Lean Game Development

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Author :
Publisher : Apress
ISBN 13 : 148423216X
Total Pages : 159 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Lean Game Development by : Julia Naomi Rosenfield Boeira

Download or read book Lean Game Development written by Julia Naomi Rosenfield Boeira and published by Apress. This book was released on 2017-11-17 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply lean frameworks and other concepts of software development to the process of your game development. Resistance to Agile methodologies in the gaming industry is most often due to frustrated attempts to use lean tools and frameworks. Lean Game Development teaches you how to apply frameworks and concepts successfully to benefit you and your team. You will see how to manage, develop and coexist in a lean game development environment. You’ll understand what lean is and how it helps the gaming industry. You’ll see how to apply MVP concepts and why you should. The concepts taught are used not only in the design of the software code but also in all stages of the development process. Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall. What You'll Learn Discover how lean helps the gaming industry Understand the value of lean over Agile Apply MVP concepts to gaming industry Work with basic automated testing for gaming environment Who This Book Is For Game developers, artist, designers and project managers

Lean Game Development

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Author :
Publisher : A K Peters/CRC Press
ISBN 13 : 9781482253931
Total Pages : 250 pages
Book Rating : 4.2/5 (539 download)

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Book Synopsis Lean Game Development by : Chris Lowthorpe

Download or read book Lean Game Development written by Chris Lowthorpe and published by A K Peters/CRC Press. This book was released on 2016-04-15 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how to apply Lean Startup principles to the design and development of digital games. Using practical case studies and empirical experience — augmented by relevant theory — the book demonstrates the importance of learning in order to sustainably design and develop digital games people actually want to pay for. The core aim of the book is to empower game studios, from start-ups to established companies, to create a sustainable, repeatable, and scalable design and development process that minimizes waste and maximizes the chances of success in the marketplace.

Agile Game Development with Scrum

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Author :
Publisher : Pearson Education
ISBN 13 : 0321670280
Total Pages : 615 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Agile Game Development with Scrum by : Clinton Keith

Download or read book Agile Game Development with Scrum written by Clinton Keith and published by Pearson Education. This book was released on 2010-05-23 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.

How Efficiency Changes the Game

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Author :
Publisher : Business Expert Press
ISBN 13 : 1637420455
Total Pages : 139 pages
Book Rating : 4.6/5 (374 download)

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Book Synopsis How Efficiency Changes the Game by : Ray Hodge

Download or read book How Efficiency Changes the Game written by Ray Hodge and published by Business Expert Press. This book was released on 2021-05-11 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Obtaining a competitive advantage in today’s business environment generally does not happen of its own accord. With the speed of global economic change, products to market, technology and customer preferences, organizations must light on their feet and be the drivers of change. Given that most businesses deal with the same buyers in defined markets who purchase similar products, gaining this competitive advantage is critical to both thriving and being leaders in their field. To do this, one must drive efficiencies throughout the entire organization while creating a significant point of difference. Yet, inefficiency continues to run rampant and can be found in the often-forgotten pockets of the organization, hampering efficacy at best, leading it out the door at worst. How Efficiency Changes the Game: Developing Lean Operations for Competitive Advantage provides an insightful process for the executive, manager, and business owner, enabling them to discover inefficiencies where least expected, highlighting both the nature of the primary issues and then how to subsequently correct them. This book will assist in developing lean operations in areas such as leadership, marketing, strategy and planning, sales, time management, workflows, finances, and people.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 354 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Game Development and Production

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229518
Total Pages : 436 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Game Development and Production by : Erik Bethke

Download or read book Game Development and Production written by Erik Bethke and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing strategies for contents, such as motion capture and voice-over talent. It covers various aspects of game development.

Agile Game Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0136205038
Total Pages : 697 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Agile Game Development by : Clinton Keith

Download or read book Agile Game Development written by Clinton Keith and published by Addison-Wesley Professional. This book was released on 2020-07-02 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to more effective and personally fulfilling game development with Agile Methods—now revamped to reflect ten more years of experience and improvements. Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In Agile Game Development, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers Updates to all chapters to reflect a decade of experience with more than 200 studios Now covering Kanban and other Agile approaches alongside Scrum Understanding Agile goals, roles, and practices in the context of game development Discovering how Agile benefits every specialty in game development from art to QA Communicating and planning your game's vision, features, and progress Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that—and brings the profitability, creativity, and fun back to game development.

Value Stream Mapping for Lean Development

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Author :
Publisher : CRC Press
ISBN 13 : 1420089781
Total Pages : 144 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Value Stream Mapping for Lean Development by : Drew A. Locher

Download or read book Value Stream Mapping for Lean Development written by Drew A. Locher and published by CRC Press. This book was released on 2008-05-02 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by one of the world’s most respected consultants on Lean, this work presents a methodology for value stream mapping that is appropriate for any organization, whether it be service or product oriented. Over the past 25 years, Locher has proven just how powerful this process is, having employed it in healthcare, transportation, distribution, education, financial services, and manufacturing environments. Illustrating his methodology through the example of the imaginary DevelopTek company, he explains how to: Identify development waste Assess an organization’s current state and develop a Current State Map Apply Lean principles to create a Future State Map

Learn C++ for Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430264586
Total Pages : 296 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn C++ for Game Development by : Bruce Sutherland

Download or read book Learn C++ for Game Development written by Bruce Sutherland and published by Apress. This book was released on 2014-06-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re new to C++ but understand some basic programming, then Learn C++ for Game Development lays the foundation for the C++ language and API that you’ll need to build game apps and applications. Learn C++ for Game Development will show you how to: Master C++ features such as variables, pointers, flow controls, functions, I/O, classes, exceptions, templates, and the Standard Template Library (STL) Use design patterns to simplify your coding and make more powerful games Manage memory efficiently to get the most out of your creativity Load and save games using file I/O, so that your users are never disappointed Most of today's popular console and PC game platforms use C++ in their SDKs. Even the Android NDK and now the iOS SDK allow for C++; so C++ is growing in use for today's mobile game apps. Game apps using C++ become much more robust, better looking, more dynamic, and better performing. After reading this book, you’ll have the skills to become a successful and profitable game app or applications developer in today’s increasingly competitive indie game marketplace. The next stage is to take the foundation from this book and explore SDKs such as Android/Ouya, PlayStation, Wii, Nintendo DS, DirectX, Unity3D, and GameMaker Studio to make your career really take off.

An Introduction to HTML5 Game Development with Phaser.js

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Author :
Publisher : CRC Press
ISBN 13 : 1315318687
Total Pages : 372 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis An Introduction to HTML5 Game Development with Phaser.js by : Travis Faas

Download or read book An Introduction to HTML5 Game Development with Phaser.js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Game Thinking

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Publisher : Gamethinking.IO
ISBN 13 : 9780999788547
Total Pages : 214 pages
Book Rating : 4.7/5 (885 download)

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Book Synopsis Game Thinking by : Amy Jo Kim

Download or read book Game Thinking written by Amy Jo Kim and published by Gamethinking.IO. This book was released on 2018-05-25 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Lean Vs. Agile Vs. Design Thinking

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Author :
Publisher : Sense & Respond Press LLC
ISBN 13 : 9780999476918
Total Pages : 46 pages
Book Rating : 4.4/5 (769 download)

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Book Synopsis Lean Vs. Agile Vs. Design Thinking by : Jeff Gothelf

Download or read book Lean Vs. Agile Vs. Design Thinking written by Jeff Gothelf and published by Sense & Respond Press LLC. This book was released on 2017-10 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt: As companies evolve to adopt, integrate, and leverage software as the defining element of their success in the 21st century, a rash of processes and methodologies are vying for their product teams' attention. In the worst of cases, each discipline on these teams -- product management, design, and software engineering -- learns a different model. This short, tactical book reconciles the perceived differences in Lean Startup, Design Thinking, and Agile software development by focusing not on rituals and practices but on the values that underpin all three methods. Written by Jeff Gothelf, the co-author of the award-winning Lean UX and Sense & Respond, the tactics in this book draw on Jeff's years of practice as a team leader and coach in companies ranging from small high-growth startups to large enterprises. Whether you're a product manager, software engineer, designer, or team leader, you'll find practical tools in this book immediately applicable to your team's daily methods.

Lean Architecture

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Publisher : John Wiley & Sons
ISBN 13 : 0470970138
Total Pages : 376 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Lean Architecture by : James O. Coplien

Download or read book Lean Architecture written by James O. Coplien and published by John Wiley & Sons. This book was released on 2011-01-06 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: More and more Agile projects are seeking architectural roots as they struggle with complexity and scale - and they're seeking lightweight ways to do it Still seeking? In this book the authors help you to find your own path Taking cues from Lean development, they can help steer your project toward practices with longstanding track records Up-front architecture? Sure. You can deliver an architecture as code that compiles and that concretely guides development without bogging it down in a mass of documents and guesses about the implementation Documentation? Even a whiteboard diagram, or a CRC card, is documentation: the goal isn't to avoid documentation, but to document just the right things in just the right amount Process? This all works within the frameworks of Scrum, XP, and other Agile approaches

Mastering Unity 2D Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697353
Total Pages : 474 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Mastering Unity 2D Game Development by : Simon Jackson

Download or read book Mastering Unity 2D Game Development written by Simon Jackson and published by Packt Publishing Ltd. This book was released on 2014-08-26 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you have C# knowledge but now want to become truly confident in creating fully functional 2D RPG games with Unity, then this book will show you everything you need to know.

UX for Lean Startups

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1492049549
Total Pages : 236 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis UX for Lean Startups by : Laura Klein

Download or read book UX for Lean Startups written by Laura Klein and published by "O'Reilly Media, Inc.". This book was released on 2018-11-16 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: p>Great user experiences (UX) are essential for products today, but designing one can be a lengthy and expensive process. With this practical, hands-on book, you’ll learn how to do it faster and smarter using Lean UX techniques. UX expert Laura Klein shows you what it takes to gather valuable input from customers, build something they’ll truly love, and reduce the time it takes to get your product to market. No prior experience in UX or design is necessary to get started. If you’re an entrepreneur or an innovator, this book puts you right to work with proven tips and tools for researching, identifying, and designing an intuitive, easy-to-use product. Determine whether people will buy your product before you build it Listen to your customers throughout the product’s lifecycle Understand why you should design a test before you design a product Get nine tools that are critical to designing your product Discern the difference between necessary features and nice-to-haves Learn how a Minimum Viable Product affects your UX decisions Use A/B testing in conjunction with good UX practices Speed up your product development process without sacrificing quality

Lean Mobile App Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178646747X
Total Pages : 367 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Lean Mobile App Development by : Mike van Drongelen

Download or read book Lean Mobile App Development written by Mike van Drongelen and published by Packt Publishing Ltd. This book was released on 2017-11-28 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop lean iOS and Android apps using industry standard techniques and lean development practices. About This Book Build ready-to-deploy apps with less iterations and shorter development times Adopt the lean startup methodologies to develop iOS and Android apps that shine in the App Store This hands-on guide puts continuous innovation into practice to develop successful mobile apps Who This Book Is For This book is for developers, CTOs, and architects working for a startup or another kind of lean startup environment, such as start-up within a cooperation. It is is ideal for any iOS and Android developer who wants to build successful mobile apps by adopting the lean startup methodology. What You Will Learn Apply the lean startup methodology to real Android and iOS development Define what your hypotheses are by creating an Minimal Viable Product Validate your idea against the Business Model Canvas Gather feedback through statistics and by getting user comments, learn from it, and adapt your app accordingly Develop skills and devise strategies to build versatile and flexible apps that meet changing business requirements Investigate the possibilities when you need to pivot your start-up idea whether in a startup or an established business. Create a successful app and get tips on how to boostconversion and how to optimize the on boardingprocess. In Detail Lean is the ultimate methodology for creating a startup that succeeds. Sounds great from a theoretical point of view, but what does that mean for you as an a technical co-founder or mobile developer? By applying the Lean Start-up methodology to your mobile App development, it will become so much easier to build apps that take Google Play or the App Store by storm. This book shows you how to bring together smarter business processes with technical know-how. It makes no sense to develop a brilliant app for six months or longer only to find out later that nobody is interested in it. Build a Minimum Viable Product (MVP) first. Validate your hypotheses early and often. Discover effective product development strategies that let you put Facebook's famous axiom "move fast and break things" into practice. A great app without visibility and marketing clout is nothing, so use this book to market your app, making use of effective metrics that help you track and iterate all aspects of project performance. Style and approach This book takes a hands-on approach to developing apps through the Lean Start-up Methodology. Following a 50% business and 50% tech approach, this book is filled with practical examples and real-world experiments.

Lean UX

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449311652
Total Pages : 152 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Lean UX by : Jeff Gothelf

Download or read book Lean UX written by Jeff Gothelf and published by "O'Reilly Media, Inc.". This book was released on 2013-03-15 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: User experience (UX) design has traditionally been a deliverables-based practice, with wireframes, site maps, flow diagrams, and mockups. But in today’s web-driven reality, orchestrating the entire design from the get-go no longer works. This hands-on book demonstrates Lean UX, a deeply collaborative and cross-functional process that lets you strip away heavy deliverables in favor of building shared understanding with the rest of the product team. Lean UX is the evolution of product design; refined through the real-world experiences of companies large and small, these practices and principles help you maintain daily, continuous engagement with your teammates, rather than work in isolation. This book shows you how to use Lean UX on your own projects. Get a tactical understanding of Lean UX—and how it changes the way teams work together Frame a vision of the problem you’re solving and focus your team on the right outcomes Bring the designer’s tool kit to the rest of your product team Break down the silos created by job titles and learn to trust your teammates Improve the quality and productivity of your teams, and focus on validated experiences as opposed to deliverables/documents Learn how Lean UX integrates with Agile UX