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Book Synopsis Java Media APIs by : Alejandro Terrazas
Download or read book Java Media APIs written by Alejandro Terrazas and published by Sams Publishing. This book was released on 2002 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.
Book Synopsis Java 2D Graphics by : Jonathan Knudsen
Download or read book Java 2D Graphics written by Jonathan Knudsen and published by "O'Reilly Media, Inc.". This book was released on 1999 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).
Book Synopsis Mastering Java 2, J2SE 1.4 by : John Zukowski
Download or read book Mastering Java 2, J2SE 1.4 written by John Zukowski and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 927 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1.4 version of Java 2 Standard Edition provides many new programming capabilities while making plenty of old tasks easier. But without reliable guidance, you'll find it hard to take advantage of even a fraction of what the new SDK has to offer. Filled with detailed coverage of the new technology, step-by-step instruction, and tips from an acclaimed Java consultant and author, Mastering Java 2, J2SE 1.4 is the resource you'll want to keep within easy reach. Coverage Includes: * Understanding the Java programming language * Building forms with the Swing component set * Creating superior graphics with the Java 2D API * Supporting advanced data structures with the Collections API * Improving the speed of your Java applications * Taking advantage of Swing's support of drag and drop * Understanding OOP concepts, including UML * Working with Java's new assertion capabilities * Using Java's new I/O capabilities: nonblocking read and write operations, application preferences, and logging * Solving tough printing challenges * Working with installation options, including Java Plug-in and Java Web Start * Working with multiple threads and timer tasks
Book Synopsis Essential JTAPI: Java Telephony API by : Spencer Roberts
Download or read book Essential JTAPI: Java Telephony API written by Spencer Roberts and published by Prentice Hall. This book was released on 1999 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE
Book Synopsis Embedded Java Security by : Mourad Debbabi
Download or read book Embedded Java Security written by Mourad Debbabi and published by Springer Science & Business Media. This book was released on 2007-03-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a comprehensive presentation of embedded Java security. It is compared with the security model of the Java 2 Standard Edition in order to view the impact of limited resources on security. No other book specifically addresses the topic of embedded Java security. Furthermore, the book provides hints and suggestions as ways for hardening security, and offers researchers and practitioners alike a broader and deeper understanding of the issues involved in embedded Java security, and – as a larger view - mobile devices security. The author is a well-known authority and expert in mobile computing and embedded devices.
Download or read book Pro Java ME MMAPI written by Vikram Goyal and published by Apress. This book was released on 2006-11-21 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.
Download or read book Java多媒体技术 written by 孙一林 and published by 清华大学出版社有限公司. This book was released on 2005 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: 本书内容包括Java 多媒体技术概述,Java二维图形图像处理技术,Java三维图形图像处理技术,Java动画制作技术,以及应用JMF媒体框架处理视频与音频数据流的技术。
Download or read book Learning Java written by Patrick Niemeyer and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.
Book Synopsis Advanced Java Game Programming by : David Wallace Croft
Download or read book Advanced Java Game Programming written by David Wallace Croft and published by Apress. This book was released on 2004-04-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Book Synopsis Java 3D API Jump-start by : Aaron E. Walsh
Download or read book Java 3D API Jump-start written by Aaron E. Walsh and published by Prentice Hall PTR. This book was released on 2002 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Java to create to create three-dimensional graphics applications.
Book Synopsis Programming with Java by : Radhika S. Grover
Download or read book Programming with Java written by Radhika S. Grover and published by Jones & Bartlett Publishers. This book was released on 2013 with total page 723 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 14-chapter introduction to programming with Java at the CS-1 level, uses multimedia-based programs as a means of instruction. Multimedia is a combination of various media such as text, audio, video, images, graphics and animation. With this book, students will learn Java using programs that draw graphics and images, perform animation, read and play music files, display video, and more. This text uses clear explanations and illustrations, and does not require prior programming experience, knowledge of graphics, or other media API's.Progamming with Java: A Multimedia Approach covers topics such as variables, data types, literals, operators, creating objects, Java 2D classes, user-defined classes, inheritance, interfaces, exception handling, GUI programming, generics and collections, and multithreaded programming. It also provides introductions to arrays and the scanner class.TuringsCraft CodeLab access is available for adopting professors. Custom CodeLab: CodeLab is a web-based interactive programming exercise service that has been customized to accompany this text. It provides numerous short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect.
Download or read book Java® Media APIs written by Alex Terrazas and published by . This book was released on 2002 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Media APIs: Cross-platform Imaging, Media, and Visualization presents integrated Java media solutions that demonstrate best practices in using this diverse collection. By presenting each API in the context of its appropriate use within an integrated media application, Dr. Terrazas both illustrates the potential of the APIs and offers the architectural guidance necessary to build compelling programs.
Book Synopsis Programming Wireless Devices with the Java 2 Platform by : Roger Riggs
Download or read book Programming Wireless Devices with the Java 2 Platform written by Roger Riggs and published by Addison-Wesley Professional. This book was released on 2003 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; Provides a key overview and introduction to J2ME and two vital J2ME technologies - Mobile Information Device Profile (MIDP) 2.0 and Connected Limited Device Configuration (CDLC) bull; Shows how to build, develop, and code J2ME Applications, how to understand the Game Profile API and the latest J2ME security enhancements bull; Written by the architects of the Java 2 Micro Edition platform
Book Synopsis Java ME on Symbian OS by : Roy Ben Hayun
Download or read book Java ME on Symbian OS written by Roy Ben Hayun and published by John Wiley & Sons. This book was released on 2009-02-11 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.
Book Synopsis Pro Java 9 Games Development by : Wallace Jackson
Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.
Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison
Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Book Synopsis Java for Absolute Beginners by : Iuliana Cosmina
Download or read book Java for Absolute Beginners written by Iuliana Cosmina and published by Apress. This book was released on 2018-12-05 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write your first code in Java using simple, step-by-step examples that model real-word objects and events, making learning easy. With this book you’ll be able to pick up the concepts without fuss. Java for Absolute Beginners teaches Java development in language anyone can understand, giving you the best possible start. You’ll see clear code descriptions and layout so that you can get your code running as soon as possible. After reading this book, you'll come away with the basics to get started writing programs in Java. Author Iuliana Cosmina focuses on practical knowledge and getting up to speed quickly—all the bits and pieces a novice needs to get started programming in Java. First, you’ll discover how Java is executed, what type of language it is, and what it is good for. With the theory out of the way, you’ll install Java, choose an editor such as IntelliJ IDEA, and write your first simple Java program. Along the way you’ll compile and execute this program so it can run on any platform that supports Java. As part of this tutorial you’ll see how to write high-quality code by following conventions and respecting well-known programming principles, making your projects more professional and efficient. Finally, alongside the core features of Java, you’ll learn skills in some of the newest and most exciting features of the language: Generics, Lambda expressions, modular organization, local-variable type inference, and local variable syntax for Lambda expressions. Java for Absolute Beginners gives you all you need to start your Java 9+ programming journey. No experience necessary. What You'll Learn Use data types, operators, and the new stream API Install and use a build tool such as Gradle Build interactive Java applications with JavaFX Exchange data using the new JSON APIs Play with images using multi-resolution APIs Use the publish-subscribe framework Who This Book Is For Those who are new to programming and who want to start with Java.