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Maya 2008 Character Modeling And Animation
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Book Synopsis Maya 2008 Character Modeling and Animation by : Tereza Flaxman
Download or read book Maya 2008 Character Modeling and Animation written by Tereza Flaxman and published by Charles River Media. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Maya to create a variety of believable 3D characters, presenting a series of concepts, programming techniques, and Maya tools, as well as hands-on exercises.
Book Synopsis Maya Character Creation by : Chris Maraffi
Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.
Book Synopsis Character Modeling with Maya and ZBrush by : Jason Patnode
Download or read book Character Modeling with Maya and ZBrush written by Jason Patnode and published by Taylor & Francis. This book was released on 2012-08-06 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel
Book Synopsis Introducing Maya 2011 by : Dariush Derakhshani
Download or read book Introducing Maya 2011 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2010-04-29 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical, step-by-step guide to Maya 2011 Four previous editions can’t be wrong: this book is the perfect introduction to 3D and Maya. Learn to build and animate your own digital models and scenes with step-by-step instruction and fun and practical examples, while you draw inspiration from the striking examples included from talented Maya users. You’ll create a simple animation of the planets in the solar system, learn to model a human hand and a decorative box—among other projects—and master all essential tools. Provides a thorough, step-by-step introduction to Maya 2011 Explains the core concepts of CG and working in 3D Covers modeling, rigging, HDRI lighting, mental ray rendering, and more Provides project files on CD and walks you through the creation of several projects; the CD also includes images, movies, and scene files Includes a color insert with pages of striking examples from talented Maya beginners Build your Maya and animation skills from the ground up with this practical, thorough guide. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title.
Book Synopsis Introducing Maya 2008 by : Dariush Derakhshani
Download or read book Introducing Maya 2008 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2008-03-04 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.
Book Synopsis Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD) by : Autodesk Maya Press
Download or read book Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD) written by Autodesk Maya Press and published by Sybex. This book was released on 2007-09-24 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to save yourself unnecessary challenges further down the pipeline. You'll learn how to model with polygons, NURBS and Subdivision Surfaces; understand skeletons and joint orientation; work with inverse kinematics, skin your characters; animate a complete scene including props, constraints, and characters; and much more. The bonus DVD includes free models from Turbo Squid, Autodesk Maya reference guides, and scene files to help you breathe life into your creations.
Book Synopsis Maya 8.0 Character Modeling by : Gary Oliverio
Download or read book Maya 8.0 Character Modeling written by Gary Oliverio and published by Wordware Publishing, Inc.. This book was released on 2006-01-31 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Book Synopsis Maya 8.0 Character Modeling by : Gary Oliverio
Download or read book Maya 8.0 Character Modeling written by Gary Oliverio and published by Jones & Bartlett Publishers. This book was released on 2010-10-25 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 8 Character Modeling takes a unique approach to modeling as it breaks down character creation using an easy-to-follow formula that makes the learning process less daunting. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.
Book Synopsis Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD) by : Autodesk Maya Press
Download or read book Learning Autodesk Maya 2008, (Official Autodesk Training Guide, includes DVD) written by Autodesk Maya Press and published by Sybex. This book was released on 2007-09-24 with total page 608 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop out of this world modeling and animation skills with Learning Autodesk Maya 2008 I The Modeling & Animation Handbook. Follow clear, step-by-step tutorials to understand the modeling and animation stages of production using artwork from the LAIKA short film Moongirl. Learn to build models with a variety of surface types and then make them move with a wide range of animation techniques directly from the makers of Autodesk Maya. You'll learn to make sound decisions from the beginning, to save yourself unnecessary challenges further down the pipeline. You'll learn how to model with polygons, NURBS and Subdivision Surfaces; understand skeletons and joint orientation; work with inverse kinematics, skin your characters; animate a complete scene including props, constraints, and characters; and much more. The bonus DVD includes free models from Turbo Squid, Autodesk Maya reference guides, and scene files to help you breathe life into your creations.
Book Synopsis Maya?Character Animation by : Jae-Jin Choi
Download or read book Maya?Character Animation written by Jae-Jin Choi and published by Sybex. This book was released on 2004-04-16 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The best character animation book available." --Ian Cairns, Editor, MAYA Association This second edition of the popular Maya Character Animation is an in-depth, step-by-step guide to perfecting your modeling and animation skills. Abundantly illustrated tutorials teach you how to build life-like characters from the ground up, with detailed coverage of effective subdivision surface and polygon modeling techniques. You'll master the intricacies of rigid and smooth character binding, discover the art of convincing facial expressions, and conquer post-modeling challenges ranging from character setup to non-linear animation editing to mapping and rendering. Benefit from this edition's coverage of inverse and forward kinematics, 3D character animation for character modeling and character setup, and valuable info on rigging your characters. Put your new skills to the test by completing a realistic project in which you plan, create, and refine your own short-piece animation. Throughout, you'll find hundreds of full-color images that demonstrate what you can--and will--accomplish. You also get bonus coverage of Deep Paint 3D, the premier texture-painting program.
Book Synopsis An Essential Introduction to Maya Character Rigging with DVD by : Cheryl Cabrera
Download or read book An Essential Introduction to Maya Character Rigging with DVD written by Cheryl Cabrera and published by CRC Press. This book was released on 2012-09-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you'll learn about: Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character
Book Synopsis An Essential Introduction to Maya Character Rigging by : Cheryl Briggs
Download or read book An Essential Introduction to Maya Character Rigging written by Cheryl Briggs and published by CRC Press. This book was released on 2021-02-11 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: While some rigging books focus too much on the theory of rigging and provide little instruction, others do the exact opposite and offer no reasoning behind the button-pushing. An Essential Introduction to Maya Character Rigging, 2nd Edition, however, offers a perfect balance. Cheryl Briggs’ text is built for the classroom, with step-by-step tutorials that guide the reader through the rigging process. With vibrant screenshots and a plethora of helpful tips, this book provides a strong foundation in character rigging for anyone who wants to pursue 3D animation or more advanced rigging topics. Features Provides readers with fundamental techniques to give them a firm grasp on Maya character rigging. Thorough step-by-step tutorials, which provides instruction on how to create biped, quadruped, and prop rigs. Continuous updates and further support can be located at www.cherylcreates.com Cheryl Briggs (formerly Cabrera) is an award-winning animated short film director. She has advised and guided aspiring animators, game artists, and visual effects artists for 20 years. Since 2009, Cheryl has taught all aspects of production in the Character Animation specialization in the School of Visual Arts and Design at the University of Central Florida. She also taught as Professor of Animation at the Savannah College of Art and Design from 2001 to 2009. Cheryl is currently on the Board of Directors for the Animation Hall of Fame. She also is a member of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH), the International Animated Film Society (ASIFA-Hollywood), Women in Animation, Women in Film and Television, and the Society for Animation Studies. Cheryl is also an Autodesk Certified Professional and an Autodesk Certified Instructor in Maya. She is the author of An Essential Introduction to Maya Character Rigging (Focal Press, 2008), Reel Success: Creating Demo Reels and Animation Portfolios (Focal Press, 2013), and Animating Short Stories: Narrative Techniques and Visual Design (Bloomsbury Academic, 2019). Cheryl holds a B.A. and M.Ed. in Education and an M.F.A. in Computer Art with a specialization in 3D Animation. She is a digital artist and animator that blends the lines between digital imagery and the traditional painting medium. She has participated is numerous group and solo exhibitions in the United States and her work is featured in several private collections. Her award-winning students have been featured in animation festivals worldwide, and many have gone on to work within the entertainment industry.
Book Synopsis Autodesk Maya 2022 Basics Guide by : Kelly Murdock
Download or read book Autodesk Maya 2022 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2021-07-26 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.
Book Synopsis Maya 2008 In Simple Steps by : Kogent Solutions Inc.
Download or read book Maya 2008 In Simple Steps written by Kogent Solutions Inc. and published by John Wiley & Sons. This book was released on 2008-03 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya 2008 in Simple Steps is a book that helps you learn Maya 2008, the contemporary offerings from Autodesk. Being precise and complete, it offers the readers a cutting edge in the field of Maya 2008. An easy to understand style, lots of examples to support the concepts and use of practical approach in presentation are some of the features that make the book unique in itself.· Getting Started with 3D and Maya 200· Working with Scenes, Projects and Objects· Polygon Modeling in Maya 2008· NURBS Modeling· Animating Objects in Maya 2008· Shading, Texturing and Lighting· Rendering Scenes in Maya 2008
Book Synopsis Learning Autodesk Maya 2008 by : Autodesk Maya Press
Download or read book Learning Autodesk Maya 2008 written by Autodesk Maya Press and published by Sybex. This book was released on 2007-10-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create mind-blowing special effects skills with Learning Autodesk Maya 2008 I The Special Effects Handbook. This completely updated official Maya guide focuses on dynamics and rendering, with in-depth tutorials covering lighting, texturing, and soft body and hard body dynamics. This exceptional, full-color guide uses LAIKA's award-winning short film Moongirl to guide you through clear step-by-step projects using the newest version of Maya. Learn how to create materials and textures, set up lights and cameras, work with shadows and raytracing, control renders, understand rendering for special effects and compositing, explore hardware and vector rendering, create caustics and global illumination effects, and much more. Check out the companion DVD for instructor-led overviews, artist interviews and scene files to get your creative juices flowing and get you started developing amazing visual effects.
Book Synopsis Getting Started in 3D with Maya by : Adam Watkins
Download or read book Getting Started in 3D with Maya written by Adam Watkins and published by Taylor & Francis. This book was released on 2012 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches how to use Maya to create three-dimensional animation projects, including focusing on such topics as lighting, modeling, and character skinning.
Book Synopsis Introducing Maya 5 by : Dariush Derakhshani
Download or read book Introducing Maya 5 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2006-12-26 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title—a cooperative publication between Sybex and Alias Wavefront—is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.