Inside Collectible Card Games

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Publisher :
ISBN 13 : 9780761300250
Total Pages : 148 pages
Book Rating : 4.3/5 (2 download)

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Book Synopsis Inside Collectible Card Games by : Thomas S. Owens

Download or read book Inside Collectible Card Games written by Thomas S. Owens and published by . This book was released on 1996 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the growing world of trading card games, profiling some game designers, offering advice on playing the games and customizing card collections, and listing the latest games on the market.

Inside Collectible Card Games

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Author :
Publisher :
ISBN 13 : 9781562945817
Total Pages : 148 pages
Book Rating : 4.9/5 (458 download)

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Book Synopsis Inside Collectible Card Games by : Thomas S. Owens

Download or read book Inside Collectible Card Games written by Thomas S. Owens and published by . This book was released on 1996 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describes the growing world of trading card games, profiling some game designers, offering advice on playing the games and customizing card collections, and listing the latest games on the market.

Scrye Collectible Card Game Checklist & Price Guide

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Publisher : Krause Publications
ISBN 13 : 9780873496230
Total Pages : 0 pages
Book Rating : 4.4/5 (962 download)

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Book Synopsis Scrye Collectible Card Game Checklist & Price Guide by : John Jackson Miller

Download or read book Scrye Collectible Card Game Checklist & Price Guide written by John Jackson Miller and published by Krause Publications. This book was released on 2003-04-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, this book catalogs every collectible card game ever released. More than 400 releases for over 100 games, plus complete set descriptions, more than 600 photos and colorful text written by gaming experts describing each game.

The Official Price Guide to Collectible Card Games

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Publisher :
ISBN 13 : 9780676601459
Total Pages : 0 pages
Book Rating : 4.6/5 (14 download)

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Book Synopsis The Official Price Guide to Collectible Card Games by : Timothy Brown

Download or read book The Official Price Guide to Collectible Card Games written by Timothy Brown and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE FIRST COMPLETE GUIDE TO COLLECTIBLE CARD GAMES! MORE THAN 40,000 PRICES LISTED! A '90s phenomenon, card game collecting continues to surge in popularity. Tens of thousands of cards showcasing an unprecedented assortment of art have been produced from major companies like Wizards of the Coast, U.S. Games Systems, Heartbreaker Hobbies, Columbia Games, and Thunder Castle Games--and fans can't get enough. Yet there has never been a complete resource to help them determine the value of their cards. Until now. With this one-of-a-kind book, collectors no longer need to speculate. The facts and figures are all here in this accessible and authoritative guide. -- COMPREHENSIVE. From starter and tournament decks, booster pack collations, and ultra-rare promotional cards to movie, TV, book, and game spin-off cards such as Monty Python and the Holy Grail, The Crow, Xena: Warrior Princess, Highlander, Star Quest, Hercules, Portal, Wyvern, Mortal Kombat, Imajica, and many more, you'll find every card that's worth having in this up-to-the-minute guide. -- EASY-TO-FOLLOW FORMAT. This exclusive sourcebook is conveniently divided by game and expansion set for each publisher. Prices are given based on condition and actual market value measured at stores and auctions. -- WRITTEN BY EXPERTS. A game industry veteran of twenty years, Timothy Brown is an award-winning designer of the Spellfire collectible card game, 2300 AD science fiction game, and AD&D's Dark Sun Universe. He has worked as a designer at Game Designers' Workshop, as the editor of CHALLENGE magazine and as the director of product development at TSR. Tony Lee has been a game reviewer for magazines since 1986. He hasworked for Imperium Games and was responsible for editing and developing Mark Miller's Traveller game line. -- FULLY ILLUSTRATED. The Official Price Guide to Collectible Card Games is lavishly illustrated with amazing art from the most popular collectible card games.

Trading Card Games For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 0470044071
Total Pages : 370 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Trading Card Games For Dummies by : John Kaufeld

Download or read book Trading Card Games For Dummies written by John Kaufeld and published by John Wiley & Sons. This book was released on 2006-02-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Coding in the Classroom

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Publisher : No Starch Press
ISBN 13 : 1718500351
Total Pages : 210 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Coding in the Classroom by : Ryan Somma

Download or read book Coding in the Classroom written by Ryan Somma and published by No Starch Press. This book was released on 2020-10-20 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book for anyone teaching computer science, from elementary school teachers and coding club coaches to parents looking for some guidance. Computer science opens more doors for today's youth than any other discipline - which is why Coding in the Classroom is your key to unlocking students' future potential. Author Ryan Somma untangles the current state of CS education standards; describes the cognitive, academic, and professional benefits of learning CS; and provides numerous strategies to promote computational thinking and get kids coding! Whether you're a teacher, an after-school coach, or a parent seeking accessible ways to boost your kid's computer savvy, Coding in the Classroom is here to help. With quick-start programming strategies, scaffolded exercises for every grade level, and ideas for designing CS events that promote student achievement, this book is a rock-solid roadmap to CS integration from a wide variety of on-ramps. You'll learn: tips and resources for teaching programming concepts via in-class activities and games, without a computer development environments that make coding and sharing web apps a breeze lesson plans for the software lifecycle process and techniques for facilitating long-term projects ways to craft interdisciplinary units that bridge CS and computational thinking with other content areas Coding in the Classroom does more than make CS less formidable - it makes it more fun! From learning computational thinking via board games to building their own websites, students are offered a variety of entry points for acquiring the skills they need to succeed in the 21st-century workforce. Moreover, Somma understands how schools operate - and he's got your back. You'll be empowered to advocate for the value of implementing CS across the curriculum, get stakeholder buy-in, and build the supportive, equitable coding community that your school deserves.

Otaku Japan

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Publisher : Tuttle Publishing
ISBN 13 : 146292154X
Total Pages : 149 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis Otaku Japan by : Gianni Simone

Download or read book Otaku Japan written by Gianni Simone and published by Tuttle Publishing. This book was released on 2021-06-20 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.

HCI in Games

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Publisher : Springer Nature
ISBN 13 : 3031606957
Total Pages : 313 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

e-Pedia: Captain America: Civil War

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Publisher : e-artnow
ISBN 13 : 8026860888
Total Pages : 6089 pages
Book Rating : 4.0/5 (268 download)

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Book Synopsis e-Pedia: Captain America: Civil War by : Contributors, Wikipedia

Download or read book e-Pedia: Captain America: Civil War written by Contributors, Wikipedia and published by e-artnow. This book was released on 2017-02-11 with total page 6089 pages. Available in PDF, EPUB and Kindle. Book excerpt: This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. Captain America: Civil War is a 2016 American superhero film based on the Marvel Comics character Captain America, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. It is the sequel to 2011's Captain America: The First Avenger and 2014's Captain America: The Winter Soldier, and the thirteenth film of the Marvel Cinematic Universe (MCU). The film is directed by Anthony and Joe Russo, with a screenplay by Christopher Markus & Stephen McFeely, and features an ensemble cast, including Chris Evans, Robert Downey Jr., Scarlett Johansson, Sebastian Stan, Anthony Mackie, Don Cheadle, Jeremy Renner, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Paul Rudd, Emily VanCamp, Tom Holland, Frank Grillo, William Hurt, and Daniel Brühl. In Captain America: Civil War, disagreement over international oversight of the Avengers fractures them into opposing factions—one led by Steve Rogers and the other by Tony Stark. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 634 related (linked) Wikipedia articles to the title article. This book does not contain illustrations.

Second Person

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Publisher : MIT Press
ISBN 13 : 0262514184
Total Pages : 428 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Second Person by : Pat Harrigan

Download or read book Second Person written by Pat Harrigan and published by MIT Press. This book was released on 2010-01-22 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.

Dragon Ball Z

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Publisher : Prima Games
ISBN 13 : 9780761539957
Total Pages : 0 pages
Book Rating : 4.5/5 (399 download)

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Book Synopsis Dragon Ball Z by : Debra McBride

Download or read book Dragon Ball Z written by Debra McBride and published by Prima Games. This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Strengths Dragonball Z: Collectible Card Game is one of the most popular trading card games on the Market. Score Entertainment is now bringing all the fun and excitement of the hands-on game to your nearest Game Boy Advance. With cards based on the Freiza, Saiyan, Trunks, and Android Sagas, gamers will have thousands of cards to collect and tons of custom decks to create. Players will also be able to trade cards via the Game Boy Advance Link Cable, and you'll even find nine cards that are exclusively available on your Game Boy Advance! With loads of booster cards and plenty of secrets to unlock, gamers will not be able to resist Dragonball Z: Collectible CArd Game. Description/Sales Handle Dragonball Z: Collectible Card Game Prima's Official Strategy Guide appeals to both hardcore veterans and newcomers to the Dragonball Z collectible card game universe. With everything from basic starter tutorials to advanced deck-building strategies, detailed trading information, and killer gameplay tactics, Prima will help you annihilate your opponent in no time!

Beyond the Deck

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Publisher : McFarland
ISBN 13 : 1476649065
Total Pages : 310 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis Beyond the Deck by : Shelly Jones

Download or read book Beyond the Deck written by Shelly Jones and published by McFarland. This book was released on 2023-08-08 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since its debut in 1993, Magic the Gathering has grown to be an influential collectible card game, allowing its community of loyal fans to duel each other with mana cards and spells while enjoying its lore and compelling narratives. This collection of essays focuses on Magic from a variety of disciplinary approaches. Authors explore the innovative game design of Magic, the ludic differences between analog and digital play, how players interact with the MTG market and one another, professional play versus casual play and the many ways Magic has impacted gaming.

Justice in Young Adult Speculative Fiction

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Publisher : Routledge
ISBN 13 : 1317610822
Total Pages : 268 pages
Book Rating : 4.3/5 (176 download)

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Book Synopsis Justice in Young Adult Speculative Fiction by : Marek C. Oziewicz

Download or read book Justice in Young Adult Speculative Fiction written by Marek C. Oziewicz and published by Routledge. This book was released on 2015-04-17 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first to offer a justice-focused cognitive reading of modern YA speculative fiction in its narrative and filmic forms. It links the expansion of YA speculative fiction in the 20th century with the emergence of human and civil rights movements, with the communitarian revolution in conceptualizations of justice, and with spectacular advances in cognitive sciences as applied to the examination of narrative fiction. Oziewicz argues that complex ideas such as justice are processed by the human mind as cognitive scripts; that scripts, when narrated, take the form of multiply indexable stories; and that YA speculative fiction is currently the largest conceptual testing ground in the forging of justice consciousness for the 21st century world. Drawing on recent research in the cognitive and evolutionary sciences, Oziewicz explains how poetic, retributive, restorative, environmental, social, and global types of justice have been represented in narrative fiction, from 19th century folk and fairy tales through 21st century fantasy, dystopia, and science fiction. Suggesting that the appeal of these and other nonmimetic genres is largely predicated on the dream of justice, Oziewicz theorizes new justice scripts as conceptual tools essential to help humanity survive the qualitative leap toward an environmentally conscious, culturally diversified global world. This book is an important contribution to studies of children’s and YA speculative fiction, adding a new perspective to discussions about the educational as well as social potential of nonmimetic genres. It demonstrates that the justice imperative is very much alive in YA speculative fiction, creating new visions of justice relevant to contemporary challenges.

Tokyo Geek's Guide

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Publisher : Tuttle Publishing
ISBN 13 : 1462919707
Total Pages : 144 pages
Book Rating : 4.4/5 (629 download)

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Book Synopsis Tokyo Geek's Guide by : Gianni Simone

Download or read book Tokyo Geek's Guide written by Gianni Simone and published by Tuttle Publishing. This book was released on 2017-07-11 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tokyo is ground zero for Japan's famous "geek" or otaku culture--a phenomenon that has now swept across the globe. This is the most comprehensive Japan travel guide ever produced which features Tokyo's geeky underworld. It provides a comprehensive run-down of each major Tokyo district where geeks congregate, shop, play and hang out--from hi-tech Akihabara and trendy Harajuku to newer and lesser-known haunts like chic Shimo-Kita and working-class Ikebukuro. Dozens of iconic shops, restaurants, cafes and clubs in each area are described in loving detail with precise directions to get to each location. Maps, URLs, opening hours and over 400 fascinating color photographs bring you around Tokyo on an unforgettable trip to the centers of Japanese manga, anime and geek culture. Interviews with local otaku experts and people on the street let you see the world from their perspective and provide insights into Tokyo and Japanese culture, which will only continue to spread around the globe. Japanese pop culture, in its myriad forms, is more widespread today than ever before--with J-Pop artists playing through speakers everywhere, Japanese manga filling every bookstore; anime cartoons on TV; and toys and video games, like Pokemon Go, played by tens of millions of people. Swarms of visitors come to Tokyo each year on a personal quest to soak in all the otaku-related sights and enjoy Japanese manga, anime, gaming and idol culture at its very source. This is the go-to resource for those planning a trip, or simply dreaming of visiting one day!

Privileged Thinking in Today's Schools

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Publisher : R&L Education
ISBN 13 : 1607099713
Total Pages : 136 pages
Book Rating : 4.6/5 (7 download)

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Book Synopsis Privileged Thinking in Today's Schools by : David Barnett

Download or read book Privileged Thinking in Today's Schools written by David Barnett and published by R&L Education. This book was released on 2010-12-16 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this collection of scenarios and episodes, many of which were experienced by the authors in their years as school administrators, you will find an array of provocative examples of social injustice in the classroom, and what you can do to prevent it in your own school community.

Scrye Collectible Card Game Checklist and Price Guide

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Publisher :
ISBN 13 : 9780873492546
Total Pages : 532 pages
Book Rating : 4.4/5 (925 download)

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Book Synopsis Scrye Collectible Card Game Checklist and Price Guide by : John Jackson Miller

Download or read book Scrye Collectible Card Game Checklist and Price Guide written by John Jackson Miller and published by . This book was released on 2001 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: One-of-a-kind source for checklists of every single CCG printed in English, along with accurate prices formore than 75,000 cards.

Human Centric Technology and Service in Smart Space

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Publisher : Springer Science & Business Media
ISBN 13 : 9400750862
Total Pages : 328 pages
Book Rating : 4.4/5 (7 download)

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Book Synopsis Human Centric Technology and Service in Smart Space by : James J. (Jong Hyuk) Park

Download or read book Human Centric Technology and Service in Smart Space written by James J. (Jong Hyuk) Park and published by Springer Science & Business Media. This book was released on 2012-07-26 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theme of HumanCom is focused on the various aspects of human-centric computing for advances in computer science and its applications and provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of human-centric computing. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in human-centric computing. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.