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Liar Dice For Beginners And Advanced Players
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Download or read book PC Mag written by and published by . This book was released on 1983-02 with total page 1614 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Book Synopsis The Electronic Cottage by : Joseph Deken
Download or read book The Electronic Cottage written by Joseph Deken and published by William Morrow. This book was released on 1982 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Extols the benefits and heralds the future of the personal computer, showing the ways the computer will revolutionize the home and daily activities as well as explaining the basic principles of computer operation
Book Synopsis Book Bulletin by : Chicago Public Library
Download or read book Book Bulletin written by Chicago Public Library and published by . This book was released on 1946 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis What Would Ben Graham Do Now? by : Jeffrey Towson
Download or read book What Would Ben Graham Do Now? written by Jeffrey Towson and published by FT Press. This book was released on 2011-04-21 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: As originally conceived by the legendary Benjamin Graham, traditional value investing involves purchasing relatively stable stocks and companies at a percentage below their intrinsic value. But this approach contains many hidden, U.S.-centric assumptions that simply don’t work well in today’s high-growth emerging markets. In this book, leading global value investor Jeffrey Towson extends and modernizes value investing, helping you apply its core principles while you access tremendous opportunities available in today’s fastest-growing markets. Towson introduces the powerful Value Point system that grows out of his experience on the elite investing team selected by Prince Alwaleed, the "Arabian Warren Buffett." While retaining Graham’s relentless focus on price and quality, he shows how to integrate three crucial additional forms of value into your stock assessments: the value of political access in a government-infused investment world, the value of reputation in a world of colliding markets, actors and biases, and the value of capabilities in a multi-local world. Building on these techniques, Towson presents a complete investment playbook for the next five years. Next, he shows how to invest for the next twenty years—successfully navigating the titanic market collisions that will batter investors who aren’t prepared for them.
Download or read book Liar's Poker written by Michael Lewis and published by W. W. Norton & Company. This book was released on 2010-03-02 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author recounts his experiences on the lucrative Wall Street bond market of the 1980s, where young traders made millions in a very short time, in a humorous account of greed and epic folly.
Book Synopsis Investing Strategies for Alternative Global Markets (Collection) by : Vishaal B. Bhuyan
Download or read book Investing Strategies for Alternative Global Markets (Collection) written by Vishaal B. Bhuyan and published by FT Press. This book was released on 2011-08-18 with total page 1214 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3 breakthrough books deliver innovative global investing strategies for today’s radically new market environment Yesterday’s investment strategies won’t cut it any more! This Collection brings together innovative new approaches from three of this generation’s most successful investors: strategies you simply won’t find elsewhere! In Buying at the Point of Maximum Pessimism: Six Value Investing Trends from China to Oil to Agriculture, Lauren Templeton Capital Management’s D. Scott Phillipsreveals today’s secret for earning consistently outsized profits: In times of maximum pessimism, recognize your long-term opportunities, and pounce! Phillips identifies six powerful value investing themes for the 2010s: emerging areas of long-term growth that become even more compelling in volatile or bear markets. In What Would Ben Graham Do Now?: A New Value Investing Playbook for a Global Age, Jeffrey Towson modernizes value investing for high-growth emerging markets, introducing techniques he mastered working for Prince Alwaleed, the “Arabian Warren Buffet.” Building on Ben Graham’s classic focus on price and quality, he integrates crucial values of political access, reputation, and capabilities that are indispensable for modern global investing. Next, he presents practical investment “playbooks” designed to help you profitably navigate tomorrow’s titanic market collisions. Finally, in The Esoteric Investor: Alternative Investments for Global Macro Investors, Vishaal B. Bhuyanreveals immense new investment opportunities hidden in the coming age wave, pension crisis, and today's massive demographic, economic, and regulatory shifts. Discover how to profit from reverse equity transactions, surprising commodities, and longevity risk markets—the $24 trillion market you've never heard of! From world-renowned leaders in alternative global investment, including D. Scott Phillips, Vishaal B. Bhuyan,and Jeffrey Towson
Book Synopsis Games, Gods and Gambling by : Florence Nightingale David
Download or read book Games, Gods and Gambling written by Florence Nightingale David and published by . This book was released on 2012-10-01 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Additional Contributors Are Jean Edmiston, E. H. Thorne, And Maxine Merrington.
Book Synopsis Paper Time Machines by : Maurice W. Suckling
Download or read book Paper Time Machines written by Maurice W. Suckling and published by Taylor & Francis. This book was released on 2024-08-14 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: James Dunnigan’s memorable phrase serves as the first part of a title for this book, where it seeks to be applicable not just to analog wargames, but also to board games exploring non-expressly military history, that is, to political, diplomatic, social, economic, or other forms of history. Don’t board games about history, made predominantly out of (layered) paper, permit a kind of time travel powered by our imagination? Paper Time Machines: Critical Game Design and Historical Board Games is for those who consider this a largely rhetorical question; primarily for designers of historical board games, directed in its more practice-focused sections (Parts Two, Three, and Four) toward those just commencing their journeys through time and space and engaged in learning how to deconstruct and to construct paper time machines. More experienced designers may find something here for them, too, perhaps to refresh themselves or as an aid to instruction to mentees in whatever capacity. But it is also intended for practitioners of all levels of experience to find value in the surrounding historical contexts and theoretical debates pertinent to the creation of and the thinking around the making of historical board games (Parts One and Five). In addition, it is intended that the book might redirect some of the attention of the field of game studies, so preoccupied with digital games, toward this hitherto generally much neglected area of research. Key Features: Guides new designers through the process of historical board game design Encapsulates the observations and insights of numerous notable designers Deeply researched chapters on the history and current trajectory of the hobby Chapters on selected critical perspectives on the hobby
Download or read book Game Design written by Lewis Pulsipher and published by McFarland. This book was released on 2012-08-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Book Synopsis Games, Gambling, and Probability by : David G. Taylor
Download or read book Games, Gambling, and Probability written by David G. Taylor and published by CRC Press. This book was released on 2021-06-22 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many experiments have shown the human brain generally has very serious problems dealing with probability and chance. A greater understanding of probability can help develop the intuition necessary to approach risk with the ability to make more informed (and better) decisions. The first four chapters offer the standard content for an introductory probability course, albeit presented in a much different way and order. The chapters afterward include some discussion of different games, different "ideas" that relate to the law of large numbers, and many more mathematical topics not typically seen in such a book. The use of games is meant to make the book (and course) feel like fun! Since many of the early games discussed are casino games, the study of those games, along with an understanding of the material in later chapters, should remind you that gambling is a bad idea; you should think of placing bets in a casino as paying for entertainment. Winning can, obviously, be a fun reward, but should not ever be expected. Changes for the Second Edition: New chapter on Game Theory New chapter on Sports Mathematics The chapter on Blackjack, which was Chapter 4 in the first edition, appears later in the book. Reorganization has been done to improve the flow of topics and learning. New sections on Arkham Horror, Uno, and Scrabble have been added. Even more exercises were added! The goal for this textbook is to complement the inquiry-based learning movement. In my mind, concepts and ideas will stick with the reader more when they are motivated in an interesting way. Here, we use questions about various games (not just casino games) to motivate the mathematics, and I would say that the writing emphasizes a "just-in-time" mathematics approach. Topics are presented mathematically as questions about the games themselves are posed. Table of Contents Preface 1. Mathematics and Probability 2. Roulette and Craps: Expected Value 3. Counting: Poker Hands 4. More Dice: Counting and Combinations, and Statistics 5. Game Theory: Poker Bluffing and Other Games 6. Probability/Stochastic Matrices: Board Game Movement 7. Sports Mathematics: Probability Meets Athletics 8. Blackjack: Previous Methods Revisited 9. A Mix of Other Games 10. Betting Systems: Can You Beat the System? 11. Potpourri: Assorted Adventures in Probability Appendices Tables Answers and Selected Solutions Bibliography Biography Dr. David G. Taylor is a professor of mathematics and an associate dean for academic affairs at Roanoke College in southwest Virginia. He attended Lebanon Valley College for his B.S. in computer science and mathematics and went to the University of Virginia for his Ph.D. While his graduate school focus was on studying infinite dimensional Lie algebras, he started studying the mathematics of various games in order to have a more undergraduate-friendly research agenda. Work done with two Roanoke College students, Heather Cook and Jonathan Marino, appears in this book! Currently he owns over 100 different board games and enjoys using probability in his decision-making while playing most of those games. In his spare time, he enjoys reading, cooking, coding, playing his board games, and spending time with his six-year-old dog Lilly.
Book Synopsis The Mathematics of Games by : David G. Taylor
Download or read book The Mathematics of Games written by David G. Taylor and published by CRC Press. This book was released on 2014-12-01 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mathematics of Games: An Introduction to Probability takes an inquiry-based approach to teaching the standard material for an introductory probability course. It also discusses different games and ideas that relate to the law of large numbers, as well as some more mathematical topics not typically found in similar books. Written in an accessible, student-friendly style, the book uses questions about various games (not just casino games) to motivate the mathematics. The author explains the examples in detail and offers ample exercises for students to practice their skills. Both "mini-excursions" appearing at the end of each chapter and the appendices delve further into interesting topics, including the St. Petersburg paradox, binomial and normal distributions, Fibonacci numbers, and the traveling salesman problem. By exploring games of chance, this text gives students a greater understanding of probability. It helps them develop the intuition necessary to make better, more informed decisions in strategic situations involving risk. It also prepares them to study the world of statistics.
Download or read book Games & Puzzles written by and published by . This book was released on 1979 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf
Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.
Download or read book Moving Shelly written by Anne McCoy Amato and published by iUniverse. This book was released on 2010-07-15 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shocked. Devastated. Angry. These are the feelings of twelve-year-old Shelly Morgan when she learns that her family will be moving from Illinois to New Jersey at the end of the summer. And no wonder. Shelly likes predictability and routine, and a long-distance move is anything but. The house Shelly has lived in her entire life will be a thing of the past. Leaving her three dear friends whom she sees every day will be heartbreaking. And the thought of a new, scary school where she knows no one-this situation is beyond miserable. Once in New Jersey, her mom tells an unhappy Shelly that every day will get just a little better. However, it seems that for the first time that Shelly can remember, Mrs. Morgan is wrong. Shelly faces numerous challenges-a disastrous family reunion, a sister who seems headed for trouble, and a lunch table of girls who make her feel uneasy and unwelcome. To escape her impossible situation, Shelly devises a plan to hang on to her old friends despite the distance. However, this only complicates her journey even further . . .
Book Synopsis A.L.A. Catalog by : American Library Association
Download or read book A.L.A. Catalog written by American Library Association and published by . This book was released on 1942 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A.L.A. Catalog, 1926 written by and published by . This book was released on 1942 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Book of Games by : Jack Botermans
Download or read book The Book of Games written by Jack Botermans and published by Sterling Publishing Company. This book was released on 2008 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!