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Inside Softimage 3d
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Book Synopsis Inside Softimage 3D by : Anthony Rossano
Download or read book Inside Softimage 3D written by Anthony Rossano and published by New Riders Publishing. This book was released on 1998 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the country's leading instructors of Softimage offers dozens of step-by-step exercises, secret techniques from notable experts in the sidebars, and fabulous imagery from great Softimage artists. Completely full color, the book provides the optimum learning environment for this complex software. The CD-ROM contains cross-platform NT/SGI IRIX and popular shareware plug-ins.
Book Synopsis Softimage /XSI 5 by : Anthony Rossano
Download or read book Softimage /XSI 5 written by Anthony Rossano and published by Course Technology. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches beginning students everything they need to know to render out exceptional frames. Also provides comprehensive information about textures, how they are projected onto models, and how to use them to modulate bump, transparency, reflectivity, and other surface properties.
Book Synopsis Character Animation in 3D by : Steve Roberts
Download or read book Character Animation in 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2004 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your 3D animation by understanding the key traditional 2D skills. Learn the basics for producing original and exciting animation.
Book Synopsis Softimage 3D Design Guide by : Barry Ruff
Download or read book Softimage 3D Design Guide written by Barry Ruff and published by . This book was released on 1998 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Softimage Design Guide" teaches the 3D savvy reader the necessary skills to create commercial-quality animations and 3D models with Softimage. The authors have also included a special insider look at some of Softimage's coolest, most powerful, and least-known tools. The CD-ROM features sample scenes and objects, 14 custom projects, and dozens of sample textures and pre-rendered animations.
Book Synopsis Inside softimage 3D 完全攻略 by : Anthony Rossano
Download or read book Inside softimage 3D 完全攻略 written by Anthony Rossano and published by . This book was released on 1999 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Digital Lighting and Rendering by : Jeremy Birn
Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry
Download or read book Experience XSI 4 written by Aaron Sims and published by Thomson Course Technology. This book was released on 2004 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you understand and work with XSI 4 to create a highly detailed character in a production environment. The approach in this book is unique because it is the result of a collaboration between art and technology.
Book Synopsis Character Animation: 2D Skills for Better 3D by : Steve Roberts
Download or read book Character Animation: 2D Skills for Better 3D written by Steve Roberts and published by Taylor & Francis. This book was released on 2012-08-06 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
Book Synopsis Virtual Vixens by : Arndt von Koenigsmarck
Download or read book Virtual Vixens written by Arndt von Koenigsmarck and published by CRC Press. This book was released on 2013-09-05 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspiration and technique are rolled into one with this stunning display of 3D representations of the female form.
Download or read book Inside Flash written by Jody Keating and published by New Riders. This book was released on 2002 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Accompanying CD-ROM contains resources for Macromedia Flash including project files, Flash-related software, royalty-free sounds and web resources.
Book Synopsis Sams Teach Yourself 3D Studio Max 3 in 24 Hours by : David J. Kalwick
Download or read book Sams Teach Yourself 3D Studio Max 3 in 24 Hours written by David J. Kalwick and published by Sams Publishing. This book was released on 2000 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Studio MAX is a professional-level 3D modeling and animation program. This book is covers the details of each feature in one hour so that at the end of 24 hours of study, the reader should have completed an animated short using upwards of 30 features within the program. The CD includes all the graphics, exercise, tutorials, models, and MAX scripts.
Book Synopsis 3D Animation Essentials by : Andy Beane
Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.
Book Synopsis Softimage /XSI 5 for a Future Animation Studio Boss by : George Avgerakis
Download or read book Softimage /XSI 5 for a Future Animation Studio Boss written by George Avgerakis and published by Premier Press. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've seen the amazing possibilities offered by XSI. With this official SOFTIMAGE XSI guide, you're ready to not only create animation using this powerful software, but also to create a career. SOFTIMAGE XSI 5 for a Future Animation Studio Boss: The Official Guide to Career Skills with XSI addresses both the technical and business sides of being a professional 3D animator, teaching you how to use the technology of SOFTIMAGE XSI to earn a living as a 3D animator and studio owner.Working through several hands-on tutorials, you'll use the SOFTIMAGE XSI software to learn 3D animation skills necessary to obtain an internship or entry level position. Hone your career skills with tips on writing a resumé, pricing an animation project, and identifying and approaching potential clients. Get ready to take your first step toward success in the professional animation industry.
Book Synopsis Digital 3D Design by : Simon Danaher
Download or read book Digital 3D Design written by Simon Danaher and published by Course Technology. This book was released on 2004 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers comprehensive coverage of digital three-dimensional design for the business, advertising, manufacturing, visualization, and entertainment industries, and, by explaining the major concepts while avoiding technical jargon, takes a more holistic approach to 3D, covering the whole of the field rather than any one segment. Original. (All Users).
Book Synopsis Digital Cinematography & Directing by : Dan Ablan
Download or read book Digital Cinematography & Directing written by Dan Ablan and published by New Riders. This book was released on 2002-12-03 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: digital Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application. Master focal lengths, f-stops, and apertures within your 3D aplication. Learn how pre-production planning can guide and enhance your project by applying essential storyboarding techniques. Use light as not only an illumination source, but as a tool for cinematic storytelling. Learn how to direct your digital cast with proper staging techniques "Dan Ablan's years of innovating digital production techniques and his undeniable expertise at teaching CGI, FX, and Film, makes digitalCinematography and Directing a must-have!" -Dave Adams, Dreamworks.
Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller
Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009
Book Synopsis Edgeloop Character Modeling For 3D Professionals Only by : Kelly L. Murdock
Download or read book Edgeloop Character Modeling For 3D Professionals Only written by Kelly L. Murdock and published by John Wiley & Sons. This book was released on 2006-09-12 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the secrets for breathing life into your characters with this guide to edgeloop modeling, and create a character with personality, realistic form, and natural motion.