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Mastering The Computer For Design And Illustration
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Book Synopsis The Art of Computer Game Design by : Linda L Crawford
Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development
Book Synopsis Mastering the Computer for Design and Illustration by : Don Bolognese
Download or read book Mastering the Computer for Design and Illustration written by Don Bolognese and published by . This book was released on 1988 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer graphics for professional illustrators, graphic designers and commercial artists. It shows how to make two and three-dimensional images at every stage, from rough comps to finished art in print, video and slide format.
Book Synopsis Python: Master the Art of Design Patterns by : Dusty Phillips
Download or read book Python: Master the Art of Design Patterns written by Dusty Phillips and published by Packt Publishing Ltd. This book was released on 2016-09-30 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ensure your code is sleek, efficient and elegant by mastering powerful Python design patterns About This Book Learn all about abstract design patterns and how to implement them in Python 3 Understand the structural, creational, and behavioral Python design patterns Get to know the context and application of design patterns to solve real-world problems in software architecture, design, and application development Discover how to simplify Design Pattern implementation using the power of Python 3 Who This Book Is For If you have basic Python skills and wish to learn in depth how to correctly apply appropriate design patterns, this course is tailor made for you. What You Will Learn Discover what design patterns are and how to apply them to writing Python Implement objects in Python by creating classes and defining methods Separate related objects into a taxonomy of classes and describe the properties and behaviors of those objects via the class interface Understand when to use object-oriented features, and more importantly when not to use them Get to know proven solutions to common design issues Explore the design principles that form the basis of software design, such as loose coupling, the Hollywood principle, and the Open Close principle, among others Use Structural Design Patterns and find out how objects and classes interact to build larger applications Improve the productivity and code base of your application using Python design patterns Secure an interface using the Proxy pattern In Detail Python is an object-oriented scripting language that is used in everything from data science to web development. Known for its simplicity, Python increases productivity and minimizes development time. Through applying essential software engineering design patterns to Python, Python code becomes even more efficient and reusable from project to project. This learning path takes you through every traditional and advanced design pattern best applied to Python code, building your skills in writing exceptional Python. Divided into three distinct modules, you'll go from foundational to advanced concepts by following a series of practical tutorials. Start with the bedrock of Python programming – the object-oriented paradigm. Rethink the way you work with Python as you work through the Python data structures and object-oriented techniques essential to modern Python programming. Build your confidence as you learn Python syntax, and how to use OOP principles with Python tools such as Django and Kivy. In the second module, run through the most common and most useful design patterns from a Python perspective. Progress through Singleton patterns, Factory patterns, Facade patterns and more all with detailed hands-on guidance. Enhance your professional abilities in in software architecture, design, and development. In the final module, run through the more complex and less common design patterns, discovering how to apply them to Python coding with the help of real-world examples. Get to grips with the best practices of writing Python, as well as creating systems architecture and troubleshooting issues. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Python 3 Object-Oriented Programming - Second Edition by Dusty Phillips Learning Python Design Patterns - Second Edition by Chetan Giridhar Mastering Python Design Patterns by Sakis Kasampalis Style and approach Advance your Python code through three distinct modules that each build on preceding content. Get the complete coverage of Python design patterns you need to write elegant and efficient code that's reusable and powerful.
Book Synopsis Mastering Computer Knowledge by : Vijay Kumar Yadav
Download or read book Mastering Computer Knowledge written by Vijay Kumar Yadav and published by Vijay Kumar Yadav . This book was released on with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: **Mastering Computer Knowledge** is your essential guide to understanding the complex world of computers and technology. This comprehensive book covers everything from the basics of what a computer is to the intricacies of programming, cloud computing, and artificial intelligence. You’ll start with an introduction to computer components, both hardware and software, and move on to explore operating systems like Windows, macOS, and Linux. The book delves into crucial topics such as computer networks, cybersecurity, and the fundamentals of coding, providing you with the knowledge needed to navigate the digital landscape confidently. You’ll learn about the software development life cycle, databases, and version control systems like Git, as well as the basics of application development. *Mastering Computer Knowledge* also offers insights into the latest trends in cloud computing, artificial intelligence, and big data, showing you how these technologies are transforming industries. Additionally, it explores emerging technologies like quantum computing, the Internet of Things (IoT), and virtual/augmented reality, preparing you for the future of technology. Whether you’re a beginner or looking to deepen your understanding, this book equips you with the skills and knowledge to excel in the ever-evolving world of technology.
Download or read book Hackers & Painters written by Paul Graham and published by "O'Reilly Media, Inc.". This book was released on 2004-05-18 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. He also tells important stories about the kinds of people behind technical innovations, revealing their character and their craft.
Book Synopsis How to Design Programs, second edition by : Matthias Felleisen
Download or read book How to Design Programs, second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Book Synopsis Mastering Primary Design and Technology by : Gill Hope
Download or read book Mastering Primary Design and Technology written by Gill Hope and published by Bloomsbury Publishing. This book was released on 2018-03-08 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Primary Design and Technology introduces the primary design and technology curriculum and helps trainees and teachers learn how to plan and teach inspiring lessons that make design and technology learning irresistible. Topics covered include: · Current developments in design and technology · Design and technology as an irresistible activity · Design and technology as a practical activity · Skills to develop in design and technology · Promoting curiosity · Assessing children in design and technology · Practical issues This guide includes examples of children's work, case studies, readings to reflect upon and reflective questions that all help to exemplify what is considered to be best and most innovative practice. The book draws on the experience of a leading professional in primary design and technology, Gill Hope, to provide the essential guide to teaching design and technology for all trainee and qualified primary teachers.
Download or read book Communication Arts written by and published by . This book was released on 1997 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Grid Systems in Graphic Design by : Josef Müller-Brockmann
Download or read book Grid Systems in Graphic Design written by Josef Müller-Brockmann and published by Verlag Niggli AG. This book was released on 1996 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: From a professional for professionals, here is the definitive word on using grid systems in graphic design since 1981.
Book Synopsis Guide to Graphic Design by : Scott W. Santoro
Download or read book Guide to Graphic Design written by Scott W. Santoro and published by Pearson. This book was released on 2013-01-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to Conceptualize, Create, and Communicate in Graphic Design. An exciting first edition, Guide to Graphic Design helps readers learn the mechanisms used to convey information, integrate ideas into full concepts, but most importantly, to think like a graphic designer. Scott W. Santoro focuses on the principle that design is a layered and evolving profession. The text highlights step-by-step design processes and illustrates how to build good work habits. Creations from top design firms and design school programs are presented in each chapter engaging readers through the book. Designers have contributed short essays on their work style, their studio habits, and their inspirations. Each designer, showing a passion for design and communication, offers a new perspective and approach to possible working methods. MyArtsLab is an integral part of the Santoro program. Key learning applications include, Closer Look tours, 12 Designer Profile videos and Writing About Art. This text is available in a variety of formats - digital and print. Pearson offers its titles on the devices students love through Pearson's MyLab products, CourseSmart, Amazon, and more. To learn more about our programs, pricing options and customization, click the Choices tab. A better teaching and learning experience This program will provide a better teaching and learning experience-for you and your students. Here's how: Personalize Learning - MyArtsLab is an online homework, tutorial, and assessment program. It helps students prepare for class and instructor gauge individual and class performance. Improve Critical Thinking - Exercises throughout the text help readers to make decisions and understanding the connection between an idea and its execution. Engage Students - Each chapter presents quick, in-class exercises and longer, more involved projects. Support Instructors - Instructor recourses are available in one convenient location. Figures, videos and teacher support materials create a dynamic, engaging course.
Book Synopsis The Art of Game Design by : Jesse Schell
Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
Book Synopsis Digital Foundations by : xtine burrough
Download or read book Digital Foundations written by xtine burrough and published by Peachpit Press. This book was released on 2008-12-11 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fuses design fundamentals and software training into one cohesive book! The only book to teach Bauhaus design principles alongside basic digital tools of Adobe's Creative Suite, including the recently released Adobe CS4 Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design trade schools. Lessons are timed to be used in 50-minute class sessions. Digital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production—whether learning in a classroom or on their own—need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software. Consequently, the design software training exercise is often a lost opportunity for visual learning. Digital Foundations reinvigorates software training by integrating Bauhaus design exercises into tutorials fusing design fundamentals and core Adobe Creative Suite methodologies. The result is a cohesive learning experience. Design topics and principles include: Composition; Symmetry and Asymmetry; Gestalt; Appropriation; The Bauhaus Basic Course Approach; Color Theory; The Grid; Scale, Hierarchy and Collage; Tonal Range; Elements of Motion. Digital Foundations is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA, the professional association for design.
Book Synopsis Now You See It and Other Essays on Design by : Michael Bierut
Download or read book Now You See It and Other Essays on Design written by Michael Bierut and published by Chronicle Books. This book was released on 2019-03-12 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Design is a way to engage with real content, real experience," writes celebrated essayist Michael Bierut in this follow-up to his best-selling Seventy-Nine Short Essays on Design (2007). In more than fifty smart and accessible short pieces from the past decade, Bierut engages with a fascinating and diverse array of subjects. Essays range across design history, practice, and process; urban design and architecture; design hoaxes; pop culture; Hydrox cookies, Peggy Noonan, baseball, The Sopranos; and an inside look at his experience creating the "forward" logo for Hillary Clinton's 2016 presidential campaign. Other writings celebrate such legendary figures as Jerry della Femina, Alan Fletcher, Charley Harper, and his own mentor, Massimo Vignelli. Bierut's longtime work in the trenches of graphic design informs everything he writes, lending depth, insight, and humor to this important and engrossing collection.
Book Synopsis Teaching Graphic Design by : Steven Heller
Download or read book Teaching Graphic Design written by Steven Heller and published by Simon and Schuster. This book was released on 2017-09-26 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: More Than Sixty Course Syllabi That Bring the New Complexity of Graphic Design to Light All graphic designers teach, yet not all graphic designers are teachers. Teaching is a special skill requiring talent, instinct, passion, and organization. But while talent, instinct, and passion are inherent, organization must be acquired and can usually be found in a syllabus. Teaching Graphic Design, Second Edition, contains syllabi that are for all practicing designers and design educators who want to enhance their teaching skills and learn how experienced instructors and professors teach varied tools and impart the knowledge needed to be a designer in the current environment. This second edition is newly revised to include more than thirty new syllabi by a wide range of professional teachers and teaching professionals who address the most current concerns of the graphic design industry, including product, strategic, entrepreneurial, and data design as well as the classic image, type, and layout disciplines. Some of the new syllabi included are: Expressive Typography Designer as Image Maker Emerging Media Production Branding Corporate Design Graphic Design and Visual Culture Impact! Design for Social Change And many more Beginning with first through fourth year of undergraduate courses and ending with a sampling of graduate school course options, Teaching Graphic Design, Second Edition, is the most comprehensive collection of courses for graphic designers of all levels.
Book Synopsis Starting Your Career as an Illustrator by : Michael Fleishman
Download or read book Starting Your Career as an Illustrator written by Michael Fleishman and published by Simon and Schuster. This book was released on 2016-08-09 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first steps of starting out up through succeeding as a professional, Fleishman's newest guide navigates how illustration ties concept and technique. From advice on education and finding the right state of mind, through opening shop and finding the right venue, Starting Your Career as an Illustrator is a bit of a technical how-to, something of a business book, certainly an inspirational work, definitely a professional overview, even a personal lifestyle guide. It accurately documents the eclectic adventures of illustrators now, as well as relating historical perspectives, motivations, and inspirations to balance that picture and present readers with a true global field experience—all in an accessible, reader-friendly style. Topics include how to: Create a portfolio Make initial contacts Develop a financial plan Set up an office Acquire supplies and equipment Price your own work Market on the Web Nurture a growing freelance business And much more Through direct and candid conversations with scores of professionals up and down the career ladder, this book offers rich perspectives of illustrators (and their cohorts) at and away from the drawing board. It looks at the strong threads tying professional and academic process, practice, and product, and offers extensive research, a global pool of resources, and a wide panorama of info that promotes problem solving by way of a spectrum of ideas. Over fifty illustrations are included throughout. Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Book Synopsis OOQ, Occupational Outlook Quarterly by :
Download or read book OOQ, Occupational Outlook Quarterly written by and published by . This book was released on 1988 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Occupational Outlook Quarterly written by and published by . This book was released on 1988 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: