Java Gems

Download Java Gems PDF Online Free

Author :
Publisher : Cambridge University Press
ISBN 13 : 9780521648240
Total Pages : 462 pages
Book Rating : 4.6/5 (482 download)

DOWNLOAD NOW!


Book Synopsis Java Gems by : Dwight Deugo

Download or read book Java Gems written by Dwight Deugo and published by Cambridge University Press. This book was released on 1998-02-13 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: The support of Java Report by the pioneers of the language has always made it the source for Java development. From the very beginnings of Java, Java Report was there, examining each new aspect of the language with a clear independent eye. Now, Dwight Deugo, the editor of Java Report, has gathered the most important articles from the first year of the magazine. Written by a savvy Who's Who of industry experts, Java Gems covers today's most important aspects of Java development. Top writers and developers walk you through the topic areas that are essential to today's Java developers, including multitasking, design patterns, class libraries, persistence, distributed computing, and Java vs C++.

More Java Gems

Download More Java Gems PDF Online Free

Author :
Publisher : Cambridge University Press
ISBN 13 : 0521774772
Total Pages : 506 pages
Book Rating : 4.5/5 (217 download)

DOWNLOAD NOW!


Book Synopsis More Java Gems by : Dwight Deugo

Download or read book More Java Gems written by Dwight Deugo and published by Cambridge University Press. This book was released on 2000-01-28 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the best articles and columns published in Java Report between 1997 and 1999. Each article is independent of any specific version of Java and relies mainly on those classes that are now part of the standard Java class library and APIs. Also, each article and column discusses Java topics and implementations that are not readily available in a single book. The book serves as an excellent reference to anyone involved with Java. The reader can learn more about the language, perform analysis, design and modeling, work on specific implementations, check performance, and perform testing. This book presents the good ideas of people who have used Java for "Real" applications.

Developing Games in Java

Download Developing Games in Java PDF Online Free

Author :
Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Learning Java with Games

Download Learning Java with Games PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3319728865
Total Pages : 571 pages
Book Rating : 4.3/5 (197 download)

DOWNLOAD NOW!


Book Synopsis Learning Java with Games by : Chong-wei Xu

Download or read book Learning Java with Games written by Chong-wei Xu and published by Springer. This book was released on 2018-11-16 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.

Pro Java 9 Games Development

Download Pro Java 9 Games Development PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484209737
Total Pages : 649 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Pro Java 9 Games Development by : Wallace Jackson

Download or read book Pro Java 9 Games Development written by Wallace Jackson and published by Apress. This book was released on 2017-11-14 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Beginning Java 8 Games Development

Download Beginning Java 8 Games Development PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484204158
Total Pages : 475 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Beginning Java 8 Games Development by : Wallace Jackson

Download or read book Beginning Java 8 Games Development written by Wallace Jackson and published by Apress. This book was released on 2014-12-04 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Killer Game Programming in Java

Download Killer Game Programming in Java PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

DOWNLOAD NOW!


Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Learning Java Through Games

Download Learning Java Through Games PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 1466593326
Total Pages : 383 pages
Book Rating : 4.4/5 (665 download)

DOWNLOAD NOW!


Book Synopsis Learning Java Through Games by : Lubomir Stanchev

Download or read book Learning Java Through Games written by Lubomir Stanchev and published by CRC Press. This book was released on 2013-11-12 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an applic

Learn Java with Math

Download Learn Java with Math PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484252098
Total Pages : 228 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Learn Java with Math by : Ron Dai

Download or read book Learn Java with Math written by Ron Dai and published by Apress. This book was released on 2019-11-11 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many good Java programming books on the market, but it's not easy to find one fit for a beginner. This book simplifies the complexity of Java programming and guides you through the journey to effectively work under the hood. You'll start with the fundamentals of Java programming and review how it integrates with basic mathematical concepts through many practical examples. You'll witness firsthand how Java can be a powerful tool or framework in your experimentation work. Learn Java with Math reveals how a strong math foundation is key to learning programming design. Using this as your motivation, you'll be programming in Java in no time. What You'll Learn Explore Java basicsProgram with Java using fun math-inspired examplesWork with Java variables and algorithmsReview I/O, loops, and control structuresUse projects such as the Wright brothers coin flip gameWho This Book Is For Those new to programming and Java but have some background in mathematics and are at least comfortable with using a computer.

Java Games Design Patterns

Download Java Games Design Patterns PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 202 pages
Book Rating : 4.6/5 (481 download)

DOWNLOAD NOW!


Book Synopsis Java Games Design Patterns by : Yang Hu

Download or read book Java Games Design Patterns written by Yang Hu and published by . This book was released on 2020-05-23 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Games Design Patterns tackles that exact problem.You will learn how to write a robust game, how to organize your entities code, and take advantage of Design Patterns to improve your code to reuse. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the design pattern principle to develop the game. The second part includes the actual patterns divided into chapters based on the aspect of game they cover.This book explain the concept and real practice examples in games, you will learn easy and fun.

Pro Java 6 3D Game Development

Download Pro Java 6 3D Game Development PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1430202122
Total Pages : 508 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Raven

Download Raven PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1430203439
Total Pages : 63 pages
Book Rating : 4.4/5 (32 download)

DOWNLOAD NOW!


Book Synopsis Raven by : Matthieu Riou

Download or read book Raven written by Matthieu Riou and published by Apress. This book was released on 2007-10-27 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Raven is a build system that leverages Ruby tools (namely Rake and Gems) to let you build Java projects easily and elegantly. It provides a way to handle dependencies and specific tasks for Java, all based on Ruby. These foundations make Raven the most productive and flexible build tool available in open source. This firstPress book is expected to be first book on the market for Raven. It details how to use the emerging open source Raven simply, using examples and explaining the foundations Raven has been built on. It also provides best practices and explains more complex scenarios, allowing you to setup a complete build environment in no time.

Java Game Development with LibGDX

Download Java Game Development with LibGDX PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484233247
Total Pages : 439 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Java Game Development with LibGDX by : Lee Stemkoski

Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

OCAJP Associate Java 8 Programmer Certification Fundamentals

Download OCAJP Associate Java 8 Programmer Certification Fundamentals PDF Online Free

Author :
Publisher : Hanumant Deshmukh
ISBN 13 : 9353212596
Total Pages : 435 pages
Book Rating : 4.3/5 (532 download)

DOWNLOAD NOW!


Book Synopsis OCAJP Associate Java 8 Programmer Certification Fundamentals by : Hanumant Deshmukh Enthuware

Download or read book OCAJP Associate Java 8 Programmer Certification Fundamentals written by Hanumant Deshmukh Enthuware and published by Hanumant Deshmukh. This book was released on 2018-09-01 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Last Updated: 28th May 2024 IMPORTANT - The book DOES NOT include mock exams and should be used as a study guide before or while attempting Enthuware Mock Exams. It provides full coverage of all OCA Java Programmer 8 Certification Exam objectives with focus on fundamental concepts. OCA, Oracle Certified Associate Java SE 8 Programmer Fundamentals, Exam 1Z0-808 is a comprehensive study guide for those taking the Oracle Certified Associate Java SE 8 Programmer I exam (1Z0-808). With complete coverage of 100% of the exam objectives, this book provides everything you need to know to confidently take the exam. Written by an expert with more than 20 years of industry experience, the book also helps you ace technical interviews by making you aware of things that technical managers focus on. The Java 8 exam requires you to learn new features of the language including functional programming. This book covers all such topics thoroughly. The also book includes coding exercises that will get you moving on "write a lot of code" front. It perfectly complements Enthuware mock exams. The book makes it easy to get your doubts cleared by including links to existing discussion on a particular topic. If the existing discussion doesn't address your doubt, you can see more clarification from the Author.

More Do-It-Yourself Java Games

Download More Do-It-Yourself Java Games PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781519187994
Total Pages : 0 pages
Book Rating : 4.1/5 (879 download)

DOWNLOAD NOW!


Book Synopsis More Do-It-Yourself Java Games by : Annette Godtland

Download or read book More Do-It-Yourself Java Games written by Annette Godtland and published by Createspace Independent Publishing Platform. This book was released on 2015-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series. In event-driven programming, the program lays out all the game pieces then waits. The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.You'll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respond to keyboard input and mouse clicks and drags. You'll create 10 more games including several puzzles, a maze, a dice game, a word game, a card game, and an image resizer program.This book assumes you either have an understanding of basic Java programming or you have read the first book, Do-It-Yourself Java Games: An Introduction to Java Computer Programming.The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with answers at the back of the book, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

Advanced Do-It-Yourself Java Games

Download Advanced Do-It-Yourself Java Games PDF Online Free

Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781537130972
Total Pages : 818 pages
Book Rating : 4.1/5 (39 download)

DOWNLOAD NOW!


Book Synopsis Advanced Do-It-Yourself Java Games by : Annette Godtland

Download or read book Advanced Do-It-Yourself Java Games written by Annette Godtland and published by Createspace Independent Publishing Platform. This book was released on 2016-08-16 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series. The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming. Those games started with an initial window, then waited for the program user to take an action. The games in this book require the same kind of event-driven user interfaces, but add threads to perform automated, simultaneous activity, whether the user takes an action or not. You'll learn more advanced programming techniques as you create 8 new games with sound and animation. You'll learn to use abstract classes, interfaces, state-driven programming, and the model/view/controller design. This book assumes you either have experience creating event-driven user interfaces with Java Swing or you have read the second book, More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming. The Do-It-Yourself Java Games series of books uses a unique "discovery learning" approach to teach computer programming: learn Java programming techniques more by doing Java programming than by reading about them. Through extensive use of fill-in blanks, with easy one-click access to answers, you will be guided to write complete programs yourself, starting with the first lesson. You'll create puzzle and game programs and discover how, when, and why Java programs are written the way they are.

Micro Java Game Development

Download Micro Java Game Development PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672323423
Total Pages : 580 pages
Book Rating : 4.3/5 (234 download)

DOWNLOAD NOW!


Book Synopsis Micro Java Game Development by : David Fox

Download or read book Micro Java Game Development written by David Fox and published by Addison-Wesley Professional. This book was released on 2002 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.