Interactive Spaces for Supporting Embodied Collaborative Design Practices

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Publisher :
ISBN 13 : 9783843915021
Total Pages : 262 pages
Book Rating : 4.9/5 (15 download)

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Book Synopsis Interactive Spaces for Supporting Embodied Collaborative Design Practices by : Florian Geyer

Download or read book Interactive Spaces for Supporting Embodied Collaborative Design Practices written by Florian Geyer and published by . This book was released on 2013 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:

ECSCW 2005

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Publisher : Springer Science & Business Media
ISBN 13 : 9781402040221
Total Pages : 514 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis ECSCW 2005 by : Hans Gellersen

Download or read book ECSCW 2005 written by Hans Gellersen and published by Springer Science & Business Media. This book was released on 2005-09-14 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence and widespread use personal computers and network technologies have seen the development of interest in the use of computers to support cooperative work. This volume presents the proceedings of the ninth European conference on Computer Supported Cooperative Work (CSCW). This is a multidisciplinary area that embraces the development of new technologies grounded in actual cooperative practices. These proceedings contain a collection of papers that reflect the variegated research activities in the field. The volume includes papers addressing novel interaction technologies for CSCW systems, new models and architectures for groupware systems, studies of communication and coordination among mobile actors, studies of cooperative work in complex settings, studies of groupware systems in actual use in real-world settings, and theories and techniques to support the development of cooperative applications. The papers present emerging technologies alongside new methods and approaches to the development of this important class of applications. The work in this volume represents the best of the current research and practice within CSCW. The collection of papers presented here will appeal to researchers and practitioners alike, as they combine an understanding of the nature of work with the possibility offered by new technologies.

Collaboration Meets Interactive Spaces

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Publisher : Springer
ISBN 13 : 3319458531
Total Pages : 488 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Collaboration Meets Interactive Spaces by : Craig Anslow

Download or read book Collaboration Meets Interactive Spaces written by Craig Anslow and published by Springer. This book was released on 2017-01-09 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the technological advances and social interactions between interactive spaces, surfaces and devices, aiming to provide new insights into emerging social protocols that arise from the experimentation and long-term usage of interactive surfaces. This edited volume brings together researchers from around the world who investigate interactive surfaces and interaction techniques within large displays, wearable devices, software development, security and emergency management. Providing both theory and practical case studies, the authors look at current developments and challenges into 3D visualization, large surfaces, the interplay of mobile phone devices and large displays, wearable systems and head mounted displays (HMD’S), remote proxemics and interactive wall displays and how these can be employed throughout the home and work spaces. Collaboration Meets Interactive Spaces is both for researchers and industry practitioners, providing readers with a coherent narrative into the current state-of-the-art within interactive surfaces and pervasive display technology, providing necessary tools and techniques as interactive media increasingly permeates everyday contexts.

ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria

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Publisher : Springer Science & Business Media
ISBN 13 : 1848828543
Total Pages : 418 pages
Book Rating : 4.8/5 (488 download)

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Book Synopsis ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria by : Ina Wagner

Download or read book ECSCW 2009: Proceedings of the 11th European Conference on Computer Supported Cooperative Work, 7-11 September 2009, Vienna, Austria written by Ina Wagner and published by Springer Science & Business Media. This book was released on 2009-08-19 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents the proceedings of ECSCW’09, the 11th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. These proceedings represent discussions and contributions to ongoing challenges. One challenge comes from emerging new technologies connected to ‘social computing’, gaming, as well as applications supporting citizen participation in their communities. As boundaries between home and work erode with the increased movement of work into home environments, and new applications further blur the once separate conceptions of work and leisure, our intellectual community faces challenges in the ways we think about and study work. Other challenges result from transformations of the world of work itself and the role of IT in these. They have been taken up in in-depth studies of design practice, software development, and manufacturing, as well as in the growing body of research on health care contexts and applications. Finally, there is the question of what is the European perspective in our community and whether it is worthwhile to anchor our research more firmly in such a perspective. Of high relevance to our field is the strong grounding of technology development in an understanding of human activity. The nineteen full papers, four short papers and one discussion paper selected for this conference deal with and reflect on some of these challenges, thus representing the lively debate currently ongoing in our field of research.

Sonic Interactions in Virtual Environments

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Publisher : Springer Nature
ISBN 13 : 303104021X
Total Pages : 437 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Sonic Interactions in Virtual Environments by : Michele Geronazzo

Download or read book Sonic Interactions in Virtual Environments written by Michele Geronazzo and published by Springer Nature. This book was released on 2022-10-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration

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Publisher : Springer
ISBN 13 : 3030218171
Total Pages : 389 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration by : Panayiotis Zaphiris

Download or read book Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration written by Panayiotis Zaphiris and published by Springer. This book was released on 2019-07-10 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11590 and 11591 constitutes the refereed proceedings of the 6th International Conference on Learning and Collaboration Technologies, LCT 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July 2019. The 1274 full papers 209 posters presented at the HCII 2019 conferences were carefully reviewed and selected from 5029 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: mobile and ubiquitous learning; virtual reality and augmented reality systems for learning; and collaborative technology.

ECSCW 2005

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Publisher : Springer Science & Business Media
ISBN 13 : 1402040237
Total Pages : 495 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis ECSCW 2005 by : Hans Gellersen

Download or read book ECSCW 2005 written by Hans Gellersen and published by Springer Science & Business Media. This book was released on 2006-01-26 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence and widespread use personal computers and network technologies have seen the development of interest in the use of computers to support cooperative work. This volume presents the proceedings of the ninth European conference on Computer Supported Cooperative Work (CSCW). This is a multidisciplinary area that embraces the development of new technologies grounded in actual cooperative practices. These proceedings contain a collection of papers that reflect the variegated research activities in the field. The volume includes papers addressing novel interaction technologies for CSCW systems, new models and architectures for groupware systems, studies of communication and coordination among mobile actors, studies of cooperative work in complex settings, studies of groupware systems in actual use in real-world settings, and theories and techniques to support the development of cooperative applications. The papers present emerging technologies alongside new methods and approaches to the development of this important class of applications. The work in this volume represents the best of the current research and practice within CSCW. The collection of papers presented here will appeal to researchers and practitioners alike, as they combine an understanding of the nature of work with the possibility offered by new technologies.

Designing for Gesture and Tangible Interaction

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Publisher : Springer Nature
ISBN 13 : 303102219X
Total Pages : 111 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Designing for Gesture and Tangible Interaction by : Mary Lou Maher

Download or read book Designing for Gesture and Tangible Interaction written by Mary Lou Maher and published by Springer Nature. This book was released on 2022-05-31 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.

Exploring Digital Design

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Publisher : Springer Science & Business Media
ISBN 13 : 1849962235
Total Pages : 294 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Exploring Digital Design by : Ina Wagner

Download or read book Exploring Digital Design written by Ina Wagner and published by Springer Science & Business Media. This book was released on 2010-08-12 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring Digital Design takes a multi-disciplinary look at digital design research where digital design is embedded in a larger socio-cultural context. Working from socio-technical research areas such as Participatory Design (PD), Computer Supported Cooperative Work (CSCW) and Human-Computer Interaction (HCI), the book explores how humanities offer new insights into digital design, and discusses a variety of digital design research practices, methods, and theoretical approaches spanning established disciplinary borders. The aim of the book is to explore the diversity of contemporary digital design practices in which commonly shared aspects are interpreted and integrated into different disciplinary and interdisciplinary conversations. It is the conversations and explorations with humanities that further distinguish this book within digital design research. Illustrated with real examples from digital design research practices from a variety of research projects and from a broad range of contexts Exploring Digital Design offers a basis for understanding the disciplinary roots as well as the interdisciplinary dialogues in digital design research, providing theoretical, empirical, and methodological sources for understanding digital design research. The first half of the book Exploring Digital Design is authored as a multi-disciplinary approach to digital design research, and represents novel perspectives and analyses in this research. The contributors are Gunnar Liestøl, Andrew Morrison and Christina Mörtberg in addition to the editors. Although primarily written for researchers and graduate students, digital design practioners will also find the book useful. Overall, Exploring Digital Design provides an excellent introduction to, and resource for, research into digital design.

Immersive Learning Research Network

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Publisher : Springer
ISBN 13 : 3319935968
Total Pages : 226 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Immersive Learning Research Network by : Dennis Beck

Download or read book Immersive Learning Research Network written by Dennis Beck and published by Springer. This book was released on 2018-06-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.

Collaborative Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1447106857
Total Pages : 326 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Collaborative Virtual Environments by : Elizabeth F. Churchill

Download or read book Collaborative Virtual Environments written by Elizabeth F. Churchill and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Collaborative Virtual Environment (CVE) is a distributed, virtual reality designed to support collaborative activities. It is a topic of increasing interest to large global corporations, where work teams are often distributed over a large geographic area. Aimed at anyone involved in researching the design of tools for supporting distributed teams of workers, it helps the reader understand the latest technology, state-of-the-art research, and good working practice. Among the topics covered are: systems aspects of CVEs; user centered aspects of environment design; and methodologies for iterative evaluation and design.

Co-Operative Action

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Publisher : Cambridge University Press
ISBN 13 : 0521866332
Total Pages : 557 pages
Book Rating : 4.5/5 (218 download)

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Book Synopsis Co-Operative Action by : Charles Goodwin

Download or read book Co-Operative Action written by Charles Goodwin and published by Cambridge University Press. This book was released on 2018 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates how language, embodiment, objects, and settings in historically shaped communities combine, and form human actions.

Designing Collaborative Interactive Spaces

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (96 download)

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Book Synopsis Designing Collaborative Interactive Spaces by : Hans-Christian Jetter

Download or read book Designing Collaborative Interactive Spaces written by Hans-Christian Jetter and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Computer Supported Collaborative Learning (CSCL) Conference 2013, Volume 2

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Author :
Publisher : Lulu.com
ISBN 13 : 1483406679
Total Pages : 546 pages
Book Rating : 4.4/5 (834 download)

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Book Synopsis The Computer Supported Collaborative Learning (CSCL) Conference 2013, Volume 2 by : ISLS

Download or read book The Computer Supported Collaborative Learning (CSCL) Conference 2013, Volume 2 written by ISLS and published by Lulu.com. This book was released on 2014-04-23 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Computer Supported Collaborative Learning (CSCL) Conference 2013 proceedings, Volume 2

Proceedings of the 9th International Conference on Computer Supported Collaborative Learning

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Publisher : Lulu.com
ISBN 13 : 1409285987
Total Pages : 310 pages
Book Rating : 4.4/5 (92 download)

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Book Synopsis Proceedings of the 9th International Conference on Computer Supported Collaborative Learning by : Claire O'Malley

Download or read book Proceedings of the 9th International Conference on Computer Supported Collaborative Learning written by Claire O'Malley and published by Lulu.com. This book was released on 2009 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Human-Experiential Design of Presence in Everyday Blended Reality

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Publisher : Springer
ISBN 13 : 3319303341
Total Pages : 111 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Human-Experiential Design of Presence in Everyday Blended Reality by : John Waterworth

Download or read book Human-Experiential Design of Presence in Everyday Blended Reality written by John Waterworth and published by Springer. This book was released on 2016-05-03 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.

Human-Computer Interaction – INTERACT 2019

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Publisher : Springer Nature
ISBN 13 : 303029384X
Total Pages : 799 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Human-Computer Interaction – INTERACT 2019 by : David Lamas

Download or read book Human-Computer Interaction – INTERACT 2019 written by David Lamas and published by Springer Nature. This book was released on 2019-08-24 with total page 799 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 11746–11749 constitutes the proceedings of the 17th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2019, held in Paphos, Cyprus, in September 2019. The total of 111 full papers presented together with 55 short papers and 48 other papers in these books was carefully reviewed and selected from 385 submissions. The contributions are organized in topical sections named: Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems. Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I. Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction. Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.