Virtual Reality

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Publisher : National Academies Press
ISBN 13 : 0309051355
Total Pages : 557 pages
Book Rating : 4.3/5 (9 download)

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Book Synopsis Virtual Reality by : National Research Council

Download or read book Virtual Reality written by National Research Council and published by National Academies Press. This book was released on 1995-01-13 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Technological Advances in Interactive Collaborative Learning

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Publisher : CRC Press
ISBN 13 : 1466502088
Total Pages : 253 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Technological Advances in Interactive Collaborative Learning by : Nia Alexandrov

Download or read book Technological Advances in Interactive Collaborative Learning written by Nia Alexandrov and published by CRC Press. This book was released on 2012-12-18 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the latest developments in the technology and pedagogy of higher education, Technological Advances in Interactive Collaborative Learning presents information technology-oriented educational programs for the next generation of scientists and researchers. It highlights the importance of technology, pedagogy, and management in the higher education ecosystem. With a focus on technological innovations, the book explains how Web 2.0 technologies can enhance collaborative learning and how immersive learning environments and mobile technologies can improve the learning process. The text then describes novel pedagogical and methodological approaches that underpin the technological advances, facilitate collaborative learning, and enable the efficient use of games. The book also covers managerial aspects and best practices through case studies and examples. Drawing on the work of longtime researchers in computational science and e-learning, this book shows how interactive collaborative learning can help scientists and researchers acquire the multidisciplinary skills to understand and use complex mathematical models, high performance computing, and other advanced technology necessary in today’s interconnected, data-rich world. It will also help computer scientists and engineers create easy-to-use and research-friendly systems.

Visualization Handbook

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Publisher : Elsevier
ISBN 13 : 0080481647
Total Pages : 1061 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Visualization Handbook by : Charles D. Hansen

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Virtual Prototyping

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Publisher : Springer
ISBN 13 : 0387349049
Total Pages : 351 pages
Book Rating : 4.3/5 (873 download)

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Book Synopsis Virtual Prototyping by : J. Rix

Download or read book Virtual Prototyping written by J. Rix and published by Springer. This book was released on 2016-01-09 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.

HCI Beyond the GUI

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Publisher : Elsevier
ISBN 13 : 0080558348
Total Pages : 481 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis HCI Beyond the GUI by : Philip Kortum

Download or read book HCI Beyond the GUI written by Philip Kortum and published by Elsevier. This book was released on 2008-06-13 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. - Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques - Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs - Offers extensive case studies, examples and design guidelines

Making Sense of Haptics

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Publisher : Springer
ISBN 13 : 3319699202
Total Pages : 157 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Making Sense of Haptics by : Femke Elise van Beek

Download or read book Making Sense of Haptics written by Femke Elise van Beek and published by Springer. This book was released on 2018-01-05 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tele operation systems, in which robots are controlled remotely, are a potential solution to performing tasks in remote, small, and hazardous environments. However, there is a big disadvantage to these systems; as the direct connection between the human and the environment is lost and operators are deprived of their sense of touch. The recreation of touch feedback through haptic devices is a possible solution, however haptic devices are far from perfect and improving their design is usually a slow trial-and-error process. This book describes 7 scientific studies that try to break this slow loop by using a deductive approach. Through investigating fundamental properties of human haptic perception using psychophysical paradigms, general knowledge on haptic perception of force, position, movement and hardness was gained. The resulting information can be applied to many different haptic devices. Consequently haptic systems can be more easily designed in an intuitive, human-centered way.

Virtual Reality Technology

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Publisher : John Wiley & Sons
ISBN 13 : 111948572X
Total Pages : 644 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

Readings in Human-Computer Interaction

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Publisher : Elsevier
ISBN 13 : 0080515746
Total Pages : 973 pages
Book Rating : 4.0/5 (85 download)

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Book Synopsis Readings in Human-Computer Interaction by : Ronald M. Baecker

Download or read book Readings in Human-Computer Interaction written by Ronald M. Baecker and published by Elsevier. This book was released on 2014-06-28 with total page 973 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation

VSMM 2000

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Publisher : IOS Press
ISBN 13 : 9784274904073
Total Pages : 750 pages
Book Rating : 4.9/5 (4 download)

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Book Synopsis VSMM 2000 by : Hal Thwaites

Download or read book VSMM 2000 written by Hal Thwaites and published by IOS Press. This book was released on 2000 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Environments ’95

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Publisher : Springer Science & Business Media
ISBN 13 : 3709194334
Total Pages : 315 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Virtual Environments ’95 by : Martin Göbel

Download or read book Virtual Environments ’95 written by Martin Göbel and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Environments -(VE) the new dimension in man-machine-communication -have been developed and experienced in Europe since 1990. In early 1993 the Eurographics Association decided to establish a working group on Virtual Environments with the aim to communicate advances in this fascinating area on a scientific and technical level. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina '95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. Needless to say -as in all Eurographics workshops -we found the atmosphere very open and refreshing. The workshops were sponsored by ONR (Office of Naval Research), UK; US Army Research Institute, UK; University of Catalonia, Spain; EDF France; CAE France, INA France and IGD Germany and locally organized by Daniele Tost and Jaques David. While in the first workshop in 1993 many concepts in VE were presented, the '95 workshop showed up various applications in different areas and demonstrated quite clearly that Virtual Environments are now used in interactive applications.

Virtual Realities

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Publisher : Springer Science & Business Media
ISBN 13 : 3211991786
Total Pages : 259 pages
Book Rating : 4.2/5 (119 download)

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Book Synopsis Virtual Realities by : Sabine Coquillart

Download or read book Virtual Realities written by Sabine Coquillart and published by Springer Science & Business Media. This book was released on 2010-11-26 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

Real-Time Graphics Rendering Engine

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Publisher : Springer Science & Business Media
ISBN 13 : 3642183425
Total Pages : 309 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Real-Time Graphics Rendering Engine by : Hujun Bao

Download or read book Real-Time Graphics Rendering Engine written by Hujun Bao and published by Springer Science & Business Media. This book was released on 2011-12-07 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.

Ecological Psychoacoustics

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Publisher : BRILL
ISBN 13 : 0080477445
Total Pages : 366 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Ecological Psychoacoustics by : John Neuhoff

Download or read book Ecological Psychoacoustics written by John Neuhoff and published by BRILL. This book was released on 2021-10-01 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ecological Psychoacoustics" outlines recent advances in dynamic, cognitive, and ecological investigations of auditory perception and ties this work to findings in more traditional areas of psychoacoustics. The book illuminates some of the converging evidence that is beginning to emerge from these traditionally divergent fields, providing a scientifically rigorous, "real world" perspective on auditory perception, cognition, and action. In a natural listening environment almost all sounds are dynamic, complex, and heard concurrently with other sounds. Yet, historically, traditional psychoacoustics has examined the perception of static, impoverished stimuli presented in isolation. "Ecological Psychoacoustics" examines recent work that challenges some of the traditional ideas about auditory perception that were established with these impoverished stimuli and provides a focused look at the perceptual processes that are more likely to occur in natural settings. It examines basic psychoacoustics from a more cognitive and ecological perspective. It provides broad coverage including both basic and applied research in auditory perception; and coherence and cross referencing among chapters.

ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics

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Author :
Publisher :
ISBN 13 :
Total Pages : 166 pages
Book Rating : 4.:/5 (317 download)

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Book Synopsis ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics by :

Download or read book ISMCR 1994: Topical Workshop on Virtual Reality. Proceedings of the Fourth International Symposium on Measurement and Control in Robotics written by and published by . This book was released on 1994 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Data Structures and Applications

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Publisher : Taylor & Francis
ISBN 13 : 1351645641
Total Pages : 1928 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Handbook of Data Structures and Applications by : Dinesh P. Mehta

Download or read book Handbook of Data Structures and Applications written by Dinesh P. Mehta and published by Taylor & Francis. This book was released on 2018-02-21 with total page 1928 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Data Structures and Applications was first published over a decade ago. This second edition aims to update the first by focusing on areas of research in data structures that have seen significant progress. While the discipline of data structures has not matured as rapidly as other areas of computer science, the book aims to update those areas that have seen advances. Retaining the seven-part structure of the first edition, the handbook begins with a review of introductory material, followed by a discussion of well-known classes of data structures, Priority Queues, Dictionary Structures, and Multidimensional structures. The editors next analyze miscellaneous data structures, which are well-known structures that elude easy classification. The book then addresses mechanisms and tools that were developed to facilitate the use of data structures in real programs. It concludes with an examination of the applications of data structures. Four new chapters have been added on Bloom Filters, Binary Decision Diagrams, Data Structures for Cheminformatics, and Data Structures for Big Data Stores, and updates have been made to other chapters that appeared in the first edition. The Handbook is invaluable for suggesting new ideas for research in data structures, and for revealing application contexts in which they can be deployed. Practitioners devising algorithms will gain insight into organizing data, allowing them to solve algorithmic problems more efficiently.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 080583270X
Total Pages : 1273 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Computational Science and Its Applications - ICCSA 2006

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Publisher : Springer
ISBN 13 : 3540340769
Total Pages : 1268 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Computational Science and Its Applications - ICCSA 2006 by : Osvaldo Gervasi

Download or read book Computational Science and Its Applications - ICCSA 2006 written by Osvaldo Gervasi and published by Springer. This book was released on 2006-05-11 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006. The volumes present a total of 664 papers organized according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies. This is Part III.