Mastering Augmented Reality

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Author :
Publisher : Cybellium Ltd
ISBN 13 :
Total Pages : 152 pages
Book Rating : 4.8/5 (664 download)

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Book Synopsis Mastering Augmented Reality by : Cybellium Ltd

Download or read book Mastering Augmented Reality written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Augmented World of "Mastering Augmented Reality" In an era of boundless technological innovation, the augmented realm stands as a portal to merging the digital and physical realities. "Mastering Augmented Reality" is your ultimate guide to immersing yourself in the art and science of creating dynamic augmented experiences that enhance the way we interact with the world around us. Whether you're a budding AR creator or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of the captivating augmented world. About the Book: "Mastering Augmented Reality" takes you on an enlightening journey through the intricacies of augmented reality, from foundational concepts to advanced techniques. From AR frameworks to content creation, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a strong foundation by understanding the core principles of augmented reality, including tracking, registration, and interaction. · AR Frameworks: Explore a range of AR frameworks and platforms, from marker-based AR to markerless tracking and spatial computing, understanding their capabilities and applications. · Content Creation: Dive into the world of content creation for augmented reality, including 3D modeling, texturing, animation, and interactive experiences. · User Experience: Master the art of crafting seamless user experiences in AR, including interface design, object interaction, and intuitive gestures. · Augmented Environments: Learn how to design and build augmented environments that seamlessly blend digital content with the physical world, from advertising campaigns to educational simulations. · AR Applications: Gain insights into diverse AR applications, from gaming and entertainment to industrial design, healthcare, and more. · Interaction Paradigms: Understand the principles of interaction design for AR, including gesture recognition, spatial UI, and context-aware interactions. · Challenges and Future Trends: Explore the challenges of AR design, from occlusion to privacy concerns, and discover emerging trends shaping the future of augmented reality. Who This Book Is For: "Mastering Augmented Reality" is designed for creators, designers, developers, students, and anyone intrigued by the immersive world of augmented reality. Whether you're aiming to enhance your skills or embark on a journey toward becoming an AR expert, this book provides the insights and tools to navigate the complexities of augmented reality. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Mastering ARKit

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Author :
Publisher : Apress
ISBN 13 : 9781484278352
Total Pages : 549 pages
Book Rating : 4.2/5 (783 download)

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Book Synopsis Mastering ARKit by : Jayven Nhan

Download or read book Mastering ARKit written by Jayven Nhan and published by Apress. This book was released on 2022-02-24 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a journey to build an augmented reality world. This book puts theory into practical application by building unique augmented reality apps specific to each chapter’s topic. You’ll learn to engineer successful, well-designed, and comprehensive augmented reality applications for Apple devices. First, uncover the foundation of augmented reality on Apple platforms. Understand the building blocks and inner workings of the technologies that power augmented reality. Then, learn about building AR apps using ARKit, SceneKit, SpriteKit, RealityKit, and RealityComposer. You’ll study augmented reality app business models, designs, and content for the ultimate user experience. Plus, you’ll cover the theories and practicalities of ARKit APIs such as surface detection, working with world maps, body motion capture, face tracking, object scanning and detecting, people occlusion, and more. Chapter by chapter, this book helps you to become an advanced augmented reality engineer. By the end of the book, you’ll have the necessary mental models and tools to engineer delightful experiences in Apple’s augmented reality platforms. What You'll Learn Build AR apps with SceneKit, SpriteKit, RealityKit, and RealityComposer Understand the business models that support augmented reality Incorporate surface detection, computer vision, and body motion capture in your apps Who This Book Is ForiOS developers who want to expand their knowledge of ARKit. They should have a solid foundation in the Swift programming language and understand the basics of navigating Xcode.

Augmented Reality with Unity AR Foundation

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838982965
Total Pages : 383 pages
Book Rating : 4.8/5 (389 download)

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Book Synopsis Augmented Reality with Unity AR Foundation by : Jonathan Linowes

Download or read book Augmented Reality with Unity AR Foundation written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2021-08-16 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of augmented reality development with the latest features of Unity and step-by-step tutorial-style examples with easy-to-understand explanations Key FeaturesBuild functional and interactive augmented reality applications using the Unity 3D game engineLearn to use Unity's XR and AR components, including AR Foundation and other standard Unity featuresImplement common AR application user experiences needed to build engaging applicationsBook Description Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways. What you will learnDiscover Unity engine features for building AR applications and gamesGet up to speed with Unity AR Foundation components and the Unity APIBuild a variety of AR projects using best practices and important AR user experiencesUnderstand the core concepts of augmented reality technology and development for real-world projectsSet up your system for AR development and learn to improve your development workflowCreate an AR user framework with interaction modes and UI, saved as a template for new projectsWho this book is for This augmented reality book is for game developers interested in adding AR capabilities to their games and apps. The book assumes beginner-level knowledge of Unity development and C# programming, familiarity with 3D graphics, and experience in using existing AR applications. Beginner-level experience in developing mobile applications will be helpful to get the most out of this AR Unity book.

Mastering Augmented Reality Development with Unity

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Author :
Publisher : BPB Publications
ISBN 13 : 9355518331
Total Pages : 410 pages
Book Rating : 4.3/5 (555 download)

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Book Synopsis Mastering Augmented Reality Development with Unity by : Indika Wijesooriya

Download or read book Mastering Augmented Reality Development with Unity written by Indika Wijesooriya and published by BPB Publications. This book was released on 2023-08-11 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to building augmented reality applications with Unity 3D KEY FEATURES ● Apply the fundamental principles of 3D design to create engaging and interactive augmented reality experiences. ● Learn how to use Unity to work with a variety of AR frameworks and tools. ● Gain the competitive edge by learning how to use APIs to build cutting-edge AR applications. DESCRIPTION “Mastering Augmented Reality Development with Unity” is a comprehensive guide that will take you from beginner to expert in AR development. Whether you are a beginner or an experienced developer, this book is the perfect resource for learning to create amazing AR experiences. The book begins with an introduction to AR, covering its core principles and potential applications. You will learn how to visualize AR environments and create visually stunning experiences. Next, the book explores the various tools and development platforms available for AR, with a focus on Unity 3D as the industry-standard platform. You will be guided through creating custom AR components and refreshing your C# programming skills within Unity. The book covers practical applications of AR development, including building 3D mobile apps, marker-based AR apps using Vuforia, and marker-less AR apps with AR Kit and AR Core. You will also learn about world-scale AR development with Niantic Lightship. The latter part of the book focuses on best practices in AR application design, ensuring intuitive and user-friendly experiences. Additionally, readers will learn techniques for optimizing AR app performance. By the end of the book, you will be able to build AR applications with Unity 3D with ease. WHAT YOU WILL LEARN ● Use Unity 3D to develop, build and run mobile 3D applications. ● Use different AR frameworks to integrate augmented reality into 3D scenes. ● Combine networking and cutting-edge technologies to develop dynamic and interactive AR applications. ● Learn how to use the best practices of AR design to create captivating experiences. ● Optimize application performance for a truly seamless and immersive user experience. WHO THIS BOOK IS FOR This book is for anyone who has a basic understanding of programming and is interested in learning to build AR applications using Unity 3D. TABLE OF CONTENTS 1. Getting Started with Augmented Reality 2. Visualizing AR Environment and Components 3. Exploring Tools and Development Platforms 4. Up and Running with Unity 3D 5. Creating Your First Custom Component 6. Refreshing C# Concepts with Unity 7. Trying Out First 3D Mobile App Development 8. Building Marker-based AR Apps with Vuforia 9. Developing Marker-based Dynamic AR Apps 10. Marker-less AR Apps with AR Kit and AR Core 11. World Scale AR App with Niantic Lightship 12. Best Practices in Augmented Reality Application Design 13. AR App Performance Optimization

Prototyping Augmented Reality

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118180070
Total Pages : 525 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Prototyping Augmented Reality by : Tony Mullen

Download or read book Prototyping Augmented Reality written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.

Augmented Reality Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787124525
Total Pages : 326 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Augmented Reality Game Development by : Micheal Lanham

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

Virtual and Augmented Reality Applications in Manufacturing

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447138732
Total Pages : 393 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual and Augmented Reality Applications in Manufacturing by : S.K. Ong

Download or read book Virtual and Augmented Reality Applications in Manufacturing written by S.K. Ong and published by Springer Science & Business Media. This book was released on 2013-04-17 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Mastering OpenCV 4

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Publisher : Packt Publishing Ltd
ISBN 13 : 1789539269
Total Pages : 272 pages
Book Rating : 4.7/5 (895 download)

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Book Synopsis Mastering OpenCV 4 by : Roy Shilkrot

Download or read book Mastering OpenCV 4 written by Roy Shilkrot and published by Packt Publishing Ltd. This book was released on 2018-12-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work on practical computer vision projects covering advanced object detector techniques and modern deep learning and machine learning algorithms Key FeaturesLearn about the new features that help unlock the full potential of OpenCV 4Build face detection applications with a cascade classifier using face landmarksCreate an optical character recognition (OCR) model using deep learning and convolutional neural networksBook Description Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You’ll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You’ll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You’ll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. What you will learnBuild real-world computer vision problems with working OpenCV code samplesUncover best practices in engineering and maintaining OpenCV projectsExplore algorithmic design approaches for complex computer vision tasksWork with OpenCV’s most updated API (v4.0.0) through projectsUnderstand 3D scene reconstruction and Structure from Motion (SfM)Study camera calibration and overlay AR using the ArUco ModuleWho this book is for This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book.

Mastering OpenCV 4 with Python

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789349753
Total Pages : 517 pages
Book Rating : 4.7/5 (893 download)

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Book Synopsis Mastering OpenCV 4 with Python by : Alberto Fernández Villán

Download or read book Mastering OpenCV 4 with Python written by Alberto Fernández Villán and published by Packt Publishing Ltd. This book was released on 2019-03-29 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create advanced applications with Python and OpenCV, exploring the potential of facial recognition, machine learning, deep learning, web computing and augmented reality. Key FeaturesDevelop your computer vision skills by mastering algorithms in Open Source Computer Vision 4 (OpenCV 4) and PythonApply machine learning and deep learning techniques with TensorFlow and KerasDiscover the modern design patterns you should avoid when developing efficient computer vision applicationsBook Description OpenCV is considered to be one of the best open source computer vision and machine learning software libraries. It helps developers build complete projects in relation to image processing, motion detection, or image segmentation, among many others. OpenCV for Python enables you to run computer vision algorithms smoothly in real time, combining the best of the OpenCV C++ API and the Python language. In this book, you'll get started by setting up OpenCV and delving into the key concepts of computer vision. You'll then proceed to study more advanced concepts and discover the full potential of OpenCV. The book will also introduce you to the creation of advanced applications using Python and OpenCV, enabling you to develop applications that include facial recognition, target tracking, or augmented reality. Next, you'll learn machine learning techniques and concepts, understand how to apply them in real-world examples, and also explore their benefits, including real-time data production and faster data processing. You'll also discover how to translate the functionality provided by OpenCV into optimized application code projects using Python bindings. Toward the concluding chapters, you'll explore the application of artificial intelligence and deep learning techniques using the popular Python libraries TensorFlow, and Keras. By the end of this book, you'll be able to develop advanced computer vision applications to meet your customers' demands. What you will learnHandle files and images, and explore various image processing techniquesExplore image transformations, including translation, resizing, and croppingGain insights into building histogramsBrush up on contour detection, filtering, and drawingWork with Augmented Reality to build marker-based and markerless applicationsWork with the main machine learning algorithms in OpenCVExplore the deep learning Python libraries and OpenCV deep learning capabilitiesCreate computer vision and deep learning web applicationsWho this book is for This book is designed for computer vision developers, engineers, and researchers who want to develop modern computer vision applications. Basic experience of OpenCV and Python programming is a must.

XR Case Studies

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Publisher : Springer Nature
ISBN 13 : 3030727815
Total Pages : 165 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis XR Case Studies by : Timothy Jung

Download or read book XR Case Studies written by Timothy Jung and published by Springer Nature. This book was released on 2021-09-11 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a comprehensive collection of case studies on augmented reality and virtual realty (AR/VR) applications in various industries. Augmented reality and virtual reality are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies provided in this volume explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The book includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how augmented reality and virtual reality can be used in business.

Microlearning

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Author :
Publisher : Association for Talent Development
ISBN 13 : 194903674X
Total Pages : 228 pages
Book Rating : 4.9/5 (49 download)

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Book Synopsis Microlearning by : Karl M. Kapp

Download or read book Microlearning written by Karl M. Kapp and published by Association for Talent Development. This book was released on 2019-09-24 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Microlearning Primer Microlearning. Is it a text message or a video? Does it need to be shorter than five minutes? Do you just “chunk” a longer course into smaller pieces? Find the answers to these and other questions in this concise, comprehensive, and first-of-its-kind resource that will accommodate the most- and least-informed about microlearning. Gleaning insights from research, theory, and practice, authors Karl M. Kapp and Robyn A. Defelice debunk the myths around microlearning and present their universal definition. In Microlearning: Short and Sweet, they go beyond the hypothetical and offer tips on putting microlearning into action. Recognizing what makes microlearning effective is critical to avoiding costly, wasteful investments in the latest learning trend or newest shiny object. Only by understanding the nuances behind it can you decide what format and style suits your needs. Whether you are creating an individual product or a series of learning solutions, you need to follow a well-designed plan. This book guides readers through how, when, and why to design, develop, implement, and evaluate microlearning. Case studies punctuate what works and what doesn’t. User-friendly and highly accessible, this book is a must-have for instructional designers and anyone interested in microlearning.

Virtual Teamwork

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Publisher : John Wiley & Sons
ISBN 13 : 1118024060
Total Pages : 176 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Virtual Teamwork by : Robert Ubell

Download or read book Virtual Teamwork written by Robert Ubell and published by John Wiley & Sons. This book was released on 2010-11-09 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book, by Robert Ubell and his excellent team of collaborators, adds an important dimension to effective teaching and learning in online environments. It addresses how interaction and collaboration online can be effectively harnessed in virtual teams. It is an important contribution to the larger field of Internet-based education." —Frank Mayadas, Alfred P. Sloan Foundation How to create and manage highly successful teams online With the advent of the global economy and high-speed Internet, online collaboration is fast becoming the norm in education and industry. This book takes online collaboration to the next level, showing how you can bolster online learning and business performance with the innovative use of virtual teams. Written by a team of experts headed by online learning pioneer Robert Ubell, Virtual Teamwork covers best practices for online instruction and team learning, reveals proven techniques for managing enterprise and global virtual teams, and helps you choose the best communication tools for the job. Educators, project managers, and anyone involved in teaching online courses or creating online programs will find a wealth of tips and techniques for building and managing successful virtual teams, including guidance for: Integrating team instruction in the virtual classroom Using best techniques for team interaction across borders and time zones Structuring cost-effective, competitive projects that work Leveraging leadership, mentoring, and conflict management in virtual teams Conducting testing, grading, and peer- and self-assessment online Managing corporate, global, and engineering virtual teams Choosing the right technologies for effective collaboration

Reality Media

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Publisher : MIT Press
ISBN 13 : 0262045125
Total Pages : 245 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Reality Media by : Jay David Bolter

Download or read book Reality Media written by Jay David Bolter and published by MIT Press. This book was released on 2021-11-16 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Beginning Windows Mixed Reality Programming

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Author :
Publisher : Apress
ISBN 13 : 9781484271032
Total Pages : 278 pages
Book Rating : 4.2/5 (71 download)

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Book Synopsis Beginning Windows Mixed Reality Programming by : Sean Ong

Download or read book Beginning Windows Mixed Reality Programming written by Sean Ong and published by Apress. This book was released on 2021-09-29 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop applications and experiences for Microsoft’s HoloLens 2 and other Windows mixed reality devices. This easy-to-follow guide removes the mystery behind creating amazing augmented reality and virtual reality experiences. Mixed reality development tools and resources are provided. Beginning Windows Mixed Reality Programming, 2nd edition clearly explains all the nuances of mixed reality software development. You will learn how to create 3D objects and holograms, interact with holograms using voice commands and hand gestures, use spatial mapping and 3D spatial sound, build with toolkits such as Microsoft's Mixed Reality Toolkit and Unity’s AR Foundation and XR Platform, create intuitive user interfaces, and make truly awe-inspiring mixed reality experiences. This newly revised edition also includes updated content for HoloLens 2 development, including tutorials for new interactions such as hand tracking and eye tracking. What You Will Learn Prototype ideas quickly for the HoloLens 2 and Windows mixed reality devices Get started with Unity, the preferred tool for developing 3D experiences Locate and import 3D models for your project, or make your own Use spatial sound, voice commands, gestures, hand tracking, and eye tracking Build with Microsoft's Mixed Reality Toolkit and other toolkits to make apps the easy way Publish to the Windows Store and make money from your app Who This Book Is For Programmers looking to quickly learn how to create experiences for HoloLens 2. Also for programmers interested in building applications for the growing crop of virtual reality devices that support the Windows Mixed Reality platform.

Stepping into Virtual Reality

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1848001177
Total Pages : 218 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis Stepping into Virtual Reality by : Mario Gutierrez

Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Mastering OpenCV with Practical Computer Vision Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849517835
Total Pages : 500 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis Mastering OpenCV with Practical Computer Vision Projects by : Daniel Lélis Baggio

Download or read book Mastering OpenCV with Practical Computer Vision Projects written by Daniel Lélis Baggio and published by Packt Publishing Ltd. This book was released on 2012-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.

Mastering iOS 14 Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1838822607
Total Pages : 559 pages
Book Rating : 4.8/5 (388 download)

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Book Synopsis Mastering iOS 14 Programming by : Mario Eguiluz Alebicto

Download or read book Mastering iOS 14 Programming written by Mario Eguiluz Alebicto and published by Packt Publishing Ltd. This book was released on 2021-03-19 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a professional iOS developer with the most in-depth and advanced guide to Swift 5.3, Xcode 12.4, ARKit 4, Core ML, and iOS 14’s new features Key FeaturesExplore the world of iOS app development through practical examplesUnderstand core iOS programming concepts such as Core Data, networking, and the Combine frameworkExtend your iOS apps by adding augmented reality and machine learning capabilities, widgets, App Clips, Dark Mode, and animationsBook Description Mastering iOS 14 development isn’t a straightforward task, but this book can help you do just that. With the help of Swift 5.3, you’ll not only learn how to program for iOS 14 but also be able to write efficient, readable, and maintainable Swift code that reflects industry best practices. This updated fourth edition of the iOS 14 book will help you to build apps and get to grips with real-world app development flow. You’ll find detailed background information and practical examples that will help you get hands-on with using iOS 14's new features. The book also contains examples that highlight the language changes in Swift 5.3. As you advance through the chapters, you'll see how to apply Dark Mode to your app, understand lists and tables, and use animations effectively. You’ll then create your code using generics, protocols, and extensions and focus on using Core Data, before progressing to perform network calls and update your storage and UI with the help of sample projects. Toward the end, you'll make your apps smarter using machine learning, streamline the flow of your code with the Combine framework, and amaze users by using Vision framework and ARKit 4.0 features. By the end of this iOS development book, you’ll be able to build apps that harness advanced techniques and make the best use of iOS 14’s features. What you will learnBuild a professional iOS application using Xcode 12.4 and Swift 5.3Create impressive new widgets for your apps with iOS 14Extend the audience of your app by creating an App ClipImprove the flow of your code with the Combine frameworkEnhance your app by using Core LocationIntegrate Core Data to persist information in your appTrain and use machine learning models with Core MLCreate engaging augmented reality experiences with ARKit 4 and the Vision frameworkWho this book is for This book is for developers with some experience in iOS programming who want to enhance their application development skills by unlocking the full potential of the latest iOS version with Swift.