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Lotro Unofficial Champion Strategy Guide
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Book Synopsis Lotro Unofficial Champion Strategy Guide by : Jason Head
Download or read book Lotro Unofficial Champion Strategy Guide written by Jason Head and published by Lulu.com. This book was released on 2010-04-23 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Free to download. For a PRINTED copty go to HTTP://WWW.LULU.COM/PRODUCT/PAPERBACK/LOTRO-UNOFFICIAL-CHAMPION-STRATEGY-GUIDE/6523884. The Lord of the Rings Online Unofficial Champion Strategy Guide is entirely for the class of Champs eager to excel in PVE (Player vs. Everything/enemy npc's) solo play. The focus of this manual is strictly on combat and is geared toward characters 60+. Skill rotation, Virtues, Class Traits, Racial Traits, and Equipment are all covered including how to acquire them. Situational combat is explained, and different Champion Stances are analyzed. If you want to build a Champ that can survive the toughest solo encounter, and dish out the maximum amount of damage, this is the guide for you.
Book Synopsis Representation in Western Music by : Joshua S. Walden
Download or read book Representation in Western Music written by Joshua S. Walden and published by Cambridge University Press. This book was released on 2013-04-11 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume assembles leading scholars to provide a comprehensive study of representation in music from the nineteenth century to today.
Book Synopsis Konflikt '47: Defiance by : Warlord Games
Download or read book Konflikt '47: Defiance written by Warlord Games and published by Bloomsbury Publishing. This book was released on 2018-07-26 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Book Synopsis MMOs from the Inside Out by : Richard A. Bartle
Download or read book MMOs from the Inside Out written by Richard A. Bartle and published by Apress. This book was released on 2015-12-30 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an astonishing collection of ideas, information, and instruction from one of the true pioneers of Massively-Multiplayer Online Role-Playing Games. MMOs from the Inside Out: The History, Design, Fun, and Art of Massively-Multiplayer Role-playing Games speaks to the designers and players of MMOs, taking it as axiomatic that such games are inspirational and boundless forces for good. The aim of this book is to enthuse an up-coming generation of designers, to inspire and educate players and designers-to-be, and to reinvigorate those already working in the field who might be wondering if it’s still all worthwhile. Playing MMOs is about fun, immersion, and identity. Creating MMOs is about imagination, expression, and art. MMOs are so packed with potential that today's examples are little more than small, pioneering colonies on the shore of a vast, uncharted continent. What wonders wait beyond the horizon? What treasures will explorers bring back to amaze us? MMOs from the Inside Out is for people with a spark of creativity: it pours gasoline on that spark. It: Explains what MMOs are, what they once were, and what they could – and should – become. Delves into why players play, and why designers design. Encourages, enthuses, enrages, engages, enlightens, envisions, and enchants. Doesn't tell you what to think, it tells you to think. What You Will Learn: Myriad ways to improve MMOs – and to decide for yourself whether these are improvements. What MMOs are; who plays them, and why. How MMOs became what they are, and what this means for what they will become. That you have it in you to make MMOs yourself. Whom This Book is For:MMOs from the Inside Out is a book for those who wish to know more about game design in general and MMO design in particular. It's for people who play MMOs, for people who design MMOs, and for people who study MMOs. It's for people with a yearning to see beyond the world around them and to make manifest the worlds of their imagination.
Book Synopsis Lexical Change in Present-day English by : Roswitha Fischer
Download or read book Lexical Change in Present-day English written by Roswitha Fischer and published by Gunter Narr Verlag. This book was released on 1998 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Understanding Video Games by : Simon Egenfeldt-Nielsen
Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2015-12-07 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.
Book Synopsis Productive Fandom by : Nicolle Lamerichs
Download or read book Productive Fandom written by Nicolle Lamerichs and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a media ethnography of the digital culture, conventions, and urban spaces associated with fandoms, arguing that fandom is an area of productive, creative, and subversive value.
Download or read book From Hobbits to Hollywood written by and published by BRILL. This book was released on 2006-01-01 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: Peter Jackson’s film version of The Lord of the Rings (2001-2003) is the grandest achievement of 21st century cinema so far. But it is also linked to topical and social concerns including war, terrorism, and cultural imperialism. Its style, symbols, narrative, and structure seem always already linked to politics, cultural definition, problems of cinematic style, and the elemenal mythologies that most profoundly capture our imaginations. From Hobbits to Hollywood: Essays on Peter Jackson’s Lord of the Rings treats Jackson’s trilogy as having two conditions of existence: an aesthetic and a political. Like other cultural artefacts, it leads a double life as objet d’art and public statement about the world, so that nothing in it is ever just cinematically beautiful or tasteful, and nothing is ever just a message or an opinion. Written by leading scholars in the study of cinema and culture From Hobbits to Hollywood gives Jackson’s trilogy the fullest scholarly interrogation to date. Ranging from interpretations of The Lord of the Rings’ ideological and philosophical implications, through discussions of its changing fandoms and its incorporation into the Hollywood industry of stars, technology, genre, and merchandising, to considerations of CGI effects, acting, architecture and style, the essays contained here open a new vista of criticism and light, for ardent fans of J.R.R. Tolkien, followers of Jackson, and all those who yearn for a deeper appreciation of cinema and its relation to culture.
Book Synopsis The War Of The Ring by : J.R.R. Tolkien
Download or read book The War Of The Ring written by J.R.R. Tolkien and published by HarperCollins. This book was released on 2021-09-07 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third part of The History of The Lord of the Rings, J.R.R. Tolkien's The War Of The Ring is an enthralling account of the writing of the Book of the Century, which contains many additional scenes and includes the unpublished Epilogue in its entirety. The War of the Ring takes up the story of The Lord of the Rings with the Battle of Helm’s Deep and the drowning of Isengard by the Ents, continues with the journey of Frodo, Sam and Gollum to the Pass of Cirith Ungol, describes the war in Gondor, and ends with the parley between Gandalf and the ambassador of the Dark Lord before the Black Gate of Mordor. The book is illustrated with plans and drawings of the changing conceptions of Orthanc, Dunharrow, Minas Tirith and the tunnels of Shelob’s Lair.
Download or read book A Man of Honor written by Joseph Bonanno and published by St. Martin's Paperbacks. This book was released on 2013-06-04 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Friendships, connections, family ties, trust, loyalty, obedience-this was the 'glue' that held us together." These were the principles that the greatest Mafia "Boss of Bosses," Joseph Bonnano, lived by. Born in Castellammare del Golfo, Sicily, Bonnano found his future amid the whiskey-running, riotous streets of Prohibition America in 1924, when he illegally entered the United States to pursue his dreams. By the age of only twenty-six, Bonnano became a Don. He would eventually take over the New York underworld, igniting the "Castellammarese War," one of the bloodiest Family battles ever to hit New York City... Now, in this candid and stunning memoir, Joe Bonanno-likely a model for Don Corleone in the blockbuster movie The Godfather-takes readers inside the world of the real Mafia. He reveals the inner workings of New York's Five Families-Bonanno, Gambino, Profaci, Lucchese, and Genovese-and uncovers how the Mafia not only dominated local businesses, but also influenced national politics. A fascinating glimpse into the world of crime, A Man of Honor is an unforgettable account of one of the most powerful crime figures in America's history.
Book Synopsis Lame of Thrones by : The Harvard Lampoon
Download or read book Lame of Thrones written by The Harvard Lampoon and published by Hachette UK. This book was released on 2020-11-10 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Harvard's legendary humor publication comes an outrageous, uproariously funny parody of Game of Thrones, in the tradition of their previous bestselling parody book classics Bored of the Rings, Nightlight, and The Hunger Pains. An affectionate but take-no-prisoners send-up of the massive literary and television franchise, Lame of Thrones offers fans a way of reentering the fictional world they have come to love and merrily explodes all of its conventions -- as well as their expectations of the characters -- to hilarious ends. It may even leave you more satisfied than the actual TV ending of Game of Thrones. In fact, if it doesn't the Lampoon has really dropped the ball. Lame of Thrones will take you to Westopolis, where several extremely attractive egomaniacs are vying to be ruler of the realm and sit on the Pointy Chair. Our hero Jon Dough was a likely bet, but his untimely murder at the hands of his own men of the Night's Crotch has made that seem less likely. Will Dragon Queen Dennys Grandslam escape from her Clothkhaki captors and return to conquer the world? Or will she just get left in the desert counting grains of sand for the rest of the book? And what about Jon Dough's siblings? Will they be mentioned? Probably? Almost definitely, yes? It would be weird if they weren't prominent characters in the book, you say? To find out, read the book you wish George R.R. Martin would write but never will. The Lampoon -- the place where such comedy writers and performers as Conan O'Brien, Colin Jost, B.J. Novak, Patricia Marx, Alan Yang, Andy Borowitz and many more all got their start -- is ready to serve parody notice to the most entertaining, infuriating, and inescapable cultural phenomenon of the past decade.
Download or read book Bored of the Rings written by Henry Beard and published by Simon and Schuster. This book was released on 2012-10-30 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes a new "boreword" by the author.
Book Synopsis The Lord of the Rings by : John Ronald Reuel Tolkien
Download or read book The Lord of the Rings written by John Ronald Reuel Tolkien and published by . This book was released on 1994 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Developing Online Games by : Jessica Mulligan
Download or read book Developing Online Games written by Jessica Mulligan and published by New Riders. This book was released on 2003 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: A soup-to-nuts overview of just what it takes to successfully design, develop and manage an online game. Learn from the top two online game developers through the real-world successes and mistakes not known to others. There are Case studies from 10+ industry leaders, including Raph Koster, J. Baron, R. Bartle, D. Schubert, A. Macris, and more! Covers all types of online games: Retail Hybrids, Persistent Worlds, and console games. Developing Online Games provides insight into designing, developing and managing online games that is available nowhere else. Online game programming guru Jessica Mulligan and seasoned exec Bridgette Patrovsky provide insights into the industry that will allow others entering this market to avoid the mistakes of the past. In addition to their own experiences, the authors provide interviews, insight and anecdotes from over twenty of the most well-known and experienced online game insiders. The book includes case studies of the successes and failures of today's most well-known online games. There is also a special section for senior executives on how to budget an online game and how to assemble the right development and management teams. The book ends with a look at the future of online gaming: not only online console gaming (Xbox Online, Playstation 2), but the emerging mobile device game market (cell phones, wireless, PDA).
Book Synopsis Frostgrave: Thaw of the Lich Lord by : Joseph A. McCullough
Download or read book Frostgrave: Thaw of the Lich Lord written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2015-11-20 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.
Download or read book Apple of Doom written by Robert King and published by . This book was released on 2005-06 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: The very day after his 11th life-day, Gybes discovers an unusual root in the rainforest near his village. What secrets does it hold? And what of the cloaked villain Tombhadi, who enters the office of the unsuspecting Milson and demands that he supply him with, of all things, apple seeds?
Book Synopsis Tabletop Wargames: A Designers’ and Writers’ Handbook by : Rick Priestley
Download or read book Tabletop Wargames: A Designers’ and Writers’ Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements