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Lightning Fast Animation Graphics
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Book Synopsis Lightning-fast Animation Graphics by : Len Dorfman
Download or read book Lightning-fast Animation Graphics written by Len Dorfman and published by McGraw-Hill Companies. This book was released on 1994 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book/disk reference of C sprite-management routines and C library functions for creating bit-plane sprite motion on a PC, with step-by- step instructions for creating the effects found in arcade-style animation programs. Includes pages and pages of source code. The disk contains working source code examples, original code for a commercial- quality bit-plane graphics library, and source code and executable files for a sprite-editor program. Annotation copyright by Book News, Inc., Portland, OR
Book Synopsis Lightning-fast Animation Graphics by : Len Dorfman
Download or read book Lightning-fast Animation Graphics written by Len Dorfman and published by Windcrest. This book was released on 1994-01-01 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will make life a lot simpler for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics coprocessor. Dorfman introduces a disk library of sprite management routines that emulate segments of the graphics coprocessor, allowing programmers to more easily create graphic elements for full-motion games, animation and multimedia programs.
Book Synopsis Lightning Fast Animation in Element 3D by : Ty Audronis
Download or read book Lightning Fast Animation in Element 3D written by Ty Audronis and published by Packt Pub Limited. This book was released on 2014-03 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easytofollow and allinclusive guide, in which the underlying principles of 3D animation as well as their importance are explained in detail. The lessons are designed to teach you how to think of 3D animation in such a way that you can troubleshoot any problem, or animate any scene that comes your way.If you are a Digital Artist, Animation Artist, or a Game Programmer and you want to become an expert in Element 3D, this is the book for you. Although there are a lot of basics for beginners in this book, it includes some advanced techniques for both animating in Element 3D, and overcoming its limitations. A basic working knowledge of Adobe After Effects is needed.
Download or read book SVG Animations written by Sarah Drasner and published by "O'Reilly Media, Inc.". This book was released on 2017-03-17 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate, it increases the complexity of each of these factors exponentially. This practical book takes a deep dive into how you can to solve these problems with stability, performance, and creativity in mind. Learn how to make SVG cross-browser compatible, backwards compatible, optimized, and responsive Plan and debug animation Make a complex animation responsive, as many sites are responsive Profile each animation technique in terms of performance so that you know what you're getting in to with each library or native technology
Book Synopsis Graphics Programming and Animation by : Peder Jungck
Download or read book Graphics Programming and Animation written by Peder Jungck and published by R&D Publications. This book was released on 1994 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the Prographx Toolbox, a software product widely used in video game development, this text provides the tools and methods for any graphics development requiring high speed animation without demanding large hardware platforms.
Book Synopsis Game Graphics in C++ by : Len Dorfman
Download or read book Game Graphics in C++ written by Len Dorfman and published by McGraw-Hill Companies. This book was released on 1995 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intermediate- and advanced-level C graphics and animation programmers who want to crank their skills up a notch will find here everything they need to start programming re-usable graphics objects for dazzling animation and special effects using C++. The disk is packed with useful material, including demonstration programs and a complete C++ graphics library.
Book Synopsis Animating with Flash 8 by : Alex Michael
Download or read book Animating with Flash 8 written by Alex Michael and published by CRC Press. This book was released on 2013-10-28 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are a designer who hasn't yet used Flash, a professional animator who wants to create digital animation for the first time, or a Flash user who hasn't yet made the most of the animation features this book will show you how to bring your ideas to life. Get to grips with Flash and bring inspiration to your work using Alex Michael's easy to understand approach, demonstrating a wide selection of animation styles from a range of artists, along with key tips and tricks from the professionals.
Download or read book PC Mag written by and published by . This book was released on 1996-07 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis Ultra-fast ASP.NET by : Rick Kiessig
Download or read book Ultra-fast ASP.NET written by Rick Kiessig and published by Apress. This book was released on 2010-08-11 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultra-Fast ASP.NET presents a practical approach to building fast and scalable web sites using ASP.NET and SQL Server. In addition to a wealth of tips, tricks and secrets, you'll find advice and code examples for all tiers of your application, including the client, caching, IIS 7, ASP.NET, threads, session state, SQL Server, Analysis Services, infrastructure and operations. By applying the ultra-fast approach to your projects, you'll squeeze every last ounce of performance out of your code and infrastructure—giving your site unrivaled speed. The approach is mostly prescriptive; rather than drowning you in options, the book presents and explains specific high-impact recommendations and demonstrates them with detailed examples. Using this knowledge, you will soon be building high-performance web sites that scale easily as your site grows.
Book Synopsis High-speed Animation and Simulation for Microcomputers by : Lee Adams
Download or read book High-speed Animation and Simulation for Microcomputers written by Lee Adams and published by . This book was released on 1987 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book PC Mag written by and published by . This book was released on 1996-11-05 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book Maximum PC written by and published by . This book was released on 1998-12 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Download or read book Dr. Dobb's Journal written by and published by . This book was released on 1998 with total page 972 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Windows/DOS Developer's Journal by :
Download or read book Windows/DOS Developer's Journal written by and published by . This book was released on 1995 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Vision, Modeling, and Visualization 2006 by : Leif Kobbelt
Download or read book Vision, Modeling, and Visualization 2006 written by Leif Kobbelt and published by IOS Press. This book was released on 2006 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "These proceedings include the contributions to the 11th international Workshop Vision, Modeling, and Visualization 2006 held in Aachen, Germany. The papers cover the following topics: Image-based Reconstruction -- Textures and Rendering -- GPU-Programming -- Simulation and Visualization -- Image Processing -- Volume Visualization -- Geometry Processing and Rendering."--Publisher description.
Download or read book PC Mag written by and published by . This book was released on 1996-06-25 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis Practical Visual C++ 6 by : Jonathan Bates
Download or read book Practical Visual C++ 6 written by Jonathan Bates and published by Pearson Education. This book was released on 1999-08-19 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Visual C++ takes a straight forward, no-nonsense approach to teaching C++. You start by learning the basics of Developer Studio with the use of the Wizards, editors, and debuggers. Then move on to the core language, including program flow, data types, functions, classes, object-oriented programming, and more. You then progress into the Microsoft Foundation Classes (MFC), the libraries of pre-build classes that Microsoft provides to make Visual C++ programming much easier. By understanding how to use the classes within MFC, you will be able to create nearly any type of program. Specific coverage includes working with dialogs, objects, controls, document-views, file manipulation, and printing.