Maya Studio Projects

Download Maya Studio Projects PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470593288
Total Pages : 425 pages
Book Rating : 4.4/5 (75 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by John Wiley & Sons. This book was released on 2009-12-17 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films. This professional guide teaches you the primary techniques you need to make the most of Maya's toolkit, so you'll soon be creating water that ripples, gusting winds and gentle breezes, and flickering fires the way Hollywood pros do. The one-of-a-kind book is completely project-based. Learn the intricacies of Maya's Dynamics tools and continue to build your skills with projects that increase in complexity. A DVD is included with additional video training. Maya is the industry-leading 3D animation and effects software; Maya dynamics tools create water and other fluids, wind, fire, fur, particles, and more Build professional skills in Maya Dynamics with this project-based guide Put your skills to work by completing a series of projects on water, wind, and fire effects A DVD included with the book provides additional video training Maya Studio Projects: Dynamics is one of a new series of books designed to teach animators and designers fresh skills through project-based instruction. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects

Download Maya Studio Projects PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470609338
Total Pages : 479 pages
Book Rating : 4.4/5 (76 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects by : Michael McKinley

Download or read book Maya Studio Projects written by Michael McKinley and published by John Wiley & Sons. This book was released on 2010-04-20 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Maya to create realistic environments and props for digital games Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2 Learn effective Maya studio techniques with this handy, step-by-step, full-color book. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects Texturing and Lighting

Download Maya Studio Projects Texturing and Lighting PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118091477
Total Pages : 256 pages
Book Rating : 4.1/5 (18 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier

Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-04-22 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create realistic digital assets for film and games with this project-based guide Focused entirely on practical projects, this hands-on guide shows you how to use Maya's texturing and lighting tools in real-world situations. Whether you need to sharpen your skills or you're looking to break into the field for the first time, you'll learn top industry techniques for this important skill as you follow the instructions for several specific projects. You can even create your own version, using final Maya scene files to validate results. The companion DVD includes supplemental videos, project support files, textures, tools, professional shaders, and more. Lighting and texturing projects are often an excellent way for new animators to break into the business This is the only project-based book dedicated to understanding and implementing Maya's texturing and lighting tools for creating realistic digital assets for film, video, and games Walks you step by step through lighting and texturing objects, characters, and locations Written by a professional CG artist who has worked on high-profile films including Antz and Shrek Includes a DVD with supplemental video instruction, additional tools, and more Practical, project-based instruction in this guide will help you perfect your skill with Maya's texturing and lighting tools.

Maya Studio Projects Texturing and Lighting

Download Maya Studio Projects Texturing and Lighting PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470903279
Total Pages : 256 pages
Book Rating : 4.4/5 (79 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects Texturing and Lighting by : Lee Lanier

Download or read book Maya Studio Projects Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2011-05-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in.Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights.Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--

Maya Studio Projects Photorealistic Characters

Download Maya Studio Projects Photorealistic Characters PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118088581
Total Pages : 635 pages
Book Rating : 4.1/5 (18 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects Photorealistic Characters by : Todd Palamar

Download or read book Maya Studio Projects Photorealistic Characters written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-04-08 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Advanced Maya Texturing and Lighting

Download Advanced Maya Texturing and Lighting PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118983548
Total Pages : 456 pages
Book Rating : 4.1/5 (189 download)

DOWNLOAD NOW!


Book Synopsis Advanced Maya Texturing and Lighting by : Lee Lanier

Download or read book Advanced Maya Texturing and Lighting written by Lee Lanier and published by John Wiley & Sons. This book was released on 2015-04-03 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your skills with powerful texturing and lightingtechniques Advanced Maya Texturing and Lighting, Third Edition leadsyou through the latest advanced techniques for adding realisticdetail to your models. This new edition is up-to-date with thelatest Maya texturing, lighting, and rendering features, includingan exploration of the Node Editor, new Maya utility nodes andexpanded coverage of mental ray shaders, and render settings. Theproven tutorials are culled from real-world experience and refinedto give you the ultimate in practical skills. You'll learn workflowtips and tricks, the construction of custom shading networks, andthe application of time-saving tools that bring your project fromconcept to reality. The companion website features severalgigabytes of Maya scene files, texture bitmaps, and QuickTimemovies that support the exercises in the book, giving youeverything you need to advance your animation skillset. This book helps you take your rendering skills to the next levelwith the advanced tools and techniques that take animation fromgood to great. Learn the theory behind expert lighting design Understand shadows, shading components, and texturemapping Work with node networks, raytracing, and globalillumination Try new approaches to rendering using Maya Software and mentalray If you're ready to take a big step forward and fine-tune yourstyle, Advanced Maya Texturing and Lighting, Third Editionis the practical, hands-on guide you need.

Maya Studio Projects Photorealistic Characters

Download Maya Studio Projects Photorealistic Characters PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118088603
Total Pages : 338 pages
Book Rating : 4.1/5 (18 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects Photorealistic Characters by : Todd Palamar

Download or read book Maya Studio Projects Photorealistic Characters written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-04-06 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Maya Studio Projects: Photorealistic Characters

Download Maya Studio Projects: Photorealistic Characters PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (77 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects: Photorealistic Characters by : Todd Palamar

Download or read book Maya Studio Projects: Photorealistic Characters written by Todd Palamar and published by . This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Autodesk Maya 2012

Download Mastering Autodesk Maya 2012 PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118148525
Total Pages : 1031 pages
Book Rating : 4.1/5 (181 download)

DOWNLOAD NOW!


Book Synopsis Mastering Autodesk Maya 2012 by : Todd Palamar

Download or read book Mastering Autodesk Maya 2012 written by Todd Palamar and published by John Wiley & Sons. This book was released on 2011-07-07 with total page 1031 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.

ZBrush Studio Projects

Download ZBrush Studio Projects PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 111806772X
Total Pages : 520 pages
Book Rating : 4.1/5 (18 download)

DOWNLOAD NOW!


Book Synopsis ZBrush Studio Projects by : Ryan Kingslien

Download or read book ZBrush Studio Projects written by Ryan Kingslien and published by John Wiley & Sons. This book was released on 2011-02-08 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Maya Studio Projects

Download Maya Studio Projects PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.:/5 (114 download)

DOWNLOAD NOW!


Book Synopsis Maya Studio Projects by : Todd Palamar

Download or read book Maya Studio Projects written by Todd Palamar and published by . This book was released on 2011 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ebook does not provide access to the DVD files. Create realistic characters with Maya tools and this project-based book Maya character generation tools are extremely sophisticated, and there's no better way to learn all their capabilities than by working through the projects in this hands-on book. This official guide focuses on understanding and implementing Maya's powerful tools for creating realistic characters for film, games, and TV. Use a variety of tools to create characters from skeleton to clothing, including hairstyles and facial hair, and learn how to use Performance Capture. A DVD includes supplementary videos, project support files, textures, tools, professional shaders, and more. This project-based book focuses on Maya's powerful tools for creating realistic characters for TV, film, and games Covers key techniques necessary to make a character work in a professional setting: texturing, sub-surface scattering, hair, fur, homemade motion-capture, muscle systems, and clothing Includes a DVD featuring supplementary videos, project support files, textures, tools, professional shaders, and more An Autodesk Official Training Guide Maya Studio Projects: Photorealistic Characters is an excellent training aid for both Maya newcomers and seasoned pros.

Maya for Games

Download Maya for Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 0080927998
Total Pages : 399 pages
Book Rating : 4.0/5 (89 download)

DOWNLOAD NOW!


Book Synopsis Maya for Games by : Michael Ingrassia

Download or read book Maya for Games written by Michael Ingrassia and published by CRC Press. This book was released on 2008-10-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. Presented are tried and true techniques that the author has used successfully in game production for the past 10 years. Most, if not all 3D books, focus on basic "box" modeling techniques, which are the basis for proper 3D modeling but not the complete solution. In the author's experience, students who have learned through the Image Based Modeling brand, have quickly excelled into effective modelers. One of the hardest things for any modeler to do is match their model EXACTLY to the concept art or photos they are provided. The insider tips in this book walk artists through this process. Artists begin with basic modeling and advance to a creating a complete scene and set design/game level. Rather than including sporadic models with zero association from to one another, each model in the book becomes an integral part of an overall theme realistic in game development today. The accompanying downloadable resources include 8 exclusive video tutorials on advanced Maya techniques as bonus tracks for artists providing invaluable modeling, rigging and texturing samples. Also, an in-depth video on assembling a "Killer Demo Reel" showing simple but effective video editing techniques used by the author so that artists can learn how to get their work seen. The book not only teaches effective methodology, but provides the user with impressive content for producing effective demo reels and portfolios. Pros and cons of demo reel, website and artist representation are given, along with insights into the expectations of game studios today. The video tutorials show users the finished product, and then run through the process of step by step creation of that particular technique.

Understanding 3D Animation Using Maya

Download Understanding 3D Animation Using Maya PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 0387269045
Total Pages : 313 pages
Book Rating : 4.3/5 (872 download)

DOWNLOAD NOW!


Book Synopsis Understanding 3D Animation Using Maya by : John Edgar Park

Download or read book Understanding 3D Animation Using Maya written by John Edgar Park and published by Springer Science & Business Media. This book was released on 2007-08-29 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks

Creating Visual Effects in Maya

Download Creating Visual Effects in Maya PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1135050406
Total Pages : 328 pages
Book Rating : 4.1/5 (35 download)

DOWNLOAD NOW!


Book Synopsis Creating Visual Effects in Maya by : Lee Lanier

Download or read book Creating Visual Effects in Maya written by Lee Lanier and published by CRC Press. This book was released on 2014-02-03 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video. In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover: Creating foliage, fire, and smoke with Paint Effects Growing Maya Fur and nHair on clothing, characters, and sets Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers Creating damage with Effects presets, deformers, and animated textures Matchmoving and motion tracking with Maya and MatchMover Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

MEL Scripting for Maya Animators

Download MEL Scripting for Maya Animators PDF Online Free

Author :
Publisher : Elsevier
ISBN 13 : 9780080470719
Total Pages : 552 pages
Book Rating : 4.4/5 (77 download)

DOWNLOAD NOW!


Book Synopsis MEL Scripting for Maya Animators by : Mark R. Wilkins

Download or read book MEL Scripting for Maya Animators written by Mark R. Wilkins and published by Elsevier. This book was released on 2005-08-23 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya’s scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. Fully updated with several new chapters. Profusely illustrated and includes a companion Web site with numerous code examples and scene files. The authors bring their extensive experience in professional production studios to provide expert guidance.

Boundaries

Download Boundaries PDF Online Free

Author :
Publisher : Simon and Schuster
ISBN 13 : 1501146564
Total Pages : 233 pages
Book Rating : 4.5/5 (11 download)

DOWNLOAD NOW!


Book Synopsis Boundaries by : Maya Lin

Download or read book Boundaries written by Maya Lin and published by Simon and Schuster. This book was released on 2016-04-26 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renowned artist and architect Maya Lin's visual and verbal sketchbook—a unique view into her artwork and philosophy. Walking through this parklike area, the memorial appears as a rift in the earth -- a long, polished black stone wall, emerging from and receding into the earth. Approaching the memorial, the ground slopes gently downward, and the low walls emerging on either side, growing out of the earth, extend and converge at a point below and ahead. Walking into the grassy site contained by the walls of this memorial, we can barely make out the carved names upon the memorial's walls. These names, seemingly infinite in number, convey the sense of overwhelming numbers, while unifying these individuals into a whole.... So begins the competition entry submitted in 1981 by a Yale undergraduate for the design of the Vietnam Veterans Memorial in Washington, D.C. -- subsequently called "as moving and awesome and popular a piece of memorial architecture as exists anywhere in the world." Its creator, Maya Lin, has been nothing less than world famous ever since. From the explicitly political to the un-ashamedly literary to the completely abstract, her simple and powerful sculpture -- the Rockefeller Foundation sculpture, the Southern Poverty Law Center Civil Rights Memorial, the Yale Women's Table, Wave Field -- her architecture, including The Museum for African Art and the Norton residence, and her protean design talents have defined her as one of the most gifted creative geniuses of the age. Boundaries is her first book: an eloquent visual/verbal sketchbook produced with the same inspiration and attention to detail as any of her other artworks. Like her environmental sculptures, it is a site, but one which exists at a remove so that it may comment on the personal and artistic elements that make up those works. In it, sketches, photographs, workbook entries, and original designs are held together by a deeply personal text. Boundaries is a powerful literary and visual statement by "a leading public artist" (Holland Carter). It is itself a unique work of art.

Maya Techniques

Download Maya Techniques PDF Online Free

Author :
Publisher : Sybex
ISBN 13 : 9781897177044
Total Pages : 244 pages
Book Rating : 4.1/5 (77 download)

DOWNLOAD NOW!


Book Synopsis Maya Techniques by : Alias Learning Tools

Download or read book Maya Techniques written by Alias Learning Tools and published by Sybex. This book was released on 2006-03-13 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hyper-Realistic Creature Creation Step-by-step instructions combined with in-depth discussions of topics ranging from the importance of good topology to the subtlety of facial expressions, make Hyper-Realistic Creature Creation an excellent all-around resource for the modeling, texturing and rigging of characters. —William Dwelly, Senior Software TD Maya Techniques / Hyper-Realistic Creature Creation is you solution for creating convincing characters in Maya. Get hands-on experience with innovative tools and powerful industry-recognized techniques as you learn to model like a pro, set-up your skeleton in a fast and easy way and create realistic facial controls. This book will help you achieve hyper-real characters quickly and effectively. Get the inside scoop on high-end production techniques from industry pros Erick Miller, Paul Thuriot, and Jeff Unay! Through Project-based lessons, follow Jeff Unay's process for modeling the beast, Paul Thuriot's workflow for rigging the beast's body and Erick Miller's tips and techniques on complex facial rigging for maximum flexibility. The book car5efully delineates the entire production process for the beast's creation, so that you can both understand the individual techniques and how they relate to each other in a pipeline. You'll also take advantage of helpful video demonstrations so you can watch the experts at work. By examining the entire process, you will learn strategies for creating characters with an emphasis on anatomy and realism. Lessons are designed to cover effective workflows for devising models that can be easily manipulated and animated. The methods discussed in this book can be applied to any setup needs that you may have because you'll learn the rigging process from the concept stage through to pipeline integration. With this book you will: Be introduced to modeling theories Learn how to use powerful tools like the Soft Modification Tool and the Split Edge Ring Tool. Learn how to create custom hotkeys and marking menus Import image planes and block out a character Create an Adobe Photoshop network Use automation scripts Understand how to use a multiple rig workflow Lock, paint, mirror skin weights, and connect a bound rig to a control rig Create corrective blend shapes, and set-up cluster controls Learn how to create jaw, eye, and lip setups Discover concepts of a realistic skin shader What you need to use this book Maya Complete 7 or Maya Personal Learning Edition DVD-ROM drive Bonus Features Video demonstrations of workflows & animation skills Artist Interviews MELTM Scripts Scene Files Support Files