HTML5 for iOS and Android: A Beginner's Guide

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071756337
Total Pages : 481 pages
Book Rating : 4.0/5 (717 download)

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Book Synopsis HTML5 for iOS and Android: A Beginner's Guide by : Robin Nixon

Download or read book HTML5 for iOS and Android: A Beginner's Guide written by Robin Nixon and published by McGraw Hill Professional. This book was released on 2011-07-12 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills--Made Easy! Create advanced websites, web apps, and standalone apps for Apple iOS and Google Android devices. HTML5 for iOS and Android: A Beginner's Guide explains, step by step, how to use HTML5 and CSS3 as well as supporting technologies, such as JavaScript, MySQL, and PHP. Download wrapper code from the book's companion website to enable your programs to run like native iOS or Android apps. You'll also get tips for distributing your creations in various app stores. Everything you need to get started developing powerful mobile apps and websites is included in this hands-on guide. Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated Robin Nixon is a developer and freelance technical writer who has published more than 500 articles in magazines such as PC Plus, PCW, Web User, PC Advisor, and PC Answers. He is the author of several computer books, including Plug-in PHP, Plug-in JavaScript, and Plug-in CSS.

HTML 5 Pocket Primer

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Author :
Publisher : Stylus Publishing, LLC
ISBN 13 : 1938549139
Total Pages : 232 pages
Book Rating : 4.9/5 (385 download)

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Book Synopsis HTML 5 Pocket Primer by : Oswald Campesato

Download or read book HTML 5 Pocket Primer written by Oswald Campesato and published by Stylus Publishing, LLC. This book was released on 2013-02-15 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the new Pocket Primer series, this book provides an overview of the major aspects, the source code, and tutorial videos to use HTML5. DVD with code, videos, and graphics included. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Table of Contents: 1. HTML5 Semantic Markup. 2. Introduction to CSS3. 3. SVG Essentials. 4. Introduction to HTML5 Canvas. 5. Media and Hardware Support HTML5. 6. Storage, Databases, GeoLocation, and Offline Apps. 7. Browser-Server Communication. 8. Miscellaneous HTML5 APIs. 9. HTML5 Mobile Apps on Android and iOS. 10. jQuery Concepts. Appendix A. jQuery Concepts (Part 2). Appendix B. Introduction to Android.

Pro iOS and Android Apps for Business

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Author :
Publisher : Apress
ISBN 13 : 1430260718
Total Pages : 295 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Pro iOS and Android Apps for Business by : Frank Zammetti

Download or read book Pro iOS and Android Apps for Business written by Frank Zammetti and published by Apress. This book was released on 2013-11-26 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: With Pro iOS and Android Apps for Business, you can take your web development experience and apply it toward creating a full-featured business app, from soup to nuts. Frank Zammetti shows you how to create a client app using jQuery Mobile wrapped in PhoneGap, and how to create a node.js-based server that uses MongoDB as its data store. You never have to deal with learning Objective-C, Java or any other difficult-to-learn language. Instead, you can build on your existing HTML5, JavaScript and CSS experience to quickly and effectively build any app your business needs. You can apply this knowledge to iOS and Android apps as well as other mobile platforms since the technologies used support most modern mobile platforms as well. You'll learn: How to design a full-featured app, including requirements like offline access How to build the client-side of the app using jQuery Mobile, including adding stub code for calling the node.js server How to create a simple server with node.js and interact with it using REST How to use MongoDB with node.js for data storage How to use PhoneGap to ready your app for mobile deployment How to test and debug your app on iOS and Android Pro iOS and Android Apps for Business is for experienced web developers who need to get up to speed quickly in building iOS and Android apps for business. Are you ready to join the mobile revolution using the same technologies you already use to build great web applications? If so, this is the book for you!

Windows Phone 7 Programming for Android and iOS Developers

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118154223
Total Pages : 339 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Windows Phone 7 Programming for Android and iOS Developers by : Zhinan Zhou

Download or read book Windows Phone 7 Programming for Android and iOS Developers written by Zhinan Zhou and published by John Wiley & Sons. This book was released on 2011-08-15 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to develop for the new Windows Phone 7 platform With a special focus placed on the new Windows Phone 7 (WP7) design guidelines and technologies, this reference helps you extend your knowledge so that you can learn to develop for the new WP7 platform. The team of authors presents topic-by-topic comparisons between WP7 and Android and the iPhone, enabling you to learn the differences and similarities between them. This indispensible coverage prepares you for making the transition from programming for Android and the iPhone to programming for the exciting new WP7. Covers the exciting new technology of Windows Phone 7 (WP7) and serves as ideal reference for Android and iPhone developers who are eager to get started programming for the WP7 Zeroes in on the differences between programming for Android and the iPhone, making it much easier for you to learn and practice Offers various real-world programming scenarios to enhance your comprehension Demonstrates how to set up your development environment, create the User Interface, use local data storage, leverage location and maps, and use system services Discusses how to handle security issues Start programming for the WP7 today with this book by your side.

Programming the Mobile Web

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449335624
Total Pages : 770 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming the Mobile Web by : Maximiliano Firtman

Download or read book Programming the Mobile Web written by Maximiliano Firtman and published by "O'Reilly Media, Inc.". This book was released on 2013-03-18 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the second edition of this popular book, you’ll learn how to build HTML5 and CSS3-based apps that access geolocation, accelerometer, multi-touch screens, offline storage, and other features in today’s smartphones, tablets, and feature phones. The market for mobile apps continues to evolve at a breakneck pace, and this book is the most complete reference available for the mobile web. Author and mobile development expert Maximiliano Firtman shows you how to develop a standard app core that you can extend to work with specific devices. This updated edition covers many recent advances in mobile development, including responsive web design techniques, offline storage, mobile design patterns, and new mobile browsers, platforms, and hardware APIs. Learn the particulars and pitfalls of building mobile websites and apps with HTML5, CSS, JavaScript and responsive techniques Create effective user interfaces for touch devices and different resolution displays Understand variations among iOS, Android, Windows Phone, BlackBerry, Firefox OS, and other mobile platforms Bypass the browser to create native web apps, ebooks, and PhoneGap applications Build apps for browsers and online retailers such as the App Store, Google Play Store, Windows Store, and App World

Best of TOC

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449365256
Total Pages : 173 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Best of TOC by : O'Reilly TOC Team

Download or read book Best of TOC written by O'Reilly TOC Team and published by "O'Reilly Media, Inc.". This book was released on 2013-02-12 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2012 was quite a year for change in the publishing industry.Throughout the year we used the TOC community site (toc.oreilly.com)to provide insightful analysis of the latest industry developments.And since ours is a community site, the articles we publish aren'tjust from the TOC team; we also feature perspectives from many of thetop innovators and publishing experts. It wasn't easy, but we hand-picked the most noteworthy articles from2012 for inclusion in this Best of TOC collection. We think you'llagree that the more than 60 pieces featured here represent some of themost thought-provoking dialog from the past year. We've arranged thearticles by category, so whether you're most interested in marketing,revenue models, production or innovation in general you'll findsomething to get your creative juices flowing.

Simulation and Gaming

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Author :
Publisher : BoD – Books on Demand
ISBN 13 : 9535138030
Total Pages : 234 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Simulation and Gaming by : Dragan Cvetković

Download or read book Simulation and Gaming written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2018-02-14 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Simulation and Gaming" discusses the following topics and research areas: game-based methods of problem solution and data processing, analysis, and information mining; educational games and game features, including game characteristics, story, mechanics, and methodology; development of integrated games tasked with helping students in interpreting, translating, and manipulating the field of kinematics through formal presentations; possibility of research integration through real and practical examples and games as well, in the field of physics; analysis of game engines from various aspects such as modularity, performance, and usability; virtual reality (VR) and interaction mechanisms used for three-dimensional (3D) game development; analysis, development, design, implementation, and evaluation of the simulation model in the field of engineering and metallurgy, according to ADDIE model; concept of computational thinking, with an accent on its inclusion in compulsory education; overview of the current prominence of AI simulation based in the gaming leisure industry, mainly for research purposes in the context of gambling and forecasting of online casino patron's churn behavior; innovative modeling and simulation approach using newly proposed advanced game-based mathematical framework, unified game-based acquisition framework, and a set of war-gaming engines to address the challenges for acquisition of future space systems; modification of simulation of a complex system and a physics model through programming, achieved with a block-based programming language.

RESTful Rails Development

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491910836
Total Pages : 304 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis RESTful Rails Development by : Silvia Puglisi

Download or read book RESTful Rails Development written by Silvia Puglisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Web is slowly but surely changing from a model in which a human reader browses content on web pages to a model in which services and clients (not necessarily humans) exchange information. And because of this, author Silvia Puglisi explains, it makes more sense to build platforms instead of just products or applications. Platforms are like ecosystems interconnecting different applications, services, users, developers, and partners, and offer many benefits. In this book, you'll learn how to design and develop Representational State Transfer (REST) platforms in Rails. You'll begin with an introduction to Ruby on Rails, and then move quickly through new concepts. At the end of each chapter, you'll have learned something new about building and organically extending a multi-service platform spanning different devices—and will have had some fun in the process. By the end of the book you'll know how to build an architecture composed of different services accessing shared resources through a set of collaborating APIs and applications. Explore the basics of REST and HTTP, including REST architecture and the role of hypermedia Get to know Rails and Ruby on Rails Learn about API development and create an API Take a thorough look at REST, including Asynchronous REST and testing RESTful services Work with data streams as you map them onto an application UI and integrate external APIs in your application Learn about device-independent development Use data analytics to recognize important events, develop key metrics, and track them Explore various tools you can use to build your own data analytic platform Learn how to scale a Rails application successfully Examine privacy and security issues and the implications of handling and collecting user data

Cracking iPhone and Android Native Development

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Author :
Publisher : Apress
ISBN 13 : 1430231998
Total Pages : 470 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Cracking iPhone and Android Native Development by : Matthew Baxter-Reynolds

Download or read book Cracking iPhone and Android Native Development written by Matthew Baxter-Reynolds and published by Apress. This book was released on 2010-12-31 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've developed a killer app for one mobile device—now it’s time to maximize your intellectual investment and develop for the full spectrum of mobile platforms and devices. With Cracking iPhone and Android Native Development, you’ll learn how to quickly retool between the iPhone and Android platforms and broaden the interest and audience of your app, without working with burdensome and error-prone compatibility layers and toolkits. Cracking iPhone and Android Native Development takes you, the developer, through the same mobile software development project on both platforms, learning the differences between and the relative strengths and weaknesses of each platform as you go. No magic intermediate layers of obfuscation—by the time you get to the end, you'll be an expert at developing for any of the major smartphone platforms using each vendor's preferred toolset and approach. Cracking iPhone and Android Native Development covers the iPhone and Android platforms, two of the hottest mobile device platforms on the market today.

Digital Audio Editing Fundamentals

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Author :
Publisher : Apress
ISBN 13 : 1484216482
Total Pages : 151 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Digital Audio Editing Fundamentals by : Wallace Jackson

Download or read book Digital Audio Editing Fundamentals written by Wallace Jackson and published by Apress. This book was released on 2015-12-16 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers key factors regarding the data footprint optimization work process, streaming versus captive digital audio new media assets, digital audio programming and publishing platforms, and why data footprint optimization is important for modern day new media content development and distribution. Digital Audio Editing Fundamentals is a new media mini-book covering concepts central to digital audio editing using the Audacity open source software package which also apply to all of the professional audio editing packages. The book gets more advanced as chapters progress, and covers key concepts for new media producers such as how to maximize audio quality and which digital audio new media formats are best for use with Kindle, Android Studio, Java, JavaFX, iOS, Blackberry, Tizen, Firefox OS, Chrome OS, Opera OS, Ubuntu Touch and HTML5. You will learn: Industry terminology involved in digital audio editing, synthesis, sampling, analysis and processing The work process which comprises a fundamental digital audio editing, analysis, and effects pipeline The foundational audio waveform sampling concepts that are behind modern digital audio publishing How to install, and utilize, the professional, open source Audacity digital audio editing software Concepts behind digital audio sample resolution and sampling frequency and how to select settings How to select the best digital audio data codec and format for your digital audio content application How to go about data footprint optimization, to ascertain which audio formats give the best results Using digital audio assets in computer programming languages and content publishing platforms

Mobile Game Engines

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Author :
Publisher : Jason Brownlee
ISBN 13 :
Total Pages : 210 pages
Book Rating : 4./5 ( download)

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Book Synopsis Mobile Game Engines by : Jason Brownlee

Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2013-01-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.

Digital Video Editing Fundamentals

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Author :
Publisher : Apress
ISBN 13 : 1484218663
Total Pages : 200 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Digital Video Editing Fundamentals by : Wallace Jackson

Download or read book Digital Video Editing Fundamentals written by Wallace Jackson and published by Apress. This book was released on 2016-04-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain concepts central to digital video using the affordable Corel Video Studio Ultimate X9 software package as well as open source digital video editing package EditShare Lightworks 12. This compact visual guide builds on the essential concepts of digital imaging, audio, illustration, and painting, and gets more advanced as chapters progress, covering what digital video new media formats are best for use with Android Studio, Java and JavaFX, iOS, and HTML5. Furthermore, Digital Video Editing Fundamentals covers the key factors of the data footprint optimization work process, streaming versus captive assets, and why these are important. What You'll Learn Create a digital video editing and effects pipeline Gain knowledge of the concepts behind digital video editing Work with resolution, aspect ratio, bit rate, and color depth Use pixel editing, color correction, layers, and compression Optimize data footprints Who This Book Is For Website developers, musicians, digital signage, e-learning content creators, Android developers, and iOS developers.

Going IT Alone: The Handbook for Freelance and Contract Software Developers

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783001410
Total Pages : 377 pages
Book Rating : 4.7/5 (83 download)

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Book Synopsis Going IT Alone: The Handbook for Freelance and Contract Software Developers by : Leon Brown

Download or read book Going IT Alone: The Handbook for Freelance and Contract Software Developers written by Leon Brown and published by Packt Publishing Ltd. This book was released on 2016-12-05 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: A detailed guide to self-employment for software and web developers—from identifying your target market, through to managing your time, finances, and client behavior About This Book Discover how to make money with software development skills. Learn how to develop a marketing and sales strategy and develop profitable pricing strategies for your software services and products Gain insights through real case studies and insights provided from industry experts Who This Book Is For Going the self employed route in software development offers many opportunities to develop awareness and skills to enhance your career. Whether you are a student currently studying software development or a veteran software developer already in the industry, Going IT Alone provides you with insights you need to avoid the pitfalls of self employment and to succeed with software projects that are profitable and sustainable. What You Will Learn Identify and understand your target market. Propose the value of what your service or product offers. Build a business model that identifies key entities required to make your software business work. Develop marketing a marketing strategy that targets the right customer segments and produces the sales you need to be profitable. Analyze information to make better decisions and understand your business performance. Understand people through observation and use this to your advantage in project management and negotiation. Improve accuracy of estimates for time and costs of your software projects. Understand the relationship between code and the business strategy. Identify software features from a business perspective, allowing you to prioritise must have features from those that are less important to your profitability. Avoid the trap of increasing software development time and costs from features that provide no benefit or sales increase. In Detail No matter whether you are a student or an industry veteran, self employment adds a new dimension of opportunities to “learn and earn”, whether it be on a full-time or part-time basis. Develop the business acumen and understanding of the link between software patterns and business strategy that you need to become a successful and profitable independent software developer. Discover how to apply your software development skills to entrepreneurship. Decide whether you just want to earn or aspire to build the next Facebook. Supported by real world case studies and input from industry experts, the book looks at the business topics you need to understand to become an independent software developer. From the initial steps of identifying how you can make a profit with your software development skills, through to making your first sale and managing your projects, you will learn how to manage each of the major steps involved in becoming a self employed software developer – whether you decide to go freelance, take up contracting or develop your own product. Written specifically for software and web developers, the book identifies how business issues have a direct impact on code patterns used in software projects. Learn how to build your code to support your business model and with safety features to protect against potential threats that may emerge from the changing business environment. Style and approach This book is a detailed guide to self employment for software and web developers , covering major topics from identifying your target market and business model, through to managing your time, finances and client behavior.

Mobile Computing, Applications, and Services

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Author :
Publisher : Springer
ISBN 13 : 3642323200
Total Pages : 406 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Mobile Computing, Applications, and Services by : Joy Zhang

Download or read book Mobile Computing, Applications, and Services written by Joy Zhang and published by Springer. This book was released on 2012-07-16 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Mobile Computing, Applications, and Services (MobiCASE 2011) held in Los Angeles, CA, USA, during October 24-27, 2010. The 18 revised full papers presented together with 12 revised poster papers were carefully reviewed and selected from numerous submissions. The conference papers are organized in seven technical sessions, covering the topics of mobile pervasive applications, system issues, location-aware services, mobile phone based systems, mobile Web and services, tools for mobile environments, and mobile application development issues.

Digital Painting Techniques

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Author :
Publisher : Apress
ISBN 13 : 1484217365
Total Pages : 225 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Digital Painting Techniques by : Wallace Jackson

Download or read book Digital Painting Techniques written by Wallace Jackson and published by Apress. This book was released on 2016-01-27 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the foundational concepts of vector graphics and raster imaging, including what new media formats are best for use with Android Studio, Java and JavaFX, iOS, Kindle and HTML5, as well as key factors regarding the data footprint optimization work process, and why data footprint optimization is important. Digital Painting Techniques covers concepts central to digital painting using the Inkscape 0.91 open source software package as well as the Corel Painter 2016 professional digital painting software package. You'll learn: The terminology of digital painting What comprises a digital painting 2D modeling and rendering pipeline Concepts and principles behind digital painting content production How to install and utilize 64-bit Inkscape 0.91 and Corel Painter 2016 Concepts behind curves, strokes, fills, patterns, rendering and physics Digital painting data formats and data footprint optimization Who This Book is For: Digital Artists, Illustrators, Painters, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Cover Artists, Album Cover Artists Secondary: Android Developers, iOS Developers, Website Developers, Flash Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

iPhone and Phonegap programming

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Author :
Publisher : Grada Publishing a.s.
ISBN 13 :
Total Pages : 172 pages
Book Rating : 4./5 ( download)

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Book Synopsis iPhone and Phonegap programming by : Jiří Vávrů

Download or read book iPhone and Phonegap programming written by Jiří Vávrů and published by Grada Publishing a.s.. This book was released on 2014-01-01 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is intended as a guide for those developers who would like to start creating their own mobile applications for one of the most popular mobile platforms today - iOS and its iPhone and iPad devices. The book is designed so that a user who has a basic knowledge of JavaScript and HTML5, could be able to create a step -by-step complete functional mobile application, and upload it to the App Store, either to sell or offer it for free. All of this without the knowledge of the native programming for the iOS platform . The book is also suitable for advanced developers who already have with JavaScript and HTML5 experience and would like to learn how to use their prior knowledge for the development of mobile applications for the iPhone and other platforms and also learn a lot of useful information about the user interface, optimizing applications to run on real device, or extension plugins, thus saving a considerable amount of time, because everything you need is contained in this publication. This book takes you step by step through thirteen chapters: basic description of each development tool, design of the application UseCase diagrams or the instructions for deploying applications to the Apple App Store. At the end of the book you will be able to create high-quality mobile applications for multiple platforms simultaneously, all by using only JavaScript and PhoneGap framework. About the book: This book guides the readers step by step through the development of cross-platform mobile applications for the iPhone, the most successful mobile platform these days. The author describes the step by step procedure to complete mobile application development, from installing a development environment, PhoneGap and jQuery Mobile frameworks, introducing their features and functions, and clearly get you through step-by-step creation of a typical iPhone application also with testing it in the emulator and subsequently uploading it to the Apple AppStore. The reader will thus learn everything he needs to develop his own mobile apps for iPhone capable of using modern technologies like GPS, compass, camera, file system, remote work with data and many more by using HTML5 and Javascript functionalities. The book contains the following topics: Design and development of real mobile applications for the iOS platform step by step Using the jQuery Mobile and PhoneGap frameworks Debugging and testing mobile applications in emulator and real device Working with GPS and maps Processing server data Distributing the application in Apple Appstore and its monetization Description of the Xcode environment The book will answer the following questions: Why use HTML5 and PhoneGap technologies to develop cross-platform applications? What options do the PhoneGap and jQuery Mobile frameworks bring? What is a cross-platform application? How to design and program a mobile application for the iPhone? How to get the resulting application to Appstore?

Web Information Systems and Technologies

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Author :
Publisher : Springer
ISBN 13 : 3642366082
Total Pages : 388 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Web Information Systems and Technologies by : José Cordeiro

Download or read book Web Information Systems and Technologies written by José Cordeiro and published by Springer. This book was released on 2013-01-31 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the thoroughly refereed and revised best papers from the 8th International Conference on Web Information Systems and Technologies, WEBIST 2012, held in Porto, Portugal, in April 2012, and organized by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC), in collaboration with ACM SIGMIS. The 23 papers presented in this book were carefully reviewed and selected from 184 submissions. The papers were selected from those with the best reviews also taking into account the quality of their presentation at the conference. The papers are grouped into parts on Internet Technology; Web Interfaces and Applications; Society, e-Business, and e-Government; Web Intelligence; and Mobile Information Systems.