Infotext

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Author :
Publisher : Pippin Publishing Corporation
ISBN 13 : 9780887510762
Total Pages : 166 pages
Book Rating : 4.5/5 (17 download)

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Book Synopsis Infotext by : Karen M. Feathers

Download or read book Infotext written by Karen M. Feathers and published by Pippin Publishing Corporation. This book was released on 2004 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Karen Feathers explains why infotexts often present problems, even for proficient readers.

Assembly Journal

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Author :
Publisher : Legislative Reference Bureau
ISBN 13 :
Total Pages : 1184 pages
Book Rating : 4.:/5 (891 download)

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Book Synopsis Assembly Journal by : Wisconsin. Legislature. Assembly

Download or read book Assembly Journal written by Wisconsin. Legislature. Assembly and published by Legislative Reference Bureau. This book was released on 1985 with total page 1184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Teletext

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Publisher : Lehigh University Press
ISBN 13 : 9780934223645
Total Pages : 192 pages
Book Rating : 4.2/5 (236 download)

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Book Synopsis Teletext by : Leonard R. Graziplene

Download or read book Teletext written by Leonard R. Graziplene and published by Lehigh University Press. This book was released on 2000 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teletext was a technology developed in Europe in the late 1970s and perfected in North America during the early 1980s by the Canadian Department of Communications and AT&T. Teletext was a digital database transmitted along with a regular television signal. It enabled broadcast, PBS, and cable statio

Unity Virtual Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1785286803
Total Pages : 286 pages
Book Rating : 4.7/5 (852 download)

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Book Synopsis Unity Virtual Reality Projects by : Jonathan Linowes

Download or read book Unity Virtual Reality Projects written by Jonathan Linowes and published by Packt Publishing Ltd. This book was released on 2015-09-01 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”? Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.

Mastering Cross-Platform Development with Xamarin

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782175083
Total Pages : 390 pages
Book Rating : 4.7/5 (821 download)

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Book Synopsis Mastering Cross-Platform Development with Xamarin by : Can Bilgin

Download or read book Mastering Cross-Platform Development with Xamarin written by Can Bilgin and published by Packt Publishing Ltd. This book was released on 2016-03-31 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the skills required to steer cross-platform applications from drawing board to app store(s) using Xamarin About This Book Develop your Xamarin development skills with this comprehensive guide on various patterns and features so you can create elegant and high-quality applications Create adaptive user interfaces on separate platforms without compromising the user experience and platform identity Implement application lifecycle management concepts to manage and finalize cross-platform projects and efficiently collaborate with others Who This Book Is For This book is ideal for those who want to take their entry–level Xamarin mobile development skills to the next level to become the go-to person within their organization. To fully understand the patterns and concepts described, you should possess a reasonable level of knowledge about the core elements of Xamarin and cross-platform application development with it. What You Will Learn Configure your environment for cross-platform projects with Xamarin Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Employ asynchronous and parallel patterns to execute non-interactive and non-blocking processes Create and use SQLite databases for offline scenarios Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising nativity in mobile applications Manage the application lifecycle of cross-platform development projects Distribute Xamarin applications through public or private channels In Detail The main goal of this book is to equip you with the required know-how to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. This book starts with general topics such as memory management, asynchronous programming, local storage, and networking, and later moves onto platform-specific features. During this transition, you will learn about key tools to leverage the patterns described, as well as advanced implementation strategies and features. The book also presents User Interface design and implementation concepts on Android and iOS platforms from a Xamarin and cross-platform perspective, with the goal to create a consistent but native UI experience. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. Style and approach This is a comprehensive guide on various Xamarin features and patterns. Each topic is explained and demonstrated with code samples, which are revised in each section in an iterative manner and analyzed with available diagnostic tools to demonstrate the benefits of different patterns.

IBM Storwize V7000, Spectrum Virtualize, HyperSwap, and VMware Implementation

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Author :
Publisher : IBM Redbooks
ISBN 13 : 0738441147
Total Pages : 200 pages
Book Rating : 4.7/5 (384 download)

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Book Synopsis IBM Storwize V7000, Spectrum Virtualize, HyperSwap, and VMware Implementation by : Jon Tate

Download or read book IBM Storwize V7000, Spectrum Virtualize, HyperSwap, and VMware Implementation written by Jon Tate and published by IBM Redbooks. This book was released on 2017-11-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: IBM® Spectrum Virtualize Software Version 7.8 provides software-defined storage capabilities across various platforms, including IBM SAN Volume Controller, IBM Storwize® V7000, Storwize V7000 (Unified), Storwize V5000, Storwize V3700, and Storwize V3500. These offerings help clients reduce the complexities and cost of managing their storage in the following ways: Centralizing management of storage volumes to enable administrators to manage storage volumes from a single point Improving utilization of storage capacity with virtual volumes to enable businesses to tap into previously unused disk capacity Avoiding downtime for backups, maintenance, and upgrades Performing data migration without disruption to applications Enabling all storage devices to be organized into storage pools from which virtual volumes, whether standard, compressed, or thin-provisioned, are created with the characteristics that you want Delivering automation of storage management with SmartCloud Virtual Storage Center, IBM Tivoli® Storage Productivity Center (as applicable by platform), and IBM Tivoli Storage FlashCopy® Manager (as applicable by platform) Increasing the performance efficiency of storage pools with IBM Easy Tier® Restoring data access quickly with near and remote copy capabilities across Fibre Channel (FC), Fibre Channel over Ethernet (FCoE), and IP networks In this IBM Redbooks® publication, which is aimed at storage administrators and technical professionals, we describe the IBM HyperSwap® capability in IBM SpectrumTM Virtualize Software V7.8. HyperSwap delivers high availability (HA) and disaster recovery (DR) in one solution and reuses capital investments to achieve a range of recovery and management options that are transparent to host operations. This book describes how you can use HyperSwap with VMware to create an environment that can withstand robust workloads.

Practical Booklet of Linux 1

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Author :
Publisher : Lulu.com
ISBN 13 : 0244369631
Total Pages : 124 pages
Book Rating : 4.2/5 (443 download)

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Book Synopsis Practical Booklet of Linux 1 by : Baldomero Sánchez Pérez

Download or read book Practical Booklet of Linux 1 written by Baldomero Sánchez Pérez and published by Lulu.com. This book was released on 2018-02-24 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a compendium of the realization of practices in the module of Operating Systems Single-user. It is focused on the basic realization of knowledge practices on content and the acquisition of skills, to be able to join a job, based on the professional family. Different operating systems are discussed in Linux: Fedora, Slackware, Debian, Ubuntu, Lubuntu, some variant and Android. Commands that are used: fdisk, gdisk, mount, umount, fsck, bklib, tune2fs, uuidgen, edquota, quota, quotacheck, quotaon, quotaoff, repquota, warnquota, touch, nano, pico, echo, umask, cat, less, more, rm, mv, chmod, chown, less, pg, wc, head, tail, cut, locate, ls, slocate, whereis, whatis, find, grep, ln, egrep, mount, umount, lsusb, eject, fuser, sort, comm, diff, gzip, gunzip, zcat, zmore, zcmp, zdiff, symlink, cal, ncal, tar, calendar, date, uptime, lwclock, watch, set, env, alias, unalias, uniq, sum, lsof, paste, lshal, biosdecode, lsattr, chattr, dmidecode.

Telecom Calendar of Events

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Author :
Publisher : Information Gatekeepers Inc
ISBN 13 :
Total Pages : 48 pages
Book Rating : 4./5 ( download)

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Book Synopsis Telecom Calendar of Events by :

Download or read book Telecom Calendar of Events written by and published by Information Gatekeepers Inc. This book was released on with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Android Recipes

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Author :
Publisher : Apress
ISBN 13 : 1430246154
Total Pages : 952 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Android Recipes by : Dave Smith

Download or read book Android Recipes written by Dave Smith and published by Apress. This book was released on 2013-01-30 with total page 952 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Second Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the Jelly Bean Android SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this second edition of Android Recipes is your guide to writing apps for one of today’s hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!

Xamarin: Cross-Platform Mobile Application Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787127958
Total Pages : 1049 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Xamarin: Cross-Platform Mobile Application Development by : Jonathan Peppers

Download or read book Xamarin: Cross-Platform Mobile Application Development written by Jonathan Peppers and published by Packt Publishing Ltd. This book was released on 2016-08-31 with total page 1049 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the skills required to develop cross-platform applications from drawing board to app store(s) using Xamarin About This Book Learn to deliver high-performance native apps that leverage platform specific acceleration, complied for native performance Learn development techniques that will allow you to use and create custom layouts for cross-platform UI Gain the knowledge needed to become more efficient in testing, deploying, and monitoring your applications Implement application life cycle management concepts to manage cross-platform projects Who This Book Is For Mobile application developers wanting to develop skills required to steer cross-platform applications using Xamarin. What You Will Learn Share C# code across platforms and call native Objective-C or Java libraries from C# Submit your app to the Apple App Store and Google Play Use the out-of-the-box services to support third-party libraries Find out how to get feedback while your application is used by your users Create shared data access using a local SQLite database and a REST service Test and monitor your applications Gain memory management skills to avoid memory leaks and premature code cycles while decreasing the memory print of your applications Integrate network resources with cross-platform applications Design and implement eye-catching and reusable UI components without compromising on nativity in mobile applications In Detail Developing a mobile application for just one platform is becoming a thing of the past. Companies expect their apps to be supported on iOS, Android and Windows Phone, while leveraging the best native features on all three platforms. Xamarin's tools help ease this problem by giving developers a single toolset to target all three platforms. The main goal of this course is to equip you with knowledge to successfully analyze, develop, and manage Xamarin cross-platform projects using the most efficient, robust, and scalable implementation patterns. Module 1 is a step-by-step guide to building real-world applications for iOS and Android. The module walks you through building a chat application, complete with a backend web service and native features such as GPS location, camera, and push notifications. Additionally, you'll learn how to use external libraries with Xamarin and Xamarin.Forms. Module 2 provide you recipes on how to create an architecture that will be maintainable, extendable, use Xamarin.Forms plugins to boost productivity. We start with a simple creation of a Xamarin.Forms solution, customize the style and behavior of views for each platform. Further on, we demonstrate the power of architecting a cross-platform solution. Next, you will utilize and access hardware features that vary from platform to platform with cross-platform techniques. You will master the steps of getting the app ready and publishing it in the app store. The last module starts with general topics such as memory management, asynchronous programming, local storage, networking, and platform-specific features. You will learn about key tools to leverage the pattern and advanced implementation strategies. Finally, we show you the toolset for application lifecycle management to help you prepare the development pipeline to manage and see cross-platform projects through to public or private release. After the completion of this course, you will learn a path that will get you up and running with developing cross-platform mobile applications and help you become the go-to person when it comes to Xamarin. Style and approach This course will serve as comprehensive guide for developing cross-platform applications with Xamarin with a unique approach that will engage you like never before as you create real-world cross-platform apps on your own.

Video Demystified

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Author :
Publisher : Elsevier
ISBN 13 : 0080553958
Total Pages : 941 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Video Demystified by : Keith Jack

Download or read book Video Demystified written by Keith Jack and published by Elsevier. This book was released on 2011-04-08 with total page 941 pages. Available in PDF, EPUB and Kindle. Book excerpt: What doesn't have a video component nowadays? IPod, cell phone, computer, they all have video. And, of course, television which is a major source of our entertainment and information. Any engineer involved in designing, manufacturing, or testing video electronics needs this book! Each edition of Video Demystified has sold thousands of copies and answered many questions for electrical engineers across the globe. This fifth edition will keep the engineer up-to-date with next-generation digital video formats - Blu-ray and HD-DVD, development of new audio and video codecs - Dolby Digital Plus, DTS-HD, etc. - along with the all the latest information on HDTV, HDMI and IPTV(TV over the Internet). All broadcast, cable, and satellite standards will be updated to reflect these new codecs and specifications. The book will also aid in the design of devices and infrastructures from analog to digital television transmission - with analog transmission ceasing in early 2009 or before. - The next generation of digital video - Blu-ray and HD-DVD thoroughly introduced - All broadcast and satellite standards completely updated - Essential information for the upcoming transition of television signals from analog to digital

International Calendar of Telecommunications and Computer Conferences, Trade Shows, and Exhibitions

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Author :
Publisher : Information Gatekeepers Inc
ISBN 13 :
Total Pages : 206 pages
Book Rating : 4./5 ( download)

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Book Synopsis International Calendar of Telecommunications and Computer Conferences, Trade Shows, and Exhibitions by :

Download or read book International Calendar of Telecommunications and Computer Conferences, Trade Shows, and Exhibitions written by and published by Information Gatekeepers Inc. This book was released on with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Deep Inside OsCommerce

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1847191274
Total Pages : 376 pages
Book Rating : 4.8/5 (471 download)

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Book Synopsis Deep Inside OsCommerce by : Monika Mathé

Download or read book Deep Inside OsCommerce written by Monika Mathé and published by Packt Publishing Ltd. This book was released on 2006-10-01 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready-to-use recipes to customize and extend your e-commerce website

YUI 2. 8 Learning the Library

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849510717
Total Pages : 559 pages
Book Rating : 4.8/5 (495 download)

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Book Synopsis YUI 2. 8 Learning the Library by : Daniel Barreiro

Download or read book YUI 2. 8 Learning the Library written by Daniel Barreiro and published by Packt Publishing Ltd. This book was released on 2010-07-15 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: The YUI Library is a set of utilities and controls written in JavaScript for building Rich Internet Applications, across all major browsers and independently of any server technology. There's a lot of functionality baked into YUI, but getting to and understanding that functionality is not for the faint of heart. This book gives you a clear picture of YUI through a step-by-step approach, packed with lots of examples. YUI 2.8: Learning the Library covers all released (non-beta) components of the YUI 2.8 Library in detail with plenty of working examples, looking at the classes that make up each component and the properties and methods that can be used. It includes a series of practical examples to reinforce how each component should/can be used, showing its use to create complex, fully featured, cross-browser, Web 2.0 user interfaces. It has been updated from its first edition with the addition of several chapters covering several new controls and enriched with lots of experience of using them. You will learn to create a number of powerful JavaScript controls that can be used straightaway in your own applications. Besides giving you a deep understanding of the YUI library, this book will expand your knowledge of object-oriented JavaScript programming, as well as strengthen your understanding of the DOM and CSS. The final chapter describes many of the tools available to assist you the developer in debugging, maintaining, and ensuring the best quality in your code. In this new edition, all the examples have been updated to use the most recent coding practices and style and new ones added to cover newer components. Since the basic documentation for the library is available online, the focus is on providing insight and experience. The authors take the reader from beginner to advanced-level YUI usage and understanding. The beginner to advanced-level guide for understanding the YUI library

World of Warcraft Programming

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 111808103X
Total Pages : 1234 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis World of Warcraft Programming by : James Whitehead, II

Download or read book World of Warcraft Programming written by James Whitehead, II and published by John Wiley & Sons. This book was released on 2011-03-31 with total page 1234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 bestselling programming book is back with updated and expanded coverage of the newest release of WoW! World of Warcraft (WoW) is currently the world's largest massively multiplayer online role-playing game. The newest release, "Wrath of the Lich King," has created a demand for updated information on writing addons. This eagerly anticipated edition answers that request and is an essential reference for creating WoW addons. Written by a duo of authors who have each contributed a number of successful WoW addons, the book offers an overview of Lua and XML (the programming languages used to write addons) and includes coverage of specific pitfalls and common programming mistakes-and how to avoid them. Valuable examples show you detailed aspects of writing addons for WoW and demonstrate how to implement addon concepts such as variables, slash commands, secure templates, and more. World of Warcraft insiders share their techniques for writing addons for both the latest version of WoW as well as the new Wrath of the Lich King expansion set Guides you through the specific nuances of the WoW API with the use of detailed examples Discusses ways to distribute and host your WoW addons so others can download and use them Explains how to respond to events, create frames, and use the WoW API to interact with the game You'll be well on your way to creating exciting WoW addons with this comprehensive reference by your side. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Environment in the Age of the Internet

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Author :
Publisher : Open Book Publishers
ISBN 13 : 1783742461
Total Pages : 154 pages
Book Rating : 4.7/5 (837 download)

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Book Synopsis The Environment in the Age of the Internet by : Heike Graf

Download or read book The Environment in the Age of the Internet written by Heike Graf and published by Open Book Publishers. This book was released on 2016-07-18 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do we talk about the environment? Does this communication reveal and construct meaning? Is the environment expressed and foregrounded in the new landscape of digital media? The Environment in the Age of the Internet is an interdisciplinary collection that draws together research and answers from media and communication studies, social sciences, modern history, and folklore studies. Edited by Heike Graf, its focus is on the communicative approaches taken by different groups to ecological issues, shedding light on how these groups tell their distinctive stories of "the environment". This book draws on case studies from around the world and focuses on activists of radically different kinds: protestors against pulp mills in South America, resistance to mining in the Sámi region of Sweden, the struggles of indigenous peoples from the Arctic to the Amazon, gardening bloggers in northern Europe, and neo-Nazi environmentalists in Germany. Each case is examined in relation to its multifaceted media coverage, mainstream and digital, professional and amateur. Stories are told within a context; examining the "what" and "how" of these environmental stories demonstrates how contexts determine communication, and how communication raises and shapes awareness. These issues have never been more urgent, this work never more timely. The Environment in the Age of the Internet is essential reading for everyone interested in how humans relate to their environment in the digital age.

The Martindale-Hubbell Law Directory

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Author :
Publisher :
ISBN 13 :
Total Pages : 2196 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis The Martindale-Hubbell Law Directory by :

Download or read book The Martindale-Hubbell Law Directory written by and published by . This book was released on 2000 with total page 2196 pages. Available in PDF, EPUB and Kindle. Book excerpt: