Mastering Roblox Coding

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1801814449
Total Pages : 424 pages
Book Rating : 4.8/5 (18 download)

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Book Synopsis Mastering Roblox Coding by : Mark Kiepe

Download or read book Mastering Roblox Coding written by Mark Kiepe and published by Packt Publishing Ltd. This book was released on 2022-08-26 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to build enhanced feature-filled games using the power of Luau programming by getting hands-on with creating a complete end-to-end game using Roblox Studio Key FeaturesLeverage the tips and tricks covered in this game development book for writing advanced Roblox scriptsExplore the capabilities of Roblox Luau to create complex games using user input, datastores, and user interfaces for all devicesEach subject contains an additional exercise for the reader to experimentBook Description Roblox is a game platform with over 47 million daily active users. Something unique to Roblox is that you're playing games made by other gamers! This means that you can make your own games, even if you have no experience. In addition, Roblox provides a free engine that allows you to create and publish a simple game in less than five minutes and get paid while at it. Most Roblox games require programming. This book starts with the basics of programming in Roblox Luau. Each chapter builds on the previous one, which eventually results in you mastering programming concepts in Lua. Next, the book teaches you complex technologies that you can implement in your game. Each concept is explained clearly and uses simple examples that show you how the technology is being used. This book contains additional exercises for you to experiment with the concepts you've learned. Using best practices, you will understand how to write and build complex systems such as databases, user input controls, and all device user interfaces. In addition, you will learn how to build an entire game from scratch. By the end of this book, you will be able to program complex systems in Roblox from the ground up by learning how to write code using Luau and create optimized code. What you will learnUnderstand and learn the basics of Roblox LuauDiscover how to write efficient and optimized Luau code to avoid bad smellsExplore how to optimize your game for PC, consoles, phones, and tabletsGet up to speed with how to build databases using LuauUnderstand client and server functionalities and learn how to securely establish communicationDiscover how to build an advanced Roblox game from scratchWho this book is for This book is for fairly experienced Roblox developers who have basic programming knowledge and want to take their skills to the next level with advanced concepts in a simple and effective way. Basic knowledge of Roblox, Roblox Studio, and Roblox Luau is recommended before getting started with this book. A short refresher is provided for those who have not used Roblox in a while.

Coding Roblox Games Made Easy

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1800566360
Total Pages : 238 pages
Book Rating : 4.8/5 (5 download)

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Book Synopsis Coding Roblox Games Made Easy by : Zander Brumbaugh

Download or read book Coding Roblox Games Made Easy written by Zander Brumbaugh and published by Packt Publishing Ltd. This book was released on 2021-01-08 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up and running with Roblox development with the help of renowned game creator and best-selling author, Zander Brumbaugh for working with Roblox components and Lua programming Key Features Discover solutions to common problems faced while creating games on Roblox Explore tips, tricks, and best practices and learn advanced Roblox coding techniques to create games Understand how to program in the Roblox Lua language, add engaging effects, add a variety of functionalities, and much more Book DescriptionRoblox is a global virtual platform like no other for both playing and creating games. With well over 150 million monthly active users, Roblox hosts all genres of games that can be played by other members of the community using the Lua programming language. Not only can you create games for free, but you can also earn considerable sums of money if from the success of your games, and become part of the vast and supportive developer circle that provides excellent opportunities for networking in a tight-knit community. With this practical book, you'll get hands-on experience working on the Roblox platform. You'll start with an overview of Roblox development and then understand how to use Roblox Studio. As you progress, you'll gradually learn everything you need from how to program in Roblox Lua to creating Obby and Battle Royale games. Finally, you'll delve into the logistics of game production, focusing on optimizing the performance of your game by implementing impressive mechanics, monetization, and marketing practices. By the end of this Roblox book, you'll be able to lead or work with a team to bring your gaming world to life, and extend that experience to players around the world.What you will learn Get started with Roblox development and explore aspects such as choosing a developer type Understand how to use Roblox Studio and other free resources Create your first game with the Roblox Lua programming language Become well-versed with the three Ms - Mechanics, Monetization, and Marketing Develop real-world games such as Battle Royale and Obby Discover expert tips for collaborating effectively and managing project workloads Who this book is for This Roblox guide is for anyone interested in learning how to develop games on the Roblox platform. If you're already familiar with Roblox and looking for tips, tricks, and Roblox and Lua best practices for efficient development, you'll find this book helpful. The book requires no prior knowledge of game development.

Coding with Roblox Lua in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 0136829287
Total Pages : 944 pages
Book Rating : 4.1/5 (368 download)

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Book Synopsis Coding with Roblox Lua in 24 Hours by : Official Roblox Books(Pearson)

Download or read book Coding with Roblox Lua in 24 Hours written by Official Roblox Books(Pearson) and published by Sams Publishing. This book was released on 2021-12-07 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Coding with Roblox Lua in 24 Hours: The Official Roblox Guide helps you learn all the skills and techniques you'll need to code your own Roblox experiences. Perfect for beginners, each short and easy lesson builds upon everything that's come before, helping you quickly master the essentials of Lua programming. Step-by-step instructions walk you through common questions, issues, and tasks; Q&As, Quizzes, and Exercises build and test your knowledge; “Did You Know?” tips offer insider advice and shortcuts; and “Watch Out!” alerts help you avoid pitfalls. Learn how to... * Code with properties, variables, functions, if/then statements, and loops * Organize information using arrays and dictionaries * Work with events to make things move, explode, count down, and do whatever you can imagine * Keep your code manageable with abstractions and object-oriented programming * Store data permanently to create leaderboards, inventories, and custom currency * Use raycasting to allow visitors to place their own objects, such as furniture and props, within your world

Master Builder Roblox

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Author :
Publisher : Triumph Books
ISBN 13 : 1633199592
Total Pages : 298 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Master Builder Roblox by : Triumph Books

Download or read book Master Builder Roblox written by Triumph Books and published by Triumph Books. This book was released on 2017-07-15 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by smart leadership and the constant evolution of computing hardware and software, Roblox has seen a surge in users over the past year. The company has shrewdly positioned itself as a powerful and flexible sandbox game, one which allows users to not only create their own structures, environments, and games, but also encourages them to come together socially and interact collectively. Roblox even gives kids a way to make real money on their creations!Master Builder Roblox: The Essential Guide provides users an exciting jumpstart into the fascinating, dynamic world of Roblox, and helps guide kids towards a fun and fulfilling experience. Main topics include an introduction to the world, a tour of the coolest and most popular games within the game, a quick-start guide on how to build, and an overview of the Roblox Studio Tabs--the toolbox for developing content in the game. Along with the essential content to help beginners dive into Roblox like pros, dozens of full-color gameplay photos will help readers navigate the grand world of Roblox and get them mastering and creating their own Roblox games in no time!

The Ultimate Roblox Book: An Unofficial Guide, Updated Edition

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1507217587
Total Pages : 256 pages
Book Rating : 4.5/5 (72 download)

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Book Synopsis The Ultimate Roblox Book: An Unofficial Guide, Updated Edition by : David Jagneaux

Download or read book The Ultimate Roblox Book: An Unofficial Guide, Updated Edition written by David Jagneaux and published by Simon and Schuster. This book was released on 2022-02 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.

Programming in Lua

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Author :
Publisher : Roberto Ierusalimschy
ISBN 13 : 8590379825
Total Pages : 329 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Programming in Lua by : Roberto Ierusalimschy

Download or read book Programming in Lua written by Roberto Ierusalimschy and published by Roberto Ierusalimschy. This book was released on 2006 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Basic ROBLOX Lua Programming

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Author :
Publisher : Brandon LaRouche
ISBN 13 : 0985451300
Total Pages : 282 pages
Book Rating : 4.9/5 (854 download)

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Book Synopsis Basic ROBLOX Lua Programming by :

Download or read book Basic ROBLOX Lua Programming written by and published by Brandon LaRouche. This book was released on with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mastering Unity Scripting

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1784390569
Total Pages : 380 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Mastering Unity Scripting by : Alan Thorn

Download or read book Mastering Unity Scripting written by Alan Thorn and published by Packt Publishing Ltd. This book was released on 2015-01-29 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Unity Scripting is an advanced book intended for students, educators, and professionals familiar with the Unity basics as well as the basics of scripting. Whether you've been using Unity for a short time or are an experienced user, this book has something important and valuable to offer to help you improve your game development workflow.

Mastering Unity 2D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697353
Total Pages : 693 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mastering Unity 2D Game Development by : Simon Jackson

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 693 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

Video Games

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Publisher : Nomad Press
ISBN 13 : 1619302934
Total Pages : 279 pages
Book Rating : 4.6/5 (193 download)

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Book Synopsis Video Games by : Kathy Ceceri

Download or read book Video Games written by Kathy Ceceri and published by Nomad Press. This book was released on 2015-09-21 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Catch a glimpse inside a school bus and you’ll see lots of kids looking down. What are they doing? They’re deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships. Over 90 percent of kids ages 2–17 play video games. In Video Games: Design and Code Your Own Adventure, young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like Minecraft. Kids will even create their very own video games using software such as MIT's Scratch! Using a familiar, high-interest subject, Video Games introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers’ building skills, while writing actual game code opens digital doors readers may not have known existed.

Learning Android Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785882910
Total Pages : 228 pages
Book Rating : 4.7/5 (858 download)

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Book Synopsis Learning Android Game Development by : Nikhil Malankar

Download or read book Learning Android Game Development written by Nikhil Malankar and published by Packt Publishing Ltd. This book was released on 2017-05-26 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the art of making Android games and turn your game development dreams into reality About This Book Leverage the latest features of Android N to create real-world 2D games Architect a 2D game from scratch and level up your Android game development skill Transition from developing simple 2D games to 3D games using basic Java code Who This Book Is For If you are a mobile developer who has basic Java programming knowledge, then this book is ideal for you. Previous Android development experience is not needed; however, basic mobile development knowledge is essential. What You Will Learn Understand the nuts and bolts of developing highly interactive and interesting games for Android N Link the interface to the code used in games through simple methods Interact with the images on the screen and also learn to animate them Set and save the game state and save high scores, hit points, and so on for your games Get a grasp of various collision techniques and implement the bounding box technique Convert your 2D games to 3D games using Android N Get an understanding of the process of UI creation using Android Studio In Detail In this book, we'll start with installing Android studio and its components, and setting it up ready for Android N. We teach you how to take inputs from users, create images and interact with them, and work with sprites to create animations. You'll then explore the various collision detection methods and use sprites to create an explosion. Moving on, you'll go through the process of UI creation and see how to create buttons as well as display the score and other parameters on screen. By the end of the book, you will have a working example and an understanding of a 2D platform game like Super Mario and know how to convert your 2D games to 3D games. Style and approach This easy-to-understand guide follows a step-by-step approach to building games, and contains plenty of graphical examples for you to follow and grasp quickly, giving you the chance to implement the concepts practically.

Processing 2

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849517959
Total Pages : 482 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Processing 2 by : Jan Vantomme

Download or read book Processing 2 written by Jan Vantomme and published by Packt Publishing Ltd. This book was released on 2012-09-20 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 100 highly-effective recipes to help unleash your creativity with interactive art, graphics, computer vision, 3D, and more

Mastering SFML Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1786466848
Total Pages : 433 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Mastering SFML Game Development by : Raimondas Pupius

Download or read book Mastering SFML Game Development written by Raimondas Pupius and published by Packt Publishing Ltd. This book was released on 2017-01-30 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more 'alive'. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we're going to be building. From this point on, it's all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.

Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game

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Author :
Publisher : Candlewick Press
ISBN 13 : 076369276X
Total Pages : 209 pages
Book Rating : 4.7/5 (636 download)

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Book Synopsis Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game by : Young Rewired State

Download or read book Get Coding!: Learn HTML, CSS & JavaScript & Build a Website, App & Game written by Young Rewired State and published by Candlewick Press. This book was released on 2017-08 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to computer programming explains how to build websites, applications, and games using HTML, CSS, and JavaScript. -- provided by publisher.

Perl Best Practices

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596001738
Total Pages : 542 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Perl Best Practices by : Damian Conway

Download or read book Perl Best Practices written by Damian Conway and published by "O'Reilly Media, Inc.". This book was released on 2005-07-12 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a collection of 256 guidelines on the art of coding to help you write better Perl code--in fact, the best Perl code you possibly can. The guidelines cover code layout, naming conventions, choice of data and control structures, program decomposition, interface design and implementation, modularity, object orientation, error handling, testing, and debugging. - Publisher

SDL Game Development

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849696837
Total Pages : 391 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis SDL Game Development by : Shaun Mitchell

Download or read book SDL Game Development written by Shaun Mitchell and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a practical and engaging tutorial, SDL Game Development guides you through developing your own framework and the creation of two engaging games.If you know C]+ and you're looking to make great games from the ground up, then this book is perfect for you.

Mastering LibGDX Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785287710
Total Pages : 420 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Mastering LibGDX Game Development by : Patrick Hoey

Download or read book Mastering LibGDX Game Development written by Patrick Hoey and published by Packt Publishing Ltd. This book was released on 2015-11-26 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.