Journey

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Publisher :
ISBN 13 : 9780578893709
Total Pages : 0 pages
Book Rating : 4.8/5 (937 download)

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Book Synopsis Journey by : Luke Miller

Download or read book Journey written by Luke Miller and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious

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Publisher :
ISBN 13 : 9780578893693
Total Pages : 72 pages
Book Rating : 4.8/5 (936 download)

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Book Synopsis Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious by : Luke Miller

Download or read book Journey: A Solo Roleplaying Game and Worldbuilding Tool for Writers, Game Masters, and the Uncommonly Curious written by Luke Miller and published by . This book was released on 2021-03-26 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: Journey is a roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gain inspiration from what you find. Perfect for writers, designers, and game masters.

Rerolling Boardgames

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Publisher : McFarland
ISBN 13 : 1476639272
Total Pages : 228 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Rerolling Boardgames by : Douglas Brown

Download or read book Rerolling Boardgames written by Douglas Brown and published by McFarland. This book was released on 2020-08-28 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Level Up!

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Publisher : John Wiley & Sons
ISBN 13 : 0470970928
Total Pages : 515 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Level Up! by : Scott Rogers

Download or read book Level Up! written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Top 10 Games You Can Play in Your Head, by Yourself: Second Edition

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Publisher : Games You Can Play in Your Hea
ISBN 13 : 9780998379418
Total Pages : 200 pages
Book Rating : 4.3/5 (794 download)

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Book Synopsis Top 10 Games You Can Play in Your Head, by Yourself: Second Edition by : Sam Gorski

Download or read book Top 10 Games You Can Play in Your Head, by Yourself: Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Quill: A Letter-Writing Roleplaying Game for a Single Player

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Publisher : Lulu.com
ISBN 13 : 9780244993283
Total Pages : 34 pages
Book Rating : 4.9/5 (932 download)

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Book Synopsis Quill: A Letter-Writing Roleplaying Game for a Single Player by : Scott Malthouse

Download or read book Quill: A Letter-Writing Roleplaying Game for a Single Player written by Scott Malthouse and published by Lulu.com. This book was released on 2018-06-23 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: To whom it may concern, Quill is a solo roleplaying game with a twist. Instead of hacking goblins and looting caves, you are writing letters. Rather than having attributes like strength or dexterity, characters in Quill use Penmanship, Language and Heart. In a game of Quill you will write real letters, with the aim to craft the best, most beautiful missive possible in order to get a favourable response. You will use words from the Ink Pot to inspire your letter - but be warned, should you roll badly you could end up writing a bad letter. If you're looking to kill some time, Quill is a perfect roleplaying distraction and something completely different from anything else out there. Winner: Best Free RPG of 2016 - Indie RPG Awards

Random Tables: Cities and Towns

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Publisher : Ulysses Press
ISBN 13 : 1646040090
Total Pages : 168 pages
Book Rating : 4.6/5 (46 download)

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Book Synopsis Random Tables: Cities and Towns by : Timm Woods

Download or read book Random Tables: Cities and Towns written by Timm Woods and published by Ulysses Press. This book was released on 2020-05-19 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!

The Broken Cask

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Publisher :
ISBN 13 : 9780997272765
Total Pages : pages
Book Rating : 4.2/5 (727 download)

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Book Synopsis The Broken Cask by : Derek Kamal

Download or read book The Broken Cask written by Derek Kamal and published by . This book was released on 2021-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Roleplaying Game

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Publisher :
ISBN 13 : 9781601259493
Total Pages : 0 pages
Book Rating : 4.2/5 (594 download)

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Book Synopsis Roleplaying Game by : Paizo Publishing

Download or read book Roleplaying Game written by Paizo Publishing and published by . This book was released on 2017-06-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Based on the original roleplaying game rules designed by Gary Gygax and Dave Arneson and inspired by the third edition of the game designed by Monte Cook, Jonathan Tweet, Skip Williams, Richard Baker, and Peter Adkison"--Title page verso.

Level Design

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Publisher : CRC Press
ISBN 13 : 1439876959
Total Pages : 400 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Level Design by : Rudolf Kremers

Download or read book Level Design written by Rudolf Kremers and published by CRC Press. This book was released on 2009-10-21 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Ultimate Toolbox

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Publisher : Alderac Entertainment Group (AEG)
ISBN 13 : 9781594720604
Total Pages : 400 pages
Book Rating : 4.7/5 (26 download)

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Book Synopsis Ultimate Toolbox by : Dawn Ibach

Download or read book Ultimate Toolbox written by Dawn Ibach and published by Alderac Entertainment Group (AEG). This book was released on 2009-09 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Your Best Game Ever

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Publisher :
ISBN 13 : 9781939979957
Total Pages : pages
Book Rating : 4.9/5 (799 download)

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Book Synopsis Your Best Game Ever by : Monte Cook

Download or read book Your Best Game Ever written by Monte Cook and published by . This book was released on 2019-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Romance of the Perilous Land

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Publisher : Bloomsbury Publishing
ISBN 13 : 147283478X
Total Pages : 258 pages
Book Rating : 4.4/5 (728 download)

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Book Synopsis Romance of the Perilous Land by : Scott Malthouse

Download or read book Romance of the Perilous Land written by Scott Malthouse and published by Bloomsbury Publishing. This book was released on 2019-12-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorising the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

Role-Playing Game Studies

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Publisher : Routledge
ISBN 13 : 1317268318
Total Pages : 905 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Role-Playing Game Studies by : Sebastian Deterding

Download or read book Role-Playing Game Studies written by Sebastian Deterding and published by Routledge. This book was released on 2018-04-17 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

How to Write Adventure Modules That Don't Suck

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Publisher :
ISBN 13 : 9781946231086
Total Pages : 0 pages
Book Rating : 4.2/5 (31 download)

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Book Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman

Download or read book How to Write Adventure Modules That Don't Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Storytelling for Virtual Reality

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Publisher : Taylor & Francis
ISBN 13 : 1351809253
Total Pages : 346 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Storytelling for Virtual Reality by : John Bucher

Download or read book Storytelling for Virtual Reality written by John Bucher and published by Taylor & Francis. This book was released on 2017-07-06 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google. For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Kobold Guide to Board Game Design

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Publisher : Open Design LLC
ISBN 13 : 9781936781041
Total Pages : 146 pages
Book Rating : 4.7/5 (81 download)

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Book Synopsis Kobold Guide to Board Game Design by : Mike Selinker

Download or read book Kobold Guide to Board Game Design written by Mike Selinker and published by Open Design LLC. This book was released on 2012-09 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner of the 2012 Origins Award Pull up a chair and see how the world's top game designers roll. You want your games to be many things: Creative. Innovative. Playable. Fun. If you're a designer, add "published" to that list. The "Kobold Guide to Board Game Design" gives you an insider's view on how to make a game that people will want to play again and again. Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.