Interactive Music Systems

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Author :
Publisher : MIT Press (MA)
ISBN 13 : 9780262181495
Total Pages : 278 pages
Book Rating : 4.1/5 (814 download)

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Book Synopsis Interactive Music Systems by : Robert Rowe

Download or read book Interactive Music Systems written by Robert Rowe and published by MIT Press (MA). This book was released on 1993 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Music Systems provides the first comprehensive survey and evaluation of new computer programs that can analyze and compose music in live performance.

Max/MSP/Jitter for Music

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Author :
Publisher : Oxford University Press
ISBN 13 : 0190243740
Total Pages : 432 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Max/MSP/Jitter for Music by : V. J. Manzo

Download or read book Max/MSP/Jitter for Music written by V. J. Manzo and published by Oxford University Press. This book was released on 2016 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.

Audio Programming for Interactive Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240519418
Total Pages : 198 pages
Book Rating : 4.2/5 (45 download)

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Book Synopsis Audio Programming for Interactive Games by : Martin D. Wilde

Download or read book Audio Programming for Interactive Games written by Martin D. Wilde and published by Taylor & Francis. This book was released on 2004 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.

Writing Interactive Music for Video Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

New Directions in Music and Human-Computer Interaction

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Author :
Publisher : Springer
ISBN 13 : 3319920693
Total Pages : 305 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis New Directions in Music and Human-Computer Interaction by : Simon Holland

Download or read book New Directions in Music and Human-Computer Interaction written by Simon Holland and published by Springer. This book was released on 2019-02-06 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers. The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.

Interactive Multimedia Music Technologies

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Author :
Publisher : IGI Global Snippet
ISBN 13 : 9781599041506
Total Pages : 394 pages
Book Rating : 4.0/5 (415 download)

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Book Synopsis Interactive Multimedia Music Technologies by : Kia Ng

Download or read book Interactive Multimedia Music Technologies written by Kia Ng and published by IGI Global Snippet. This book was released on 2008 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.

The Oxford Handbook of Interactive Audio

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Author :
Publisher : Oxford Handbooks
ISBN 13 : 0199797226
Total Pages : 625 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins

Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113612702X
Total Pages : 446 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Game Audio Implementation

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Publisher : CRC Press
ISBN 13 : 1317679458
Total Pages : 513 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Game Audio Implementation by : Richard Stevens

Download or read book Game Audio Implementation written by Richard Stevens and published by CRC Press. This book was released on 2015-12-22 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX

Music and Human-Computer Interaction

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447129903
Total Pages : 296 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Music and Human-Computer Interaction by : Simon Holland

Download or read book Music and Human-Computer Interaction written by Simon Holland and published by Springer Science & Business Media. This book was released on 2013-03-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This agenda-setting book presents state of the art research in Music and Human-Computer Interaction (also known as ‘Music Interaction’). Music Interaction research is at an exciting and formative stage. Topics discussed include interactive music systems, digital and virtual musical instruments, theories, methodologies and technologies for Music Interaction. Musical activities covered include composition, performance, improvisation, analysis, live coding, and collaborative music making. Innovative approaches to existing musical activities are explored, as well as tools that make new kinds of musical activity possible. Music and Human-Computer Interaction is stimulating reading for professionals and enthusiasts alike: researchers, musicians, interactive music system designers, music software developers, educators, and those seeking deeper involvement in music interaction. It presents the very latest research, discusses fundamental ideas, and identifies key issues and directions for future work.

Foundations in Sound Design for Interactive Media

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Author :
Publisher : Routledge
ISBN 13 : 1351603868
Total Pages : 366 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Foundations in Sound Design for Interactive Media by : Michael Filimowicz

Download or read book Foundations in Sound Design for Interactive Media written by Michael Filimowicz and published by Routledge. This book was released on 2019-06-21 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented reality applications; and sound producing software design. The reader will gain a broad understanding of the key concepts and practices that define sound design for its use in computational media and design. The chapters are written by international authors from diverse backgrounds who provide multidisciplinary perspectives on sound in its interactive forms. The volume is designed as a textbook for students and teachers, as a handbook for researchers in sound, design and media, and as a survey of key trends and ideas for practitioners interested in exploring the boundaries of their profession.

Composing Interactive Music

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Author :
Publisher : MIT Press
ISBN 13 : 9780262731393
Total Pages : 372 pages
Book Rating : 4.7/5 (313 download)

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Book Synopsis Composing Interactive Music by : Todd Winkler

Download or read book Composing Interactive Music written by Todd Winkler and published by MIT Press. This book was released on 2001-01-26 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Interactive Composition

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Publisher : Oxford University Press, USA
ISBN 13 : 0199973822
Total Pages : 281 pages
Book Rating : 4.1/5 (999 download)

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Book Synopsis Interactive Composition by : V. J. Manzo

Download or read book Interactive Composition written by V. J. Manzo and published by Oxford University Press, USA. This book was released on 2015 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: Manzo and Kuhn provide readers with all the practical skills and insights necessary to compose and perform electronic music in a variety of popular styles. Even those with little experience with digital audio software will learn to design powerful systems that facilitate their own compositional ideas.

Making Music with Computers

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Publisher : CRC Press
ISBN 13 : 1482222213
Total Pages : 496 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Making Music with Computers by : Bill Manaris

Download or read book Making Music with Computers written by Bill Manaris and published by CRC Press. This book was released on 2014-05-19 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.

Programming for Musicians and Digital Artists

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Publisher : Simon and Schuster
ISBN 13 : 1638353204
Total Pages : 344 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Programming for Musicians and Digital Artists by : Spencer Salazar

Download or read book Programming for Musicians and Digital Artists written by Spencer Salazar and published by Simon and Schuster. This book was released on 2014-12-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Programming for Musicians and Digital Artists: Creating Music with ChucK offers a complete introduction to programming in the open source music language ChucK. In it, you'll learn the basics of digital sound creation and manipulation while you discover the ChucK language. As you move example-by-example through this easy-to-follow book, you'll create meaningful and rewarding digital compositions and "instruments" that make sound and music in direct response to program logic, scores, gestures, and other systems connected via MIDI or the network. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About this Book A digital musician must manipulate sound precisely. ChucK is an audio-centric programming language that provides precise control over time, audio computation, and user interface elements like track pads and joysticks. Because it uses the vocabulary of sound, ChucK is easy to learn even for artists with little or no exposure to computer programming. Programming for Musicians and Digital Artists offers a complete introduction to music programming. In it, you'll learn the basics of digital sound manipulation while you learn to program using ChucK. Example-by-example, you'll create meaningful digital compositions and "instruments" that respond to program logic, scores, gestures, and other systems connected via MIDI or the network. You'll also experience how ChucK enables the on-the-fly musical improvisation practiced by communities of "live music coders" around the world. Written for readers familiar with the vocabulary of sound and music. No experience with computer programming is required. What's Inside Learn ChucK and digital music creation side-by-side Invent new sounds, instruments, and modes of performance Written by the creators of the ChucK language About the Authors Perry Cook, Ajay Kapur, Spencer Salazar, and Ge Wang are pioneers in the area of teaching and programming digital music. Ge is the creator and chief architect of the ChucK language. Table of Contents Introduction: ChucK programming for artistsPART 1 INTRODUCTION TO PROGRAMMING IN CHUCK Basics: sound, waves, and ChucK programming Libraries: ChucK's built-in tools Arrays: arranging and accessing your compositional data Sound files and sound manipulation Functions: making your own tools PART 2 NOW IT GETS REALLY INTERESTING! Unit generators: ChucK objects for sound synthesis and processing Synthesis ToolKit instruments Multithreading and concurrency: running many programs at once Objects and classes: making your own ChucK power tools Events: signaling between shreds and syncing to the outside world Integrating with other systems via MIDI, OSC, serial, and more

Designing Interactive Systems

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Author :
Publisher : Pearson Education
ISBN 13 : 9780321116291
Total Pages : 840 pages
Book Rating : 4.1/5 (162 download)

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Book Synopsis Designing Interactive Systems by : David Benyon

Download or read book Designing Interactive Systems written by David Benyon and published by Pearson Education. This book was released on 2005 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together th.

Interactive System Design

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 514 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Interactive System Design by : William M. Newman

Download or read book Interactive System Design written by William M. Newman and published by Addison Wesley Publishing Company. This book was released on 1995 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the challenges of a user-centered approach to software development, bringing together the essential elements of software engineering and user interface design. It is the first book to bridge this gap. The book provides a foundation in design principles and methods for involving the end user. A wide variety of examples are illustrated.