Madden NFL 17

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Publisher : Prima Games
ISBN 13 : 9780744017502
Total Pages : 0 pages
Book Rating : 4.0/5 (175 download)

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Book Synopsis Madden NFL 17 by : Daniel Herrera

Download or read book Madden NFL 17 written by Daniel Herrera and published by Prima Games. This book was released on 2016-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Madden NFL '17 Standard Edition Guide includes... Game Winning Plays: We give you the top 17 plays in Madden NFL 17. Easily find which playbooks have them and the strategy behind what makes them the best. Pro Tips from the Game Changers: Get expert advice and in-depth strategy from highly skilled Game Changers, Zan and Litzout. Always know what to do and when. Customize Your Team: Learn what makes players great and how to utilize them. We recommend the ideal schemes for a variety of playbooks and how to get the most out of your players. Madden Ultimate Team: Understand the new features of this game mode and build a team with the best players in each position to dominate the competition. Fantasy Football Tips: Get everything you need to know about the world of fantasy football by using our mock draft and drafting strategy. Then stay informed with the most up to date information by unlocking a free digital eGuide! Free eGuide: Unlock the enhanced eGuide for bonus videos of the top 17 plays in Madden NFL 17.

Madden NFL 07

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Publisher : Prima Games
ISBN 13 : 9780761553861
Total Pages : 276 pages
Book Rating : 4.5/5 (538 download)

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Book Synopsis Madden NFL 07 by : Kaizen Media Group

Download or read book Madden NFL 07 written by Kaizen Media Group and published by Prima Games. This book was released on 2006-08-22 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fantasy football guide lists every player with full game stats and details all the plays that can be made in the game.

Return of the Hustle

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Publisher : Springer
ISBN 13 : 1137582022
Total Pages : 250 pages
Book Rating : 4.1/5 (375 download)

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Book Synopsis Return of the Hustle by : Eric Sheinkop

Download or read book Return of the Hustle written by Eric Sheinkop and published by Springer. This book was released on 2016-03-11 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Has a commercial ever brought you to tears? Has a movie ever inspired you so much you change your way of life? Has the series finale of a television show ever broken your heart? Has a video game ever altered your perception of reality? If you're like most consumers, you answered 'yes' to at least one of those questions. Whether you remember it or not, the music of that ad, film, show or game probably played a big role in influencing your emotional response during that experience. In fact, music is included in media specifically for the purpose of connecting with audiences on a deeper level that visuals alone cannot access. A strong music strategy is fundamental to the success of television, film, brands and video games. Because of higher expectations for audiovisual content, it will take more than clever animation or a celebrity cameo to connect with consumers in an authentic, organic way. By providing audiences with a genuine music experience, whether with an exclusive song through an artist partnership or by featuring new music from an emerging band, you can build a bond that extends far beyond product experience. Music touches us emotionally in a way that words seldom do. We feel it – we remember it. In Return of The Hustle, a leading music and marketing industry insider discusses the diverse audio touchpoints for four key industries and shows how marketers, storytellers, and advertisers can use music to effectively guide audiences along the customer journey from passive consumers to brand advocates. Return of The Hustle provides readers with a blueprint for music strategy that professionals at any level in any industry can use to attract consumers, immerse them into the content, and extend relationships between them and the brand long after the commercial ends or the credits roll. With detailed case studies, exhaustive interviews, and thorough research, Return of the Hustle gives readers the playbook to use the marketing power of music to drive business results.

Madden NFL 25

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Publisher : Prima Games
ISBN 13 : 9780804161275
Total Pages : 0 pages
Book Rating : 4.1/5 (612 download)

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Book Synopsis Madden NFL 25 by : Gamer Media Inc

Download or read book Madden NFL 25 written by Gamer Media Inc and published by Prima Games. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents expert strategy tips on playing the video game, provides charts of key offensive and defensive plays for each simulated NFL team, and highlights other features.

Odell Beckham Jr.

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Publisher : Encyclopaedia Britannica
ISBN 13 : 1538302101
Total Pages : 51 pages
Book Rating : 4.5/5 (383 download)

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Book Synopsis Odell Beckham Jr. by : RYAN. NAGELHOUT

Download or read book Odell Beckham Jr. written by RYAN. NAGELHOUT and published by Encyclopaedia Britannica. This book was released on 2018-07-01 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Odell Beckham Jr. has put together some remarkable numbers to start his National Football League (NFL) career. The son of two Louisiana State University athletes, Beckham's athletic abilities and hard work on the football field have translated into enormous success. From his unbelievable catches to big time showdowns against some of the NFL's best defenders, Beckham has made a name for himself with the New York Giants. This biography explores the controversial and extraordinary story of Beckham's life, from his famous one-handed catch on Sunday Night Football in 2014 to his troubled perception on and off the field.

Bit by Bit

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Publisher : Basic Books
ISBN 13 : 0465096581
Total Pages : 248 pages
Book Rating : 4.4/5 (65 download)

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Book Synopsis Bit by Bit by : Andrew Ervin

Download or read book Bit by Bit written by Andrew Ervin and published by Basic Books. This book was released on 2017-05-02 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: An acclaimed critic argues that video games are the most vital art form of our time Video games have seemingly taken over our lives. Whereas gamers once constituted a small and largely male subculture, today 67 percent of American households play video games. The average gamer is now thirty-four years old and spends eight hours each week playing -- and there is a 40 percent chance this person is a woman. In Bit by Bit, Andrew Ervin sets out to understand the explosive popularity of video games. He travels to government laboratories, junk shops, and arcades. He interviews scientists and game designers, both old and young. In charting the material and technological history of video games, from the 1950s to the present, he suggests that their appeal starts and ends with the sense of creativity they instill in gamers. As Ervin argues, games are art because they are beautiful, moving, and even political -- and because they turn players into artists themselves.

The Everything Kids' Football Book

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Publisher : Simon and Schuster
ISBN 13 : 1440596433
Total Pages : 144 pages
Book Rating : 4.4/5 (45 download)

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Book Synopsis The Everything Kids' Football Book by : Greg Jacobs

Download or read book The Everything Kids' Football Book written by Greg Jacobs and published by Simon and Schuster. This book was released on 2016-08-03 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything kids need to know about America’s favorite sport including essential information about the all-time greats, today’s favorite players, and playing tips! Do you know: What a draw play is? Who holds the all-time touchdown record? What teams play in the Big Ten Conference? You’ll go from rookie to Pro Bowler in no time with this football-lover’s guide to the gridiron. Whether you’re new to the game or a longtime fan, this book has everything you need to know about the exciting game of football! Filled with the latest stats, tackle-worthy trivia, and more than 25 fun puzzles, this revised and updated guide gives you all the ins and outs of the game, including: -The history of football and the NFL -Football stats and record holders -How to predict which teams will make it to the Super Bowl -How to develop offensive and defensive skills -Fantasy football leagues Packed with the latest draft, scoring, and league information, this end zone—worthy book helps you discover fun facts about football heroes and legends and coaches you on the tactics of the game so you can make that first down like a pro!

Sports Games

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Publisher : North Star Editions, Inc.
ISBN 13 : 1637387334
Total Pages : 35 pages
Book Rating : 4.6/5 (373 download)

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Book Synopsis Sports Games by : Diana Murrell

Download or read book Sports Games written by Diana Murrell and published by North Star Editions, Inc.. This book was released on 2023-08-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the history and common features of sports games. Short paragraphs of easy-to-read text and plenty of colorful photos make reading simple and exciting. The book also includes a table of contents, fun facts, sidebars, comprehension questions, a glossary, an index, and a list of resources for further reading.

Gamers

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Publisher : Routledge
ISBN 13 : 113527505X
Total Pages : 313 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Gamers by : Garry Crawford

Download or read book Gamers written by Garry Crawford and published by Routledge. This book was released on 2013-03 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores patterns of gameplay and sociality afforded by online gaming. Bringing together essays from leading and emerging academics, this book explores key issues in understanding online gaming, including: patterns of play, legality, production, identity, gamer communities, communication, social exclusion and inclusion, and considers future directions in online gaming.

Guinness World Records 2017 Gamer’s Edition

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Publisher : Guinness World Records
ISBN 13 : 191056169X
Total Pages : 219 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Guinness World Records 2017 Gamer’s Edition by : Guinness World Records

Download or read book Guinness World Records 2017 Gamer’s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2016-11-15 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to celebrate the 10th anniversary of the Guinness World Records: Gamer’s Edition! With over four million copies sold, this is the ultimate annual for every gaming fan. It’s bursting with the latest facts and stats on your favorite games from the futuristic soccer action of Rocket League to the psychedelic paint battles of Splatoon. And as Star Wars mania explodes once again, we explore everything Jedi in a special feature section. Plus, you’ll get a sneak peek at all-new games from the ever-evolving gaming universe! Get an inside look at the indie game scene, the big-money world of eSports, and a celebration of 25 years of Mario Kart. There’s everything from space shooters such as Destiny, to RPGs such as Fallout 4, to the hit sport series FIFAand Madden. We’ve got sims, strategy games, and horror titles, and we also take a look at the toys-to-life phenomenon. From League of Legends to The Legend of Zelda, it’s all here in the 2017 edition of Guinness World Records: Gamer’s Edition!

Playing for Profit

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Publisher : John Wiley & Sons
ISBN 13 : 9780471296140
Total Pages : 310 pages
Book Rating : 4.2/5 (961 download)

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Book Synopsis Playing for Profit by : Alice LaPlante

Download or read book Playing for Profit written by Alice LaPlante and published by John Wiley & Sons. This book was released on 1999-04-26 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: Playing for Profit examines how digital interactivity will affect the future of the technology and entertainment businesses, demanding new rules, different players, and bigger profits. It takes an insightful look into the strategies and methods that are driving the digital entertainment and interactive gaming industries, dissecting the thinking behind such issues as product innovation, market domination, risk taking, attracting and nurturing visionary employees, and unparalleled customer service. This book outlines how the entire entertainment industry will be redefined and how the current business models found in radio, recorded music, television, and computer games will be affected. Playing for Profit offers valuable lessons for managers in entertainment and technology companies and will dazzle the enthusiasts who follow the successes and failures of this remarkable industry.

Football, Culture and Power

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Publisher : Routledge
ISBN 13 : 1317410882
Total Pages : 294 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis Football, Culture and Power by : David J. Leonard

Download or read book Football, Culture and Power written by David J. Leonard and published by Routledge. This book was released on 2016-10-14 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean when a hit that knocks an American football player unconscious is cheered by spectators? What are the consequences of such violence for the participants of this sport and for the entertainment culture in which it exists? This book brings together scholars and sport commentators to examine the relationship between American football, violence and the larger relations of power within contemporary society. From high school and college to the NFL, Football, Culture, and Power analyses the social, political and cultural imprint of America’s national pastime. The NFL’s participation in and production of hegemonic masculinity, alongside its practices of racism, sexism, heterosexism and ableism, provokes us to think deeply about the historical and contemporary systems of violence we are invested in and entertained by. This social scientific analysis of American football considers both the positive and negative power of the game, generating discussion and calling for accountability. It is fascinating reading for all students and scholars of sports studies with an interest in American football and the wider social impact of sport. Chapter 14 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Vintage Games 2.0

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Publisher : CRC Press
ISBN 13 : 1000007766
Total Pages : 540 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

The Content Trap

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Publisher : Random House
ISBN 13 : 0812995392
Total Pages : 464 pages
Book Rating : 4.8/5 (129 download)

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Book Synopsis The Content Trap by : Bharat Anand

Download or read book The Content Trap written by Bharat Anand and published by Random House. This book was released on 2016-10-18 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: “My favorite book of the year.”—Doug McMillon, CEO, Wal-Mart Stores Harvard Business School Professor of Strategy Bharat Anand presents an incisive new approach to digital transformation that favors fostering connectivity over focusing exclusively on content. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY BLOOMBERG Companies everywhere face two major challenges today: getting noticed and getting paid. To confront these obstacles, Bharat Anand examines a range of businesses around the world, from The New York Times to The Economist, from Chinese Internet giant Tencent to Scandinavian digital trailblazer Schibsted, and from talent management to the future of education. Drawing on these stories and on the latest research in economics, strategy, and marketing, this refreshingly engaging book reveals important lessons, smashes celebrated myths, and reorients strategy. Success for flourishing companies comes not from making the best content but from recognizing how content enables customers’ connectivity; it comes not from protecting the value of content at all costs but from unearthing related opportunities close by; and it comes not from mimicking competitors’ best practices but from seeing choices as part of a connected whole. Digital change means that everyone today can reach and interact with others directly: We are all in the content business. But that comes with risks that Bharat Anand teaches us how to recognize and navigate. Filled with conversations with key players and in-depth dispatches from the front lines of digital change, The Content Trap is an essential new playbook for navigating the turbulent waters in which we find ourselves. Praise for The Content Trap “A masterful and thought-provoking book that has reshaped my understanding of content in the digital landscape.”—Ariel Emanuel, co-CEO, WME | IMG “The Content Trap is a book filled with stories of businesses, from music companies to magazine publishers, that missed connections and could never escape the narrow views that had brought them past success. But it is also filled with stories of those who made strategic choices to strengthen the links between content and returns in their new master plans. . . . The book is a call to clear thinking and reassessing why things are the way they are.”—The Wall Street Journal

Game Time

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Publisher : Indiana University Press
ISBN 13 : 0253032849
Total Pages : 273 pages
Book Rating : 4.2/5 (53 download)

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Book Synopsis Game Time by : Christopher Hanson

Download or read book Game Time written by Christopher Hanson and published by Indiana University Press. This book was released on 2018-03-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Odell Beckham Jr.

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Author :
Publisher : Lerner Publications
ISBN 13 : 1512413666
Total Pages : 36 pages
Book Rating : 4.5/5 (124 download)

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Book Synopsis Odell Beckham Jr. by : Jon M. Fishman

Download or read book Odell Beckham Jr. written by Jon M. Fishman and published by Lerner Publications. This book was released on 2016-10-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Odell Beckham Jr.—New York Giants wide receiver—shocks National Football League (NFL) fans with his incredible catches. In a 2014 game versus the Dallas Cowboys, Odell made a one-handed touchdown reception that earned his game jersey a spot in the Pro Football Hall of Fame. But he is more than just a showman on the field. Odell was named Offensive Rookie of the Year in 2014, and his performance only improved in 2015. Learn more about Odell's journey to stardom.

The Toxic Meritocracy of Video Games

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Publisher : U of Minnesota Press
ISBN 13 : 1452956200
Total Pages : 283 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis The Toxic Meritocracy of Video Games by : Christopher A. Paul

Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by U of Minnesota Press. This book was released on 2018-02-20 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games’ focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games—but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.