, Arctic Winter Games, Island Games, and Games of the Small Countries of Europe; specific populations or professions such as the North American Indigenous Games, Maccabiah Games, World Military Games, World Police and Fire Games, and World Medical and Health Games; and Special Olympics, the Paralympics, games for the blind, and other regional games. Eight appendices, notes, bibliography, index.
Book Synopsis Virtual, Augmented Reality and Serious Games for Healthcare 1 by : Minhua Ma
Download or read book Virtual, Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.
Download or read book Game Play written by Charles E. Schaefer and published by John Wiley & Sons. This book was released on 2004-03-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The long-awaited revision of the only book on game play available for mental health professionals Not only is play a pleasurable, naturally occurring behavior found in humans, it is also a driving force in our development. As opposed to the unstructured play often utilized in psychotherapy, game playing invokes more goal-directed behavior, carries the benefits of interpersonal interaction, and can perform a significant role in the adaptation to one's environment. This landmark, updated edition of Game Play explores the advantages of using games in clinical- and school-based therapeutic interventions with children and adolescents. This unique book shows how playing games can promote socialization, encourage the development of identity and self-esteem, and help individuals master anxiety-while setting the stage for deeper therapeutic intervention in subsequent sessions. Game Play Therapeutic Use of Childhood Games Second Edition Features: * New chapters on games in family therapy and games for specific disorders * Techniques and strategies for using game play to enhance communication, guidance, and relationships with clients * The different types of therapeutic games, elaborating on their various clinical applications
Book Synopsis Games in Libraries by : Breanne A. Kirsch
Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-11 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.
Book Synopsis Medicine Meets Virtual Reality 18 by : James D. Westwood
Download or read book Medicine Meets Virtual Reality 18 written by James D. Westwood and published by IOS Press. This book was released on 2011 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the debut of the Medicine Meets Virtual Reality (MMVR) conference in 1992, MMVR has served as a forum for researchers harnessing IT advances for the benefit of patient diagnosis and care, medical education and procedural training. At MMVR, virtual reality becomes a theatre for medicine, where multiple senses are engaged - sight, sound and touch - and language and image fuse. Precisely because this theatre is unreal, it is a valuable tool: the risks of experimentation and failure are gone, while the opportunity to understand remains. Improvement of this tool, through steady technological progress, is the purpose of MMVR. This book presents papers delivered at the MMVR18 / NextMed conference, held in Newport Beach, California, in February 2011, with contributions from international researchers whose work creates new devices and methods at the juncture of informatics and medicine. Subjects covered include simulation and learning, visualization and information-guided therapy, robotics and haptics, virtual reality and advanced ICT in Europe, validation of new surgical techniques, and many other applications of virtual-reality technology. As its name suggests, the NextMed conference looks forward to the expanding role that virtual reality can play in global healthcare. This overview of current technology will interest those who dedicate themselves to improving medicine through technology.
Book Synopsis Transforming Gaming and Computer Simulation Technologies across Industries by : Dubbels, Brock
Download or read book Transforming Gaming and Computer Simulation Technologies across Industries written by Dubbels, Brock and published by IGI Global. This book was released on 2016-11-23 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.
Book Synopsis Subconscious Learning via Games and Social Media by : Olga Sourina
Download or read book Subconscious Learning via Games and Social Media written by Olga Sourina and published by Springer. This book was released on 2015-04-20 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial expert comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.
Book Synopsis Handbook of Sports Medicine and Science by : James E. Zachazewski
Download or read book Handbook of Sports Medicine and Science written by James E. Zachazewski and published by John Wiley & Sons. This book was released on 2012-08-10 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Sports Therapy Services: Organization and Operations is a practical guide, appropriate for each member of the multi-disciplinary "Sports Therapy" team, to establishing and effectively delivering the diverse therapy services required for athletes at international, national, and regional sporting events.
Book Synopsis Drugs in Sport by : David R. Mottram
Download or read book Drugs in Sport written by David R. Mottram and published by Routledge. This book was released on 2014-11-13 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drug use and abuse is perhaps the biggest challenge facing sport today. However, in the eye of the storm of public and press opinion and with medals and morals at stake, it can be difficult to gain a clear perspective on this complex issue. Now available in a fully updated and revised sixth edition Drugs in Sport is the most comprehensive and accurate text available on the subject. Taking into account the latest regulations, methods and landmark cases, the book explores the hard science behind drug use in sport as well as the ethical, social, political and administrative context. Key topics include: Mode of action and side effects of each major class of drugs used in sport Discussion of cutting-edge issues such as gene doping and athlete biological passports The latest doping control regulations of the World Anti-Doping Agency (WADA) Issues surrounding non-prohibited substances and ergogenic aids in supplements Medical and pharmaceutical services at major sporting events An assessment of the prevalence of drug taking in sport Accessibly written, extensively referenced, and supported throughout with illustrative case studies and data, Drugs in Sport provides a comprehensive, objective resource for students and researchers, athletes, sports scientists and coaches, journalists, sports administrators and policymakers.
Book Synopsis New Pedagogical Approaches in Game Enhanced Learning by : Sara de Freitas
Download or read book New Pedagogical Approaches in Game Enhanced Learning written by Sara de Freitas and published by IGI Global. This book was released on 2013-01-01 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book addresses the major challenges associated with adopting digital games into a standard curriculum, providing fresh perspectives from current practitioners in the education field"--Provided by publisher.
Book Synopsis Augmented Intelligence and Intelligent Tutoring Systems by : Claude Frasson
Download or read book Augmented Intelligence and Intelligent Tutoring Systems written by Claude Frasson and published by Springer Nature. This book was released on 2023-05-21 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th International Conference on Augmented Intelligence and Intelligent Tutoring Systems, ITS 2023, held in Corfu, Greece, during June 2-5, 2023. The 41 full papers and 19 short papers presented in this book were carefully reviewed and selected from 84 submissions. The papers are divided into the following topical sections: augmented intelligence in tutoring systems; augmented intelligence in healthcare informatics; augmented intelligence in games, serious games and virtual reality; neural networks and data mining; augmented intelligence and metaverse; security, privacy and ethics in augmented intelligence; and applied natural language processing.
Book Synopsis The SAGE Encyclopedia of Educational Technology by : J. Michael Spector
Download or read book The SAGE Encyclopedia of Educational Technology written by J. Michael Spector and published by SAGE Publications. This book was released on 2015-01-29 with total page 969 pages. Available in PDF, EPUB and Kindle. Book excerpt: The SAGE Encyclopedia of Educational Technology examines information on leveraging the power of technology to support teaching and learning. While using innovative technology to educate individuals is certainly not a new topic, how it is approached, adapted, and used toward the services of achieving real gains in student performance is extremely pertinent. This two-volume encyclopedia explores such issues, focusing on core topics and issues that will retain relevance in the face of perpetually evolving devices, services, and specific techniques. As technology evolves and becomes even more low-cost, easy-to-use, and more accessible, the education sector will evolve alongside it. For instance, issues surrounding reasoning behind how one study has shown students retain information better in traditional print formats are a topic explored within the pages of this new encyclopedia. Features: A collection of 300-350 entries are organized in A-to-Z fashion in 2 volumes available in a choice of print or electronic formats. Entries, authored by key figures in the field, conclude with cross references and further readings. A detailed index, the Reader’s Guide themes, and cross references combine for search-and-browse in the electronic version. This reference encyclopedia is a reliable and precise source on educational technology and a must-have reference for all academic libraries.
Download or read book Drugs in Sport written by David Mottram and published by Taylor & Francis. This book was released on 2022-01-24 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drugs in Sport is the most comprehensive and accurate text on the emotive, complex and critical subject of performance enhancement and doping within sport. Thoroughly updated in light of the latest World Anti-Doping Code and taking into account the latest regulations, procedures and landmark cases, this 8th edition explores the science behind drug use in sport, as well as its ethical, social, political and administrative context. Introducing an increased focus on athletes with specific needs and on corrupt doping practices, the book covers key topics including: - an evaluation of the prevalence of doping in sport; - the latest doping control regulations stipulated by the World Anti-Doping Agency (WADA); - the science and side effects of each major class of drug used in sport; - cutting-edge issues such as drug use by transgender athletes; - medical and anti-doping considerations for athletes with an impairment; - governance and corruption in sport including institutionalised doping; - issues surrounding sport nutrition and supplement use in sport; - medical and pharmaceutical services at major sporting events. Accessibly written, and supported throughout with illustrative case studies and data, Drugs in Sport provides a crucial and objective resource for students and researchers, athletes, sports scientists, coaches and athlete-support staff, journalists, sports administrators and policymakers, alike.
Book Synopsis Innovative Teaching Strategies in Nursing and Related Health Professions by : Martha Bradshaw
Download or read book Innovative Teaching Strategies in Nursing and Related Health Professions written by Martha Bradshaw and published by Jones & Bartlett Learning. This book was released on 2016-07-29 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Innovative Teaching Strategies in Nursing and Related Health Professions, Seventh Edition details a wealth of teaching strategies, focusing on incorporating technology into the classroom, including the use of Web 2.0 technologies like blogs and podcasts. Chapters on blended learning and study abroad programs are featured, enabling students to gain a more diverse and increased global perspective. Highlighting innovative teaching techniques for various learning environments and real-world illustrations of the strategies in use, this text goes beyond theory to offer practical application principles that educators can count on. The Seventh Edition includes two new chapters – Teaching through Storytelling and Giving and Receiving Evaluation Feedback.
Book Synopsis FIMS Sports Medicine Manual by : David McDonagh
Download or read book FIMS Sports Medicine Manual written by David McDonagh and published by Lippincott Williams & Wilkins. This book was released on 2011-12-28 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published in association with the International Federation of Sports Medicine, FIMS Sports Medicine Event Manual covers all aspects of setting up sports medicine care for sporting events along with what to do to care for the athletes. This emergency sports medicine manual addresses an array of essential issues including: planning the medical aspects of sporting events, evaluating the “return to play” conundrum, and on-field treatment of an injured or ill athlete. These topics and skills are crucial for all event physicians to master. Separated into five sections, the book will cover everything from planning the medical aspects of a sports event to providing a sport specific list of conditions an event physician must be able to treat. Ideal for sports medicine physicians and athletic trainers who coordinate care for events, this manual covers practical how-to-do-it coverage of injuries to athletes.