Make It, Take it

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Publisher :
ISBN 13 :
Total Pages : 182 pages
Book Rating : 4.:/5 (221 download)

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Book Synopsis Make It, Take it by :

Download or read book Make It, Take it written by and published by . This book was released on 1978 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Kakooma

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Publisher :
ISBN 13 : 9780545462228
Total Pages : pages
Book Rating : 4.4/5 (622 download)

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Book Synopsis Kakooma by : Greg Tang

Download or read book Kakooma written by Greg Tang and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

It Takes a Family

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Publisher : Simon and Schuster
ISBN 13 : 1616499125
Total Pages : 448 pages
Book Rating : 4.6/5 (164 download)

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Book Synopsis It Takes a Family by : Debra Jay

Download or read book It Takes a Family written by Debra Jay and published by Simon and Schuster. This book was released on 2021-05-04 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This second edition of It Takes a Family helps families and friends step beyond initial intervention and reinvent their relationships as part of a family recovery team to help their loved one avoid relapse and support sobriety. Through a Structured Family Recovery model, with strategies and exercises designed to create transparency and accountability, family members learn about and address the challenges of enabling, denial, and pain while developing their communication skills and enjoying healthier, happier relationships. With detailed instructions for weekly family meetings-including opening and closing statements, thoughtful discussion topics, suggested readings, and specific assignments-It Takes a Family offers much-needed support to family members and their addicted loved ones as they work together to create and sustain lifelong recovery"--

Making Games for Impact

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Publisher : MIT Press
ISBN 13 : 026236249X
Total Pages : 253 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Making Games for Impact by : Kurt Squire

Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Hoyle's Standard Games

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Publisher :
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Hoyle's Standard Games by :

Download or read book Hoyle's Standard Games written by and published by . This book was released on 1924 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Producing Games

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Publisher : Taylor & Francis
ISBN 13 : 0240810708
Total Pages : 306 pages
Book Rating : 4.2/5 (48 download)

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Book Synopsis Producing Games by : D. S. Cohen

Download or read book Producing Games written by D. S. Cohen and published by Taylor & Francis. This book was released on 2010 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all of the game production secrets you need from two industry insiders!

Teach with Magic

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Publisher : Theme Park Press
ISBN 13 : 9781683903062
Total Pages : 216 pages
Book Rating : 4.9/5 (3 download)

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Book Synopsis Teach with Magic by : Kevin Roughton

Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Foster's Encyclopedia of Games

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Publisher :
ISBN 13 :
Total Pages : 652 pages
Book Rating : 4.A/5 ( download)

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Book Synopsis Foster's Encyclopedia of Games by : Robert Frederick Foster

Download or read book Foster's Encyclopedia of Games written by Robert Frederick Foster and published by . This book was released on 1897 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt:

iJesus

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Publisher : Sacristy Press
ISBN 13 : 1789592577
Total Pages : 165 pages
Book Rating : 4.7/5 (895 download)

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Book Synopsis iJesus by : Nadim Nassar

Download or read book iJesus written by Nadim Nassar and published by Sacristy Press. This book was released on 2023-02-15 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: iJesus explores the relationship between the culture of God as Trinity in relation to our highly complex digital cultures and reflects on how followers and disciples of Jesus Christ can live in a world shaped by digital communication, connectivity and artificial intelligence.

I'll Take Learning for 500

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Publisher : John Wiley & Sons
ISBN 13 : 0787984892
Total Pages : 268 pages
Book Rating : 4.7/5 (879 download)

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Book Synopsis I'll Take Learning for 500 by : Dan Yaman

Download or read book I'll Take Learning for 500 written by Dan Yaman and published by John Wiley & Sons. This book was released on 2006-04-20 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: I’ll Take Learning for 500 shows you how to leverage the excitement and entertainment inherent in game shows by using them to increase participant involvement as well as information retention and comprehension. This book will help trainers and teachers to select, create, modify, and employ game shows as a powerful, effective learning tool. The authors illustrate all of the many different elements that are required to make an effective game show—from writing effective questions to changing pre-existing game show rules, hosting, and creating new games. They offer expert advice on selecting the best game to fit the purpose of the training, tailoring and customizing it for a specific situation, and effectively presenting it to create a dynamic and exciting learning experience. The CD that accompanies the book includes several valuable game show templates that trainers can immediately pick up and use as a hands-on resource.

Primary Plans

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Publisher :
ISBN 13 :
Total Pages : 942 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Primary Plans by : Elizabeth P. Bemis

Download or read book Primary Plans written by Elizabeth P. Bemis and published by . This book was released on 1911 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Mechanics

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Publisher : New Riders
ISBN 13 : 0132946688
Total Pages : 442 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Game Mechanics by : Ernest Adams

Download or read book Game Mechanics written by Ernest Adams and published by New Riders. This book was released on 2012-06-18 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You’ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you’ll practice what you’ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment. In Game Mechanics: Advanced Game Design, you’ll learn how to: * Design and balance game mechanics to create emergent gameplay before you write a single line of code. * Visualize the internal economy so that you can immediately see what goes on in a complex game. * Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development. * Apply design patterns for game mechanics—from a library in this book—to improve your game designs. * Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences. * Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play. "I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art." --Richard Bartle, University of Essex, co-author of the first MMORPG “Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now!” -- Raph Koster, author of A Theory of Fun for Game Design.

The Spectator

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Publisher :
ISBN 13 :
Total Pages : 966 pages
Book Rating : 4.:/5 (318 download)

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Download or read book The Spectator written by and published by . This book was released on 1927 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Players Making Decisions

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Publisher : New Riders
ISBN 13 : 013439464X
Total Pages : 646 pages
Book Rating : 4.1/5 (343 download)

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Book Synopsis Players Making Decisions by : Zack Hiwiller

Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

The Literary Digest

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Publisher :
ISBN 13 :
Total Pages : 962 pages
Book Rating : 4.:/5 (319 download)

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Book Synopsis The Literary Digest by :

Download or read book The Literary Digest written by and published by . This book was released on 1922 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making Democracy Fun

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Publisher : MIT Press
ISBN 13 : 0262026872
Total Pages : 285 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Making Democracy Fun by : Josh A. Lerner

Download or read book Making Democracy Fun written by Josh A. Lerner and published by MIT Press. This book was released on 2014-02-21 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on the tools of game design to fix democracy. Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design. What if public meetings featured competition and collaboration (such as team challenges), clear rules (presented and modeled in multiple ways), measurable progress (such as scores and levels), and engaging sounds and visuals? These game mechanics would make meetings more effective and more enjoyable—even fun. Lerner reports that institutions as diverse as the United Nations, the U.S. Army, and grassroots community groups are already using games and game-like processes to encourage participation. Drawing on more than a decade of practical experience and extensive research, he explains how games have been integrated into a variety of public programs in North and South America. He offers rich stories of game techniques in action, in children's councils, social service programs, and participatory budgeting and planning. With these real-world examples in mind, Lerner describes five kinds of games and twenty-six game mechanics that are especially relevant for democracy. He finds that when governments and organizations use games and design their programs to be more like games, public participation becomes more attractive, effective, and transparent. Game design can make democracy fun—and make it work.

Children's Bureau Publication

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Publisher :
ISBN 13 :
Total Pages : 828 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Children's Bureau Publication by : United States. Children's Bureau

Download or read book Children's Bureau Publication written by United States. Children's Bureau and published by . This book was released on 1922 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: