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Intelligent Technologies For Interactive Entertainment
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Book Synopsis Intelligent Technologies for Interactive Entertainment by : Anton Nijholt
Download or read book Intelligent Technologies for Interactive Entertainment written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2009-05-27 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The papers focus on topics such as emergent games, exertion interfaces and embodied interaction. Further topics are affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and interactive art.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Mark Maybury
Download or read book Intelligent Technologies for Interactive Entertainment written by Mark Maybury and published by Springer Science & Business Media. This book was released on 2005-11-24 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2005 held in Madonna di Campiglio, Italy in November/December 2005. Among the intelligent computational technologies covered are adaptive media presentations, recommendation systems in media scalable crossmedia, affective user interfaces, intelligent speech interfaces, tele-presence in entertainment, collaborative user models and group behavior, collaborative and virtual environments, cross domain user models, animation and virtual characters, holographic interfaces, augmented, virtual and mixed reality, computer graphics and multimedia, pervasive multimedia, creative language environments, computational humour, etc. The 21 revised full papers and 15 short papers presented together with 12 demonstration papers were carefully reviewed and selected from a total of 39 submissions. The papers cover a wide range of topics, including intelligent interactive games, intelligent music systems, interactive cinema, edutainment, interactive art, interactive museum guides, city and tourism explorers assistants, shopping assistants, interactive real TV, interactive social networks, interactive storytelling, personal diaries, websites and blogs, and comprehensive assisting environments for special populations (impaired, children, elderly).
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Ronald Poppe
Download or read book Intelligent Technologies for Interactive Entertainment written by Ronald Poppe and published by Springer. This book was released on 2016-11-11 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Paulo Cortez
Download or read book Intelligent Technologies for Interactive Entertainment written by Paulo Cortez and published by Springer. This book was released on 2019-03-30 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Zhihan Lv
Download or read book Intelligent Technologies for Interactive Entertainment written by Zhihan Lv and published by Springer Nature. This book was released on 2022-03-24 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Yoram Chisik
Download or read book Intelligent Technologies for Interactive Entertainment written by Yoram Chisik and published by Springer. This book was released on 2018-02-19 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Antonio Camurri
Download or read book Intelligent Technologies for Interactive Entertainment written by Antonio Camurri and published by Springer. This book was released on 2012-09-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 11). The 20 full papers, 3 posters, 10 demos and 4 workshops presented were carefully selected from numerous submissions. The conference aims enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. Interaction technologies are having relevant changes in the last years, and will influence the way users consume and interact with the media and applications, both locally and over the Internet. The explosion of natural, multimodal, and touch based interfaces, and their access to the general public, has made new interaction paradigms a reality.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Navid Shaghaghi
Download or read book Intelligent Technologies for Interactive Entertainment written by Navid Shaghaghi and published by Springer Nature. This book was released on 2021-05-18 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Martin Clayton
Download or read book Intelligent Technologies for Interactive Entertainment written by Martin Clayton and published by Springer Nature. This book was released on with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Matei Mancas
Download or read book Intelligent Technologies for Interactive Entertainment written by Matei Mancas and published by Springer. This book was released on 2013-11-30 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Dennis Reidsma
Download or read book Intelligent Technologies for Interactive Entertainment written by Dennis Reidsma and published by Springer. This book was released on 2014-06-20 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The papers present interdisciplinary research, covering topics such as creativity applied to technology, AI, cognition and models of engagement and play. The special session papers address the topic of humor in intelligent environments.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Ronald Poppe
Download or read book Intelligent Technologies for Interactive Entertainment written by Ronald Poppe and published by Springer. This book was released on 2016-11-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
Book Synopsis Intelligent Technologies for Interactive Entertainment by : Navid Shaghaghi
Download or read book Intelligent Technologies for Interactive Entertainment written by Navid Shaghaghi and published by Springer. This book was released on 2021-05-19 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).
Book Synopsis Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience by : Beer, Martin
Download or read book Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience written by Beer, Martin and published by IGI Global. This book was released on 2010-11-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment"--Provided by publisher.
Book Synopsis Science and Technologies for Smart Cities by : Henrique Santos
Download or read book Science and Technologies for Smart Cities written by Henrique Santos and published by Springer Nature. This book was released on 2020-07-27 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Annual Smart City 360° Summit, held in Braga, Portugal, in December 2019. The volume combines selected papers of four conferences, namely IoT in Urban Space, Urb-IoT 2019, Smart Governance for Sustainable Smart Cities, SmartGov 2019, Sensor Systems and Software, S-Cube 2019, and Intelligent Technologies for Interactive Entertainment, Intetain 2019. The 5 keynote and 32 conference papers presented were carefully reviewed and selected from 113 submissions and present results of multidisciplinary scientific and industry collaboration to solve complex societal, technological and economic problems Smart Cities. As such, the main goals are to promote quality of life, work conditions, mobility and sustainability.
Book Synopsis Interactive Storytelling by : Ulrike Spierling
Download or read book Interactive Storytelling written by Ulrike Spierling and published by Springer. This book was released on 2008-11-27 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains scientific papers and case studies presented at Interactive Sto- telling ’08: The First Joint International Conference on Interactive Digital Storytelling (ICIDS), held November 26–29, 2008, in Erfurt, Germany. Interactive Digital Storytelling (IDS) is a cross-disciplinary topic, which explores new uses of interactive technologies for creating and experiencing narratives. IDS is also a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behavior, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artifacts. IDS involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue and drama management, and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models by drawing from narratological studies. As it is currently hardly accessible for creators and e- users, there is a need for new authoring concepts and tools supporting the creation of such dynamic stories, allowing for rich and meaningful interaction with the content.
Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel
Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer Science & Business Media. This book was released on 2006-11-27 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.