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Ieee Virtual Reality Annual International Symposium September 18 22 1993 Seattle Washington
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Book Synopsis IEEE Virtual Reality Annual International Symposium, September 18-22, 1993, Seattle, Washington by :
Download or read book IEEE Virtual Reality Annual International Symposium, September 18-22, 1993, Seattle, Washington written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1993 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis IEEE Virtual Reality Annual International Symposium by :
Download or read book IEEE Virtual Reality Annual International Symposium written by and published by . This book was released on 1995 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Virtual Reality Annual International Symposium '95 by :
Download or read book Virtual Reality Annual International Symposium '95 written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1995 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: VRAIS '95 establishes an annual conference for the reporting of state-of-the-art, high quality research results in virtual reality. The proceedings contain technical sessions on distributed virtual reality infrastructure, human factors, perception and presence, tools HMDs, head tracking, and telesur
Book Synopsis IEEE Virtual Reality Annual International Symposium, September 18-22, 1993, Seattle, Washington by :
Download or read book IEEE Virtual Reality Annual International Symposium, September 18-22, 1993, Seattle, Washington written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1993 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Virtual Prototyping written by J. Rix and published by Springer. This book was released on 2016-01-09 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.
Book Synopsis Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference by : Gurminder Singh
Download or read book Virtual Reality Software And Technology - Proceedings Of The Vrst '94 Conference written by Gurminder Singh and published by World Scientific. This book was released on 1994-08-18 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.
Book Synopsis Fundamentals of Wearable Computers and Augmented Reality by : Woodrow Barfield
Download or read book Fundamentals of Wearable Computers and Augmented Reality written by Woodrow Barfield and published by CRC Press. This book was released on 2001-01-01 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of Wearable Computers and Augmented Reality presents a broad coverage of the technologies and interface design issues associated with wearable computers and augmented reality displays both rapidly developing fields in computer science, engineering, and human interface design. This book presents concepts related to the use and underlying technologies of augmented reality and wearable computer systems. There are many application areas for this technology, such as medicine, manufacturing, training, and recreation. Wearable computers will allow a much closer association of information with the user than is possible with traditional desktop computers. This book addresses an important aspect of wearable computers and augmented reality, either from the conceptual or from an application framework. Given the wide coverage of topics on issues related to the display of computer-generated images in the environment, this book can be used as a text for computer science, computer engineering, and interface design courses.
Book Synopsis IEEE 1998 Virtual Reality Annual International Symposium by :
Download or read book IEEE 1998 Virtual Reality Annual International Symposium written by and published by I E E E. This book was released on 1998 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text covers the Virtual Reality Annual International Symposium, 1998. It should be suitable for researchers, professors, practitioners, students and other computing professionals.
Book Synopsis Data Mining and Data Visualization by :
Download or read book Data Mining and Data Visualization written by and published by Elsevier. This book was released on 2005-05-02 with total page 660 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data Mining and Data Visualization focuses on dealing with large-scale data, a field commonly referred to as data mining. The book is divided into three sections. The first deals with an introduction to statistical aspects of data mining and machine learning and includes applications to text analysis, computer intrusion detection, and hiding of information in digital files. The second section focuses on a variety of statistical methodologies that have proven to be effective in data mining applications. These include clustering, classification, multivariate density estimation, tree-based methods, pattern recognition, outlier detection, genetic algorithms, and dimensionality reduction. The third section focuses on data visualization and covers issues of visualization of high-dimensional data, novel graphical techniques with a focus on human factors, interactive graphics, and data visualization using virtual reality. This book represents a thorough cross section of internationally renowned thinkers who are inventing methods for dealing with a new data paradigm. - Distinguished contributors who are international experts in aspects of data mining - Includes data mining approaches to non-numerical data mining including text data, Internet traffic data, and geographic data - Highly topical discussions reflecting current thinking on contemporary technical issues, e.g. streaming data - Discusses taxonomy of dataset sizes, computational complexity, and scalability usually ignored in most discussions - Thorough discussion of data visualization issues blending statistical, human factors, and computational insights
Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen
Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Virtual Technologies: Concepts, Methodologies, Tools, and Applications by : Kisielnicki, Jerzy
Download or read book Virtual Technologies: Concepts, Methodologies, Tools, and Applications written by Kisielnicki, Jerzy and published by IGI Global. This book was released on 2008-05-31 with total page 1842 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.
Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale
Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Book Synopsis Web-based Intelligent E-learning Systems by : Zongmin Ma
Download or read book Web-based Intelligent E-learning Systems written by Zongmin Ma and published by IGI Global. This book was released on 2006-01-01 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers a complete understanding of the notions, techniques, and methods related to the research and developments of web-based e-learning systems"--Provided by publisher.
Book Synopsis Sixth IEEE Workshops on Enabling Technologies by :
Download or read book Sixth IEEE Workshops on Enabling Technologies written by and published by . This book was released on 1997 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume comprises papers arising from the 6th Enabling Technologies workshop - WET-ICE '97. The main topic is software design and development.
Author :Yoshifumi Masunaga Publisher :Springer Science & Business Media ISBN 13 :9783540642169 Total Pages :504 pages Book Rating :4.6/5 (421 download)
Book Synopsis Worldwide Computing and Its Applications - WWCA'98 by : Yoshifumi Masunaga
Download or read book Worldwide Computing and Its Applications - WWCA'98 written by Yoshifumi Masunaga and published by Springer Science & Business Media. This book was released on 1998-02-16 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Worldwide Computing and Its Applications, WWCA'98, held in Tsukuba, Japan, in March 1998. This volume presents 14 invited and survey papers together with 20 papers selected by the conference committee. The volume is divided into topical sections on distributed objects, distributed componentware, distributed systems platforms, Internet technology, mobile computing, interculture technology, collaborative media, collaborative support, information discovery and retrieval, novel network applications.
Author :IEEE Engineering in Medicine and Biology Society. Annual Conference Publisher : ISBN 13 : Total Pages :746 pages Book Rating :4.3/5 (91 download)
Book Synopsis Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society by : IEEE Engineering in Medicine and Biology Society. Annual Conference
Download or read book Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society written by IEEE Engineering in Medicine and Biology Society. Annual Conference and published by . This book was released on 1994 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Artificial Life and Virtual Reality by : Nadia Magnenat-Thalmann
Download or read book Artificial Life and Virtual Reality written by Nadia Magnenat-Thalmann and published by . This book was released on 1994-12-12 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the association between artificial life (AI) and virtual reality, which presents the results of a workshop on the subject, held at the University of Geneva, Switzerland, in November 1993.