Composing Interactive Music

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Author :
Publisher : MIT Press
ISBN 13 : 9780262731393
Total Pages : 372 pages
Book Rating : 4.7/5 (313 download)

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Book Synopsis Composing Interactive Music by : Todd Winkler

Download or read book Composing Interactive Music written by Todd Winkler and published by MIT Press. This book was released on 2001-01-26 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Writing Interactive Music for Video Games

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133563510
Total Pages : 513 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Addison-Wesley Professional. This book was released on 2014-09-19 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

The Oxford Handbook of Interactive Audio

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Author :
Publisher : Oxford Handbooks
ISBN 13 : 0199797226
Total Pages : 625 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins

Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

A Composer's Guide to Game Music

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Author :
Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

The Game Music Handbook

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Author :
Publisher : Oxford University Press, USA
ISBN 13 : 0190938684
Total Pages : 297 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis The Game Music Handbook by : Noah Kellman

Download or read book The Game Music Handbook written by Noah Kellman and published by Oxford University Press, USA. This book was released on 2020 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.

Handbook of Artificial Intelligence for Music

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Author :
Publisher : Springer Nature
ISBN 13 : 3030721167
Total Pages : 994 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Handbook of Artificial Intelligence for Music by : Eduardo Reck Miranda

Download or read book Handbook of Artificial Intelligence for Music written by Eduardo Reck Miranda and published by Springer Nature. This book was released on 2021-07-02 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents comprehensive coverage of the latest advances in research into enabling machines to listen to and compose new music. It includes chapters introducing what we know about human musical intelligence and on how this knowledge can be simulated with AI. The development of interactive musical robots and emerging new approaches to AI-based musical creativity are also introduced, including brain–computer music interfaces, bio-processors and quantum computing. Artificial Intelligence (AI) technology permeates the music industry, from management systems for recording studios to recommendation systems for online commercialization of music through the Internet. Yet whereas AI for online music distribution is well advanced, this book focuses on a largely unexplored application: AI for creating the actual musical content.

Interactive Listening (3rd Ed. )

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Publisher :
ISBN 13 : 9780983341215
Total Pages : pages
Book Rating : 4.3/5 (412 download)

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Book Synopsis Interactive Listening (3rd Ed. ) by : Peter Carney

Download or read book Interactive Listening (3rd Ed. ) written by Peter Carney and published by . This book was released on 2012-08-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A Comprehensive music appreciation method

Interactive Multimedia Music Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 1599041529
Total Pages : 410 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Interactive Multimedia Music Technologies by : Ng, Kia

Download or read book Interactive Multimedia Music Technologies written by Ng, Kia and published by IGI Global. This book was released on 2007-10-31 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 113612702X
Total Pages : 446 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Reaching Out: A Musician's Guide to Interactive Performance

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Author :
Publisher : McGraw-Hill Humanities/Social Sciences/Languages
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Reaching Out: A Musician's Guide to Interactive Performance by : David Wallace

Download or read book Reaching Out: A Musician's Guide to Interactive Performance written by David Wallace and published by McGraw-Hill Humanities/Social Sciences/Languages. This book was released on 2008 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connect with and captivate concert audiences as never before with Reaching Out, the groundbreaking new guide to audience engagement and interactive performance for musicians. Author David Wallace shares the techniques he has taught at The Juilliard School and used with orchestras and conservatories around the world for reaching out to any audience regardless of demographics and musical expertise and enriching their concert experience through interaction. Featuring real-life examples, concert transcripts, and an Interactive Concert Checklist, this text gives performing musicians the tools they need to put these techniques to practice and design programs that give their audiences a deeper experience and appreciation of music.

Handbook on Interactive Storytelling

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119688175
Total Pages : 224 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Handbook on Interactive Storytelling by : Jouni Smed

Download or read book Handbook on Interactive Storytelling written by Jouni Smed and published by John Wiley & Sons. This book was released on 2021-06-28 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Music Fundamentals

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Publisher : Routledge
ISBN 13 : 131722549X
Total Pages : 512 pages
Book Rating : 4.3/5 (172 download)

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Book Synopsis Music Fundamentals by : Sumy Takesue

Download or read book Music Fundamentals written by Sumy Takesue and published by Routledge. This book was released on 2017-09-22 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music Fundamentals: A Balanced Approach, Third Edition combines a textbook and integrated workbook with an interactive website for those who want to learn the basics of reading music. Intended for students with little or no prior knowledge of music theory, it offers a patient approach to understanding and mastering the building blocks of musical practice and structure. Musical examples range from Elvis Presley songs to Filipino ballads to Beethoven symphonies, offering a balanced mixture of global, classical, and popular music. The new edition includes: Additional vocabulary features and review exercises Additional musical selections and 1-, 2-, or 3-hand rhythmic exercises The addition of guitar tablature A revised text design that more clearly designates the different types of exercises and makes the Workbook pages easier to write on An improved companion website with added mobile functionality The author’s balanced approach to beginning music theory engages student interest while demonstrating how music theory concepts apply not only to the Western classical canon but also to popular and world music. With the beginner student in mind, Music Fundamentals: A Balanced Approach, Third Edition is a comprehensive text for understanding the foundations of music theory.

Music for New Media

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Publisher : Berklee PressPublications
ISBN 13 : 9780876390641
Total Pages : 216 pages
Book Rating : 4.3/5 (96 download)

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Book Synopsis Music for New Media by : Paul Hoffert

Download or read book Music for New Media written by Paul Hoffert and published by Berklee PressPublications. This book was released on 2007-01-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM includes examples and practice files that illustrate all the concepts covered in the book.

Interactive Music Therapy in Child and Family Psychiatry

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Author :
Publisher : Jessica Kingsley Publishers
ISBN 13 : 1846425484
Total Pages : 226 pages
Book Rating : 4.8/5 (464 download)

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Book Synopsis Interactive Music Therapy in Child and Family Psychiatry by : Amelia Oldfield

Download or read book Interactive Music Therapy in Child and Family Psychiatry written by Amelia Oldfield and published by Jessica Kingsley Publishers. This book was released on 2006-08-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is truly distinctive about this book is that Oldfield introduces her doctoral research, in which she created the Music Therapy Diagnostic Assessment (MTDA) in comparison to one of the most internationally recognized standardized diagnostic tool.' - Autism Diagnostic Observation Schedule (ADOS). 'I believe that the book will be useful for music therapy students, and novice music therapist working in child and family psychiatry and related fields.' - Nordic Journal of Music Therapy 'In her indomitable, accessible and straightforward style, Amelia Oldfield continues to champion the use of music therapy with families in her most recent publication. The book is in many ways a step-by-step music therapy manual, informing us of music therapy methods and innovations and provoking new thoughtfulness for work within the child mental health setting.' - Journal of Family Therapy 'This book could be an invaluable resource for readers who are looking for evidence that music therapy can have a very positive effect on certain disorders and family dynamics. I could imagine it would bring great hope for those whose children find communication very difficult, or where families are struggling to relate emotionally. The book [also] has a lot of clinical research data, which would be extremely useful for students or clinicians needing to validate this kind of work.' - ACCord Magazine 'This practical book outlines and explains the rationale for using music therapy in child and family psychiatry. Amelia Oldfield reflects on current research methodology and describes characteristics of her own approach to therapy sessions, including how to start and end the session, how to motivate children and establish a positive musical dialogue with them, and how to include parents in the session. She also uses video analysis techniques to assess and advance the role of the therapist. Individual chapters focus on the results of the author's research investigations with specific groups such as mothers and young children, groups of adults with profound difficulties, children with autistic spectrum disorder or severe physical and mental difficulties, as well as children without clear diagnosis. Case studies and vignettes supplement these examples. The author also considers the whole process from the initial referral for therapy and using psychiatric music therapy for diagnostic assessment to how to end treatment. This book is accessible to music therapists, psychiatrists, nurses and occupational therapists working with children and families, as well as music therapy trainers, their students and academics interested in music therapy.' - British Society for Music Therapy 'Those who are specifically interested in music therapy as applied to children and families will find no better mentor than Oldfield.' - Mental Health Care Practice 'Well, this book was a pleasant surprise! I found it a remarkably uplifting read. Amelia Oldfield describes in detail how she has managed to interact through music with children (and adults) with a wide range of significant difficulties, intellectual, emotional and physical. Her music therapy is intended to help with diagnosis but she also involved parents and carers in her sessions in a way which helps them to come to terms with and deal more comfortably with their charges.' - Adoption.net This practical book outlines and explains the rationale for using music therapy in child and family psychiatry. Amelia Oldfield reflects on current research methodology and describes characteristics of her own approach to therapy sessions, including how to start and end the session, how to motivate children and establish a positive musical dialogue with them, and how to include parents in the session. She also uses video analysis techniques to assess and advance the role of the therapist. Individual chapters focus on the results of the author's research investigations with specific groups such as mothers and young children, groups of adults with profound difficulties, children with autistic spectrum disorder or severe physical and mental difficulties, as well as children without clear diagnosis. Case studies and vignettes supplement these examples. The author also considers the whole process from the initial referral for therapy and using psychiatric music therapy for diagnostic assessment to how to end treatment. This book is accessible to music therapists, psychiatrists, nurses and occupational therapists working with children and families, as well as music therapy trainers, their students and academics interested in music therapy.

Interactive Lecturing

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119277450
Total Pages : 412 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Interactive Lecturing by : Elizabeth F. Barkley

Download or read book Interactive Lecturing written by Elizabeth F. Barkley and published by John Wiley & Sons. This book was released on 2018-01-24 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips and techniques to build interactive learning into lecture classes Have you ever looked out across your students only to find them staring at their computers or smartphones rather than listening attentively to you? Have you ever wondered what you could do to encourage students to resist distractions and focus on the information you are presenting? Have you ever wished you could help students become active learners as they listen to you lecture? Interactive Lecturing is designed to help faculty members more effectively lecture. This practical resource addresses such pertinent questions as, “How can lecture presentations be more engaging?” “How can we help students learn actively during lecture instead of just sitting and passively listening the entire time?” Renowned authors Elizabeth F. Barkley and Claire H. Major provide practical tips on creating and delivering engaging lectures as well as concrete techniques to help teachers ensure students are active and fully engaged participants in the learning process before, during, and after lecture presentations. Research shows that most college faculty still rely predominantly on traditional lectures as their preferred teaching technique. However, research also underscores the fact that more students fail lecture-based courses than classes with active learning components. Interactive Lecturing combines engaging presentation tips with active learning techniques specifically chosen to help students learn as they listen to a lecture. It is a proven teaching and learning strategy that can be readily incorporated into every teacher’s methods. In addition to providing a synthesis of relevant, contemporary research and theory on lecturing as it relates to teaching and learning, this book features 53 tips on how to deliver engaging presentations and 32 techniques you can assign students to do to support their learning during your lecture. The tips and techniques can be used across instructional methods and academic disciplines both onsite (including small lectures and large lecture halls) as well as in online courses. This book is a focused, up-to-date resource that draws on collective wisdom from scholarship and practice. It will become a well-used and welcome addition for everyone dedicated to effective teaching in higher education.

Max/MSP/Jitter for Music

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Author :
Publisher : Oxford University Press
ISBN 13 : 0190243740
Total Pages : 432 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Max/MSP/Jitter for Music by : V. J. Manzo

Download or read book Max/MSP/Jitter for Music written by V. J. Manzo and published by Oxford University Press. This book was released on 2016 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.

Composing Music for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1315318628
Total Pages : 582 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Composing Music for Games by : Chance Thomas

Download or read book Composing Music for Games written by Chance Thomas and published by CRC Press. This book was released on 2017-10-05 with total page 582 pages. Available in PDF, EPUB and Kindle. Book excerpt: Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.