Learning Stencyl 3. X Game Development: Beginner's Guide

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849695970
Total Pages : 531 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Learning Stencyl 3. X Game Development: Beginner's Guide by : Innes Borkwood

Download or read book Learning Stencyl 3. X Game Development: Beginner's Guide written by Innes Borkwood and published by Packt Publishing Ltd. This book was released on 2013-05-24 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Learning Stencyl 3. X Game Development

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Author :
Publisher : Packt Publishing
ISBN 13 : 9781849695961
Total Pages : 0 pages
Book Rating : 4.6/5 (959 download)

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Book Synopsis Learning Stencyl 3. X Game Development by : Innes Borkwood

Download or read book Learning Stencyl 3. X Game Development written by Innes Borkwood and published by Packt Publishing. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step, practical tutorial with a no-nonsense approach. The book starts by showing readers how to create a playable game that is fully-functioning, then moves on to demonstrate how to fine-tune the game with eye-catching graphics techniques, audio-effects and more.This book is for indie and existing game developers and those who want to get started with game development using Stencyl. Some understanding of Objective-C, C++, and game development basics is recommended. People with some programming experience may also find this book useful.

Stencyl Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178439047X
Total Pages : 206 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis Stencyl Essentials by : Richard Sneyd

Download or read book Stencyl Essentials written by Richard Sneyd and published by Packt Publishing Ltd. This book was released on 2015-04-27 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.

The Routledge Companion to Music, Technology, and Education

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Publisher : Routledge
ISBN 13 : 1317415124
Total Pages : 565 pages
Book Rating : 4.3/5 (174 download)

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Book Synopsis The Routledge Companion to Music, Technology, and Education by : Andrew King

Download or read book The Routledge Companion to Music, Technology, and Education written by Andrew King and published by Routledge. This book was released on 2017-01-20 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Music, Technology, and Education is a comprehensive resource that draws together burgeoning research on the use of technology in music education around the world. Rather than following a procedural how-to approach, this companion considers technology, musicianship, and pedagogy from a philosophical, theoretical, and empirically-driven perspective, offering an essential overview of current scholarship while providing support for future research. The 37 chapters in this volume consider the major aspects of the use of technology in music education: Part I. Contexts. Examines the historical and philosophical contexts of technology in music. This section addresses themes such as special education, cognition, experimentation, audience engagement, gender, and information and communication technologies. Part II. Real Worlds. Discusses real world scenarios that relate to music, technology, and education. Topics such as computers, composition, performance, and the curriculum are covered here. Part III. Virtual Worlds. Explores the virtual world of learning through our understanding of media, video games, and online collaboration. Part IV. Developing and Supporting Musicianship. Highlights the framework for providing support and development for teachers, using technology to understand and develop musical understanding. The Routledge Companion to Music, Technology, and Education will appeal to undergraduate and post-graduate students, music educators, teacher training specialists, and music education researchers. It serves as an ideal introduction to the issues surrounding technology in music education.

Using Apps for Learning Across the Curriculum

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Publisher : Routledge
ISBN 13 : 1317668502
Total Pages : 293 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Using Apps for Learning Across the Curriculum by : Richard Beach

Download or read book Using Apps for Learning Across the Curriculum written by Richard Beach and published by Routledge. This book was released on 2014-10-17 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can apps be used to foster learning with literacy across the curriculum? This book offers both a theoretical framework for considering app affordances and practical ways to use apps to build students’ disciplinary literacies and to foster a wide range of literacy practices. Using Apps for Learning Across the Curriculum presents a wide range of different apps and also assesses their value features methods for and apps related to planning instruction and assessing student learning identifies favorite apps whose affordances are most likely to foster certain disciplinary literacies includes resources and apps for professional development provides examples of student learning in the classroom A website (www.usingipads.pbworks.com) with resources for teaching and further reading for each chapter, a link to a blog for continuing conversations about topics in the book (appsforlearningliteracies.com), and more enhance the usefulness of the book.

ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences Limited
ISBN 13 : 1908272694
Total Pages : 678 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning by : Patrick Felicia

Download or read book ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning

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Author :
Publisher : Academic Conferences and Publishing International
ISBN 13 : 1908272198
Total Pages : 679 pages
Book Rating : 4.9/5 (82 download)

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Book Synopsis ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning by : Dimitris Gouscos

Download or read book ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Music, Technology, and Education

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Author :
Publisher : Routledge
ISBN 13 : 1317091507
Total Pages : 281 pages
Book Rating : 4.3/5 (17 download)

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Book Synopsis Music, Technology, and Education by : Andrew King

Download or read book Music, Technology, and Education written by Andrew King and published by Routledge. This book was released on 2016-06-10 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of technology in music and education can no longer be described as a recent development. Music learners actively engage with technology in their music making, regardless of the opportunities afforded to them in formal settings. This volume draws together critical perspectives in three overarching areas in which technology is used to support music education: music production; game technology; musical creation, experience and understanding. The fourteen chapters reflect the emerging field of the study of technology in music from a pedagogical perspective. Contributions come not only from music pedagogues but also from musicologists, composers and performers working at the forefront of the domain. The authors examine pedagogical practice in the recording studio, how game technology relates to musical creation and expression, the use of technology to create and assess musical compositions, and how technology can foster learning within the field of Special Educational Needs (SEN). In addition, the use of technology in musical performance is examined, with a particular focus on the current trends and the ways it might be reshaped for use within performance practice. This book will be of value to educators, practitioners, musicologists, composers and performers, as well as to scholars with an interest in the critical study of how technology is used effectively in music and music education.

GameSalad Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 1784398462
Total Pages : 154 pages
Book Rating : 4.7/5 (843 download)

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Book Synopsis GameSalad Essentials by : Miguel DeQuadros

Download or read book GameSalad Essentials written by Miguel DeQuadros and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to create your own game, but don't know where to start, this is the book for you. Whether you've used GameSalad before, or have prior game development experience or not you are sure to learn! Imaging software experience, such as Photoshop, is good to have, but art and assets are provided in the book's resources.

Video Game Design

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Publisher : Cavendish Square Publishing, LLC
ISBN 13 : 1502601133
Total Pages : 98 pages
Book Rating : 4.5/5 (26 download)

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Book Synopsis Video Game Design by : Kezia Endsley

Download or read book Video Game Design written by Kezia Endsley and published by Cavendish Square Publishing, LLC. This book was released on 2014-12-15 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the 1950s, video games have become a billion dollar industry. Find out what it takes to have a successful career as a video game designer—and if it’s the right job for you.

2D to VR with Unity5 and Google Cardboard

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Publisher : CRC Press
ISBN 13 : 1351651323
Total Pages : 299 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis 2D to VR with Unity5 and Google Cardboard by : Roberto Dillon

Download or read book 2D to VR with Unity5 and Google Cardboard written by Roberto Dillon and published by CRC Press. This book was released on 2017-04-07 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.

Game Development from Idea to Prototype (UTeM Press)

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Author :
Publisher : UTeM Press
ISBN 13 : 9672145896
Total Pages : 132 pages
Book Rating : 4.6/5 (721 download)

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Book Synopsis Game Development from Idea to Prototype (UTeM Press) by : Ibrahim Ahmad

Download or read book Game Development from Idea to Prototype (UTeM Press) written by Ibrahim Ahmad and published by UTeM Press. This book was released on 2020-01-09 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Game Development: From Idea to Prototype” is a book that brings together several articles written by those who are engaged in the field of gaming technology, especially in the development of game applications or in the areas of research related to games. Each chapter in this book is written in order of content so that it is easy to understand. This book is a great reference and read for anyone interested in the game technology world. By emphasizing the theory and conceptual game development process, clear and detailed explanations are very helpful and informative to readers. It is hoped that this book will be useful in disseminating knowledge as well as a guide to readers .

Doing Things with Games

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Publisher : CRC Press
ISBN 13 : 0429771304
Total Pages : 183 pages
Book Rating : 4.4/5 (297 download)

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Book Synopsis Doing Things with Games by : Lindsay D. Grace

Download or read book Doing Things with Games written by Lindsay D. Grace and published by CRC Press. This book was released on 2019-07-01 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design. Key Features Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners o Provides design and implementation strategies for social impact games Provides wide ranging case studies in social impact games Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims

The Essential Guide to Game Audio

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Publisher : CRC Press
ISBN 13 : 1134595379
Total Pages : 254 pages
Book Rating : 4.1/5 (345 download)

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Book Synopsis The Essential Guide to Game Audio by : Steve Horowitz

Download or read book The Essential Guide to Game Audio written by Steve Horowitz and published by CRC Press. This book was released on 2014-03-05 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry. Each chapter gives you the background and context you will need to understand the unique workflow associated with interactive media. The practical, easy to understand interactive examples provide hands-on experience applying the concepts in real world situations.

The C# Programming Yellow Book

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Author :
Publisher : Independently Published
ISBN 13 : 9781728724966
Total Pages : 224 pages
Book Rating : 4.7/5 (249 download)

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Book Synopsis The C# Programming Yellow Book by : Rob Miles

Download or read book The C# Programming Yellow Book written by Rob Miles and published by Independently Published. This book was released on 2018-10-19 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

The Gamification of Learning and Instruction Fieldbook

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Publisher : John Wiley & Sons
ISBN 13 : 111867443X
Total Pages : 487 pages
Book Rating : 4.1/5 (186 download)

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Book Synopsis The Gamification of Learning and Instruction Fieldbook by : Karl M. Kapp

Download or read book The Gamification of Learning and Instruction Fieldbook written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2013-11-11 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.

Learn Unity for 2D Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430262303
Total Pages : 306 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Unity for 2D Game Development by : Alan Thorn

Download or read book Learn Unity for 2D Game Development written by Alan Thorn and published by Apress. This book was released on 2013-10-25 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.