Inside DirectX

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Publisher :
ISBN 13 :
Total Pages : 590 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Inside DirectX by : Bradley Bargen

Download or read book Inside DirectX written by Bradley Bargen and published by . This book was released on 1998 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take command of DirectX programming features with direct-from-the-source guidance. Written and thoroughly reviewed by members of the DirectX team, this title contains a wealth of previously unpublished information. The CD-ROM contains source code examples and the DirectX Software Development Kit (SDK).

Inside Direct3D

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Publisher :
ISBN 13 : 9780735606135
Total Pages : 468 pages
Book Rating : 4.6/5 (61 download)

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Book Synopsis Inside Direct3D by : Peter J. Kovach

Download or read book Inside Direct3D written by Peter J. Kovach and published by . This book was released on 2000 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kovach provides an ideal tutorial to the Direct3D APIs and shows how to use them in real gaming applications, with an emphasis on best performance practices. The author shows how to add 3D effects to any application's UI quickly, and demonstrates how to get great performance and impact from the investment.

Real-time Rendering Tricks and Techniques in DirectX

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Author :
Publisher : Cengage Learning Ptr
ISBN 13 : 9781931841276
Total Pages : 821 pages
Book Rating : 4.8/5 (412 download)

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Book Synopsis Real-time Rendering Tricks and Techniques in DirectX by : Kelly Dempski

Download or read book Real-time Rendering Tricks and Techniques in DirectX written by Kelly Dempski and published by Cengage Learning Ptr. This book was released on 2002 with total page 821 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.

Introduction to 3D Game Programming with DirectX 11

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Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 1029 pages
Book Rating : 4.9/5 (375 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

DirectX Complete

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Publisher : McGraw-Hill Companies
ISBN 13 : 9780079137807
Total Pages : 0 pages
Book Rating : 4.1/5 (378 download)

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Book Synopsis DirectX Complete by : Michael D. Root

Download or read book DirectX Complete written by Michael D. Root and published by McGraw-Hill Companies. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A code-level guide to using DirectX in game and multimedia application development. --

Introduction to 3D Game Programming with DirectX 12

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 1226 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to 3D Game Programming with DirectX 9.0c

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Sams Teach Yourself DirectX 7 in 24 Hours

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672316340
Total Pages : 614 pages
Book Rating : 4.3/5 (163 download)

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Book Synopsis Sams Teach Yourself DirectX 7 in 24 Hours by : Robert Dunlop

Download or read book Sams Teach Yourself DirectX 7 in 24 Hours written by Robert Dunlop and published by Sams Publishing. This book was released on 1999 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guides the reader through the complicated DirectX APIs, allowing the user to create their own DirectX powered applications featuring smooth 3D graphics and sound. In addition to laying the COM-based DirectX foundation, the book covers animation, DirectSound, DirectMusic, Direct3D, control devices, force feedback controls, and multi-user games.

Practical Rendering and Computation with Direct3D 11

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Author :
Publisher : CRC Press
ISBN 13 : 1439869766
Total Pages : 649 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Practical Rendering and Computation with Direct3D 11 by : Jason Zink

Download or read book Practical Rendering and Computation with Direct3D 11 written by Jason Zink and published by CRC Press. This book was released on 2016-04-19 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Introduction to 3D game programming with DirectX 9.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633463
Total Pages : 423 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D game programming with DirectX 9.0 by :

Download or read book Introduction to 3D game programming with DirectX 9.0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Direct3D Rendering Cookbook

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849697116
Total Pages : 681 pages
Book Rating : 4.8/5 (496 download)

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Book Synopsis Direct3D Rendering Cookbook by : Justin Stenning

Download or read book Direct3D Rendering Cookbook written by Justin Stenning and published by Packt Publishing Ltd. This book was released on 2014-01-20 with total page 681 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical cookbook that dives into the various methods of programming graphics with a focus on games. It is a perfect package of all the innovative and up-to-date 3D rendering techniques supported by numerous illustrations, strong sample code, and concise explanations. Direct3D Rendering Cookbook is for C# .NET developers who want to learn the advanced rendering techniques made possible with DirectX 11.2. It is expected that the reader has at least a cursory knowledge of graphics programming, and although some knowledge of Direct3D 10+ is helpful, it is not necessary. An understanding of vector and matrix algebra is required.

Inside Windows 10

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Author :
Publisher : Onuora Amobi
ISBN 13 :
Total Pages : 83 pages
Book Rating : 4./5 ( download)

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Book Synopsis Inside Windows 10 by : Onuora Amobi

Download or read book Inside Windows 10 written by Onuora Amobi and published by Onuora Amobi. This book was released on 2015-03-01 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this eBook, Onuora Amobi, former Microsoft MVP for Windows and the editor of www.windows10update.com introduces the reader to Microsoft's newest ecosystem - Windows 10. The author meticulously starts at the beginning and guides you through the evolution of Windows from Windows 7, Microsoft's culture and what it has taken to get Microsoft to this point. Some of what you’ll learn: The evolution of Microsoft – Why Windows 10 was necessary. The new CEO – Satya Nadella’s philosophy and how it’s driving this change Windows 9 – what happened? How come Microsoft skipped this number? Windows 10 – not just a desktop upgrade – a complete ecosystem. Why this is important to know. Just how many versions of Windows 10 are there? Universal Applications are coming – how this will make your life easier. How developing for Windows products is about to get a lot easier. Cortana – Microsoft’s new virtual assistant and how it could change computing. Project Spartan – How Microsoft is attempting to make browsing the web easier. Microsoft’s role in the “Internet of Things” What happened to Windows RT? and much much more… Windows 10 is Microsoft's most ambitious undertaking and you will learn exactly how this new Operating System may change the face of computing forever.

Real-time 3D Rendering with DirectX and HLSL

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Author :
Publisher : Pearson Education
ISBN 13 : 0321962729
Total Pages : 590 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Real-time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Download or read book Real-time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Pearson Education. This book was released on 2014 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you ll discover shader authoring with HLSL. You ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you ll create a flexible effect and material system to integrate your shaders. Finally, you ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don t need any experience with 3D graphics or the associated math: Everything s taught hands-on, and all graphics-specific code is fully explained. Coverage includes The Direct3D API and graphics pipeline A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library Free and low-cost tools for authoring, debugging, and profiling shaders Extensive treatment of HLSL shader authoring Development of a C++ rendering engine Cameras, 3D models, materials, and lighting Post-processing effects Device input, component-based architecture, and software services Shadow mapping, depth maps, and projective texture mapping Skeletal animation Geometry and tessellation shaders Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture "

Microsoft DirectX 9 Programmable Graphics Pipeline

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Author :
Publisher :
ISBN 13 : 9780735616530
Total Pages : 492 pages
Book Rating : 4.6/5 (165 download)

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Book Synopsis Microsoft DirectX 9 Programmable Graphics Pipeline by : Kris Gray

Download or read book Microsoft DirectX 9 Programmable Graphics Pipeline written by Kris Gray and published by . This book was released on 2003 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to use programmable shaders in the DirectX 9 graphics pipeline-and deliver awesome 3-D graphics to your animations, games, and other multimedia applications. This book distills hundreds of hours of hands-on guidance from the developers on the Microsoft DirectX team-as well as insights from leading-edge video card manufacturers-into step-by-step instruction and best practices for exploiting the programmable pipeline. You'll see how to program shaders in assembly-language as well as the new high-level shader language (HLSL)-and you get complete code walk throughs for all the sample programs and the DirectX 9 SDK on CD. Discover how to: Program vertex shaders to create transformations, apply vertex fog, or deform geometry Generate 2-D image effects'such as output color inversion-with pixel shaders Use HLSL to add a semi-transparent glow effect by combining a vertex shader and frame buffer blending Produce a metallic paint effect by combining a vertex shader, a pixel shader, and a texture shader with multilayer texture blending Incorporate reflective surfaces into your 3-D scenes by applying an environment-map effect Experiment with the EffectEdit SDK sample to load and edit effect files and preview results on the fly Package multiple object-rendering techniques into a single effect for simpler pipeline state management CD inside Get code for all the sample programs plus SDKAbout Programmable Shaders. With programmable shaders, you get unprecedented control over rendering options in DirectX 9. You can use vertex shaders to deform geometry, apply procedural textures with pixel and texture shaders, and use effects to encapsulate shader and pipeline state-making code reuse a snap. CD features: Sample programs that demonstrate: Vertex shader transformations, lighting, fog, vertex displacement, and vertex blending Pixel shader texturing, 2-D image processing, and lighting Texture shader generation of procedural textures Encapsulating assembly-language and HLSL shaders into an effect Interactive development of an effect using EffectEdit DirectX 9 SDK Fully searchable eBook For customers who purchase an ebook version of this title, instructions for downloading the CD files can be found in the ebook.

Tricks of the 3D Game Programming Gurus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672318351
Total Pages : 1730 pages
Book Rating : 4.3/5 (183 download)

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Book Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe

Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Real-Time 3D Rendering with DirectX and HLSL

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0133570118
Total Pages : 590 pages
Book Rating : 4.1/5 (335 download)

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Book Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Download or read book Real-Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

CompTIA A+ Certification All-in-One For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119581095
Total Pages : 1364 pages
Book Rating : 4.1/5 (195 download)

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Book Synopsis CompTIA A+ Certification All-in-One For Dummies by : Glen E. Clarke

Download or read book CompTIA A+ Certification All-in-One For Dummies written by Glen E. Clarke and published by John Wiley & Sons. This book was released on 2019-08-16 with total page 1364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully updated to cover the 2019 exam release! CompTIA's A+ certification is an essential certification to building a successful IT career. Test takers must pass both 90-question exams to be certified, and this book—plus online test bank—will help you reach your certification goal. The 9 minibooks map to the exam's objectives, and include new content on Windows 10, Scripting, Linux, and mobile devices. You’ll learn about how computers work, networking, computer repair and troubleshooting, security, permissions, and customer service. You'll also find test-taking advice and a review of the types of questions you'll see on the exam. Use the online test bank to test your knowledge and prepare for the exam Get up to speed on operating system basics Find out how to manage the operating system Discover maintenance and troubleshooting tips Inside is all the knowledge you need to pass the new A+ exam!