Korea's Online Gaming Empire

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Publisher : MIT Press
ISBN 13 : 0262288966
Total Pages : 201 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Korea's Online Gaming Empire by : Dal Yong Jin

Download or read book Korea's Online Gaming Empire written by Dal Yong Jin and published by MIT Press. This book was released on 2010-10-01 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Professional Online Game Players as New Media Workers, digital original edition

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Author :
Publisher : MIT Press
ISBN 13 : 0262316382
Total Pages : 32 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Professional Online Game Players as New Media Workers, digital original edition by : Dal Yong Jin

Download or read book Professional Online Game Players as New Media Workers, digital original edition written by Dal Yong Jin and published by MIT Press. This book was released on 2014-01-10 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. This BIT examines the working conditions of professional gamers in the high-pressure world of the Korean online gaming industry.

Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire

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Author :
Publisher :
ISBN 13 : 9780262316378
Total Pages : 0 pages
Book Rating : 4.3/5 (163 download)

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Book Synopsis Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire by : Dal Yong Jin

Download or read book Professional Online Game Players As New Media Workers: A BIT of Korea's Online Gaming Empire written by Dal Yong Jin and published by . This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Global esports

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501368753
Total Pages : 336 pages
Book Rating : 4.5/5 (13 download)

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Book Synopsis Global esports by : Dal Yong Jin

Download or read book Global esports written by Dal Yong Jin and published by Bloomsbury Publishing USA. This book was released on 2021-03-25 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing and institutionalizing eSports, the contributors analyze the rapid growth of eSports and its implications in culture and digital economy. Dal Yong Jin curates a discussion as to why eSports has become a global phenomenon. From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of eSports from online to mobile gaming. The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth. The remaining focus identifies the major platforms used to enjoy eSports, including broadcasting and smartphones. By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global eSports culture.

Digital Game Culture in Korea

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Publisher : Rowman & Littlefield
ISBN 13 : 1793601402
Total Pages : 137 pages
Book Rating : 4.7/5 (936 download)

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Book Synopsis Digital Game Culture in Korea by : Florence M. Chee

Download or read book Digital Game Culture in Korea written by Florence M. Chee and published by Rowman & Littlefield. This book was released on 2023 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Focusing on Korea's sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play.

Korean Communication, Media, and Culture

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Publisher : Lexington Books
ISBN 13 : 1498583334
Total Pages : 375 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Korean Communication, Media, and Culture by : Kyu Ho Youm

Download or read book Korean Communication, Media, and Culture written by Kyu Ho Youm and published by Lexington Books. This book was released on 2018-08-31 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Korean Communication, Media, and Culture is a bibliography of English-language publications for non-Korean-speaking academics, researchers, and professionals. In addition to the actual annotations of all the major books, book chapters, journal articles, and theses/dissertations, each chapter includes contextual introductory commentary on its topic. The authors not only historicize their findings but they also prescribe the direction that English-language research on Korean communication should take.

Understanding the Korean Wave

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Publisher : Taylor & Francis
ISBN 13 : 1000932192
Total Pages : 295 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Understanding the Korean Wave by : Dal Yong Jin

Download or read book Understanding the Korean Wave written by Dal Yong Jin and published by Taylor & Francis. This book was released on 2023-07-31 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and critical introduction to understanding the Korean Wave (Hallyu) as a transnational media phenomenon. This book provides an accessible introduction to the Korean Wave—the rapid growth of local cultural industries and the global popularity of Korean popular culture over the past 30 years—providing historical, political, economic, and socio-cultural context to its initial rise and enduring popularity. Jin explores the transnational cultural flows of Hallyu across a variety of products and digital technologies—from television dramas, film, and K-pop to online games, and webtoons—and explains the process of cross-media convergence and the socio-political contexts behind the Hallyu phenomenon. He also explores how overseas fans and audiences advance K-pop fandom as social agents in different geo-cultural contexts. The book concludes by discussing if Hallyu can become a sustainable global popular culture beyond a fan-based regional cultural phenomenon. Each chapter features detailed contemporary case studies and discussion questions to enhance student engagement. This is essential reading for students of Media and Communication, Cultural Studies, Korean Studies, and Asian Studies, particularly those taking classes on popular culture and media, media and globalization, Korean popular culture, and East Asian culture.

Mobile Gaming in Asia

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Author :
Publisher : Springer
ISBN 13 : 9402408266
Total Pages : 247 pages
Book Rating : 4.4/5 (24 download)

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Book Synopsis Mobile Gaming in Asia by : Dal Yong Jin

Download or read book Mobile Gaming in Asia written by Dal Yong Jin and published by Springer. This book was released on 2016-07-29 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Routledge Handbook of Science, Technology, and Society

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Publisher : Routledge
ISBN 13 : 113623716X
Total Pages : 541 pages
Book Rating : 4.1/5 (362 download)

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Book Synopsis Routledge Handbook of Science, Technology, and Society by : Daniel Lee Kleinman

Download or read book Routledge Handbook of Science, Technology, and Society written by Daniel Lee Kleinman and published by Routledge. This book was released on 2014-06-05 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decade or so, the field of science and technology studies (STS) has become an intellectually dynamic interdisciplinary arena. Concepts, methods, and theoretical perspectives are being drawn both from long-established and relatively young disciplines. From its origins in philosophical and political debates about the creation and use of scientific knowledge, STS has become a wide and deep space for the consideration of the place of science and technology in the world, past and present. The Routledge Handbook of Science, Technology and Society seeks to capture the dynamism and breadth of the field by presenting work that pushes the reader to think about science and technology and their intersections with social life in new ways. The interdisciplinary contributions by international experts in this handbook are organized around six topic areas: embodiment consuming technoscience digitization environments science as work rules and standards This volume highlights a range of theoretical and empirical approaches to some of the persistent – and new – questions in the field. It will be useful for students and scholars throughout the social sciences and humanities, including in science and technology studies, history, geography, critical race studies, sociology, communications, women’s and gender studies, anthropology, and political science.

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Communication, Digital Media, and Popular Culture in Korea

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Author :
Publisher : Lexington Books
ISBN 13 : 1498562043
Total Pages : 533 pages
Book Rating : 4.4/5 (985 download)

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Book Synopsis Communication, Digital Media, and Popular Culture in Korea by : Kyong Yoon Yong Jin

Download or read book Communication, Digital Media, and Popular Culture in Korea written by Kyong Yoon Yong Jin and published by Lexington Books. This book was released on 2018-05-16 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent decades, Korean communication and media have substantially grown to become some of the most significant segments of Korean society. Since the early 1990s, Korea has experienced several distinctive changes in its politics, economy, and technology, which are directly related to the development of local media and culture. Korea has greatly developed several cutting-edge technologies, such as smartphones, video games, and mobile instant messengers to become the most networked society throughout the world. As the Korean Wave exemplifies, the once small and peripheral Korea has also created several unique local popular cultures, including television programs, movies, and popular music, known as K-pop, and these products have penetrated many parts of the world. As Korean media and popular culture have rapidly grown, the number of media scholars and topics covering these areas in academic discourses has increased. These scholars’ interests have expanded from traditional media, such as Korean journalism and cinema, to several new cutting-edge areas, like digital technologies, health communication, and LGBT-related issues. In celebrating the Korean American Communication Association’s fortieth anniversary in 2018, this book documents and historicizes the growth of growing scholarship in the realm of Korean media and communication.

Routledge Handbook of New Media in Asia

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Publisher : Routledge
ISBN 13 : 1317684982
Total Pages : 488 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Routledge Handbook of New Media in Asia by : Larissa Hjorth

Download or read book Routledge Handbook of New Media in Asia written by Larissa Hjorth and published by Routledge. This book was released on 2015-11-06 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: While a decade ago much of the discussion of new media in Asia was couched in Occidental notions of Asia as a "default setting" for technology in the future, today we are seeing a much more complex picture of contesting new media practices and production. As "new media" becomes increasingly an everyday reality for young and old across Asia through smartphones and associated devices, boundaries between art, new media, and the everyday are transformed. This Handbook addresses the historical, social, cultural, political, philosophical, artistic and economic dimensions of the region’s new media. Through an interdisciplinary revision of both "new media" and "Asia" the contributors provide new insights into the complex and contesting terrains of both notions. The Routledge Handbook of New Media in Asia will be the definitive publication for readers interested in comprehending all the various aspects of new media in Asia. It provides an authoritative, up-to-date, intellectually broad, conceptually cutting-edge guide to the important aspects of new media in the region — as the first point of consultation for researchers, advanced level undergraduate and postgraduate students in fields of new media and Asian studies.

The Digital Flood

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Publisher : Oxford University Press
ISBN 13 : 0199921555
Total Pages : 810 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis The Digital Flood by : James W. Cortada

Download or read book The Digital Flood written by James W. Cortada and published by Oxford University Press. This book was released on 2012-09-27 with total page 810 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of how computers spread to over 20 nations globally in less than six decades, exploring economic, political, social and technological reasons and consequences. It is based on extensive research into primary and secondary sources, and concludes with a discussion of implications for key players in the globalized economy.

Digital Platforms, Imperialism and Political Culture

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Publisher : Routledge
ISBN 13 : 1317509056
Total Pages : 204 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis Digital Platforms, Imperialism and Political Culture by : Dal Yong Jin

Download or read book Digital Platforms, Imperialism and Political Culture written by Dal Yong Jin and published by Routledge. This book was released on 2015-03-24 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the networked twenty-first century, digital platforms have significantly influenced capital accumulation and digital culture. Platforms, such as social network sites (e.g. Facebook), search engines (e.g. Google), and smartphones (e.g. iPhone), are increasingly crucial because they function as major digital media intermediaries. Emerging companies in non-Western countries have created unique platforms, controlling their own national markets and competing with Western-based platform empires in the global markets. The reality though is that only a handful of Western countries, primarily the U.S., have dominated the global platform markets, resulting in capital accumulation in the hands of a few mega platform owners. This book contributes to the platform imperialism discourse by mapping out several core areas of platform imperialism, such as intellectual property, the global digital divide, and free labor, focusing on the role of the nation-state alongside transnational capital.

Introducing Korean Popular Culture

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000892263
Total Pages : 473 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Introducing Korean Popular Culture by : Youna Kim

Download or read book Introducing Korean Popular Culture written by Youna Kim and published by Taylor & Francis. This book was released on 2023-06-28 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new textbook is a timely and interdisciplinary resource for students looking for an introduction to Korean popular culture, exploring the multifaceted meaning of Korean popular culture at micro and macro levels and the process of cultural production, representation, circulation and consumption in a global context. Drawing on perspectives from the humanities and social sciences, including media and communications, film studies, musicology, cultural studies, sociology, anthropology, history and literature, this book provides a comprehensive and up-to-date overview of Korean popular culture and its historical underpinnings, changing roles and dynamic meanings in the present moment of the digital social media age. The book’s sections include: K-pop Music Popular Cinema Television Web Drama, Webtoon and Animation Digital Games and Esports Lifestyle Media, Fashion and Food Nation Branding An accessible, comprehensive and thought-provoking work, providing historical and contemporary contexts, key issues and debates, this textbook will appeal to students of and providers of courses on popular culture, media studies and Korean culture and society more broadly.

Fifty Key Video Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000596230
Total Pages : 349 pages
Book Rating : 4.0/5 (5 download)

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Book Synopsis Fifty Key Video Games by : Bernard Perron

Download or read book Fifty Key Video Games written by Bernard Perron and published by Taylor & Francis. This book was released on 2022-07-26 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines fifty of the most important video games that have contributed significantly to the history, development, or culture of the medium, providing an overview of video games from their beginning to the present day. This volume covers a variety of historical periods and platforms, genres, commercial impact, artistic choices, contexts of play, typical and atypical representations, uses of games for specific purposes, uses of materials or techniques, specific subcultures, repurposing, transgressive aesthetics, interfaces, moral or ethical impact, and more. Key video games featured include Animal Crossing, Call of Duty, Grand Theft Auto, The Legend of Zelda, Minecraft, PONG, Super Mario Bros., Tetris, and World of Warcraft. Each game is closely analyzed in order to properly contextualize it, to emphasize its prominent features, to show how it creates a unique experience of gameplay, and to outline the ways it might speak about society and culture. The book also acts as a highly accessible showcase to a range of disciplinary perspectives that are found and practiced in the field of game studies. With each entry supplemented by references and suggestions for further reading, Fifty Key Video Games is an indispensable reference for anyone interested in video games.

100 Greatest Video Game Franchises

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Publisher : Rowman & Littlefield
ISBN 13 : 1442278153
Total Pages : 266 pages
Book Rating : 4.4/5 (422 download)

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Book Synopsis 100 Greatest Video Game Franchises by : Robert Mejia

Download or read book 100 Greatest Video Game Franchises written by Robert Mejia and published by Rowman & Littlefield. This book was released on 2017-08-17 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games take players on a trip through ancient battlefields, to mythic worlds, and across galaxies. They provide players with a way to try on new identities and acquire vast superpowers. Video games also give people the chance to hit reset – to play again and again until they achieve a desired outcome. Their popularity has enabled them to grow far beyond their humble origins and to permeate other forms of popular culture, from comic books and graphic novels to films and television programs. Video games are universal. In 100 Greatest Video Game Franchises, editors Robert Mejia, Jaime Banks, and Aubrie Adams have assembled essays that identify, assess, and reveal the most important video games of all-time. Each entry makes a case for the game’s cultural significance and why it deserves to be on the list, from its influence on other games to its impact on an international scale. In addition to providing information about the game developer and when the franchise was established, these entries explore the connections between the different video games, examining them across genre, theme, and content. This accessible collection of essays gives readers an opportunity to gauge their favorite video game franchises against the best of all time and argue how they each fit among the 100 greatest ever created. Whether casually looking up information on these games or eager to learn how franchises evolved over the years, readers will enjoy this entertaining and informative volume. Comprehensive and engaging, 100 Greatest Video Game Franchises will appeal to fans and scholars alike.