Inverse Rendering for Computer Graphics

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ISBN 13 :
Total Pages : 366 pages
Book Rating : 4.:/5 (419 download)

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Book Synopsis Inverse Rendering for Computer Graphics by : Stephen Robert Marschner

Download or read book Inverse Rendering for Computer Graphics written by Stephen Robert Marschner and published by . This book was released on 1998 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Forward and Inverse Rendering with Gradient-based Optimization

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (14 download)

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Book Synopsis Forward and Inverse Rendering with Gradient-based Optimization by : Fujun Luan

Download or read book Forward and Inverse Rendering with Gradient-based Optimization written by Fujun Luan and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photorealistic rendering is a fundamental component of computer graphics. To render photorealistic 2D images that faithfully represent our 3D world, efforts have been devoted into developing compact scientific models and efficient algorithms that are capable of simulating lighting and physics to capture appearance using the geometry, reflectance and illumination. Inverse Rendering, on the other hand, focuses on recovering unknown scene attributes from photograph measurements by optimization, typically through analysis-by-synthesis technique, or more recently, differentiable rendering. In this thesis, we propose solutions to a few such challenging forward and inverse graphics problems, as described below. The first work is a forward rendering (SIGGRAPH 2020) approach to speeding up Markov chain Monte Carlo (MCMC) rendering with derivatives from recent rendering engines that support end-to-end differentiation. In this work, we build upon Langevin dynamics and propose a suite of Langevin Monte Carlo algorithms with gradient-based adaptation for efficient photorealistic rendering of scenes with complex light transport effects, such as caustics, interreflections, and occlusions. In inverse rendering, we develop multiple solutions for recovering material and shape. In our second work (ICCP 2020) we focus on learning-based inverse subsurface scattering. Given images of transcluent objects, of unknown shape and lighting, we aim to use learning to infer the optical parameters controlling subsurface scattering of light inside the objects. With physics-based priors in the learning framework, we obtain strong improvements in both parameter estimation accuracy and appearance reproduction compared to traditional networks. Our third work is a unified shape and appearance reconstruction framework (EGSR 2021) using differentiable rendering for 3D object scanning. We tackle this problem by introducing a new analysis-by-synthesis technique capable of producing high-quality reconstructions through robust coarse-to-fine optimization and physics-based differentiable rendering. We demonstrate the effectiveness of our method on real-world objects captured with handheld cameras that outperforms previous state-of-the-art approaches. In Appendix A, we tackle the challenge of automatically generating procedural representation of fiber-based yarn models for cloth rendering (SIGGRAPH 2016, EGSR 2017). Appendix B has slightly deviated from rendering and focuses on image style transfer techniques (CVPR 2017, EGSR 2018). With recent advances in physics-based differentiable rendering, we have taken first steps to speeding up MCMC forward rendering with first-order gradients, improving learning-based inverse subsurface scattering, and introducing an end-to-end differentiable rendering pipeline for high-quality handheld object scanning. As for next steps, a promising future direction for computer graphics would be learning-based neural rendering methods that aim for AR/VR-based applications. Exploring differentiable rendering for improving traditional 3D reconstruction would be another promising topic, thanks to the theoretical and practical breakthroughs in the corresponding field.

The Use of Inverse Rendering in Lighting Design

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ISBN 13 :
Total Pages : 200 pages
Book Rating : 4.:/5 (326 download)

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Book Synopsis The Use of Inverse Rendering in Lighting Design by : John K. Kawai

Download or read book The Use of Inverse Rendering in Lighting Design written by John K. Kawai and published by . This book was released on 1995 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Inverse Inverse Graphics

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ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.:/5 (141 download)

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Book Synopsis Inverse Inverse Graphics by : Kartik Chandra

Download or read book Inverse Inverse Graphics written by Kartik Chandra and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: To be human is to express--not only facts about the world, but also experiences, emotions, and ideas. We paint, explain, compose, persuade, dance, teach, sculpt, and sing, not merely to communicate bits of information from person to person, but rather to fan the windmills of one another's minds. Well then, how do we do it? This thesis suggests that when engaging in artistic expression, we reflect on our shared perceptual and cognitive faculties--"common sense," so to speak--and then construct stimuli to evoke experiences in our audience's brains. Drawing on ideas from computer graphics, cognitive science, and literary theory, I offer ways to think about images (Chandra et al., 2022) and stories (Chandra et al., 2023a,b) as objects to be designed with respect to a model of the audience. In particular, if we think of the audience's mind as solving inverse problems--perception as inverse rendering, action understanding as inverse planning--then we can think of expression as solving a kind of inverse inverse problem. I then show how to implement such "inverse inverse" methods computationally. Starting with classic Bayesian models of vision and social cognition, I present algorithms for optimizing over inference to create "adversarial examples" that evoke various desired inferences in those models. For example, we optimize images that are visual illusions (Chapter 1), and animations that tell surprising stories (Chapter 2). Because the Bayesian models capture human intuitions well (better than, say, typical neural network models), the optimized stimuli "transfer" to evoke similar experiences in humans. I demonstrate this with a variety of human subject studies.

Advances in Computer Graphics

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Publisher : Springer Nature
ISBN 13 : 3030618641
Total Pages : 556 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Advances in Computer Graphics by : Nadia Magnenat-Thalmann

Download or read book Advances in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Nature. This book was released on 2020-10-17 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually. The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.

Real-Time Rendering

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Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Computer Vision -- ECCV 2014

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Publisher : Springer
ISBN 13 : 9783319105833
Total Pages : 632 pages
Book Rating : 4.1/5 (58 download)

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Book Synopsis Computer Vision -- ECCV 2014 by : David Fleet

Download or read book Computer Vision -- ECCV 2014 written by David Fleet and published by Springer. This book was released on 2014-09-22 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: The seven-volume set comprising LNCS volumes 8689-8695 constitutes the refereed proceedings of the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 363 revised papers presented were carefully reviewed and selected from 1444 submissions. The papers are organized in topical sections on tracking and activity recognition; recognition; learning and inference; structure from motion and feature matching; computational photography and low-level vision; vision; segmentation and saliency; context and 3D scenes; motion and 3D scene analysis; and poster sessions.

Video-Based Rendering

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Publisher : CRC Press
ISBN 13 : 1439865701
Total Pages : 218 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Video-Based Rendering by : Marcus A. Magnor

Download or read book Video-Based Rendering written by Marcus A. Magnor and published by CRC Press. This book was released on 2005-08-08 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by consumer-market applications that enjoy steadily increasing economic importance, graphics hardware and rendering algorithms are a central focus of computer graphics research. Video-based rendering is an approach that aims to overcome the current bottleneck in the time-consuming modeling process and has applications in areas such as comput

Advanced Methods in Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1447123395
Total Pages : 319 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Advanced Methods in Computer Graphics by : Ramakrishnan Mukundan

Download or read book Advanced Methods in Computer Graphics written by Ramakrishnan Mukundan and published by Springer Science & Business Media. This book was released on 2012-02-15 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

Advances in Computer Graphics

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Publisher : Springer Nature
ISBN 13 : 3031500695
Total Pages : 509 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Advances in Computer Graphics by : Bin Sheng

Download or read book Advances in Computer Graphics written by Bin Sheng and published by Springer Nature. This book was released on 2024-01-19 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.

Precomputation-Based Rendering

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Publisher : Now Publishers Inc
ISBN 13 : 1601982208
Total Pages : 104 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis Precomputation-Based Rendering by : Ravi Ramamoorthi

Download or read book Precomputation-Based Rendering written by Ravi Ramamoorthi and published by Now Publishers Inc. This book was released on 2009-04-16 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a unified mathematical view of precomputation-based rendering, while discussing its motivation, history and current and future research directions.

Rendering Techniques 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 3709162424
Total Pages : 361 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Rendering Techniques 2001 by : S.J. Gortler

Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Differentiable Volume Rendering Using Signed Distance Functions

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ISBN 13 :
Total Pages : 58 pages
Book Rating : 4.:/5 (114 download)

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Book Synopsis Differentiable Volume Rendering Using Signed Distance Functions by : Srinivas Kaza (M. Eng.)

Download or read book Differentiable Volume Rendering Using Signed Distance Functions written by Srinivas Kaza (M. Eng.) and published by . This book was released on 2019 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gradient-based methods are often used in a computer graphics and computer vision context to solve inverse rendering problems. These methods can be used to infer camera parameters, material properties, and even object pose and geometry from 2D images. One of the challenges that faces differentiable rendering systems is handling visibility terms in the rendering equation, which are not continuous on object boundaries. We present a renderer that solves this problem by introducing a form of visibility that is not discontinuous, and thus can be differentiated. This “soft visibility” is inspired by volumetric rendering, and is facilitated by our decision to represent geometry within the scene as a signed distance function. We also present methods for performing gradient descent upon distance fields while preserving Lipschitz continuity. Unlike most differentiable mesh-based renderers, our renderer can optimize between geometry of different homeomorphism classes in a variety of image-based shape fitting tasks.

Polygon Mesh Processing

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Publisher : CRC Press
ISBN 13 : 1568814267
Total Pages : 244 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis Polygon Mesh Processing by : Mario Botsch

Download or read book Polygon Mesh Processing written by Mario Botsch and published by CRC Press. This book was released on 2010-10-07 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.

Regularizing Discontinuities in Ray Traced Global Illumination for Differentiable Rendering

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ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (129 download)

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Book Synopsis Regularizing Discontinuities in Ray Traced Global Illumination for Differentiable Rendering by : Peter Quinn

Download or read book Regularizing Discontinuities in Ray Traced Global Illumination for Differentiable Rendering written by Peter Quinn and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "In recent years, neural network based machine learning (ML) models have demonstrated revolutionary performance in computer vision tasks, such as object recognition. These methods typically focus on only 2D images and lack an understanding of the 3D world that underlies the image. On the other hand, rendering, in the computer graphics field, is the process of creating a 2D image from a digital description of a 3D scene. Viewing computer vision as an inverse rendering problem has led to a growing interest in differentiable rendering, the key idea being that perhaps by incorporating information about how 3D scenes result in 2D images, ML models that analyse 2D images could be improved. Differentiable renderers, like traditional renderers, generate images from digital descriptions of 3D scenes, but also allow for the computation of gradients for the output image with respect to the various input parameters in the scene. These input parameters can include the positions of objects, material properties, and camera pose. The gradients can be used in end-to-end training of machine learning models, in applications such as single-view 3D object reconstruction, or analysis-by-synthesis approaches for inverse graphics.We introduce a novel differentiable path tracing algorithm where discontinuities in the rendering process are regularized through a blurring of the geometry. Our differentiable renderer implements full global illumination and has parameters for controlling the regularization, which allows for control over the smoothness of the loss landscape. Additionally, we also explore how differentiable renderers can be adapted to camera effects such as motion blur and depth of field. We successfully apply our system to solve several examples of challenging inverse rendering optimization problems that involve complex light transport scenarios"--

Advances in Computer Graphics

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Publisher : Springer
ISBN 13 : 3540356398
Total Pages : 788 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Advances in Computer Graphics by : Hans-Peter Seidel

Download or read book Advances in Computer Graphics written by Hans-Peter Seidel and published by Springer. This book was released on 2006-09-29 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.

Advances in Computer Graphics

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Publisher : Springer
ISBN 13 : 3030225143
Total Pages : 587 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Advances in Computer Graphics by : Marina Gavrilova

Download or read book Advances in Computer Graphics written by Marina Gavrilova and published by Springer. This book was released on 2019-06-11 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.