Arcade Mania!

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Author :
Publisher : Kodansha
ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Arcade Mania! by : ブライアンアッシュクラフト

Download or read book Arcade Mania! written by ブライアンアッシュクラフト and published by Kodansha. This book was released on 2008-09-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta (game center). Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game. The tour begins with UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classics from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about each game, all lavishly illustrated with photographs and game graphics.

Japanese Tattoos

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Author :
Publisher : Tuttle Publishing
ISBN 13 : 146291859X
Total Pages : 163 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis Japanese Tattoos by : Brian Ashcraft

Download or read book Japanese Tattoos written by Brian Ashcraft and published by Tuttle Publishing. This book was released on 2016-07-12 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thinking of getting a Japanese-style tattoo? Want to avoid a permanent mistake? Japanese Tattoos is an insider's look at the world of Japanese irezumi (tattoos). Japanese Tattoos explains the imagery featured in Japanese tattoos so that readers can avoid getting ink they don't understand or, worse, that they'll regret. This photo-heavy book will also trace the history of Japanese tattooing, putting the iconography and kanji symbols in their proper context so readers will be better informed as to what they mean and have a deeper understanding of irezumi. Tattoos featured will range from traditional tebori (hand-poked) and kanji tattoos to anime-inspired and modern works--as well as everything in between. For the first time, Japanese tattooing will be put together in a visually attractive, informative, and authoritative way. Along with the 350+ photos of tattoos, Japanese Tattoos will also feature interviews with Japanese tattoo artists on a variety of topics. What's more, there will be interviews with clients, who are typically overlooked in similar books, allowing them to discuss what their Japanese tattoos mean to them. Those who read this informative tattoo guide will be more knowledgeable about Japanese tattoos should they want to get inked or if they are simply interested in Japanese art and culture.

Japanese Schoolgirl Confidential

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Author :
Publisher : Tuttle Publishing
ISBN 13 : 1462914098
Total Pages : 208 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis Japanese Schoolgirl Confidential by : Brian Ashcraft

Download or read book Japanese Schoolgirl Confidential written by Brian Ashcraft and published by Tuttle Publishing. This book was released on 2014-05-13 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The schoolgirl is the main driver of Japan's Gross National Cool, and Brian Ashcraft's book is the best source for those hoping to understand why." —Chris Baker, WIRED Magazine Japanese Schoolgirl Confidential takes you beyond the realm of everyday girls to the world of the iconic Japanese schoolgirl craze that is sweeping the globe. For years, Japanese schoolgirls have appeared in hugely-popular anime and manga series such as Dragon Ball, Sailor Moon, The Melancholy of Haruhi Suzumiya, and Blood: The Last Vampire. These girls are literally showing up everywhere—in movies, magazines, video games, advertising, and music. WIRED Magazine has kept an eye on the trends emerging from these stylish teens, following kick-ass schoolgirl characters in videogames like Street Fighter and assassin schoolgirls in movies like Quentin Tarantino's Kill Bill. By talking to Japanese women, including former and current J-Pop idols, well-known actresses, models, writers, and artists—along with famous Japanese film directors, historians and marketers—authors Brian Ashcraft and Shoko Ueda (who have both contributed to WIRED's "Japanese Schoolgirl Watch" columns) reveal the true story behind Japan's schoolgirl obsessions. You'll learn the origins of the schoolgirls' unusual attire, and how they are becoming a global brand used to sell everything from kimchi to insurance. In Japanese Schoolgirl Confidential, you'll discover: Sailor-suited pop-idols Cult movie vixens Schoolgirl shopping power The latest uniform fashions Japanese schoolgirls are a symbol of girl empowerment. Japanese Schoolgirl Confidential shows why they are so intensely cool. Don't miss this essential book on the Japanese youth culture craze that is driving today's pop culture worldwide. "Whether your preferred schoolgirl is more the upstanding heroine Sailor Moon or the vengeful, weapon-wielding Gogo Yubari of Quentin Tarantino's Kill Bill, Vol. 1, you'll come away well versed." —Publishers Weekly

Be More Japan

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Author :
Publisher : Penguin
ISBN 13 : 1465497099
Total Pages : 480 pages
Book Rating : 4.4/5 (654 download)

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Book Synopsis Be More Japan by : DK Eyewitness

Download or read book Be More Japan written by DK Eyewitness and published by Penguin. This book was released on 2019-07-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're dreaming about your first journey, revisiting the trip of a lifetime or simply in love with all things Japan, Be More Japan will transport you to this fascinating country. Dive into the thrilling and serene world of Shinto monks, street food vendors, anime characters, Okinawan centenarians, technological innovators, J-Pop megastars, ancient philosophers, onsen dwellers and so many more. There are so many ways to fall in love with Japan. It's home to one of the world's most unique cultures: a perfectly balanced celebration of past traditions; the vibrancy of now and the need to look fearlessly into the future. From architecture to martial arts; from ramen to robots; kawaii to Kusama; ikigai to ikebana; towering skyscrapers to shrines - Be More Japan uncovers the art and creativity behind modern Japanese living through its kaleidoscope of contrasting places, people and practices. With beautiful design throughout and with each page alive with facts, history and inspiration, Be More Japan invites you to absorb a little Japanese wisdom into your daily life.

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262527162
Total Pages : 715 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-01 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Japanese Culture Through Videogames

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Author :
Publisher : Routledge
ISBN 13 : 0429655940
Total Pages : 497 pages
Book Rating : 4.4/5 (296 download)

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Book Synopsis Japanese Culture Through Videogames by : Rachael Hutchinson

Download or read book Japanese Culture Through Videogames written by Rachael Hutchinson and published by Routledge. This book was released on 2019-05-28 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

Space and Play in Japanese Videogame Arcades

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1040029140
Total Pages : 195 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Space and Play in Japanese Videogame Arcades by : Jérémie Pelletier-Gagnon

Download or read book Space and Play in Japanese Videogame Arcades written by Jérémie Pelletier-Gagnon and published by Taylor & Francis. This book was released on 2024-05-07 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a scholarly investigation of the development and culture of Japanese videogame arcades, both from a historical and contemporary point of view. Providing an overview of the historical evolution of public amusement spaces from the early rooftop amusement spaces from the early nineteenth century to the modern multi‐floor and interconnected arcade complexes that characterize the urban fabric of contemporary Japan, the book argues that arcade videogames and their associated practices must be examined in the context in which they are played, situated in the interrelation between the game software, the cabinets as material conditions of play, and the space of the venue that frames the experience. Including three case studies of distinct and significant game centres located in Tokyo and Kyoto, the book addresses of play in public, including the notion of performance and observation as play practices, spatial appropriation, as well as the compartmentalization of the play experience. In treating videogames as sets of circumstances, the book identifies the opportunities for ludic practices that videogame arcades provide in Japan. As such, it will appeal to students and scholars of Game Studies and Digital Media Studies, as well as those of Japanese Culture and Society.

The Culture of Digital Fighting Games

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Author :
Publisher : Routledge
ISBN 13 : 1136747648
Total Pages : 172 pages
Book Rating : 4.1/5 (367 download)

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Book Synopsis The Culture of Digital Fighting Games by : Todd Harper

Download or read book The Culture of Digital Fighting Games written by Todd Harper and published by Routledge. This book was released on 2013-11-26 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity? Informed by observations made at one of the biggest fighting game events in the world – the Evolution Series tournament, or "EVO" – and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

Japanese Whisky

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Author :
Publisher : Tuttle Publishing
ISBN 13 : 1462920454
Total Pages : 417 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis Japanese Whisky by : Brian Ashcraft

Download or read book Japanese Whisky written by Brian Ashcraft and published by Tuttle Publishing. This book was released on 2018-05-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In his new book, journalist Brian Ashcraft digs into the short but colorful history of the Japanese liquor and the process that differentiates Japan's labels from their Western cousins. Plus, whisky authority Yuji Kawasaki shares tasting notes for more than a hundred bottles."--Travel + Leisure Japanese whisky has been around for less than a century, but is now winning all the major international awards. How did this happen and what are the secrets of the master distillers? This whisky book divulges these secrets for the first time. Japanese Whisky features never-before-published archival images and interviews chronicling the forgotten stories of Japan's pioneering whisky makers. It reveals the unique materials and methods used by the Japanese distillers including mizunara wood, Japanese barley, and novel production methods unique to Japan. It also examines the close cultural connections between Japanese scotch and whisky drinkers and their favorite tipples. For the first time in English, this book presents over a hundred independently scored tastings from leading Japanese whisky blogger, Yuji Kawasaki, shedding new light on Japan's most famous single malts as well as grain whiskies and blends. Japan expert Brian Ashcraft and photographer Idzuhiko Ueda crisscrossed Japan visiting all the major makers to talk about past and present whisky distillers, blenders and coopers. Japanophiles, whisky lovers, travelers, and history buffs will all find something fascinating within these pages, including: Tasting notes and scores of every major Japanese whisky brand A complete account of the unique production methods and ingredients Information about visiting distilleries in Japan Hundreds of color photos documenting the history and modern practices of Japanese whisky Exclusive interviews and previously unpublished personal accounts from leading industry figures Japanese Whisky not only explains how the country's award-winning whiskies are made, but also the complete whisky history and culture, so readers can truly appreciate the subtle Japanese whiskies they're drinking and buying. Kanpai!

Artcade

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Author :
Publisher : Bitmap Books Limited
ISBN 13 : 9780993012976
Total Pages : 0 pages
Book Rating : 4.0/5 (129 download)

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Book Synopsis Artcade by : Tim Nicholls

Download or read book Artcade written by Tim Nicholls and published by Bitmap Books Limited. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.

Mecha Mania

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Author :
Publisher : Random House Digital, Inc.
ISBN 13 : 9780823030569
Total Pages : 132 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Mecha Mania by : Christopher Hart

Download or read book Mecha Mania written by Christopher Hart and published by Random House Digital, Inc.. This book was released on 2002 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers instructions for drawing various robots and futuristic figures in Japanese comics and animation, including spaceships, cyborgs, and weapons.

Arcade Britannia

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Author :
Publisher : MIT Press
ISBN 13 : 0262544709
Total Pages : 337 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Arcade Britannia by : Alan Meades

Download or read book Arcade Britannia written by Alan Meades and published by MIT Press. This book was released on 2022-10-25 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of the British amusement arcade from the 1800s to the present. Amusement arcades are an important part of British culture, yet discussions of them tend to be based on American models. Alan Meades, who spent his childhood happily playing in British seaside arcades, presents the history of the arcade from its origins in traveling fairs of the 1800s to the present. Drawing on firsthand accounts of industry members and archival sources, including rare photographs and trade publications, he tells the story of the first arcades, the people who made the machines, the rise of video games, and the legislative and economic challenges spurred by public fears of moral decline. Arcade Britannia highlights the differences between British and North American arcades, especially in terms of the complex relationship between gambling and amusements. He also underlines Britain’s role in introducing coin-operated technologies into Europe, as well as the industry’s close links to America and, especially, Japan. He shows how the British arcade is a product of centuries of public play, gambling, entrepreneurship, and mechanization. Examining the arcade’s history through technological, social, cultural, biographic, and legislative perspectives, he describes a pendulum shift between control and liberalization, as well as the continued efforts of concerned moralists to limit and regulate public play. Finally, he recounts the impact on the industry of legislative challenges that included vicious taxation, questions of whether copyright law applied to video-game code, and the peculiar moment when every arcade game in Britain was considered a cinema.

Tokyo Underworld

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Author :
Publisher : Vintage
ISBN 13 : 0375724893
Total Pages : 402 pages
Book Rating : 4.3/5 (757 download)

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Book Synopsis Tokyo Underworld by : Robert Whiting

Download or read book Tokyo Underworld written by Robert Whiting and published by Vintage. This book was released on 2000-09-26 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A fascinating look at some fascinating people who show how democracy advances hand in hand with crime in Japan."--Mario Puzo In this unorthodox chronicle of the rise of Japan, Inc., Robert Whiting, author of You Gotta Have Wa, gives us a fresh perspective on the economic miracle and near disaster that is modern Japan. Through the eyes of Nick Zappetti, a former GI, former black marketer, failed professional wrestler, bungling diamond thief who turned himself into "the Mafia boss of Tokyo and the king of Rappongi," we meet the players and the losers in the high-stakes game of postwar finance, politics, and criminal corruption in which he thrived. Here's the story of the Imperial Hotel diamond robbers, who attempted (and may have accomplished) the biggest heist in Tokyo's history. Here is Rikidozan, the professional wrestler who almost single-handedly revived Japanese pride, but whose own ethnicity had to be kept secret. And here is the story of the intimate relationships shared by Japan's ruling party, its financial combines, its ruthless criminal gangs, the CIA, American Big Business, and perhaps at least one presidential relative. Here is the underside of postwar Japan, which is only now coming to light.

Trigger Happy

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Author :
Publisher : Arcade Publishing
ISBN 13 : 9781559705981
Total Pages : 268 pages
Book Rating : 4.7/5 (59 download)

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Book Synopsis Trigger Happy by : Steven Poole

Download or read book Trigger Happy written by Steven Poole and published by Arcade Publishing. This book was released on 2004 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history and phenomenal success of video games, and argues that the popular games are on the way to becoming a legitimate art form, much in the same way movies did a century earlier.

The Japanese Sake Bible

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Author :
Publisher : Tuttle Publishing
ISBN 13 : 146292140X
Total Pages : 441 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis The Japanese Sake Bible by : Brian Ashcraft

Download or read book The Japanese Sake Bible written by Brian Ashcraft and published by Tuttle Publishing. This book was released on 2020-09-15 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: **2021 Gourmand Cookbook Award Winner for Japan in Spirits and Other Drinks** The Japanese Sake Bible is the ultimate book about Japan's national drink--from its history, culture and production methods to how to choose the best sake and recommended food pairings. Author Brian Ashcraft--the author of the popular guide Japanese Whisky--has put together lively commentaries based on dozens of interviews with master brewers and sake experts across Japan. His fascinating stories are accompanied by over 300 full-color photographs, maps and drawings. A unique feature of this book is that it includes reviews, tasting notes, scores and a buying guide for over 100 of the leading sake brands, written by respected Japanese sake expert Takashi Eguchi. These include all the sakes most commonly found outside Japan. Each sake has a photo of the label, tasting notes, a score and recommended food pairings. Information on the leading brewers is provided, and the sakes are grouped by flavor profile. Japanese sake is brewed worldwide today and is winning over many converts. A foreword by sake connoisseur and world-renowned DJ Richie Hawtin addresses the spread in global popularity and the shared mission of making this specialty beverage as accessible as possible. With the help of this book you'll soon become an expert in selecting, serving and enjoying Japan's favorite drink.

Toward a Gameic World

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Author :
Publisher : University of Michigan Press
ISBN 13 : 047205614X
Total Pages : 187 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Toward a Gameic World by : Ben Whaley

Download or read book Toward a Gameic World written by Ben Whaley and published by University of Michigan Press. This book was released on 2023-05-03 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the ways in which Japanese video games engage with social issues and national traumas

Video Games Around the World

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Author :
Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela