J2ME Game Programming

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781592004553
Total Pages : 768 pages
Book Rating : 4.0/5 (45 download)

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Book Synopsis J2ME Game Programming by : Martin J. Wells

Download or read book J2ME Game Programming written by Martin J. Wells and published by Cengage Learning. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published. The main project in the book is the creation of the reader & rsquo;s own J2ME game, including assessment of the game & rsquo;s lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! The business models of the J2ME market are very independent-friendly, which is attractive to many programmers who are looking for the knowledge they need to make a few bucks on their own games. When working on a limited platform it is important to squeeze as much as possible out of those precious bytes -- in this book readers will find the tools and source code they need to get the most out of the constrained resources and successfully create their own game.

Micro Java Game Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672323423
Total Pages : 580 pages
Book Rating : 4.3/5 (234 download)

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Book Synopsis Micro Java Game Development by : David Fox

Download or read book Micro Java Game Development written by David Fox and published by Addison-Wesley Professional. This book was released on 2002 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Killer Game Programming in Java

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

J2ME Games with MIDP2

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Author :
Publisher :
ISBN 13 :
Total Pages : 308 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis J2ME Games with MIDP2 by : Carol Hamer

Download or read book J2ME Games with MIDP2 written by Carol Hamer and published by . This book was released on 2004-06-03 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Mobile Games

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Author :
Publisher : Apress
ISBN 13 : 1430204184
Total Pages : 422 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Creating Mobile Games by : Carol Hamer

Download or read book Creating Mobile Games written by Carol Hamer and published by Apress. This book was released on 2007-10-18 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

Developing Games in Java

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Author :
Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Beginning Mobile Phone Game Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0132714922
Total Pages : 781 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Beginning Mobile Phone Game Programming by : Michael Morrison

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Wireless Programming with J2ME

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Author :
Publisher : Wiley
ISBN 13 : 9780764548857
Total Pages : 410 pages
Book Rating : 4.5/5 (488 download)

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Book Synopsis Wireless Programming with J2ME by : Dreamtech Software Team

Download or read book Wireless Programming with J2ME written by Dreamtech Software Team and published by Wiley. This book was released on 2002 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the new Cracking the Code Series, Wireless Programming with J2ME provides a look at the code behind wireless Java applications. Think of J2ME as a tiny version of Java specifically for mobile devices -- perfect for bringing powerful, robust applications to mobile phone, pagers, PDAs, and other handhelds. Writing applications for handheld and mobile devices is different than regular Java programming. Mobile developers have to deal with limited screen real estate, bandwidth and computing power. This book covers six wireless applications complete with Flow Diagrams and line-by-line code description. It covers all of J2ME including CDC,CLDC and MIDP with an emphasis on practical code.

Unity 3.x Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849691452
Total Pages : 674 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Unity 3.x Game Development Essentials by : Will Goldstone

Download or read book Unity 3.x Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2011-12-20 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. You'll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. If you're a designer or animator who wishes to take their first steps into game development or prototyping, or if you've simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

Java Performance Tuning

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596003773
Total Pages : 588 pages
Book Rating : 4.5/5 (96 download)

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Book Synopsis Java Performance Tuning by : Jack Shirazi

Download or read book Java Performance Tuning written by Jack Shirazi and published by "O'Reilly Media, Inc.". This book was released on 2003-01-21 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java application performance is tied pretty heavily to the underlying Java Virtual Machine, and the new 1.4 version of Java has significant changes that mean previously used performance tips and strategies may no longer work. Significantly revised and expanded, this second edition not only covers Java 1.4, but adds new coverage of JDBC, NIO, Servlets, EJB and JavaServer Pages. Suitable for intermediate and advanced Java developers, this text also covers JDBC, RMI/CORBA, Servlets, JavaServer Pages and custom tag libraries, XML, internationalization, JavaMail, Enterprise JavaBeans and performance tuning. It should be a useful resource for teaching how to create a tuning strategy, how to use profiling tools to understand a program's behaviour, and how to avoid performance penalties from inefficient code, making them more efficient and effective. The result is code that's robust, maintainable and fast.

Beginning Java Game Programming

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Author :
Publisher : Course Technology Ptr
ISBN 13 : 9781598634761
Total Pages : 346 pages
Book Rating : 4.6/5 (347 download)

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Book Synopsis Beginning Java Game Programming by : Jonathan S. Harbour

Download or read book Beginning Java Game Programming written by Jonathan S. Harbour and published by Course Technology Ptr. This book was released on 2008-01 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to game programming for the PC, Mac, and Linux systems provides detailed instructions on how to create computer games using the Java platform, including information on 2D programming, creating sound and audio effects, and advanced Sprite animation. Original. (Beginner)

Beginning J2ME

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Author :
Publisher : Apress
ISBN 13 : 1430200200
Total Pages : 468 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning J2ME by : Sing Li

Download or read book Beginning J2ME written by Sing Li and published by Apress. This book was released on 2006-10-31 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: * J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.

Wireless Java: Developing with J2ME

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Author :
Publisher : Springer
ISBN 13 :
Total Pages : 248 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Wireless Java: Developing with J2ME by : Jonathan Knudsen

Download or read book Wireless Java: Developing with J2ME written by Jonathan Knudsen and published by Springer. This book was released on 2001-06 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although Java is incredibly popular, the standard edition is too big and bulky for building applications for wireless devices, such as the Palm or cell phones. Thus Sun has released "Java 2 Micros Edition" (J2ME). J2ME has the potential to be as revolutionary in the wireless space as Java has been in the server space. This is the first book that uses the current version of J2ME to give real code for real applications.

Sams Teach Yourself Wireless Java with J2ME in 21 Days

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Author :
Publisher : Sams Publishing
ISBN 13 :
Total Pages : 580 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Sams Teach Yourself Wireless Java with J2ME in 21 Days by : Michael Morrison

Download or read book Sams Teach Yourself Wireless Java with J2ME in 21 Days written by Michael Morrison and published by Sams Publishing. This book was released on 2001 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sams Teach Yourself Wireless Java with J2ME in 21 Days captures the growing beginner and hobbyist market interested in building wireless applications.

Wireless Game Development in Java with MIDP 2.0

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229984
Total Pages : 360 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Wireless Game Development in Java with MIDP 2.0 by : Ralph Barbagallo

Download or read book Wireless Game Development in Java with MIDP 2.0 written by Ralph Barbagallo and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

Mobile Phone Programming

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1402059698
Total Pages : 474 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Mobile Phone Programming by : Frank H. P. Fitzek

Download or read book Mobile Phone Programming written by Frank H. P. Fitzek and published by Springer Science & Business Media. This book was released on 2007-06-25 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.

Pro Java 6 3D Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430202122
Total Pages : 508 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development