Real-Time Rendering

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Author :
Publisher : CRC Press
ISBN 13 : 1315362007
Total Pages : 1046 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Mastering AutoCAD Civil 3D 2008

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470245379
Total Pages : 842 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Mastering AutoCAD Civil 3D 2008 by : Dana Probert

Download or read book Mastering AutoCAD Civil 3D 2008 written by Dana Probert and published by John Wiley & Sons. This book was released on 2008-01-03 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand concepts, create perfect designs, and manage every stage of a project with this thorough guide to Autodesk's powerful civil engineering software. Authored by experts with close ties to Autodesk and the Civil 3D community, it features an in-depth, tutorial-based approach grounded in real-world examples so that you get the very most out of Civil 3D. This practical guide focuses squarely on how to use the software in a production environment and provides insights, insider tips, and advanced techniques you won't find anywhere else.

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 3642331793
Total Pages : 769 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2012-08-22 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 7431 and 7432 constitutes the refereed proceedings of the 8th International Symposium on Visual Computing, ISVC 2012, held in Rethymnon, Crete, Greece, in July 2012. The 68 revised full papers and 35 poster papers presented together with 45 special track papers were carefully reviewed and selected from more than 200 submissions. The papers are organized in topical sections: Part I (LNCS 7431) comprises computational bioimaging; computer graphics; calibration and 3D vision; object recognition; illumination, modeling, and segmentation; visualization; 3D mapping, modeling and surface reconstruction; motion and tracking; optimization for vision, graphics, and medical imaging, HCI and recognition. Part II (LNCS 7432) comprises topics such as unconstrained biometrics: advances and trends; intelligent environments: algorithms and applications; applications; virtual reality; face processing and recognition.

Artificial Neural Networks and Machine Learning – ICANN 2018

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Publisher : Springer
ISBN 13 : 3030014215
Total Pages : 637 pages
Book Rating : 4.0/5 (3 download)

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Book Synopsis Artificial Neural Networks and Machine Learning – ICANN 2018 by : Věra Kůrková

Download or read book Artificial Neural Networks and Machine Learning – ICANN 2018 written by Věra Kůrková and published by Springer. This book was released on 2018-09-25 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 11139-11141 constitutes the refereed proceedings of the 27th International Conference on Artificial Neural Networks, ICANN 2018, held in Rhodes, Greece, in October 2018. The 139 full and 28 short papers as well as 41 full poster papers and 41 short poster papers presented in these volumes was carefully reviewed and selected from total of 360 submissions. They are related to the following thematic topics: AI and Bioinformatics, Bayesian and Echo State Networks, Brain Inspired Computing, Chaotic Complex Models, Clustering, Mining, Exploratory Analysis, Coding Architectures, Complex Firing Patterns, Convolutional Neural Networks, Deep Learning (DL), DL in Real Time Systems, DL and Big Data Analytics, DL and Big Data, DL and Forensics, DL and Cybersecurity, DL and Social Networks, Evolving Systems – Optimization, Extreme Learning Machines, From Neurons to Neuromorphism, From Sensation to Perception, From Single Neurons to Networks, Fuzzy Modeling, Hierarchical ANN, Inference and Recognition, Information and Optimization, Interacting with The Brain, Machine Learning (ML), ML for Bio Medical systems, ML and Video-Image Processing, ML and Forensics, ML and Cybersecurity, ML and Social Media, ML in Engineering, Movement and Motion Detection, Multilayer Perceptrons and Kernel Networks, Natural Language, Object and Face Recognition, Recurrent Neural Networks and Reservoir Computing, Reinforcement Learning, Reservoir Computing, Self-Organizing Maps, Spiking Dynamics/Spiking ANN, Support Vector Machines, Swarm Intelligence and Decision-Making, Text Mining, Theoretical Neural Computation, Time Series and Forecasting, Training and Learning.

Computer Graphics

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Publisher : Pearson Education
ISBN 13 : 0321399528
Total Pages : 1266 pages
Book Rating : 4.3/5 (213 download)

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Book Synopsis Computer Graphics by : John F. Hughes

Download or read book Computer Graphics written by John F. Hughes and published by Pearson Education. This book was released on 2014 with total page 1266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.

Distributed Autonomous Robotic Systems

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Author :
Publisher : Springer
ISBN 13 : 4431558799
Total Pages : 475 pages
Book Rating : 4.4/5 (315 download)

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Book Synopsis Distributed Autonomous Robotic Systems by : Nak-Young Chong

Download or read book Distributed Autonomous Robotic Systems written by Nak-Young Chong and published by Springer. This book was released on 2016-01-14 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of proceedings includes 32 original contributions presented at the 12th International Symposium on Distributed Autonomous Robotic Systems (DARS 2014), held in November 2014. The selected papers in this volume are authored by leading researchers from Asia, Australia, Europe, and the Americas, thereby providing a broad coverage and perspective of the state-of-the-art technologies, algorithms, system architectures, and applications in distributed robotic systems.

Motion in Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642103464
Total Pages : 278 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2009-11-05 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.

Frontier Computing

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Publisher : Springer
ISBN 13 : 9811336482
Total Pages : 2028 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Frontier Computing by : Jason C. Hung

Download or read book Frontier Computing written by Jason C. Hung and published by Springer. This book was released on 2019-05-18 with total page 2028 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 6th International Conference on Frontier Computing, held in Kuala Lumpur, Malaysia on July 3–6, 2018, and provides comprehensive coverage of the latest advances and trends in information technology, science and engineering. It addresses a number of broad themes, including communication networks, business intelligence and knowledge management, web intelligence, and related fields that inspire the development of information technology. The contributions cover a wide range of topics: database and data mining, networking and communications, web and internet of things, embedded systems, soft computing, social network analysis, security and privacy, optical communication, and ubiquitous/pervasive computing. Many of the papers outline promising future research directions. The book is a valuable resource for students, researchers and professionals, and also offers a useful reference guide for newcomers to the field.

Motion in Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642169570
Total Pages : 446 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Motion in Games by : Ronan Boulic

Download or read book Motion in Games written by Ronan Boulic and published by Springer Science & Business Media. This book was released on 2010-11-04 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion plays a crucial role in computer games.

Human Centered Design

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Publisher : Springer Science & Business Media
ISBN 13 : 3642217524
Total Pages : 620 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Human Centered Design by : Masaaki Kurosu

Download or read book Human Centered Design written by Masaaki Kurosu and published by Springer Science & Business Media. This book was released on 2011-06-24 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Second International Conference on Human Centered Design, HCD 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 9 other thematically similar conferences. The 66 revised papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical parts on human centered design methods and tools, mobile and ubiquitous interaction, human centered design in health and rehabilitation, human centered design in work, business and education, and applications of human centered design.

Motion in Games

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Author :
Publisher : Springer
ISBN 13 : 3642250904
Total Pages : 471 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Motion in Games by : Jan Allbeck

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Graphics Interface 2014

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Publisher : CRC Press
ISBN 13 : 1000106985
Total Pages : 250 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Graphics Interface 2014 by : Paul G. Kry

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Human-Computer Interaction: Interaction Modalities and Techniques

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Author :
Publisher : Springer
ISBN 13 : 3642393306
Total Pages : 783 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Human-Computer Interaction: Interaction Modalities and Techniques by : Masaaki Kurosu

Download or read book Human-Computer Interaction: Interaction Modalities and Techniques written by Masaaki Kurosu and published by Springer. This book was released on 2013-07-01 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 8004--8008 constitutes the refereed proceedings of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, NV, USA in July 2013. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers in the thematic area of human-computer interaction, addressing the following major topics: speech, natural language and auditory interfaces; gesture and eye-gaze based Interaction; touch-based interaction; haptic interaction; graphical user interfaces and visualisation.

Parallel Processing and Applied Mathematics

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Author :
Publisher : Springer
ISBN 13 : 3642314643
Total Pages : 789 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Parallel Processing and Applied Mathematics by : Roman Wyrzykowski

Download or read book Parallel Processing and Applied Mathematics written by Roman Wyrzykowski and published by Springer. This book was released on 2012-07-03 with total page 789 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume-set (LNCS 7203 and 7204) constitutes the refereed proceedings of the 9th International Conference on Parallel Processing and Applied Mathematics, PPAM 2011, held in Torun, Poland, in September 2011. The 130 revised full papers presented in both volumes were carefully reviewed and selected from numerous submissions. The papers address issues such as parallel/distributed architectures and mobile computing; numerical algorithms and parallel numerics; parallel non-numerical algorithms; tools and environments for parallel/distributed/grid computing; applications of parallel/distributed computing; applied mathematics, neural networks and evolutionary computing; history of computing.

Software Patents

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Publisher : Wolters Kluwer
ISBN 13 : 1454811978
Total Pages : 1998 pages
Book Rating : 4.4/5 (548 download)

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Book Synopsis Software Patents by : Gregory A. Stobbs

Download or read book Software Patents written by Gregory A. Stobbs and published by Wolters Kluwer. This book was released on 2012-01-01 with total page 1998 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never before has one resource broken down the process for drafting software patent specifications and claims into manageable segments. Software Patents, Third Edition will show you how to draft accurate, complete patent applications -- applications that will be approved by the patent office and that will stand in court if challenged. It discusses what a software patent is and the legal protection it offers; who holds software patents and for what inventions; and the steps you can take to protect software inventions in the worldwide marketplace. The book also explores internet and e-commerce patents and information protection using the software patent. Completely revised and updated in a new looseleaf format, Software Patents, Third Edition is your authoritative source for expert guidance on: Strategic software patent protection Prior art searches Drafting claims Drafting the software patent specification Requirements for software patent drawings Patent Office examination guidelines International software patent protection Beta testing software inventions Integrating software patents with industry standards Invalidity defenses in software patent litigation

Systems Approach Applications for Developments in Information Technology

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Author :
Publisher : IGI Global
ISBN 13 : 146661563X
Total Pages : 392 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Systems Approach Applications for Developments in Information Technology by : Stowell, Frank

Download or read book Systems Approach Applications for Developments in Information Technology written by Stowell, Frank and published by IGI Global. This book was released on 2012-05-31 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intricate fields of information systems and information technology consist of innumerable interrelated facets from hardware to software and creators to end users. All systems inevitably encounter errors or problems, and as new solutions are found and created in today's complex world of technology, it is essential to look at systems as complete entities when searching for solutions and answers.Systems Approach Applications for Developments in Information Technology addresses the essential need to look at systems as a complete unit through using systems approach in the field of IT. This complete reference is designed for all information technology professionals to better understand their current jobs and future goals through the pivotal idea of systems approach as applied in software engineering, systems engineering, and complex systems.

3D Cinematic Aesthetics and Storytelling

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Publisher : Springer
ISBN 13 : 3319727427
Total Pages : 226 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis 3D Cinematic Aesthetics and Storytelling by : Yong Liu

Download or read book 3D Cinematic Aesthetics and Storytelling written by Yong Liu and published by Springer. This book was released on 2018-07-05 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book argues that 3D films are becoming more sophisticated in utilising stereoscopic effects for storytelling purposes. Since Avatar (2009), we have seen a 3D revival marked by its integration with new digital technologies. With this book, the author goes beyond exploring 3D’s spectacular graphics and considers how 3D can be used to enhance visual storytelling. The chapters include visual comparisons between 2D and 3D to highlight their respective narrative features; an examination of the narrative tropes and techniques used by contemporary 3D filmmakers; and a discussion of the narrative implications brought by the coexistence of flatness and depth in 3D visuality. In demonstrating 3D cinematic aesthetics and storytelling, Yong Liu analyses popular films such as Hugo (2011), Life of Pi (2012), Gravity (2013), Star Trek Into Darkness (2013, and The Great Gatsby (2013). The book is an investigation into contemporary forms of stereoscopic storytelling derived from a unique, long-existing mode of cinematic illusions.