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Lightning Fast Animation In Element 3d
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Book Synopsis Lightning Fast Animation in Element 3D by : Ty Audronis
Download or read book Lightning Fast Animation in Element 3D written by Ty Audronis and published by Packt Pub Limited. This book was released on 2014-03 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easytofollow and allinclusive guide, in which the underlying principles of 3D animation as well as their importance are explained in detail. The lessons are designed to teach you how to think of 3D animation in such a way that you can troubleshoot any problem, or animate any scene that comes your way.If you are a Digital Artist, Animation Artist, or a Game Programmer and you want to become an expert in Element 3D, this is the book for you. Although there are a lot of basics for beginners in this book, it includes some advanced techniques for both animating in Element 3D, and overcoming its limitations. A basic working knowledge of Adobe After Effects is needed.
Book Synopsis Lighting Fast Animation in Element3D by : Ty Audronis
Download or read book Lighting Fast Animation in Element3D written by Ty Audronis and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Buildbox 2.x Game Development by : Ty Audronis
Download or read book Buildbox 2.x Game Development written by Ty Audronis and published by Packt Publishing Ltd. This book was released on 2016-09-30 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin' Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.
Book Synopsis Building Multicopter Video Drones by : Ty Audronis
Download or read book Building Multicopter Video Drones written by Ty Audronis and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is for a wide range of individuals who are looking to shoot aerial footage with a multicopter. No previous flying experience is assumed, but even the most expert flyers will find unexpected and interesting information.
Book Synopsis Ultra 3D Earth Animation After Effects Project by : A B Lawal
Download or read book Ultra 3D Earth Animation After Effects Project written by A B Lawal and published by . This book was released on 2019-11-09 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this tutorial you will learn step by step how to design a 3D animation of the earth inside of After Effects CC. You will find this tutorial very helpful if you are a rookie learner of 3D animation or if you need a hands-on project to improve your skills in 3D animation design. I designed this tutorial carefully with beginners in mind so that they can learn step by step at their own pace. They will easily grasp the fundamental concepts, and learn a handful of great features of After Effects CC they need to become a master of 3D animation. The exercises and solutions I included provide further help for creating even more advanced animation projects and extra rooms for experimentation and exploration. It's easy to follow this tutorial from start to finish, and you can check your results against the solutions I provide in the book. So don't miss this opportunity to learn 3D animation from a completely simplified tutorial like this one.
Book Synopsis Learning Buildbox 2 Game Development by : Ty Audronis
Download or read book Learning Buildbox 2 Game Development written by Ty Audronis and published by . This book was released on 2016-10-31 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich, high production value mobile games and distribute them across different platforms with BuildboxAbout This Book* Create captivating 2D & 2.5D (isometric) video games for all platforms* Leverage Buildbox to monetize and prepare your games for distribution* This step-by-step tutorial will get you generating complex and media rich games with no coding experienceWho This Book Is ForThis book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required.What You Will Learn* Create the illusion of a 3D background in your game using parallax* Add advanced controls and obstacles to our first world* Develop assets (graphic and audio) for the Buildbox engine* Design games based on the capabilities and limitations of Buildbox and their target platforms* Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App StoreIn DetailBuildbox is an "any skill level" development platform to develop video games with no coding experience. It also exports these games for any platform (from windows to mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an examples as tutorials, we will relate the driving principles and you'll see how you can implement these principles to develop 2D and 2.5D games on the platform. We begin by setting expectations and providing a brief overview of the software. But it's not long before you "dive in" to creating your first video game. You will actually have a playable level ("world") by the end of the second chapter.Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games.
Book Synopsis 3D Animation Essentials by : Andy Beane
Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Book Synopsis Michael Abrash's Graphics Programming Black Book by : Michael Abrash
Download or read book Michael Abrash's Graphics Programming Black Book written by Michael Abrash and published by Coriolis Group Books. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.
Book Synopsis The Origin of Consciousness in the Breakdown of the Bicameral Mind by : Julian Jaynes
Download or read book The Origin of Consciousness in the Breakdown of the Bicameral Mind written by Julian Jaynes and published by Houghton Mifflin Harcourt. This book was released on 2000-08-15 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry
Book Synopsis Blender For Dummies by : Jason van Gumster
Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!
Download or read book Dragonwatch written by Brandon Mull and published by Aladdin. This book was released on 2018-03-13 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: The dragons that have been kept in sanctuaries want their freedom—and their revenge—and the world’s only hope is the reformation of the ancient order of Dragonwatch in this New York Times bestselling first novel of a new sequel series to Fablehaven from author Brandon Mull. In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power. No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help. As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities. How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Book Synopsis Light for Visual Artists Second Edition by : Richard Yot
Download or read book Light for Visual Artists Second Edition written by Richard Yot and published by Laurence King Publishing. This book was released on 2023-02-02 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to light for students and visual artists explores the way light can be used to create realistic and fantastical effects in a wide range of media. Divided into three parts, the clearly written text explains: the fundamental properties of natural and artificial light; how to create realistic images by observing people and the environment; the creative use of light in composition and design. Updated with revised photos and artwork, as well as 15 practical exercises and new online video material, this second edition is an indispensable resource for animators, digital illustrators, painters, photographers and artists working in any medium.
Book Synopsis Adobe After Effects Classroom in a Book (2020 release) by : Brie Gyncild
Download or read book Adobe After Effects Classroom in a Book (2020 release) written by Brie Gyncild and published by Adobe Press. This book was released on 2019-12-09 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe After Effects Classroom in a Book (2020 release) is the best-selling guide to Adobe's powerful motion graphics program. The 15 project-based lessons in this book teach students step-by-step the key techniques for working efficiently in After Effects and delivering in the widest possible range of media types. In addition to the key elements of the After Effects interface, this revised edition covers new features and techniques. Learn how to create, manipulate, and optimize motion graphics for film, video, DVD, the web, and mobile devices. Gain hands-on experience animating text and images, customizing a wide range of effects, tracking and syncing content, rotoscoping, removing unwanted objects, and correcting color. Learn to create 3D content with both After Effects and Maxon Cinema 4D Lite (included with the software). The online companion files include all the necessary assets for readers to complete the projects featured in each chapter. All buyers of the book get full access to the Web Edition: A Web-based version of the complete ebook enhanced with video and multiple-choice quizzes.
Book Synopsis Ideas for the Animated Short by : Karen Sullivan
Download or read book Ideas for the Animated Short written by Karen Sullivan and published by Taylor & Francis. This book was released on 2013 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to generate and develop successful story ideas that fulfill the unique storytelling challenges of animation shorts between 2-5 minutes in length.
Book Synopsis Too Like the Lightning by : Ada Palmer
Download or read book Too Like the Lightning written by Ada Palmer and published by Tor Books. This book was released on 2016-05-10 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the winner of the 2017 John W. Campbell Award for Best New Writer, Ada Palmer's 2017 Compton Crook Award-winning political science fiction, Too Like the Lightning, ventures into a human future of extraordinary originality Mycroft Canner is a convict. For his crimes he is required, as is the custom of the 25th century, to wander the world being as useful as he can to all he meets. Carlyle Foster is a sensayer--a spiritual counselor in a world that has outlawed the public practice of religion, but which also knows that the inner lives of humans cannot be wished away. The world into which Mycroft and Carlyle have been born is as strange to our 21st-century eyes as ours would be to a native of the 1500s. It is a hard-won utopia built on technologically-generated abundance, and also on complex and mandatory systems of labelling all public writing and speech. What seem to us normal gender distinctions are now distinctly taboo in most social situations. And most of the world's population is affiliated with globe-girdling clans of the like-minded, whose endless economic and cultural competition is carefully managed by central planners of inestimable subtlety. To us it seems like a mad combination of heaven and hell. To them, it seems like normal life. And in this world, Mycroft and Carlyle have stumbled on the wild card that may destablize the system: the boy Bridger, who can effortlessly make his wishes come true. Who can, it would seem, bring inanimate objects to life... Terra Ignota 1. Too Like the Lightning 2. Seven Surrenders 3. The Will to Battle At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Book Synopsis Great TED Talks: Creativity by : Tom May
Download or read book Great TED Talks: Creativity written by Tom May and published by Portico. This book was released on 2021-06-10 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unofficial compilation reviews the 100 best TED talks about creativity from great minds worldwide. With quirky graphics and memorable quotes, Great TED Talks: Creativity will inspire your thinking, open your mind to new perspectives and ignite your passion for creativity. Learn how to keep your focus from masters such as Google engineer Matt Cutts and advertising legend Rory Sutherland. Be open to new ways of thinking, and discover what author Elizabeth Gilbert and musician Sting do when they have a creative block. Find inspiration in unusual places, and learn how to get 'Aha!' moments with Blue Man Group cofounder Matt Goldman. Encounter new ways to work with others, including entrepreneur Chip Conley’s tips on bridging the generation gap within your team and artist Marina Abramović’s advice on collaborating with your audience. There are thousands of TED talks to navigate—this book curates the most inspiring and provides a commentary on the top 100 ways to boost your inventiveness, find new avenues to explore, and overcome creative blocks to unleash your full potential.
Book Synopsis Masters Theses in the Pure and Applied Sciences by : Wade H. Shafer
Download or read book Masters Theses in the Pure and Applied Sciences written by Wade H. Shafer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters Theses in the Pure and Applied Sciences was first conceived, published, and disseminated by the Center for Information and Numerical Data Analysis and Synthesis (CINDAS) * at Purdue University in 1957, starting its coverage of theses with the academic year 1955. Beginning with Volume 13, the printing and dissemination phases of the activity were transferred to University Microfilms/Xerox of Ann Arbor, Michigan, with the thougtit that such an arrangement would be more beneficial to the academic and general scientific and technical community. After five years of this joint undertaking we had concluded that it was in the interest of all con cerned if the printing and distribution of the volumes were handled by an interna tional publishing house to assure improved service and broader dissemination. Hence, starting with Volume 18, Masters Theses in the Pure and Applied Sciences has been disseminated on a worldwide basis by Plenum Publishing Cor poration of New York, and in the same year the coverage was broadened to include Canadian universities. All back issues can also be ordered from Plenum. We have reported in Volume 31 (thesis year 1986) a total of 11 ,480 theses titles trom 24 Canadian and 182 United States universities. We are sure that this broader base tor these titles reported will greatly enhance the value ot this important annual reterence work. While Volume 31 reports theses submitted in 1986, on occasion, certain univer sities do re port theses submitted in previousyears but not reported at the time.