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Inside A Gaming Pc
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Book Synopsis Build Your Own PC Do-It-Yourself For Dummies by : Mark L. Chambers
Download or read book Build Your Own PC Do-It-Yourself For Dummies written by Mark L. Chambers and published by John Wiley & Sons. This book was released on 2011-08-02 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’ve dreamed about having a customized multimedia PC or one tricked out for your favorite games, build your own and make your dreams come true! Build Your Own PC Do-It-Yourself For Dummies makes it easy. Not only is building your own PC a really rewarding project, it can also save you a nice chunk of cash. This step-by-step guide helps you decide what you need, teaches you what all those computer terms mean, and tells you exactly how to put the pieces together. It shows you: What tools you need (not as many as you might think!) All about operating systems How to install CD and DVD drives The scoop on sound and video, and how to put a sound system together from start to finish How to connect a monitor and install a modem All about setting up and configuring the hard drive Secrets for securing your system, and more Included is a bonus DVD showing you how to install the motherboard, CPU, RAM, ports, hard drive, video and sound cards, a DVD drive, and more. With Build Your Own PC Do-It-Yourself For Dummies, you can have the computer you want plus the satisfaction of doing it yourself! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Book Synopsis Build Your Own PC by : Morris Rosenthal
Download or read book Build Your Own PC written by Morris Rosenthal and published by McGraw-Hill Companies. This book was released on 1999 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on building and customizing a PC.
Book Synopsis Building a PC For Dummies by : Mark L. Chambers
Download or read book Building a PC For Dummies written by Mark L. Chambers and published by John Wiley & Sons. This book was released on 2011-05-09 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shows tech hobbyists how to build the perfect PC, whether they want to create the ultimate gaming machine or combine new and recycled parts to construct an inexpensive computer for a child The do-it-yourself craze is sweeping through the tech community, and this guide is now significantly revised and updated to cover the wide array of new hardware and accessories available Step-by-step instructions and dozens of photos walk first-time computer builders through the entire process, from building the foundation, and adding a processor and RAM, to installing a video card, configuring a hard drive, hooking up CD and DVD drives, adding a modem, and troubleshooting problems
Download or read book PCs written by Andy Rathbone and published by "O'Reilly Media, Inc.". This book was released on 2006 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on using a PC, covering such topics as hardware, networking, burning CDs and DVDs, using the Internet, and upgrading and replacing parts.
Download or read book Get Organized written by Jill E. Duffy and published by PC Mag. This book was released on 2013-10-09 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cutting out clutter might be the best thing you've ever done, not just in your closet, but also on your computer, smartphone, email, and online accounts. Get Organized: How to Clean Up Your Messy Digital Life is a how-to guide for reimagining your digital life and getting it to a happier and more productive place. Author and software expert Jill Duffy shows you the apps, websites, and other freely available tools you'll need to put your life back in order. You'll learn how to: . Organize a computer so you can find what you need when you need it. . Streamline your email to clear out your inbox for good. . Protect your most important data with powerful passwords and simple backup solutions. . Clean up your photos, music, and social media accounts-and keep them that way. . Manage your finances and your online presence, both now and after you die. . And much more! "Fixing our relationship with email and introducing people to tools that can help them effectively manage their inboxes is important, and Jill Duffy's book provides concrete suggestions on how to make changes needed to organize our lives." - Gentry Underwood, cofounder of Mailbox "Even if you've never met a filing system you'd actually use, you can pick up tips from Jill's surprisingly wry manual for cleaning up your digital life. From dreaming up better passwords to choosing social media headshots, Jill's got it all covered -- and organized for you, too." - Laura Vanderkam, author of What the Most Successful People Do Before Breakfast and 168 Hours: You Have More Time Than You Think PC Mag, the most trusted online brand for digital product reviews and news, is proud to offer this essential guide for living a better, more productive digital life. For more, visit pcmag.com/get-organized
Book Synopsis Basic Computer Games by : David H. Ahl
Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Break Out written by David L. Craddock and published by Schiffer Publishing. This book was released on 2017 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Around the world, millions of people hijack cars in Grand Theft Auto, role play fantastical heroes in World of WarCraft, and crush candy on phones as small as wallets yet nearly as powerful as desktop computers. Long before video games became a multi-billion-dollar industry, a small group of hackers created the Apple II, a PC that contained less memory than the average size of a Microsoft Word document and turned heads by outputting graphics in color. Some users tapped its resources to design productivity software. Others devised some of the most influential games of all time. From the perils along the Oregon Trail and the exploits of Carmen Sandiego to the shadowy dungeons of Wizardry and Prince of Persia s trap-filled labyrinth, Break Out recounts the making of some of the Apple II s most iconic games, illustrates how they informed the games we play today, and tells the stories of the pioneers who made them."--Page 4 of cover.
Download or read book Replay written by Tristan Donovan and published by Yellow Ant Media Limited. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive overview of the evolution of video games covering topics such as, "Atari revolution;" "rise of cartridge-based consoles;" American video game industry; international video game industry; "Apple Mac;" "Nintendo Entertainment System;" Sega video games; PlayStation video games; and "girl gaming."
Book Synopsis Building a Budget Gaming PC by : Barrett Williams
Download or read book Building a Budget Gaming PC written by Barrett Williams and published by Barrett Williams. This book was released on 2024-07-08 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: **Building a Budget Gaming PC The Ultimate Guide to Crafting Your Perfect Rig Without Breaking the Bank** Dive into the world of gaming without emptying your wallet! "Building a Budget Gaming PC" is your comprehensive guide to constructing a high-performance gaming machine that delivers top-tier gameplay without the top-tier price tag. This eBook takes you step-by-step through the process of building your dream PC from the ground up, all while staying within a budget. **Unlock the Secrets to Affordable Gaming Power** - **Why Build Your Own Gaming PC?** Discover the freedom and customization options that come with building your own rig, and why itâs often the best route for gamers on a budget. - **Navigating Price Without Sacrificing Performance** Learn how to make every dollar count with tips on selecting components that offer the best bang for your buck. Understand the essential PC components and set realistic expectations for your build. - **Detailed Planning and Component Selection** From defining your gaming needs to choosing core components such as CPUs, motherboards, GPUs, RAM, and storage options, we cover it all. Get insights into the best budget-friendly options for each part of your setup. - **Mastering the Assembly Process** Follow our step-by-step guide to assembling your PC, avoiding common pitfalls, and ensuring your build runs smoothly from the initial boot to installing the operating system. - **Optimizing and Upgrading** Take your gaming experience to the next level with basic overclocking techniques, performance monitoring tools, and smart future-proofing strategies. Ensure your PC remains at optimal performance with regular maintenance and care. - **Affordable Gaming Accessories** Enhance your setup with budget-friendly monitors, peripherals, and other accessories that donât compromise on quality. - **Real-World Performance Benchmarks** Compare your build's performance with prebuilt systems and see how it stands up in the real world, with user-submitted benchmarks and professional testing tools. Whether you're a first-time builder or a seasoned enthusiast looking to squeeze more performance out of a tight budget, "Building a Budget Gaming PC" is your ultimate resource. Start your journey to affordable gaming excellence today!
Book Synopsis The CRPG Book: A Guide to Computer Role-Playing Games by : Felipe Pepe
Download or read book The CRPG Book: A Guide to Computer Role-Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Book Synopsis PCs All-in-One For Dummies by : Mark L. Chambers
Download or read book PCs All-in-One For Dummies written by Mark L. Chambers and published by John Wiley & Sons. This book was released on 2013-04-11 with total page 767 pages. Available in PDF, EPUB and Kindle. Book excerpt: A perfect companion for your PC! Whether you use your PC for work or play, there's a lot to learn and a lot of territory to discover, so take along a good guide. Serving up nine meaty minibooks, this All-in-One guide covers essential PC topics from soup through nuts, including the latest on PC hardware, Windows 8, the Internet, all the tools in Office 2013, digital media, troubleshooting and maintenance, upgrading your PC, home networking, and PC gaming. You'll get to know your PC inside and out and find yourself turning to this terrific resource again and again. This new edition features expanded coverage of home networking and desktop gaming, cool hardware for hardcore gamers, exciting new Windows 8 features, and much more. Nine minibooks provide a comprehensive PC overview and include PC Hardware; Windows 8; The Internet; Troubleshooting and Maintenance; Office 2013; Music, Movies, and Photos; Upgrading and Supercharging; Home Networking; and Gaming Explores step-by-step procedures for using the new Windows 8 operating system Delves into the techy nitty-gritty on things like processor speeds, hard drive capacities, and upgrading Reviews ways to protect your PC from viruses, offers troubleshooting tips, and discusses how to supercharge your PC's performance PCs All-in-One For Dummies, 6th Edition covers everything you need to know to get the most out of your PC.
Book Synopsis Get in the Game by : Jonathan Stringfield
Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Book Synopsis The Art of Computer Game Design by : Linda L Crawford
Download or read book The Art of Computer Game Design written by Linda L Crawford and published by McGraw-Hill/Glencoe. This book was released on 1984-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the elements of games, surveys the various types of computer games, and describes the steps in the process of computer game development
Book Synopsis Gaming Lives in the Twenty-First Century by : G. Hawisher
Download or read book Gaming Lives in the Twenty-First Century written by G. Hawisher and published by Springer. This book was released on 2016-06-07 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Book Synopsis The 21st Century in 100 Games by : Aditya Deshbandhu
Download or read book The 21st Century in 100 Games written by Aditya Deshbandhu and published by Taylor & Francis. This book was released on 2024-06-20 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.
Book Synopsis Data Analytics Applications in Gaming and Entertainment by : Günter Wallner
Download or read book Data Analytics Applications in Gaming and Entertainment written by Günter Wallner and published by CRC Press. This book was released on 2019-07-11 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject. Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book’s perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.
Book Synopsis Stories in Post-Human Cultures by : Adam L. Brackin
Download or read book Stories in Post-Human Cultures written by Adam L. Brackin and published by BRILL. This book was released on 2019-01-04 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inter-disciplinary volume represents the collective visions of post-humanist cyberculture scholars.