King of RPGs 2

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Author :
Publisher : Ballantine Group
ISBN 13 : 0345539354
Total Pages : 274 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis King of RPGs 2 by : Jason Thompson

Download or read book King of RPGs 2 written by Jason Thompson and published by Ballantine Group. This book was released on 2012-04-10 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: RETURN TO WORLD OF WARFARE! After an intense World of Warfare (WOW) bender, college kid and hardcore gamer Shesh Maccabee finds himself completely consumed by his dark character, slayer extraordinaire Moggrathka. To avoid a repeat incident—and the potentially fatal consequences of getting whacked online—Shesh enmeshes himself in the real world with the help of a part-time job, focusing on paying tuition instead of slaying orcs. Meanwhile his archenemy, student cop Rona, is never far behind, watching and waiting for Shesh to lapse back into character and go on a rampage. Before you know it, he does just that, wreaking havoc across the WOW servers . . . and across campus. With Shesh’s RPG-enabling gamemaster friend Theo feeding the fires of madness, WOW execs devise a plan to extinguish Moggrathka’s virtual flame once and for all. The final showdown explodes at the world’s biggest WOW convention, where top gamers gather to fight for supremacy. It’s the ultimate battle between good, evil, and chaotic evil with the (virtual) lives of millions at stake!

King of RPGs 1

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Author :
Publisher : Ballantine Group
ISBN 13 : 0345539346
Total Pages : 240 pages
Book Rating : 4.3/5 (455 download)

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Book Synopsis King of RPGs 1 by : Jason Thompson

Download or read book King of RPGs 1 written by Jason Thompson and published by Ballantine Group. This book was released on 2012-04-11 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jason Thompson, Level 14 Shaman/Oozemaster and author of Manga: The Complete Guide, joins forces with Victor Hao to deliver a wickedly funny send-up of manga and gamer culture. Roll up your character and get ready! THE GREATEST GAMER ON EARTH At the University of California, Escondido, no one would guess that freshman Shesh Maccabee is a hard-core gamer—and in recovery to boot, following a court order, a wireless ban, and months of therapy (all because of one little seven-day Internet café episode). His friend Mike—who personally prefers Japanese-console RPGs—is tasked with keeping Shesh far away from any computer with access to World of Warfare. Everything's going according to plan—until a Ren Faire fangirl introduces them to the campus gaming club, where they meet Theodore, a fanatical tabletop game master whose single goal in life is to run the greatest Mages & Monsters game in the world. And there just happens to be room for two more players. Soon Shesh and Mike are dragged into the dungeon of hard-core gaming—and cops, baboon men, Sri Lankan cave roaches, and Gothémon card collectors converge in the zaniest adventure that ever involved twenty-sided dice!

King of RPGs

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Author :
Publisher :
ISBN 13 :
Total Pages : 233 pages
Book Rating : 4.:/5 (119 download)

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Book Synopsis King of RPGs by : Jason Thompson

Download or read book King of RPGs written by Jason Thompson and published by . This book was released on 2010 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follows hardcore computer gamer Shesh Maccabee as he arrives for his freshman year at college banned by a court order from the computer gaming world and finds game master Theodore Dudek, who runs the role playing game, "Mages & Monsters."

The Rise Of The Witcher

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Publisher :
ISBN 13 : 9782377842483
Total Pages : 0 pages
Book Rating : 4.8/5 (424 download)

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Book Synopsis The Rise Of The Witcher by : Benoît Reinier

Download or read book The Rise Of The Witcher written by Benoît Reinier and published by . This book was released on 2019-12-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: By reading The Rise if the Witcher: A New King of RPG, the author offers you, thanks to the support of the Polish studio CD Projekt, a unique and analytical look behind the scenes of the development of the trilogy, the history of the games and their multiple ramifications, as well as the evolution of their game design.

The Minds Behind the Games

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Publisher : McFarland
ISBN 13 : 1476671109
Total Pages : 217 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind the Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-23 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

The Yellow King RPG (Four 6x9 Slipcase Set)

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Author :
Publisher :
ISBN 13 : 9781912324255
Total Pages : pages
Book Rating : 4.3/5 (242 download)

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Book Synopsis The Yellow King RPG (Four 6x9 Slipcase Set) by : Pelgrane Press

Download or read book The Yellow King RPG (Four 6x9 Slipcase Set) written by Pelgrane Press and published by . This book was released on 2020-01-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by Robert W. Chambers' influential cycle of short stories, it pits the characters against the reality-altering horror of The King in Yellow. This suppressed play, once read, invites madness or a visit from its titular character, an alien ruler intent on invading and remolding our world into a colony of his planet, Carcosa. Four books, served up together in a beautiful slipcase and GM screen set, confront your players with an epic journey into reality horror: Belle Époque Paris, where a printed version of the dread play is first published. Players portray American art students in its absinthe-soaked world, navigating the Parisian demimonde and investigating mysteries involving gargoyles, vampires, and decadent alien royalty. The Wars, an alternate reality in which the players take on the role of soldiers bogged down in the great European conflict of 1947. While trying to stay alive on an eerie, shifting battlefield, they investigate supernatural mysteries generated by the occult machinations of the Yellow King and his rebellious daughters. Aftermath, set later in the same reality, in present day North America. A bloody insurrection has toppled a dictatorial regime loyal to Carcosa. Players become former partisans adjusting to ordinary life, trying to build a just society from the ashes of civil war. But not all of the monsters have been thoroughly banished--and like it or not, they're the ones with the skills to hunt them and finish them off.

Fundamentals of Game Design

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Author :
Publisher : Pearson Education
ISBN 13 : 0321929675
Total Pages : 577 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by Pearson Education. This book was released on 2014 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Gamer's Journal

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Publisher :
ISBN 13 : 9781687026576
Total Pages : 122 pages
Book Rating : 4.0/5 (265 download)

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Book Synopsis Gamer's Journal by : Amazing Notebooks

Download or read book Gamer's Journal written by Amazing Notebooks and published by . This book was released on 2019-08-17 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do You Love RPG's or Know Someone Who Does? This new, 120 page, beautiful journal is perfect for role-playing gamers, you can easily add: notes, tracking, mapping, terrain plans, treasure locations and all of your RPG adventures. Use the "Look Inside" feature on your computer to see exactly what the interior looks like. Awsome Features: beautiful custom design on each page 1 dedicated page for your name and caste 1 dedicated page for general information about game world 105 beutifully designed pages of college ruled paper 10 dotted graph paper pages for maps and game world drawings Book size: 7.5" x 9.25" Glossy finish cover Every epic RPG gaming adventure needs a journal like this. Perfect For: Birthday Gift Christmas Present Stocking Stuffer Or make someone happy If you love role-playing games like Dungeons and Dragons, Pathfinder, Computer RPG Games or know someone who does then Buy a Copy Right NOW!

Dark Souls. Beyond the Grave - Volume 1

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Author :
Publisher : Third Editions
ISBN 13 : 2377840000
Total Pages : 304 pages
Book Rating : 4.3/5 (778 download)

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Book Synopsis Dark Souls. Beyond the Grave - Volume 1 by : Damien Mecheri

Download or read book Dark Souls. Beyond the Grave - Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

King for a Day - Special Edition

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Publisher :
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.9/5 (861 download)

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Book Synopsis King for a Day - Special Edition by : Jason Ward

Download or read book King for a Day - Special Edition written by Jason Ward and published by . This book was released on 2024-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: King for a Day is the third installment in the Faith No More-inspired TTRPG, The Real Thing RPG. This game is for fans of the dark, gritty RPGs of the 1990s. It blends elements of mystery, action, drama, and urban fantasy. King for a Day adds systems for creating and playing supernatural creatures in The Real Thing universe. Characters can now play through the process of trading humanity and morality for supernatural powers, creating inner and interpersonal drama at the table.King for a Day also concludes the epic story that began in The Real RPG and expanded through Angel Dust, with hours and hours of additional story content.

Monsters, Aliens, and Holes in the Ground, Deluxe Edition

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Author :
Publisher : MIT Press
ISBN 13 : 026204823X
Total Pages : 457 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath

Download or read book Monsters, Aliens, and Holes in the Ground, Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Game Love

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Author :
Publisher : McFarland
ISBN 13 : 147661878X
Total Pages : 284 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Game Love by : Jessica Enevold

Download or read book Game Love written by Jessica Enevold and published by McFarland. This book was released on 2015-01-09 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Monsters, Aliens, and Holes in the Ground

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Author :
Publisher : MIT Press
ISBN 13 : 0262048221
Total Pages : 457 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath

Download or read book Monsters, Aliens, and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

Games of History

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Author :
Publisher : Routledge
ISBN 13 : 1000397394
Total Pages : 200 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Games of History by : Apostolos Spanos

Download or read book Games of History written by Apostolos Spanos and published by Routledge. This book was released on 2021-06-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a “serious” activity can be used as sources for the study of history. From the vast world of games, the book’s focus is on board and card games, with reference to physical games, sports and digital games as well. Considering culture, society, politics and metaphysics, the author uses examples from various places around the world and from ancient times to the present to demonstrate how games and gaming can offer the historian an alternative, often very valuable and sometimes unique path to the past. The book offers a thorough discussion of conceptual and material approaches to games as sources, while also providing the reader with a theoretical starting point for further study within specific thematic chapters. The book concludes with three case studies of different types of games and how they can be considered as historical sources: the gladiatorial games, chess and the digital game Civilization. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects.

The Minds Behind PlayStation Games

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Author :
Publisher : McFarland
ISBN 13 : 1476645833
Total Pages : 292 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind PlayStation Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind PlayStation Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2022-09-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 43 popular video games--including Spyro the Dragon, Syphon Filter, NFL GameDay 98 and Final Fantasy VII--this book gives a behind-the-scenes look at some of the most influential (and sometimes forgotten) titles of the original PlayStation era. Interviewees recall the painstaking development, challenges of working with mega publishers and uncertainties of public reception, and discuss the creative processes that produced some of gaming's all-time classics.

The King's Road: An Epic Campaign for Fantasy Tabletop Role-Playing Games

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Author :
Publisher : Dicegeeks
ISBN 13 : 9781732840119
Total Pages : 80 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis The King's Road: An Epic Campaign for Fantasy Tabletop Role-Playing Games by : Matt Davids

Download or read book The King's Road: An Epic Campaign for Fantasy Tabletop Role-Playing Games written by Matt Davids and published by Dicegeeks. This book was released on 2019-10-28 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you play Dungeons & Dragons or Pathfinder or another fantasy tabletop RPG? If so, The King's Road is an epic RPG campaign. ADVENTURERS WANTED Five hundred years ago, the Grand Kingdom fell... Now, who will restore it? The party is given an ivory sphere about the size of a baseball that they are to take to the former capital of the Grand Kingdom. To reach the city they simply need to follow the King's Road, which of course, is easier said than done. The King's Road is a stone road that leads from east to west. It originates from the old capital of the Grand Kingdom and terminates at the seaport called Elvesport from which the party embarks. The book contains descriptions of the world and possible encounters along the road as well as maps to help the gamemaster create compelling sessions. Enjoy the journey, for the destination may be nothing you expected.

Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Games by : Martine Piquet

Download or read book Games written by Martine Piquet and published by . This book was released on 1998 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: