Inventing and Playing Games in the English Classroom

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Publisher :
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Inventing and Playing Games in the English Classroom by : Kenneth Davis

Download or read book Inventing and Playing Games in the English Classroom written by Kenneth Davis and published by . This book was released on 1977 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Making School a Game Worth Playing

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Author :
Publisher : Corwin Press
ISBN 13 : 1483375137
Total Pages : 221 pages
Book Rating : 4.4/5 (833 download)

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Book Synopsis Making School a Game Worth Playing by : Ryan Schaaf

Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

An Introduction to Using Games in the ESL/EFL Classroom

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Author :
Publisher : Wayzgoose Press
ISBN 13 :
Total Pages : 35 pages
Book Rating : 4./5 ( download)

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Book Synopsis An Introduction to Using Games in the ESL/EFL Classroom by : Dorothy Zemach

Download or read book An Introduction to Using Games in the ESL/EFL Classroom written by Dorothy Zemach and published by Wayzgoose Press. This book was released on 2019-07-27 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: This short introductory guide to using games in the ESL/EFL classroom gives some guiding principles for creating and selecting which games to use, and then gives three in-depth examples of games you can make for your own classroom, with photos of the games in use and a discussion of adaptations and variations. While all of the example language is from English-teaching contexts, the games would work equally well to teach other languages.

Global Perspectives on Gameful and Playful Teaching and Learning

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Publisher : IGI Global
ISBN 13 : 1799820173
Total Pages : 330 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Global Perspectives on Gameful and Playful Teaching and Learning by : Farber, Matthew

Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.

Resources in Education

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Publisher :
ISBN 13 :
Total Pages : 404 pages
Book Rating : 4.:/5 (3 download)

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Book Synopsis Resources in Education by :

Download or read book Resources in Education written by and published by . This book was released on 1994-10 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Teaching Language Arts in Middle Schools

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Publisher : Routledge
ISBN 13 : 1135675872
Total Pages : 622 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Teaching Language Arts in Middle Schools by : Sharon Kingen

Download or read book Teaching Language Arts in Middle Schools written by Sharon Kingen and published by Routledge. This book was released on 2000-02 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: Primary text for middle school language arts methods courses. Presents balanced attention to various teaching strategies, processes, and content, demonstrating how all of these connect to improve students abilities to communicate.

The Invention of the Beautiful Game

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Publisher : University Press of Florida
ISBN 13 : 0813065046
Total Pages : 323 pages
Book Rating : 4.8/5 (13 download)

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Book Synopsis The Invention of the Beautiful Game by : Gregg Bocketti

Download or read book The Invention of the Beautiful Game written by Gregg Bocketti and published by University Press of Florida. This book was released on 2019-02-08 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Beautifully researched and engagingly told, this book captures the bitter conflicts and surprising continuities that marked the emergence of a national style in Brazil as it tells the story of the men and women who, despite their many differences, together created ‘the beautiful game.’”—Roger Kittleson, author of The Country of Football: Soccer and the Making of Modern Brazil “Compellingly shows how each segment of Brazilian society—players, club owners, and spectators, especially the usually neglected female fans—was touched by the sport that it eventually came to proudly embrace as its own.”—Amy Chazkel, coeditor of The Rio de Janeiro Reader: History, Culture, Politics “Highlights the narrative power of soccer, showing how Brazilians—from elite sportsmen and nationalist intellectuals to common men and women—infused the sport with both personal and national importance.”—Joshua Nadel, author of Fútbol!: Why Soccer Matters in Latin America Although the popular history of Brazilian football narrates a story of progress toward democracy and inclusion, it does not match the actual historical record. Instead, football can be understood as an invention of early twentieth century middle-class and wealthy Brazilians who called themselves “sportsmen” and nationalists, and used the sport as part of their larger campaigns to shape and reshape the nation. In this cross-cutting cultural history, Gregg Bocketti traces the origins of football in Brazil from its elitist, Eurocentric identity as “foot-ball” at the end of the nineteenth century to its subsequent mythologization as the specifically Brazilian “futebol,” o jogo bonito (the beautiful game). Bocketti examines the popular depictions of the sport as having evolved from a white elite pastime to an integral part of Brazil’s national identity known for its passion and creativity, and concludes that these mythologized narratives have obscured many of the complexities and the continuities of the history of football and of Brazil. Mining a rich trove of sources, including contemporary sports journalism, archives of Brazilian soccer clubs, and British ministry records, and looking in detail at soccer’s effect on all parts of Brazilian society, Bocketti shows how important the sport is to an understanding of Brazilian nationalism and nation building in the late nineteenth and early twentieth centuries.

A Casebook for English Teachers

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Author :
Publisher : Wadsworth Publishing Company
ISBN 13 :
Total Pages : 212 pages
Book Rating : 4.4/5 (91 download)

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Book Synopsis A Casebook for English Teachers by : Robert C. Small

Download or read book A Casebook for English Teachers written by Robert C. Small and published by Wadsworth Publishing Company. This book was released on 1988 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Actionable Gamification

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Publisher : Packt Publishing Ltd
ISBN 13 : 183921077X
Total Pages : 500 pages
Book Rating : 4.8/5 (392 download)

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Book Synopsis Actionable Gamification by : Yu-kai Chou

Download or read book Actionable Gamification written by Yu-kai Chou and published by Packt Publishing Ltd. This book was released on 2019-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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Publisher : Lulu.com
ISBN 13 : 0359984010
Total Pages : 584 pages
Book Rating : 4.3/5 (599 download)

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Book Synopsis Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond by : Karen Schrier

Download or read book Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Catalog of Copyright Entries. Third Series

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Publisher : Copyright Office, Library of Congress
ISBN 13 :
Total Pages : 1914 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Catalog of Copyright Entries. Third Series by : Library of Congress. Copyright Office

Download or read book Catalog of Copyright Entries. Third Series written by Library of Congress. Copyright Office and published by Copyright Office, Library of Congress. This book was released on 1979 with total page 1914 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Guide to Simulations/Games for Education and Training

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Author :
Publisher : SAGE Publications, Incorporated
ISBN 13 :
Total Pages : 716 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The Guide to Simulations/Games for Education and Training by : Robert E. Horn

Download or read book The Guide to Simulations/Games for Education and Training written by Robert E. Horn and published by SAGE Publications, Incorporated. This book was released on 1980-03 with total page 716 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the fullest guide to available games and simulations for use in business and education. There are over 1,400 separate entries -- about half of them new to this edition -- giving each game's name, copyright, manufacturer, price, age and number of players, together with a full description. Twenty four essays evaluate and contrast games for specific settings, making this a consumer report for game users.

Games for Children - Primary Resource Books for Teachers

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Publisher : Oxford University Press
ISBN 13 : 0194425967
Total Pages : 214 pages
Book Rating : 4.1/5 (944 download)

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Book Synopsis Games for Children - Primary Resource Books for Teachers by : Gordon Lewis

Download or read book Games for Children - Primary Resource Books for Teachers written by Gordon Lewis and published by Oxford University Press. This book was released on 2013-05-20 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.

The English Teacher's Activities Handbook

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Author :
Publisher : Allyn & Bacon
ISBN 13 :
Total Pages : 368 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis The English Teacher's Activities Handbook by : Floyd L. Bergman

Download or read book The English Teacher's Activities Handbook written by Floyd L. Bergman and published by Allyn & Bacon. This book was released on 1982 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Patents for Inventions

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Publisher :
ISBN 13 :
Total Pages : 410 pages
Book Rating : 4.:/5 (334 download)

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Book Synopsis Patents for Inventions by :

Download or read book Patents for Inventions written by and published by . This book was released on 1893 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Creating Holistic Technology- Enhanced Learning Experiences

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Publisher : Springer Science & Business Media
ISBN 13 : 9462090866
Total Pages : 236 pages
Book Rating : 4.4/5 (62 download)

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Book Synopsis Creating Holistic Technology- Enhanced Learning Experiences by : Lee Yong TAY

Download or read book Creating Holistic Technology- Enhanced Learning Experiences written by Lee Yong TAY and published by Springer Science & Business Media. This book was released on 2013-02-11 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Holistic Technology-Enhanced Learning Experiences: Tales of a Future School in Singapore Editors: Lee Yong TAY & Cher Ping LIM The global level of economic, ecological, social, political and cultural integration across nation states and the rapid advancement of technology have brought about transformations that are part of globalisation. Our students are expected to be agents of change rather than passive observers of world events; and at the same time, to live together in an increasingly diverse and complex society and to reflect on and interpret fast changing information. In such a new world order, the holistic development of our students, namely in the cognitive, aesthetics, physical, social and moral, leadership and global domains, is pivotal. This edited book provides descriptive and interpretive accounts of how an elementary school in the FutureSchools@Singapore programme creates holistic technology-enhanced learning experiences for its students at the classroom and school levels. By documenting these accounts and linking them to student learning outcomes, the school will lead the way in providing possible models for the seamless and pervasive integration of information and communication technologies (ICT) into the curriculum for the holistic development of our students.

Teaching to Exceed the English Language Arts Common Core State Standards

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Publisher : Routledge
ISBN 13 : 1136502882
Total Pages : 212 pages
Book Rating : 4.1/5 (365 download)

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Book Synopsis Teaching to Exceed the English Language Arts Common Core State Standards by : Richard Beach

Download or read book Teaching to Exceed the English Language Arts Common Core State Standards written by Richard Beach and published by Routledge. This book was released on 2012-06-25 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the new English Language Arts Common Core State Standards take hold across the United States, the need grows for pre-service and in-service teachers to be ready to develop curriculum and instruction that addresses their requirements. This timely, thoughtful, and comprehensive text directly meets this need. It delineates a literacy practices and critical engagement curriculum framework for 6-12 English language arts education that explains and illustrates how the Standards’ highest and best intentions for student success can be implemented from a critical, culturally relevant perspective that is firmly grounded in current literacy learning theory and research. The first 6-12 English language arts methods text to be aligned with the Standards, this book also addresses their limitations — formalist assumptions about literacy learning, limited attention to media/digital literacies, lack of attention to critical literacies, and questionable assumptions about linking standards and text complexity to specific grade levels. Specific examples of teachers using the literacy practices/critical engagement curriculum framework in their classrooms shows how these limitations can be surpassed. Features • Moves the CCSS framework into a view that literacy is a contextualized, social practice • Challenges simplistic models that homogenize adolescent learners • Adds the important element of critical literacy to English language arts classrooms • Provides specific examples of teachers in action implementing these practices • Interactive Companion Website with student and instructor resources. The Website is designed to foster interactivity through participation in an online teaching planning simulation with a text, video, or case on one side of the screen and a chat box for instructors and students to share their reactions and planning ideas. The Companion Website is linked to a wiki that serves as a repository for links, activities/units, and further reading.